Hammer++: Difference between revisions
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m (ifupdated info due to new findings, Black Mesa:Definitive edition will work with the Src 2013 SP version and will use a method similar to that of Portal 2. If anyone can do some experimenting with the CS:GO and if CSM previews will work, that'll be great) |
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* {{dods|4}}: Works using {{src13mp|3}} version. | * {{dods|4}}: Works using {{src13mp|3}} version. | ||
* {{bms|4}}: | * {{bms|4}}: | ||
**(2012): Works using {{ | **(2012): Works using {{src13sp|3}} version. Edits to <code>bms.fgd</code> and porting of BMS assets into {{src13sp|3}} files is necessary. | ||
**(2020): | **(2020): Works with {{src13sp|3}} version. Similar method to Portal 2. | ||
{{ModernWarning|Lighting preview will not work with the Black Mesa engine's (dubbed "Xengine") new dynamic lighting system as it is not supported by the stock SDK code, which is what Hammer++ for Source 2013 Singleplayer is designed for.}} | |||
:{{ModernWorkaround|Use the old lighting entities (<code>light, light_environment, light_spot</code>), which are still supported and work the same in the Xengine, then change all the lights to the new lighting entities when exporting to the final version.}} | |||
:{{todo|Experiment with the CS:GO version of Hammer++ to see if [[CSM]] previews will work in that version.}} | |||
==Features== | ==Features== |
Revision as of 16:26, 6 January 2023
Hammer++ is a community-made modification of
Valve Hammer Editor for
Source that provides an updated, feature-rich version of the editor. The trailer and website can be found here.
Hammer++ currently supports the following branches of Source engine:
Counter-Strike: Global Offensive
Team Fortress 2
Counter-Strike: Source
Source 2013 Multiplayer
Source 2013
Other games/mods tested
Garry's Mod: How to use Hammer++ with Garry's Mod.
Portal 2: Works under CS:GO version. Must be installed onto CS:GO and game configuration pointed to Portal 2 assets. CS:GO Prime Status not necessary. Installing Hammer++ for Portal 2.
Left 4 Dead 2: Half-works under CS:GO version. Same method as Portal 2. Certain models will be shown as ERRORs.
Mapbase: Works using Source 2013 version.
- Momentum Mod: Likely to work using CS:GO version.
Day of Defeat: Source: Works using Source 2013 Multiplayer version.
Black Mesa:
- (2012): Works using Source 2013 Singleplayer version. Edits to
bms.fgd
and porting of BMS assets into Source 2013 Singleplayer files is necessary. - (2020): Works with Source 2013 Singleplayer version. Similar method to Portal 2.
- (2012): Works using Source 2013 Singleplayer version. Edits to
- Template:ModernWorkaround
- Todo: Experiment with the CS:GO version of Hammer++ to see if CSM previews will work in that version.
Features
- Accurate lighting preview
- Upgraded graphic fidelity
- Significantly better stability
- Particle rendering
- 2D + 3D skybox preview
- New model browser, particle browser, color editor and keybind editor
- Realtime display of fog and ropes
- Variety of new tools such as physics simulation, gizmo manipulation, drawing of polygon shapes and convex brush merging
- New func_instance tools
- Quality of life improvements
- ... and much more!
A more detailed feature list can be found on the website and you can support ficool2 via Ko-fi
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