Category:Ru/Level Design: Difference between revisions
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== The Hammer Editor == | |||
* ''[[:Category:Hammer:ru|Документация Hammer Editor ]]'' | |||
* [[Hammer What's New:ru|Что нового]] | |||
* [[Hammer Hotkey Reference:ru|Горячие клавишы]] | |||
* [[Hammer Feature Requests:ru|Запросы функций Hammera'а]] | |||
== С чего начать == | == С чего начать == | ||
* [[Introduction to Editing:ru|Введение в редактирование]] | * [[Introduction to Editing:ru|Введение в редактирование]] | ||
* [[ | * [[Your First Map:ru|Создание вашей первой карты в Hammer'e]] | ||
* [[Inputs_and_Outputs:ru|Inputs и Outputs - энтити действий]] | * [[Inputs_and_Outputs:ru|Inputs и Outputs - энтити действий]] | ||
* [[Source Mapping for Half-Life 1 Mappers]] | |||
==== | == Общее == | ||
* [[Optimization (level design:ru)|Оптимизация]] | |||
* [[Hammer Face Edit Dialog:ru|Инструмент The Face Edit]] | |||
* [[Displacement|Displacement Surfaces (Terrain)]] | |||
* [[Prop Types Overview]] | |||
* [[Skybox (2D)|2D Skyboxes]] | |||
* [[Grouping and VisGrouping]] | |||
* [[Entity Hierarchy (parenting)]] | |||
* [[Filter Applications]] | |||
* [[List of entities:ru|Список ентити]] | |||
* [[Prefab:ru|Создание и использование Prefabs]] | |||
* [[Adding Water:ru|Добавление воды]] | |||
== | == Освещение == | ||
* [[Lighting:ru|Освещение]] | |||
* [[ | * [[HDR Lighting Basics:ru|Основы HDR освещения]] | ||
* [[HDR Lighting Basics|Основы HDR освещения | |||
* [[Intermediate Lighting]] | * [[Intermediate Lighting]] | ||
====[[ | == Соединяющие зоны == | ||
* [[: | <!--* [[Ramps and Stairs]]--> | ||
* [[Doors:ru|Двери]] | |||
* [[Working Ladders:ru|Работающие лестницы]] | |||
<!--* [[Moving Platforms]]--> | |||
* [[Elevators:ru|Лифты]] | |||
* [[Teleporters:ru|Порталы]] | |||
== | == Детализация == | ||
* [[Environmental Lighting, Sun, Weather, & Outdoors:ru|Освещение, солнце, погода и открытое пространство ]] | |||
* [[Displacement Grass:ru|Размещение травы]] | |||
* [[Glass & Windows:ru|Стекла и окна]] | |||
* [[Cables and Ropes:ru|Кабели и канаты]] | |||
* [[Sound and Music:ru|Звуки и музыка]] | |||
* [[ | == Спец эффекты == | ||
* [[ | <!--* [[Buttons]]--> | ||
* [[ | * [[Physics:ru|Физика]] | ||
* [[ | * [[Physics Entity Overview:ru|Обзор физических энтити]] | ||
* [[ | * [[Trains:ru|Поезда]] | ||
* [[Beams and Lasers:ru|Лучи и лазеры]] | |||
* [[ | * [[Explosions (level design):ru|Взрывы]] | ||
* [[Dust, Fog, & Smoke:ru|Пыль, туман и дым]] | |||
* [[Color correction (concept:ru)|Коррекция цвета]] | |||
* [[Lists of Special Effects in level design:ru|Список спец эффектов]] | |||
{{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}} | {{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}} | ||
== | == Статьи для конкретной игры == | ||
====[[image:Icon_hl2.png]] [[Half-Life 2 Level Creation:ru|Создание уровней в Half-Life 2]]==== | |||
====[[image:Portal-16px.png]] [[Portal Level Creation:ru|Создание уровней в Portal]]==== | |||
====[[image:Tf2-16px.png]] [[Team Fortress 2 Level Creation:ru|Создание уровней в Team Fortress 2]]==== | |||
====[[image:L4D-16px.png]] [[Left 4 Dead Level Creation:ru|Создание уровней в Left 4 Dead]]==== | |||
====[[image:Css.gif]] [[Counter-Strike: Source Level Creation:ru|Создание уровней в Counter-Strike: Source]]==== | |||
====[[image:Icon_dods.png]] [[Day of Defeat: Source Level Creation:ru|Создание уровней в Day of Defeat: Source]]==== | |||
====[[image:Icon_theShip.png]] [[The Ship Level Creation:ru|Создание уровней в The Ship]] ==== | |||
====[[image:DMMaM.png]] [[Dark Messiah Level Creation:ru|Создание уровней в Dark Messiah]] ==== | |||
====[[Image:Source icon 16x16.gif]] [[Source Mods Level Creation:ru|Создание уровней в Source Mods]]==== | |||
{{category cell | {{category cell|background-color=white|border-color=lightgray}} | ||
== [[ | == Завершение мода == | ||
* [[3D_Skybox:ru|3D Skyboxes]] | |||
* [[Cubemaps:ru|Cubemaps]] | |||
* [[Optimization (level design):ru|Оптимизация]] | |||
* [[Expert compile mode:ru|Expert compile mode]] | |||
* [[Bspzip|Bspzip (Вложение пользовательского контента)]] | |||
* [[Pre-publication evaluation:ru|Пре релизные оценки]] | |||
== Теория дизайна == | |||
* [[Color Theory in Level Design]] | |||
== | * [[Map Compiling Theory]] | ||
* [[ | * [[User:Remmiz/Mapping Process|Mapping Process]] | ||
* [[ | |||
* [[: | |||
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== Устранение | == Устранение проблем == | ||
* [[Troubleshooting Level Design]] | * [[Troubleshooting Level Design]] | ||
* [[:Category:Level Design FAQ:ru|FAQ по дизайну уровня]] | |||
* [[Showbudget|Using the Showbudget Panel]] | * [[Showbudget|Using the Showbudget Panel]] | ||
* [[Compile Errors]] | * [[Compile Errors]] | ||
* [[Source SDK FAQ]] | * [[Source SDK FAQ]] | ||
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* [[Level Design Video Tutorials]] - A list of video tutorials related to Source mapping. | * [[Level Design Video Tutorials]] - A list of video tutorials related to Source mapping. | ||
* [[Mapping Sites]] - sites about mapping, including tutorials, articles | |||
* [[General Sites]] - Sites covering a wide variety of topics including mapping | |||
* [[Map Archive Sites]] - sites where you can download maps for Valve's games | |||
* [[File Hosting Sites]] - A list of reliable websites for hosting user created maps | * [[File Hosting Sites]] - A list of reliable websites for hosting user created maps | ||
* [[Image Hosting Sites]] - A list of reliable websites to share screenshots of user created maps | * [[Image Hosting Sites]] - A list of reliable websites to share screenshots of user created maps | ||
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{{otherlang: | {{otherlang:en:cs|:Category:Level Design:cs}}, | ||
{{otherlang: | {{otherlang:en:de|:Category:Level Design:de}}, | ||
{{otherlang: | {{otherlang:en:es|:Category:Level Design:es}}, | ||
{{otherlang: | {{otherlang:en:hu|:Category:Level Design:hu}}, | ||
{{otherlang:ru: | {{otherlang:en:jp|:Category:Level Design:jp}}, | ||
{{otherlang: | {{otherlang:en:ru|:Category:Level Design:ru}}, | ||
{{otherlang: | {{otherlang:en:sv|:Category:Level Design:sv}}, | ||
{{otherlang: | {{otherlang:en:pl|:Category:Level Design:pl}}, | ||
{{otherlang:en:pt|:Category:Level Design:pt}}, | |||
{{otherlang:en:zh-cn|:Category:Level Design:zh-cn}} | |||
[[Category:Modding]] | |||
[[Category:Modding | |||
Revision as of 23:22, 23 April 2009
Template:Otherlang:en Template:Otherlang:en:cs, Template:Otherlang:en:de, Template:Otherlang:en:es, Template:Otherlang:en:hu, Template:Otherlang:en:jp, Template:Otherlang:en:ru, Template:Otherlang:en:sv, Template:Otherlang:en:pl, Template:Otherlang:en:pt, Template:Otherlang:en:zh-cn
Subcategories
This category has the following 16 subcategories, out of 16 total.
A
- Ru/Abstract Mapping (22 P)
- Ru/AI (4 P)
D
- Ru/Dota 2 (empty)
E
G
- Ru/GoldSrc Mods Level Design (empty)
H
- Ru/Half-Life 2 level design (empty)
I
- Ru/Internal entities (1 P)
L
- Ru/Level Design FAQ (19 P)
P
- Ru/Portal 2 Level Design (63 P)
- Ru/Portal level design (empty)
R
- Ru/Ricochet Level Design (empty)
S
- Ru/Skybox (32 P)
- Ru/Sound System (10 P)
Pages in category "Ru/Level Design"
The following 158 pages are in this category, out of 158 total.
A
B
C
- Ru/Cables and Ropes
- Ru/Choosing Player Models
- Ru/Color correction (concept)
- Ru/Color Theory in Level Design
- Ru/Compile Errors
- Ru/Controlling portals
- Ru/Counter-Strike/Level Design
- Ru/Counter-Strike: Global Offensive/Game Modes/Co-op Strike
- Ru/Counter-Strike: Global Offensive/Game Modes/Danger Zone
- Ru/Counter-Strike: Global Offensive/Game Modes/Wingman
- Ru/Counter-Strike: Source Level Creation
- Ru/Creating a Bomb Defusal Map
- Ru/Creating a box dropper
- Ru/Creating a Curved Hallway
- Ru/Creating a portal elevator
- Ru/Creating a Portal Radio
- Ru/Creating a portal/object fizzler
- Ru/Creating a Room
- Ru/Creating a rotating portalgun
- Ru/Creating a wall light
- Ru/Creating Brush Entities
- Ru/Creating Portal turrets
- Ru/Creating turbine
- Ru/Cubemaps
- Ru/Custom Testchamber Signs
L
- Ru/L4D Level Design Basics Tutorial
- Ru/L4D Level Design/Additional Finale Components
- Ru/L4D Level Design/Advanced Nav Editing
- Ru/L4D Level Design/Breakable Walls
- Ru/L4D Level Design/Checkpoint Rooms
- Ru/L4D Level Design/Checkpoints
- Ru/L4D Level Design/Clip Brushes
- Ru/L4D Level Design/Elevators
- Ru/L4D Level Design/Finale Events Part 1
- Ru/L4D Level Design/Finale Events Part 2
- Ru/L4D Level Design/Finale Events Part 3
- Ru/L4D Level Design/Getting Started
- Ru/L4D Level Design/Ladders
- Ru/L4D Level Design/Level Organization
- Ru/L4D Level Design/Level Standards
- Ru/L4D Level Design/Nav Flow
- Ru/L4D Level Design/Nav Meshes
- Ru/L4D Level Design/Panic Events
- Ru/L4D Level Design/Versus Maps
- Ru/L4D Level Design/Visibility
- Ru/L4D Level Design/Your First L4D Level
- Ru/Leak
- Ru/Left 4 Dead 2 Level Creation
- Ru/Left 4 Dead 2 Sky List
- Ru/Left 4 Dead Infected Populations
- Ru/Level Design Overview
- Ru/Lighting
- Ru/Lightmap
- Ru/List of entities
- Ru/List of L4D Soundscapes
- Ru/List of Skyboxes
- Ru/List of Team Fortress 2 Entities
M
P
R
S
T
- Ru/Team Fortress 2/Basic Map Construction
- Ru/Team Fortress 2/Creating a Payload Map
- Ru/Team Fortress 2/Docs/Level Design/Flag Based Goal Systems
- Ru/Team Fortress 2/Docs/Level Design
- Ru/Team Fortress 2/King of the Hill
- Ru/Team Fortress 2/Mapper's Reference
- Ru/TF2/Creating Respawning Dispensers
- Ru/TF2/Making an Arena map
- Ru/TF2/Modifying the Respawn Time
- Ru/TF2/Team-Specific Barriers
- Ru/TF2/Territorial Control
- Ru/Tool textures (Source)
- Ru/Troubleshooting Level Design