List of Half-Life: Source entities
Jump to navigation
Jump to search

This article or section needs to be cleaned up to conform to a higher standard of quality because:
add missing entities
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page. This is a list of all Half-Life: Source entities that can be placed through
Hammer.

ai_*
- ai_ally_manager
- ai_battle_line
- ai_changehintgroup
- ai_changetarget
- ai_citizen_response_system
- ai_goal_actbusy
- ai_goal_actbusy_queue
- ai_goal_assault
- ai_goal_follow
- ai_goal_injured_follow
- ai_goal_lead
- ai_goal_lead_weapon
- ai_goal_police
- ai_goal_standoff
- ai_npc_eventresponsesystem
- ai_relationship
- ai_script_conditions
- ai_sound
aiscripted_*
ammo_*
- ammo_357
- ammo_9mmAR
- ammo_9mmbox
- ammo_9mmclip
- ammo_ARgrenades
- ammo_buckshot
- ammo_crossbow
- ammo_gaussclip
- ammo_glockclip
- ammo_rpgclip
assault_*
cycler_*
env_*
- env_beverage
- env_funnel
- env_global
- env_glow
- env_gunfire
- env_laser
- env_muzzleflash
- env_render
- env_sound
- env_terrainmorph
func_*
- func_friction
- func_healthcharger
- func_ladder
- func_lookdoor
- func_monitor
- func_mortar_field
- func_pushable
- func_recharge
- func_tank
- func_tanklaser
- func_tankmortar
- func_tankphyscannister
- func_tankpulselaser
- func_tankrocket
- func_vehicleclip
- func_wall
generic_*
info_*
item_*
logic_*
monster_*
- monster_alien_grunt
- monster_alien_slave
- monster_apache
- monster_babycrab
- monster_barnacle
- monster_barney
- monster_barney_dead
- monster_bigmomma
- monster_bullchicken
- monster_cockroach
- monster_flyer_flock
- monster_furniture
- monster_gargantua
- monster_generic
- monster_gman
- monster_headcrab
- monster_hevsuit_dead
- monster_hgrunt_dead
- monster_houndeye
- monster_human_assassin
- monster_human_grunt
- monster_ichthyosaur
- monster_leech
- monster_miniturret
- monster_nihilanth
- monster_scientist
- monster_scientist_dead
- monster_sentry
- monster_tentacle
- monster_tripmine
- monster_turret
- monster_zombie
multi_*
path_*
phys_*
player_*
point_*
prop_*
scripted_*
target_*
trigger_*
- trigger_auto
- trigger_autosave
- trigger_cdaudio
- trigger_changelevel
- trigger_changetarget
- trigger_counter
- trigger_endsection
- trigger_gravity
- trigger_relay
- trigger_transition
- trigger_vphysics_motion
weapon_*
- weapon_357
- weapon_crossbow
- weapon_crowbar
- weapon_egon
- weapon_gauss
- weapon_glock
- weapon_handgrenade
- weapon_hornetgun
- weapon_mp5
- weapon_rpg
- weapon_satchel
- weapon_shotgun
- weapon_snark
- weapon_tripmine
world_*
xen_*
Unincluded