List of Wanted entities: Difference between revisions
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Note:This list contains NON-FGD and FGD entities.
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__NOTOC__ | [[Category:Entities by game]]__NOTOC__ | ||
{{back|Category:Wanted_Level_Design|WANTED! Level Design}} | {{back|Category:Wanted_Level_Design|WANTED! Level Design}} | ||
{{wanted}} This is a complete list of all entities found in {{wanted|3}} | {{wanted}} This is a complete list of all entities found in {{wanted|3}} | ||
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{{ColumnBox|count=4| | {{ColumnBox|count=4| | ||
==aiscripted_*== | |||
* {{ent|aiscripted_sequence_(GoldSrc)|alt=aiscripted_sequence}} | * {{ent|aiscripted_sequence_(GoldSrc)|alt=aiscripted_sequence}} | ||
==ambient_*== | |||
* {{ent|ambient_generic_(GoldSrc)|alt=ambient_generic}} | * {{ent|ambient_generic_(GoldSrc)|alt=ambient_generic}} | ||
==ammo_*== | |||
*{{ent|ammo_(GoldSrc)|alt=ammo}} | *{{ent|ammo_(GoldSrc)|alt=ammo}} | ||
*{{ent|ammo_arrows_(GoldSrc)|alt=ammo_arrows}} | *{{ent|ammo_arrows_(GoldSrc)|alt=ammo_arrows}} | ||
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* {{ent|ammo_winchesterclip_(WANTED!)|alt=ammo_winchesterclip}} | * {{ent|ammo_winchesterclip_(WANTED!)|alt=ammo_winchesterclip}} | ||
==button_*== | |||
* {{ent|button_target_(GoldSrc)|alt=button_target}} | * {{ent|button_target_(GoldSrc)|alt=button_target}} | ||
==cycler_*== | |||
* {{ent|cycler_(GoldSrc)|alt=cycler}} | * {{ent|cycler_(GoldSrc)|alt=cycler}} | ||
* {{ent|cycler_sprite_(GoldSrc)|alt=cycler_sprite}} | * {{ent|cycler_sprite_(GoldSrc)|alt=cycler_sprite}} | ||
* {{ent|cycler_weapon_(GoldSrc)|alt=cycler_weapon}} | * {{ent|cycler_weapon_(GoldSrc)|alt=cycler_weapon}} | ||
==env_*== | |||
* {{ent|env_beam_(GoldSrc)|alt=env_beam}} | * {{ent|env_beam_(GoldSrc)|alt=env_beam}} | ||
* {{ent|env_beverage_(GoldSrc)|alt=env_beverage}} | * {{ent|env_beverage_(GoldSrc)|alt=env_beverage}} | ||
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* {{ent|env_sprite_(GoldSrc)|alt=env_sprite}} | * {{ent|env_sprite_(GoldSrc)|alt=env_sprite}} | ||
==func_*== | |||
* {{ent|func_breakable_(GoldSrc)|alt=func_breakable}} | * {{ent|func_breakable_(GoldSrc)|alt=func_breakable}} | ||
* {{ent|func_button_(GoldSrc)|alt=func_button}} | * {{ent|func_button_(GoldSrc)|alt=func_button}} | ||
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* {{ent|func_water_(GoldSrc)|alt=func_water}} | * {{ent|func_water_(GoldSrc)|alt=func_water}} | ||
==game_*== | |||
* {{ent|game_counter_(GoldSrc)|alt=game_counter}} | * {{ent|game_counter_(GoldSrc)|alt=game_counter}} | ||
* {{ent|game_counter_set_(GoldSrc)|alt=game_counter_set}} | * {{ent|game_counter_set_(GoldSrc)|alt=game_counter_set}} | ||
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* {{ent|game_zone_player_(GoldSrc)|alt=game_zone_player}} | * {{ent|game_zone_player_(GoldSrc)|alt=game_zone_player}} | ||
==info_*== | |||
* {{ent|info_intermission_(GoldSrc)|alt=info_intermission}} | * {{ent|info_intermission_(GoldSrc)|alt=info_intermission}} | ||
* {{ent|info_landmark_(GoldSrc)|alt=info_landmark}} | * {{ent|info_landmark_(GoldSrc)|alt=info_landmark}} | ||
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*{{ent|info_node_airthrow_(GoldSrc)|alt=info_node_airthrow}} | *{{ent|info_node_airthrow_(GoldSrc)|alt=info_node_airthrow}} | ||
==item_*== | |||
* {{ent|item_antidote_(GoldSrc)|alt=item_antidote}} | * {{ent|item_antidote_(GoldSrc)|alt=item_antidote}} | ||
* {{ent|item_bag1_(WANTED!)|alt=item_bag1}} | * {{ent|item_bag1_(WANTED!)|alt=item_bag1}} | ||
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* {{ent|item_wheelside_(WANTED!)|alt=item_wheelside}} | * {{ent|item_wheelside_(WANTED!)|alt=item_wheelside}} | ||
==light_*== | |||
* {{ent|light_spot_(GoldSrc)|alt=light_spot}} | * {{ent|light_spot_(GoldSrc)|alt=light_spot}} | ||
* {{ent|light_environment_(GoldSrc)|alt=light_environment}} | * {{ent|light_environment_(GoldSrc)|alt=light_environment}} | ||
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*{{ent|light_trap1_(GoldSrc)|alt=light_trap1}} | *{{ent|light_trap1_(GoldSrc)|alt=light_trap1}} | ||
==momentary_*== | |||
* {{ent|momentary_door_(GoldSrc)|alt=momentary_door}} | * {{ent|momentary_door_(GoldSrc)|alt=momentary_door}} | ||
* {{ent|momentary_rot_button_(GoldSrc)|alt=momentary_rot_button}} | * {{ent|momentary_rot_button_(GoldSrc)|alt=momentary_rot_button}} | ||
==monster_*== | |||
* {{ent|monster_annie}} | * {{ent|monster_annie}} | ||
* {{ent|monster_annie_dead_(WANTED!)|alt=monster_annie_dead}} | * {{ent|monster_annie_dead_(WANTED!)|alt=monster_annie_dead}} | ||
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*{{ent|monster_vultures_(GoldSrc)|alt=monster_vultures}} | *{{ent|monster_vultures_(GoldSrc)|alt=monster_vultures}} | ||
==multi_*== | |||
* {{ent|multi_manager_(GoldSrc)|alt=multi_manager}} | * {{ent|multi_manager_(GoldSrc)|alt=multi_manager}} | ||
==path_*== | |||
* {{ent|path_corner_(GoldSrc)|alt=path_corner}} | * {{ent|path_corner_(GoldSrc)|alt=path_corner}} | ||
* {{ent|path_track_(GoldSrc)|alt=path_track}} | * {{ent|path_track_(GoldSrc)|alt=path_track}} | ||
==player_*== | |||
* {{ent|player_loadsaved_(GoldSrc)|alt=player_loadsaved}} | * {{ent|player_loadsaved_(GoldSrc)|alt=player_loadsaved}} | ||
* {{ent|player_weaponstrip_(GoldSrc)|alt=player_weaponstrip}} | * {{ent|player_weaponstrip_(GoldSrc)|alt=player_weaponstrip}} | ||
* {{ent|player_beartrapstrip_(WANTED!)|alt=player_beartrapstrip}} | * {{ent|player_beartrapstrip_(WANTED!)|alt=player_beartrapstrip}} | ||
==scripted_*== | |||
* {{ent|scripted_sentence_(GoldSrc)|alt=scripted_sentence}} | * {{ent|scripted_sentence_(GoldSrc)|alt=scripted_sentence}} | ||
* {{ent|scripted_sequence_(GoldSrc)|alt=scripted_sequence}} | * {{ent|scripted_sequence_(GoldSrc)|alt=scripted_sequence}} | ||
*{{ent|scripted_trigger_(GoldSrc)|alt=scripted_trigger}} | *{{ent|scripted_trigger_(GoldSrc)|alt=scripted_trigger}} | ||
==target_*== | |||
* {{ent|target_cdaudio_(GoldSrc)|alt=target_cdaudio}} | * {{ent|target_cdaudio_(GoldSrc)|alt=target_cdaudio}} | ||
==trigger_*== | |||
* {{ent|trigger_auto_(GoldSrc)|alt=trigger_auto}} | * {{ent|trigger_auto_(GoldSrc)|alt=trigger_auto}} | ||
* {{ent|trigger_autosave_(GoldSrc)|alt=trigger_autosave}} | * {{ent|trigger_autosave_(GoldSrc)|alt=trigger_autosave}} | ||
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*{{ent|trigger_quickexit_(GoldSrc)|alt=trigger_quickexit}} | *{{ent|trigger_quickexit_(GoldSrc)|alt=trigger_quickexit}} | ||
==weapon_*== | |||
* {{ent|weapon_beartrap_(WANTED!)|alt=weapon_beartrap}} | * {{ent|weapon_beartrap_(WANTED!)|alt=weapon_beartrap}} | ||
* {{ent|weapon_bow_(WANTED!)|alt=weapon_bow}} | * {{ent|weapon_bow_(WANTED!)|alt=weapon_bow}} | ||
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*{{ent|weapon_knifethrow_(GoldSrc)|alt=weapon_knifethrow}} | *{{ent|weapon_knifethrow_(GoldSrc)|alt=weapon_knifethrow}} | ||
==world_*== | |||
* {{ent|world_items_(GoldSrc)|alt=world_items}} | * {{ent|world_items_(GoldSrc)|alt=world_items}} | ||
==info_*== | |||
* {{ent|info_wanteddetect_(WANTED!)|alt=info_wanteddetect}} | * {{ent|info_wanteddetect_(WANTED!)|alt=info_wanteddetect}} | ||
* {{ent|info_botnode_(GoldSrc)|alt=info_botnode}} | * {{ent|info_botnode_(GoldSrc)|alt=info_botnode}} | ||
* {{ent|info_botlandmark_(GoldSrc)|alt=info_botlandmark}} | * {{ent|info_botlandmark_(GoldSrc)|alt=info_botlandmark}} | ||
==ctc_*== | |||
* {{ent|ctc_chicken_(WANTED!)|alt=ctc_chicken}} | * {{ent|ctc_chicken_(WANTED!)|alt=ctc_chicken}} | ||
* {{ent|ctc_capturepoint_(WANTED!)|alt=ctc_capturepoint}} | * {{ent|ctc_capturepoint_(WANTED!)|alt=ctc_capturepoint}} | ||
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*{{ent|ctc_banditos_(GoldSrc)|alt=ctc_banditos}} | *{{ent|ctc_banditos_(GoldSrc)|alt=ctc_banditos}} | ||
==Unincluded== | |||
* {{ent|worldspawn_(GoldSrc)|alt=worldspawn}} | * {{ent|worldspawn_(GoldSrc)|alt=worldspawn}} | ||
* {{ent|gibshooter_(GoldSrc)|alt=gibshooter}} | * {{ent|gibshooter_(GoldSrc)|alt=gibshooter}} |
Latest revision as of 11:03, 2 March 2024
This is a complete list of all entities found in WANTED!

aiscripted_*
ambient_*
ammo_*
- ammo
- ammo_arrows
- ammo_dynamite
- ammo_bow
- ammo_buckshot
- ammo_buffalo
- ammo_cannon
- ammo_colts
- ammo_gattlinggun
- ammo_pistol
- ammo_winchesterclip
button_*
cycler_*
env_*
- env_beam
- env_beverage
- env_blood
- env_bubbles
- env_explosion
- env_global
- env_glow
- env_fade
- env_funnel
- env_laser
- env_message
- env_render
- env_shake
- env_shooter
- env_sound
- env_spark
- env_sprite
func_*
- func_breakable
- func_button
- func_conveyor
- func_door
- func_door_rotating
- func_friction
- func_guntarget
- func_healthcharger
- func_illusionary
- func_ladder
- func_monsterclip
- func_mortar_field
- func_pendulum
- func_plat
- func_platrot
- func_pushable
- func_recharge
- func_rot_button
- func_rotating
- func_tank
- func_tankcontrols
- func_tanklaser
- func_tankrocket
- func_tankmortar
- func_trackautochange
- func_trackchange
- func_tracktrain
- func_wall
- func_wall_toggle
- func_water
game_*
- game_counter
- game_counter_set
- game_end
- game_player_equip
- game_player_hurt
- game_player_team
- game_score
- game_team_master
- game_team_set
- game_text
- game_zone_player
info_*
- info_intermission
- info_landmark
- info_node
- info_node_air
- info_null
- info_player_coop
- info_player_deathmatch
- info_player_start
- info_target
- info_teleport_destination
- info_cinestage
- info_node_airsolo
- info_node_airthrow
item_*
- item_antidote
- item_bag1
- item_bag2
- item_battery
- item_bottle
- item_cactus
- item_dish
- item_glass
- item_healthkit
- item_herbs
- item_elixer
- item_pickaxe
- item_shovel
- item_steerskull
- item_steerribs
- item_telegraphkey
- item_telegram
- item_suit
- item_wagonwheel
- item_emptybottle
- item_wheelside
light_*
momentary_*
monster_*
- monster_annie
- monster_annie_dead
- monster_bear
- monster_bigminer
- monster_bigminer_dead
- monster_chicken
- monster_colonel
- monster_colonel_dead
- monster_sitting_colonel
- monster_tied_colonel
- monster_cowboy
- monster_cowboy_dead
- monster_crispen
- monster_crispen_dead
- monster_sitting_crispen
- monster_dave
- monster_dave_dead
- monster_sitting_dave
- monster_dynamite
- monster_flag1
- monster_flag2
- monster_flag3
- monster_flag4
- monster_eagle
- monster_eagle_flock
- monster_generic
- monster_horse
- monster_hoss
- monster_hoss_dead
- monster_kaiewi
- monster_kaiewi_dead
- monster_leech
- monster_masala
- monster_masala_dead
- monster_sitting_masala
- monster_mexbandit
- monster_mexbandit_dead
- monster_nagatow
- monster_nagatow_dead
- monster_sitting_nagatow
- monster_puma
- monster_ramone
- monster_scorpion
- monster_skelly
- monster_skellydance
- monster_smallminer
- monster_smallminer_dead
- monster_snake
- monster_townmex
- monster_townmex_dead
- monster_sitting_townmex
- monster_twnwesta
- monster_twnwesta_dead
- monster_sitting_twnwesta
- monster_twnwestb
- monster_twnwestb_dead
- monster_sitting_twnwestb
- monster_scratched
- monster_vulture
- monster_cine_ramonewait
- monster_cine_ramonebow
- monster_cine_ramonewest
- monster_cine_ramonedance
- monster_cine_ramonebolow
- monster_cine_ramonewhoop
- monster_ramonebow
- monster_ramonedance
- monster_cine_coloneldust
- monster_vultures
multi_*
path_*
player_*
scripted_*
target_*
trigger_*
- trigger_auto
- trigger_autosave
- trigger_camera
- trigger_cdaudio
- trigger_changelevel
- trigger_changetarget
- trigger_counter
- trigger_endsection
- trigger_gravity
- trigger_hurt
- trigger_monsterjump
- trigger_multiple
- trigger_once
- trigger_push
- trigger_relay
- trigger_teleport
- trigger_transition
- trigger_killmonster
- trigger_shutup
- trigger_quickexit
weapon_*
- weapon_beartrap
- weapon_bow
- weapon_buffalo
- weapon_colts
- weapon_dynamite
- weapon_gattlinggun
- weapon_cannon
- weapon_knife
- weapon_pick
- weapon_pistol
- weapon_scorpion[Clarify]
- weapon_shotgun
- weapon_winchester
- weapon_bowammo
- weapon_cannonammo
- weapon_coltsammo
- weapon_gattlinggunammo
- weapon_pistolammo
- weapon_winchestercadet
- weapon_flashlight
- weapon_knifethrow
world_*
info_*
ctc_*
- ctc_chicken
- ctc_capturepoint
- ctc_cannon_target
- ctc_campfire
- ctc_campfire_big
- ctc_chicken_coop
- ctc_cozgrowpots
- ctc_fastbackhorse
- ctc_flashdarkhall
- ctc_flashdarkpath
- ctc_ghosttownwall
- ctc_horsestopfront
- ctc_horsestoprear
- ctc_indianshelter
- ctc_landmark01
- ctc_landmark02
- ctc_mineentrance
- ctc_pickupwagon1
- ctc_pickupwagon2
- ctc_poltownwall
- ctc_rearhorsestop
- ctc_riverboatentrance
- ctc_skeleton01
- ctc_skeleton02
- ctc_banditos