List of Wanted entities: Difference between revisions

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__NOTOC__
[[Category:Entities by game]]__NOTOC__
{{back|Category:Wanted_Level_Design|WANTED! Level Design}}
{{back|Category:Wanted_Level_Design|WANTED! Level Design}}
{{wanted}} This is a complete list of all entities found in {{wanted|3}}
{{wanted}} This is a complete list of all entities found in {{wanted|3}}
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{{ColumnBox|count=4|
{{ColumnBox|count=4|


===aiscripted_*===
==aiscripted_*==
* {{ent|aiscripted_sequence_(GoldSrc)|alt=aiscripted_sequence}}
* {{ent|aiscripted_sequence_(GoldSrc)|alt=aiscripted_sequence}}


===ambient_*===
==ambient_*==
* {{ent|ambient_generic_(GoldSrc)|alt=ambient_generic}}
* {{ent|ambient_generic_(GoldSrc)|alt=ambient_generic}}


===ammo_*===
==ammo_*==
*{{ent|ammo_(GoldSrc)|alt=ammo}}
*{{ent|ammo_(GoldSrc)|alt=ammo}}
*{{ent|ammo_arrows_(GoldSrc)|alt=ammo_arrows}}
*{{ent|ammo_arrows_(GoldSrc)|alt=ammo_arrows}}
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* {{ent|ammo_winchesterclip_(WANTED!)|alt=ammo_winchesterclip}}
* {{ent|ammo_winchesterclip_(WANTED!)|alt=ammo_winchesterclip}}


===button_*===
==button_*==
* {{ent|button_target_(GoldSrc)|alt=button_target}}
* {{ent|button_target_(GoldSrc)|alt=button_target}}


===cycler_*===
==cycler_*==
* {{ent|cycler_(GoldSrc)|alt=cycler}}
* {{ent|cycler_(GoldSrc)|alt=cycler}}
* {{ent|cycler_sprite_(GoldSrc)|alt=cycler_sprite}}
* {{ent|cycler_sprite_(GoldSrc)|alt=cycler_sprite}}
* {{ent|cycler_weapon_(GoldSrc)|alt=cycler_weapon}}
* {{ent|cycler_weapon_(GoldSrc)|alt=cycler_weapon}}


===env_*===
==env_*==
* {{ent|env_beam_(GoldSrc)|alt=env_beam}}
* {{ent|env_beam_(GoldSrc)|alt=env_beam}}
* {{ent|env_beverage_(GoldSrc)|alt=env_beverage}}
* {{ent|env_beverage_(GoldSrc)|alt=env_beverage}}
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* {{ent|env_sprite_(GoldSrc)|alt=env_sprite}}
* {{ent|env_sprite_(GoldSrc)|alt=env_sprite}}


===func_*===
==func_*==
* {{ent|func_breakable_(GoldSrc)|alt=func_breakable}}
* {{ent|func_breakable_(GoldSrc)|alt=func_breakable}}
* {{ent|func_button_(GoldSrc)|alt=func_button}}
* {{ent|func_button_(GoldSrc)|alt=func_button}}
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* {{ent|func_water_(GoldSrc)|alt=func_water}}
* {{ent|func_water_(GoldSrc)|alt=func_water}}


===game_*===
==game_*==
* {{ent|game_counter_(GoldSrc)|alt=game_counter}}
* {{ent|game_counter_(GoldSrc)|alt=game_counter}}
* {{ent|game_counter_set_(GoldSrc)|alt=game_counter_set}}
* {{ent|game_counter_set_(GoldSrc)|alt=game_counter_set}}
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* {{ent|game_zone_player_(GoldSrc)|alt=game_zone_player}}
* {{ent|game_zone_player_(GoldSrc)|alt=game_zone_player}}


===info_*===
==info_*==
* {{ent|info_intermission_(GoldSrc)|alt=info_intermission}}
* {{ent|info_intermission_(GoldSrc)|alt=info_intermission}}
* {{ent|info_landmark_(GoldSrc)|alt=info_landmark}}
* {{ent|info_landmark_(GoldSrc)|alt=info_landmark}}
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*{{ent|info_node_airthrow_(GoldSrc)|alt=info_node_airthrow}}
*{{ent|info_node_airthrow_(GoldSrc)|alt=info_node_airthrow}}


===item_*===
==item_*==
* {{ent|item_antidote_(GoldSrc)|alt=item_antidote}}
* {{ent|item_antidote_(GoldSrc)|alt=item_antidote}}
* {{ent|item_bag1_(WANTED!)|alt=item_bag1}}
* {{ent|item_bag1_(WANTED!)|alt=item_bag1}}
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* {{ent|item_wheelside_(WANTED!)|alt=item_wheelside}}
* {{ent|item_wheelside_(WANTED!)|alt=item_wheelside}}


===light_*===
==light_*==
* {{ent|light_spot_(GoldSrc)|alt=light_spot}}
* {{ent|light_spot_(GoldSrc)|alt=light_spot}}
* {{ent|light_environment_(GoldSrc)|alt=light_environment}}
* {{ent|light_environment_(GoldSrc)|alt=light_environment}}
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*{{ent|light_trap1_(GoldSrc)|alt=light_trap1}}
*{{ent|light_trap1_(GoldSrc)|alt=light_trap1}}


===momentary_*===
==momentary_*==
* {{ent|momentary_door_(GoldSrc)|alt=momentary_door}}
* {{ent|momentary_door_(GoldSrc)|alt=momentary_door}}
* {{ent|momentary_rot_button_(GoldSrc)|alt=momentary_rot_button}}
* {{ent|momentary_rot_button_(GoldSrc)|alt=momentary_rot_button}}


===monster_*===
==monster_*==
* {{ent|monster_annie}}
* {{ent|monster_annie}}
* {{ent|monster_annie_dead_(WANTED!)|alt=monster_annie_dead}}
* {{ent|monster_annie_dead_(WANTED!)|alt=monster_annie_dead}}
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*{{ent|monster_vultures_(GoldSrc)|alt=monster_vultures}}
*{{ent|monster_vultures_(GoldSrc)|alt=monster_vultures}}


===multi_*===
==multi_*==
* {{ent|multi_manager_(GoldSrc)|alt=multi_manager}}
* {{ent|multi_manager_(GoldSrc)|alt=multi_manager}}


===path_*===
==path_*==
* {{ent|path_corner_(GoldSrc)|alt=path_corner}}
* {{ent|path_corner_(GoldSrc)|alt=path_corner}}
* {{ent|path_track_(GoldSrc)|alt=path_track}}
* {{ent|path_track_(GoldSrc)|alt=path_track}}


===player_*===
==player_*==
* {{ent|player_loadsaved_(GoldSrc)|alt=player_loadsaved}}
* {{ent|player_loadsaved_(GoldSrc)|alt=player_loadsaved}}
* {{ent|player_weaponstrip_(GoldSrc)|alt=player_weaponstrip}}
* {{ent|player_weaponstrip_(GoldSrc)|alt=player_weaponstrip}}
* {{ent|player_beartrapstrip_(WANTED!)|alt=player_beartrapstrip}}
* {{ent|player_beartrapstrip_(WANTED!)|alt=player_beartrapstrip}}


===scripted_*===
==scripted_*==
* {{ent|scripted_sentence_(GoldSrc)|alt=scripted_sentence}}
* {{ent|scripted_sentence_(GoldSrc)|alt=scripted_sentence}}
* {{ent|scripted_sequence_(GoldSrc)|alt=scripted_sequence}}
* {{ent|scripted_sequence_(GoldSrc)|alt=scripted_sequence}}
*{{ent|scripted_trigger_(GoldSrc)|alt=scripted_trigger}}
*{{ent|scripted_trigger_(GoldSrc)|alt=scripted_trigger}}


===target_*===
==target_*==
* {{ent|target_cdaudio_(GoldSrc)|alt=target_cdaudio}}
* {{ent|target_cdaudio_(GoldSrc)|alt=target_cdaudio}}


===trigger_*===
==trigger_*==
* {{ent|trigger_auto_(GoldSrc)|alt=trigger_auto}}
* {{ent|trigger_auto_(GoldSrc)|alt=trigger_auto}}
* {{ent|trigger_autosave_(GoldSrc)|alt=trigger_autosave}}
* {{ent|trigger_autosave_(GoldSrc)|alt=trigger_autosave}}
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*{{ent|trigger_quickexit_(GoldSrc)|alt=trigger_quickexit}}
*{{ent|trigger_quickexit_(GoldSrc)|alt=trigger_quickexit}}


===weapon_*===
==weapon_*==
* {{ent|weapon_beartrap_(WANTED!)|alt=weapon_beartrap}}
* {{ent|weapon_beartrap_(WANTED!)|alt=weapon_beartrap}}
* {{ent|weapon_bow_(WANTED!)|alt=weapon_bow}}
* {{ent|weapon_bow_(WANTED!)|alt=weapon_bow}}
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*{{ent|weapon_knifethrow_(GoldSrc)|alt=weapon_knifethrow}}
*{{ent|weapon_knifethrow_(GoldSrc)|alt=weapon_knifethrow}}


===world_*===
==world_*==
* {{ent|world_items_(GoldSrc)|alt=world_items}}
* {{ent|world_items_(GoldSrc)|alt=world_items}}


===info_*===
==info_*==
* {{ent|info_wanteddetect_(WANTED!)|alt=info_wanteddetect}}
* {{ent|info_wanteddetect_(WANTED!)|alt=info_wanteddetect}}
* {{ent|info_botnode_(GoldSrc)|alt=info_botnode}}
* {{ent|info_botnode_(GoldSrc)|alt=info_botnode}}
* {{ent|info_botlandmark_(GoldSrc)|alt=info_botlandmark}}
* {{ent|info_botlandmark_(GoldSrc)|alt=info_botlandmark}}


===ctc_*===
==ctc_*==
* {{ent|ctc_chicken_(WANTED!)|alt=ctc_chicken}}
* {{ent|ctc_chicken_(WANTED!)|alt=ctc_chicken}}
* {{ent|ctc_capturepoint_(WANTED!)|alt=ctc_capturepoint}}
* {{ent|ctc_capturepoint_(WANTED!)|alt=ctc_capturepoint}}
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*{{ent|ctc_banditos_(GoldSrc)|alt=ctc_banditos}}
*{{ent|ctc_banditos_(GoldSrc)|alt=ctc_banditos}}


===Unincluded===
==Unincluded==
* {{ent|worldspawn_(GoldSrc)|alt=worldspawn}}
* {{ent|worldspawn_(GoldSrc)|alt=worldspawn}}
* {{ent|gibshooter_(GoldSrc)|alt=gibshooter}}
* {{ent|gibshooter_(GoldSrc)|alt=gibshooter}}

Latest revision as of 11:03, 2 March 2024

WANTED! Level Design

WANTED! This is a complete list of all entities found in WANTED!

Note.pngNote:This list contains NON-FGD and FGD entities.


aiscripted_*

ambient_*

ammo_*

button_*

cycler_*

env_*

func_*

game_*

info_*

item_*

light_*

momentary_*

monster_*

multi_*

path_*

player_*

scripted_*

target_*

trigger_*

weapon_*

world_*

info_*

ctc_*

Unincluded

See also