Category:Zh/Level Design: Difference between revisions
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en=:Category:Level Design}} | en=:Category:Level Design}} {{DISPLAYTITLE:分类:关卡设计}} | ||
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== | == Hammer 编辑器 == | ||
* ''[[:Category:Hammer|Hammer 编辑器简介]]'' | |||
* [[ | * [[Hammer What's New|最新消息]] | ||
* [[Hammer Hotkey Reference|热键参考]] | |||
* [[Hammer Feature Requests|功能需求]] | |||
==== | == 入门指南 == | ||
* [[Introduction to Editing|编辑介绍]] | |||
*[[ | * [[Your First Map|在 Hammer 创建你的第一张地图]] | ||
* [[Inputs_and_Outputs|实体导入和导出]] | |||
* [[Source Mapping for Half-Life 1 Mappers|对于半条命 1 地图制作者而言的 Source 地图制作方法]] | |||
==== | == 概要 == | ||
* [[Optimization (level design)|优化]] | |||
*[[ | * [[Hammer Face Edit Dialog|表情编辑工具]] | ||
* [[Displacement|置换表层 (地形)]] | |||
* [[Prop Types Overview|道具类型概述]] | |||
* [[Skybox (2D)|2D 天空盒]] | |||
* [[Grouping and VisGrouping|组与可见组]] | |||
* [[Entity Hierarchy (parenting)|实体层级(依赖关系)]] | |||
* [[Filter Applications|应用过滤]] | |||
* [[List of entities|实体列表]] | |||
* [[Prefab|创建和使用预制库]] | |||
* [[Adding Water|添加水]] | |||
==== | == 灯光 == | ||
* [[Lighting|灯光]] | |||
* [[ | |||
* [[HDR Lighting Basics|高动态范围光照基础]] | * [[HDR Lighting Basics|高动态范围光照基础]] | ||
* [[Intermediate Lighting|中级照明]] | * [[Intermediate Lighting|中级照明]] | ||
==== | == 连接区域 == | ||
* [[ | <!--* [[Ramps and Stairs|斜坡和阶梯]]--> | ||
* [[Doors|门]] | |||
* [[Working Ladders|可用的梯子]] | |||
<!--* [[Moving Platforms|移动平台]]--> | |||
* [[Elevators|升降机]] | |||
* [[Teleporters|传送门]] | |||
== | == 细节 == | ||
* [[Environmental Lighting, Sun, Weather, & Outdoors|环境灯光, 太阳, 天气, & 室外]] | |||
* [[Displacement Grass|置换草地]] | |||
* [[Glass & Windows|玻璃 & 窗户]] | |||
* [[Cables and Ropes|电缆和绳索]] | |||
* [[Sound and Music|声音和音乐]] | |||
* [[ | == 特殊效果 == | ||
* [[ | <!--* [[Buttons|按钮]]--> | ||
* [[ | * [[Physics|物理]] | ||
* [[ | * [[Physics Entity Overview|物理实体概述]] | ||
* [[ | * [[Trains|火车]] | ||
* [[Beams and Lasers|光线和激光]] | |||
* [[ | * [[Explosions (level design)|爆炸]] | ||
* [[Dust, Fog, & Smoke|沙尘, 雾, & 烟雾]] | |||
* [[Color correction (concept)|颜色修正]] | |||
* [[Lists of Special Effects in level design|特殊效果列表]] | |||
{{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}} | {{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}} | ||
== | == 指定的游戏文章 == | ||
{{hl2}} [[Half-Life 2 Level Creation|半条命 2 关卡创作]] | |||
{{portal}} [[Portal Level Creation|传送门关卡创作]] | |||
{{tf2}} [[Team Fortress 2 Level Creation|军团要塞 2 关卡创作]] | |||
{{l4d}} [[Left 4 Dead Level Creation|求生之路关卡创作]] | |||
{{css}} [[Counter-Strike: Source Level Creation|反恐精英:起源关卡创作]] | |||
{{dods}} [[Day of Defeat: Source Level Creation|胜利之日:起源关卡创作]] | |||
{{ship}} [[The Ship Level Creation|凶船关卡创作]] | |||
{{dm}} [[Dark Messiah Level Creation|黑暗弥塞亚关卡创作]] | |||
{{ricochet}} [[Ricochet Level Creation|跳跃袭击关卡创作]] | |||
{{Sin Emergence}} [[SiN Episodes Level Creation|SiN 事件关卡创作]] | |||
{{ | {{source}} [[Source Mods Level Creation|Source Mods 关卡创作]] | ||
{{category cell|background-color=white|border-color=lightgray}} | {{category cell|background-color=white|border-color=lightgray}} | ||
== | == 结语 == | ||
* [[ | * [[3D_Skybox|3D 天空盒]] | ||
* [[ | * [[Cubemaps|反射地图]] | ||
* [[ | * [[Optimization (level design)|优化]] | ||
* [[: | * [[Expert compile mode|专家编译模式]] | ||
* [[Bspzip|Bspzip (嵌入自定义内容)]] | |||
* [[Pre-publication evaluation|发布前的评价]] | |||
== 设计原理 == | |||
* [[Color Theory in Level Design|关卡设计的颜色原理]] | |||
* [[Map Compiling Theory|地图编译原理]] | |||
* [[User:Remmiz/Mapping Process|制图过程]] | |||
{{category cell|width=50%|background-color=white|border-color=lightgray}} | {{category cell|width=50%|background-color=white|border-color=lightgray}} | ||
== | == 解决问题 == | ||
* [[ | * [[Troubleshooting Level Design|解决关卡设计问题]] | ||
* [[ | * [[:Category:Level Design FAQ|关卡设计 FAQ]] | ||
* [[Showbudget|使用显示预算面板]] | |||
* [[Showbudget| | |||
* [[Compile Errors|编译错误]] | * [[Compile Errors|编译错误]] | ||
* [[Source SDK FAQ | * [[Source SDK FAQ]] | ||
{{category cell|width=50%|background-color=white|border-color=lightgray}} | {{category cell|width=50%|background-color=white|border-color=lightgray}} | ||
== | == 外部链接 == | ||
* [[ | * [[Level Design Video Tutorials|关卡设计视频教程]] - A list of video tutorials related to Source mapping. | ||
* [[ | * [[Mapping Sites|制图网站]] - sites about mapping, including tutorials, articles | ||
* [[ | * [[General Sites|普通网站]] - Sites covering a wide variety of topics including mapping | ||
* [[ | * [[Map Archive Sites|地图档案网站]] - sites where you can download maps for Valve's games | ||
* [[ | * [[File Hosting Sites|文件托管网站]] - A list of reliable websites for hosting user created maps | ||
* [[ | * [[Image Hosting Sites|图像托管网站]] - A list of reliable websites to share screenshots of user created maps | ||
* [[ | * [[News Site List|消息网站列表]] - A list of websites for hype/advertisement and discussion | ||
{{category | {{category end}} | ||
__NOTOC__ | |||
[[Category:Modding:zh-cn]] | [[Category:Modding:zh-cn]] |
Revision as of 06:35, 17 November 2009
Hammer 编辑器入门指南概要灯光连接区域细节特殊效果 |
指定的游戏文章
|
结语设计原理 | |
解决问题 | |
外部链接
|
Subcategories
This category has the following 21 subcategories, out of 21 total.
A
- Zh/Abstract Mapping (30 P)
D
- Zh/Displacements (2 P)
E
H
- Zh/Half-Life 2 level design (empty)
I
- Zh/Internal entities (1 P)
L
- Zh/Level Design FAQ (3 P)
- Zh/Level Design Tutorials (3 P)
P
- Zh/Point entities (77 P)
- Zh/Portal level design (empty)
R
- Zh/Regions & Atmospheres (4 P)
S
- Zh/Skybox (12 P)
- Zh/Sound System (12 P)
关
- Zh/Dark Messiah level design (empty)
- Zh/Day of Defeat Level Design (empty)
- Zh/Half-Life Level Design (empty)
- Zh/Ricochet Level Design (empty)
- Zh/The Ship level design (empty)
Pages in category "Zh/Level Design"
The following 169 pages are in this category, out of 169 total.
A
C
- Zh/Choosing Player Models
- Zh/Clip texture
- Zh/Color Correction
- Zh/Color Theory in Level Design
- Zh/Compile Errors
- Zh/Compile Pal
- Zh/Controlling portals
- Zh/Counter-Strike: Global Offensive Level Creation
- Zh/Counter-Strike: Global Offensive/Game Modes/Arms Race
- Zh/Counter-Strike: Global Offensive/Game Modes/Demolition
- Zh/Counter-Strike: Source Level Creation
- Zh/Creating a Curved Hallway
- Zh/Creating a portal/object fizzler
- Zh/Creating a Room
- Zh/Creating a wake-up bed
- Zh/Creating a working mini-map
- Zh/Creating An Auto Portal
- Zh/Creating Angled Geometry
- Zh/Creating Brush Entities
- Zh/Creating multiple buttons for one door
- Zh/CSTVIS
- Zh/Cubemaps (Source 2)
- Zh/Cubemaps
D
G
H
L
- Zh/L4D Level Design Basics Tutorial
- Zh/L4D Level Design/Additional Finale Components
- Zh/L4D Level Design/Advanced Nav Editing
- Zh/L4D Level Design/Breakable Walls
- Zh/L4D Level Design/Checkpoint Rooms
- Zh/L4D Level Design/Checkpoints
- Zh/L4D Level Design/Clip Brushes
- Zh/L4D Level Design/Elevators
- Zh/L4D Level Design/Finale Events Part 1
- Zh/L4D Level Design/Finale Events Part 2
- Zh/L4D Level Design/Finale Events Part 3
- Zh/L4D Level Design/Getting Started
- Zh/L4D Level Design/Ladders
- Zh/L4D Level Design/Level Organization
- Zh/L4D Level Design/Level Standards
- Zh/L4D Level Design/Nav Flow
- Zh/L4D Level Design/Nav Meshes
- Zh/L4D Level Design/Outdoor Levels
- Zh/L4D Level Design/Panic Events
- Zh/L4D Level Design/Versus Maps
- Zh/L4D Level Design/Visibility
- Zh/L4D Level Design/Your First L4D Level
- Zh/L4D2 Level Design/Hard Rain
- Zh/L4D2 Level Design/VMF Instances
- Zh/Leak
- Zh/Left 4 Dead 2 Level Creation
- Zh/Left 4 Dead 2 Sky List
- Zh/Left 4 Dead 2/Scripting/Expanded Mutation System
- Zh/Left 4 Dead Infected Populations
- Zh/Left 4 Dictionary
- Zh/Level Design Overview
- Zh/Level Design Video Tutorials
- Zh/Level Transitions
- Zh/Lighting
- Zh/List of entities
- Zh/List of HL2 entities
- Zh/List of L4D Series Nav Mesh Attributes
- Zh/List of L4D2 Entities
- Zh/List of L4D2 Soundscapes
- Zh/List of Portal 2 Entities
- Zh/List of Portal entities
- Zh/List of Portal soundscapes
- Zh/List of Skyboxes
M
P
T
V
关
- Zh/3D model
- Zh/Adding More Detail to a map
- Zh/Advanced Lighting
- Zh/Bonus Maps
- Zh/Bounce (level design)
- Zh/Box dropper
- Zh/Cables and Ropes
- Zh/Complex Brush Creation
- Zh/Counter-Strike/Level Design
- Zh/Doors
- Zh/Filter Applications
- Zh/Instance
- Zh/Intermediate Lighting
- Zh/Logic gate
- Zh/Loops (level design)
- Zh/Map Analyst
- Zh/Map Resource Extractor
- Zh/Mapping Sites
- Zh/Nodegraph
- Zh/Packbsp
- Zh/Prefab
- Zh/Projected tractor beam entity
- Zh/Push Gameplay
- Zh/SiN Episodes Level Creation
- Zh/Single-Player Mapping Tips
- Zh/Sprite
- Zh/Trigger Events Between Levels
- Zh/VIS optimization
- Zh/Visleaf
- Zh/VMF (Valve Map Format)
- Zh/World brush