Category:Translation
Jump to navigation
Jump to search
(previous page) (next page)
Category:Translation is applied to English pages only when they have at least one translation.
- pages that have at least one translation: 1,641
- Translations: 311
- Translations: 25
- Translations: 271
- Translations: 160
- Translations: 20
- Translations: 100
- Translations: 21
- Translations: 23
- Translations: 104
- Translations: 131
- Translations: 9
- Translations: 78
- Translations: 15
- Translations: 127
- Translations: 1,064
- Translations: 11
- Translations: 8
- Translations: 20
- Translations: 44
- Translations: 43
- Translations: 792
- Translations: 31
- Total pages that have Category:English on them: 4,587 (Category:English is applied automatically by LanguageBar but many pages don't have it)
- Total pages that are a translation: 3408 (This is sum of all pages in
<lang prefix>/Translation
categories)
See Also
Subcategories
This category has the following 141 subcategories, out of 141 total.
A
- Abstract Mapping (53 P)
- AI Programming (37 P)
- Authoring Tools (1 P)
B
- Black Mesa level design (2 P)
C
- Custom FGDs (13 P)
D
- Dark Messiah level design (empty)
- Dedicated Server (46 P)
E
- En/To be translated (1 P)
- Entity Templates (9 P)
F
- Flag Templates (35 P)
G
- GoldSrc Level Design (22 P)
H
- Half-Life 2 level design (empty)
- Hammer Menus (9 P)
- Hammer Toolbars (10 P)
- Hammer Tools (20 P)
- Help Available (39 P)
- Help Wanted (52 P)
- HL2DM level design (1 P)
- Hubs (33 P)
I
- Input Templates (79 P)
- IO System (26 P)
K
- Keyvalue Templates (129 P)
L
- Level Design FAQ (44 P)
- Level Design Tutorials (empty)
- Lighting (57 P, 1 F)
M
- Multiplayer Mods (105 P)
N
- Non-internal entity (empty)
O
- Output Templates (43 P)
P
- Playable Steam Deck games (11 P)
- Plugins (6 P)
- Portal 2 Level Design (108 P)
- Portal 2 NPCs (6 P)
- Portal 2 Tutorials (61 P)
- Portal level design (empty)
- POV cleanup (42 P)
Q
R
- Ricochet Level Design (1 P)
- Round-Preserved Entities (51 P)
S
- Single Player Mods (157 P)
- Sky List Templates (34 P)
- Skybox (46 P, 40 F)
- Sound System (69 P)
- Source 2 mods (empty)
- Steamworks games (14 P)
T
- TODO rev year 2024 (922 P, 2 F)
- TODO why (31 P)
U
- Unsupported Steam Deck games (9 P)
- Untested Steam Deck games (27 P)
- UTIL (72 P)
V
- Variables (25 P)
- Verified Steam Deck games (6 P)
- VGUI Controls (13 P)
- VMT Editor (8 P)
W
- Water (7 P)
- Weapons programming (42 P)
- Wiki (43 P)
- Workshop Tools (5 P)
X
- Xbox games (1 P)
- XSI (16 P)
Pages in category "Translation"
The following 200 pages are in this category, out of 1,500 total.
(previous page) (next page)$
- $alpha
- $alphatest
- $attachment
- $basetexture
- $bbox
- $body
- $bodygroup
- $bumpmap
- $cdmaterials
- $detail
- $distancealpha
- $envmap
- $envmapmask
- $fresnelrangestexture
- $hbox
- $ignorez
- $jigglebone
- $jointsurfaceprop
- $lightwarptexture
- $model (QC)
- $model (VMT)
- $modelname
- $nocull
- $notint
- $phong
- $renamematerial
- $staticprop
- $surfaceprop
- $texturegroup
- $translucent
- $treesway
A
- Abstract Mapping
- Accessing Other Entities
- Activate()
- Acttable t
- Adapting PBR Textures to Source
- Adding a Dynamic Scope
- Adding a dynamic sky to your mod
- Adding an experience system
- Adding chapters to your mod
- Adding Convars to the Multiplayer Advanced Tab
- Adding Ironsights
- Adding Light
- Adding Lua
- Adding New Ammotypes
- Adding PBR to Your Mod
- Adding Point Entities
- Adding Prop Models
- Adding Proximity Voice
- Adding Python
- Adding the Game Instructor
- Adding Water
- Adding Your Logo to the Menu
- Additional game parameters
- AddOutput
- SFM/Adjusting the layout
- Advanced crosshair cvars
- Advanced Lighting
- Advisor
- AI Learning: CombineSoldier
- Ai relationship
- Ai speechfilter
- Aiscripted schedule
- Albedo
- Alien Swarm Level Creation/Your first Alien Swarm map
- Alien Swarm Sky List
- Alien Swarm/Authoring Tools
- Valve Developer Community:Alternative Languages
- Ambient generic
- Ambient generic (GoldSrc)
- Ambient music
- Ammunition
- AngularImpulse
- Aperture Desk Job
- Aperture Tag: The Paint Gun Testing Initiative
- Applying Materials
- Applying Textures
- Areaportal
- Areaportal tutorial
- Array
- Art Therapy (Portal 2)
- Asset Browser
- Asset Browser/Docs
- Attachment points for HL2
- Authoring a Brush Entity
- Authoring a Logical Entity
- Authoring a Model Entity
- Authoring a weapon entity
- Authoring Tools/Counter-Strike: Global Offensive
- AutoBSPpackingTool
- Autoexec
- AVI Materials
B
- Base.fgd/Left 4 Dead 2
- Basic Construction
- Basic Hud Modification
- Beam spotlight
- Beams and Lasers
- Behind the Scenes (Portal 2)
- Black Mesa
- Black Mesa (Source)
- Black Mesa Sky List
- Black Mesa: Blue Shift
- Blender
- Blender Modelling Walkthrough
- Blender Source Tools
- BMP
- Bonus Maps
- Books
- Boolean
- Bot
- Both Teams are Full error
- Bounding box
- Box dropper
- BrainBread
- BrainBread 2
- Breakable Glass
- Brush
- Brush entity
- Brush entity/Rendering related keyvalues and inputs
- BSP (GoldSrc)
- BSP (Quake)
- BSP (Source)
- BSP Content Extraction
- BSP Content Extraction (GoldSrc)
- BSP Decompiler 005
- BSPEdit
- BSPSource
- BTS Light Sources
- Budget
- Bug Tracking
- Building Mods with Valve Technology
- Building without Visual Studio
- Bullet Penetration in Counter-Strike: Source
- Bumbleball
- Bump map
- Button (Portal 2)
- Byte
C
- Cables and Ropes
- Cache Needs Decryption error
- Cache Needs Repair error
- Camera
- Camera Bob
- SFM/Cameras overview
- Can't find steam app user info
- Can't find steam.dll error
- Cannot load library client
- Catwalk (Portal 2)
- CBaseEntity
- CFG
- CFuncMoveLinear/notes
- CG
- CHandle
- Change Player Model in Third Person
- Char
- Character Creation Overview
- Character Facial Animation Shapekey Set
- Character Setup Overview
- Character Textures and Materials
- Cheap
- Choosing Player Models
- Choreography creation
- Choreography creation/Implementation
- Choreography Tool
- Cl downloadfilter
- Cl drawhud
- Cl interp all
- Cl pdump
- Cl showfps
- Class System
- Clean (Portal 2)
- Cleanly reinstalling Steam
- Client missing DT class CWaterBullet
- Closed Captions
- Cloth Simulation
- Codename: Gordon
- Collision mesh
- Color Correction
- Color correction (disambiguation)
- Color correction (entity)
- Color correction volume
- Color Theory in Level Design
- Color1
- Color255
- Combat
- Combine mine
- Combine shieldwall
- Command line
- Command line options
- Commentary System
- Commentary zombie spawner
- Valve Developer Community:Community portal
- Compile Errors
- Compile Pal
- Compiler choices
- Compiling a model
- Compiling under Linux