BSP Content Extraction (GoldSrc)
Sometimes textures are embedded directly into a BSP file, instead of in a separate WAD file.
Example: Cry of Fear maps. In most of them, the content is embedded.
Utilities
- BspTwoMap (Can extract textures)
- Half-Life Unified SDK Map Decompiler (Can extract textures)
- ericw-tools's bsputil
- J.A.C.K. (
Plugins>Half-Life>Extract Textures
from the menu bar)