BSP Decompiler 005: Difference between revisions
		
		
		
		
		
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Warning:New versions of this decompiler create sources for 
 GoldSrc without geometry!
		
	
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{{gldsrc topicon}}  | |||
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{{005|4|nt=0}} is a decompiler for most [[BSP]] formats. Support may vary between engines. Also supports   | {{005|4|nt=0}} is a decompiler for most [[BSP]] formats. Support may vary between engines. Also supports outputting to many different map editor file formats.  | ||
{{warning|New versions of this decompiler create sources   | {{warning|New versions of this decompiler create sources for {{gldsrc|4}} without geometry!}}  | ||
== Features ==  | == Features ==  | ||
* Applies "Null" textures.  | * Applies "Null" textures.  | ||
* Runs natively in {{win|4}}  | |||
== Drawbacks ==  | == Drawbacks ==  | ||
* Decompiles Half-Life maps poorly.  | * Decompiles [[Half-Life]] maps poorly.  | ||
== Support ==  | == Support ==  | ||
* {{  | * {{gldsrc|4}}  | ||
** {{hl|  | ** {{hl|2}} (Poor support)  | ||
** {{hlbs|  | ** {{hlbs|2}} (Poor support)  | ||
** {{nightfire|  | ** {{nightfire|2}} (Fully supported)  | ||
</br>  | |||
* {{source|4}}  | * {{source|4}}  | ||
**   | ** {{vtmb|2}} and {{hl2|1}} Beta (BSP v17)  | ||
**   | ** {{hl2|2|addtext= Beta}} (BSP v18)  | ||
**   | ** {{src04|2}} (BSP v19)  | ||
**   | ** {{src04}} {{src04|name}} (since 2005) to {{src13|1}} (BSP v20)  | ||
**   | ** {{l4d|2}} (BSP v20)  | ||
**   | ** {{l4d2|2}} (BSP v21)  | ||
**   | ** {{asbranch|2}} to {{csgobranch|2}} (BSP v21)  | ||
**   | ** {{infra|2}}, {{tacint|2}} (BSP v22)  | ||
**   | ** {{dota2branch|2}} - pre-Reborn (BSP v23)  | ||
**   | ** {{Contagion|2}} (BSP v27)  | ||
** {{tfbranch|2}} (BSP v29)  | |||
</br>  | |||
*   | * {{quake|4|addtext= Engine / id Tech}}  | ||
*  | ** {{Quake|2}}  | ||
** {{quake2|2}}  | |||
*  | ** {{quake3|2}}  | ||
*   | |||
* Quake 2  | |||
*   | |||
*   | |||
*   | |||
*   | |||
== Screenshots ==  | == Screenshots ==  | ||
<gallery mode=nolines widths=384px heights=256px>  | |||
Decompiler 005 GUI.jpg|005 GUI  | |||
</gallery>  | |||
== LibBSP==  | == LibBSP==  | ||
* C# library for parsing and reading [[BSP]] structures in [[Quake]]-based game engines  | * C# library for parsing and reading [[BSP]] structures in [[Quake]]-based game engines  | ||
* The classes in this project exist to parse and store [[BSP]] structure information from various formats from many [[Quake]] engine forks, including [[Source]] and   | * The classes in this project exist to parse and store [[BSP]] structure information from various formats from many [[Quake]] engine forks, including [[Source]] and {{quake3|1}}.  | ||
* The [[BSP]] Importer for Unity3D and the [[BSP]] Decompiler projects both use this library.  | * The [[BSP]] Importer for Unity3D and the [[BSP]] Decompiler projects both use this library.  | ||
== External   | == External links ==  | ||
* [https://github.com/wfowler1/bsp-decompiler GitHub Repository - 005]  | * [https://github.com/wfowler1/bsp-decompiler GitHub Repository - 005]  | ||
* [https://github.com/wfowler1/LibBSP GitHub Repository - LibBSP]  | * [https://github.com/wfowler1/LibBSP GitHub Repository - LibBSP]  | ||
{{stub}}  | |||
{{gldsrc sdktools}}  | |||
{{sdktools|cat=0}}  | |||
Latest revision as of 20:54, 11 October 2025
 005 is a decompiler for most BSP formats. Support may vary between engines. Also supports outputting to many different map editor file formats.
Features
- Applies "Null" textures.
 - Runs natively in 
 Windows 
Drawbacks
- Decompiles Half-Life maps poorly.
 
Support
 GoldSrc
 Half-Life (Poor support)
 Half-Life: Blue Shift (Poor support)
 James Bond 007: Nightfire (Fully supported)
 Source
 Vampire: The Masquerade – Bloodlines and Half-Life 2 Beta (BSP v17)
 Half-Life 2 Beta (BSP v18)
 Source 2004 (BSP v19)
 Source 2004 (since 2005) to Source 2013 (BSP v20)
 Left 4 Dead (BSP v20)
 Left 4 Dead 2 (BSP v21)
 Alien Swarm engine branch to 
 CS:GO engine branch (BSP v21)
 INFRA, 
 Tactical Intervention (BSP v22)
 Dota 2 engine branch - pre-Reborn (BSP v23)
 Contagion (BSP v27)
 Titanfall branch (BSP v29)
Screenshots
LibBSP
- C# library for parsing and reading BSP structures in Quake-based game engines
 - The classes in this project exist to parse and store BSP structure information from various formats from many Quake engine forks, including Source and Quake III.
 - The BSP Importer for Unity3D and the BSP Decompiler projects both use this library.
 
External links
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