BSP Decompiler 005: Difference between revisions
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Warning:New versions of this decompiler create sources for
GoldSrc without geometry!
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{{005|4}} is a decompiler for most BSP formats. Support may vary between engines. Also supports outputing to many different map editor file formats. | {{005|4|nt=0}} is a decompiler for most [[BSP]] formats. Support may vary between engines. Also supports outputing to many different map editor file formats. | ||
{{warning|New versions of this decompiler create sources for {{gldsrc|4}} without geometry!}} | |||
== Features == | |||
* Applies "Null" textures. | |||
* Runs natively in {{win|4}} | |||
== Drawbacks == | |||
* Decompiles [[Half-Life]] maps poorly. | |||
== Support == | |||
* {{gldsrc|4}} | |||
** {{hl|4}} (Bad) | |||
** {{hlbs|4}} (Bad) | |||
** {{nightfire|4}} (Well) | |||
</br> | |||
* {{source|4}} | |||
** [[Source|Source Engine v17 (2010)]] | |||
** [[Source|Source Engine v18]] | |||
** [[Source|Source Engine v20]] | |||
** [[Source|Source Engine v22]] | |||
** [[Source|Source Engine v27]] | |||
** {{srcmp|4}} (v19, 21, 23) | |||
** {{l4dbranch|4}} | |||
** {{tfbranch|4}} | |||
</br> | |||
* {{Quake|4}} | |||
** {{quake2|4}} | |||
** {{quake3|4}} | |||
== Screenshots == | |||
<gallery mode=nolines widths=384px heights=256px> | |||
Decompiler 005 GUI.jpg|005 GUI | |||
</gallery> | |||
== LibBSP== | == LibBSP== | ||
C# library for parsing and reading BSP | * C# library for parsing and reading [[BSP]] structures in [[Quake]]-based game engines | ||
The classes in this project exist to parse and store BSP structure information from various formats from many Quake engine forks, including Source and | * The classes in this project exist to parse and store [[BSP]] structure information from various formats from many [[Quake]] engine forks, including [[Source]] and {{quake3|1}}. | ||
The BSP Importer for Unity3D and the BSP Decompiler projects both use this library. | * The [[BSP]] Importer for Unity3D and the [[BSP]] Decompiler projects both use this library. | ||
== External | == External links == | ||
* [https://github.com/wfowler1/bsp-decompiler GitHub Repository - 005] | * [https://github.com/wfowler1/bsp-decompiler GitHub Repository - 005] | ||
* [https://github.com/wfowler1/LibBSP GitHub Repository - LibBSP] | * [https://github.com/wfowler1/LibBSP GitHub Repository - LibBSP] | ||
{{stub}} | |||
{{gldsrc sdktools}} | |||
{{sdktools|cat=0}} |
Latest revision as of 15:07, 30 November 2024
005 is a decompiler for most BSP formats. Support may vary between engines. Also supports outputing to many different map editor file formats.


Features
- Applies "Null" textures.
- Runs natively in
Windows
Drawbacks
- Decompiles Half-Life maps poorly.
Support
GoldSrc
Half-Life (Bad)
Half-Life: Blue Shift (Bad)
James Bond 007: Nightfire (Well)
Screenshots
LibBSP
- C# library for parsing and reading BSP structures in Quake-based game engines
- The classes in this project exist to parse and store BSP structure information from various formats from many Quake engine forks, including Source and Quake III.
- The BSP Importer for Unity3D and the BSP Decompiler projects both use this library.
External links
|
|