BSP Decompiler 005: Difference between revisions
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Warning:New versions of this decompiler create sources for
GoldSrc without geometry!
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{{005|4}} is a decompiler for most BSP formats. Support may vary between engines. Also supports | {{005|4|nt=0}} is a decompiler for most [[BSP]] formats. Support may vary between engines. Also supports outputting to many different map editor file formats. | ||
{{warning|New versions of this decompiler create sources for {{gldsrc|4}} without geometry!}} | |||
== Features == | |||
* Applies "Null" textures. | |||
* Runs natively in {{win|4}} | |||
== Drawbacks == | |||
* Decompiles [[Half-Life]] maps poorly. | |||
== Support == | |||
* {{gldsrc|4}} | |||
** {{hl|2}} (Poor support) | |||
** {{hlbs|2}} (Poor support) | |||
** {{nightfire|2}} (Fully supported) | |||
</br> | |||
* {{source|4}} | |||
** {{vtmb|2}} and {{hl2|1}} Beta (BSP v17) | |||
** {{hl2|2|addtext= Beta}} (BSP v18) | |||
** {{src04|2}} (BSP v19) | |||
** {{src04}} {{src04|name}} (since 2005) to {{src13|1}} (BSP v20) | |||
** {{l4d|2}} (BSP v20) | |||
** {{l4d2|2}} (BSP v21) | |||
** {{asbranch|2}} to {{csgobranch|2}} (BSP v21) | |||
** {{infra|2}}, {{tacint|2}} (BSP v22) | |||
** {{dota2branch|2}} - pre-Reborn (BSP v23) | |||
** {{Contagion|2}} (BSP v27) | |||
** {{tfbranch|2}} (BSP v29) | |||
</br> | |||
* {{quake|4|addtext= Engine / id Tech}} | |||
** {{Quake|2}} | |||
** {{quake2|2}} | |||
** {{quake3|2}} | |||
== Screenshots == | |||
<gallery mode=nolines widths=384px heights=256px> | |||
Decompiler 005 GUI.jpg|005 GUI | |||
</gallery> | |||
== LibBSP== | == LibBSP== | ||
C# library for parsing and reading BSP | * C# library for parsing and reading [[BSP]] structures in [[Quake]]-based game engines | ||
The classes in this project exist to parse and store BSP structure information from various formats from many Quake engine forks, including Source and | * The classes in this project exist to parse and store [[BSP]] structure information from various formats from many [[Quake]] engine forks, including [[Source]] and {{quake3|1}}. | ||
The BSP Importer for Unity3D and the BSP Decompiler projects both use this library. | * The [[BSP]] Importer for Unity3D and the [[BSP]] Decompiler projects both use this library. | ||
== External | == External links == | ||
* [https://github.com/wfowler1/bsp-decompiler GitHub Repository - 005] | * [https://github.com/wfowler1/bsp-decompiler GitHub Repository - 005] | ||
* [https://github.com/wfowler1/LibBSP GitHub Repository - LibBSP] | * [https://github.com/wfowler1/LibBSP GitHub Repository - LibBSP] | ||
{{stub}} | |||
{{gldsrc sdktools}} | |||
{{sdktools|cat=0}} | |||
Latest revision as of 21:54, 11 October 2025
005 is a decompiler for most BSP formats. Support may vary between engines. Also supports outputting to many different map editor file formats.
Features
- Applies "Null" textures.
- Runs natively in
Windows
Drawbacks
- Decompiles Half-Life maps poorly.
Support
GoldSrc
Half-Life (Poor support)
Half-Life: Blue Shift (Poor support)
James Bond 007: Nightfire (Fully supported)
Source
Vampire: The Masquerade – Bloodlines and Half-Life 2 Beta (BSP v17)
Half-Life 2 Beta (BSP v18)
Source 2004 (BSP v19)
Source 2004 (since 2005) to Source 2013 (BSP v20)
Left 4 Dead (BSP v20)
Left 4 Dead 2 (BSP v21)
Alien Swarm engine branch to
CS:GO engine branch (BSP v21)
INFRA,
Tactical Intervention (BSP v22)
Dota 2 engine branch - pre-Reborn (BSP v23)
Contagion (BSP v27)
Titanfall branch (BSP v29)
Screenshots
LibBSP
- C# library for parsing and reading BSP structures in Quake-based game engines
- The classes in this project exist to parse and store BSP structure information from various formats from many Quake engine forks, including Source and Quake III.
- The BSP Importer for Unity3D and the BSP Decompiler projects both use this library.
External links
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