VVIS++

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VVIS++
Developer(s)
Type
Map compiler
Target engine(s)
Source
Download

VVIS++ VVIS++ is a community-made modification of Source's VVIS developed by ficool2. It significantly reduce VVIS compile times.

Differences

  • Depending how big the map is, or how the map was optimized, VVIS++ will be 50% to 2700% faster compared to original VVIS.
  • Scales up to 64 threads
  • Added AppID mounting if steam_appid.txt is present beside the exe

Supported games

VVIS++ is currently available for Team Fortress 2 branch Team Fortress 2 branch and Garry's Mod Garry's Mod.

Other games/mods tested

VVIS++ also unofficially works with the following games, other VBSPs or engine branch:

Game Engine branch (game) VVIS++ Version Notes ViewDiscussEdit templatePurge
All Source 2013 Singleplayer Source 2013 Singleplayer games
Half-Life 2 Half-Life 2 (including Episodes)
Half-Life: Source Half-Life: Source
Portal Portal
Source 2013 Singleplayer Team Fortress 2 branch Install to any Team Fortress 2 branch game or Source SDK Base 2013 - Multiplayer's πŸ–Ώbin/x64 folder normally, then open Hammer (or Hammer++) in your Source 2013 SP game, change VIS executable and point it to $SteamUserDir\Your TF2 branch game\bin\x64\vvisplusplus.exe.
Source 2013 SP's .bsp and VBSP are compatible with VVIS++. Tested with Half-Life 2 (with VVIS++ installed on Half-Life 2: Deathmatch directory).
Mapbase Mapbase games or Mapbase's VBSP Source 2013 Singleplayer with Mapbase Team Fortress 2 branch Mapbase's VBSP are compatible with VVIS++. For installation, follow the same instructions as Source 2013 SP games.

External links