VVIS++: Difference between revisions
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(Added VVIS++ compatibility. Currently I tested HL2 (Source 2013 SP game) and it works fine with BSPs built for Source 2013 SP games.) |
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== Supported games == | == Supported games == | ||
VVIS is currently available for {{tf2branch|2}} and {{gmod|2}}. | VVIS++ is currently available for {{tf2branch|2}} and {{gmod|2}}. | ||
== Other games/mods tested == | |||
VVIS++ also unofficially works with the following games, other VBSPs or engine branch: | |||
{{VVIS++ compatibility}} | {{VVIS++ compatibility}} | ||
Revision as of 01:36, 9 October 2025
VVIS++ is a community-made modification of Source's VVIS developed by ficool2. It significantly reduce VVIS compile times.
Differences
- Depending how big the map is, or how the map was optimized, VVIS++ will be 50% to 2700% faster compared to original VVIS.
- Scales up to 64 threads
- Added AppID mounting if steam_appid.txt is present beside the exe
Supported games
VVIS++ is currently available for Team Fortress 2 branch and
Garry's Mod.
Other games/mods tested
VVIS++ also unofficially works with the following games, other VBSPs or engine branch:
Game | Engine branch (game) | VVIS++ Version | Notes ![]() ![]() ![]() ![]() |
---|---|---|---|
All ![]() ![]() ![]() ![]() |
Source 2013 Singleplayer | Team Fortress 2 branch | Install to any Team Fortress 2 branch game or Source SDK Base 2013 - Multiplayer's ![]() bin/x64 folder normally, then open Hammer (or Hammer++) in your Source 2013 SP game, change VIS executable and point it to $SteamUserDir\Your TF2 branch game\bin\x64\vvisplusplus.exe.Source 2013 SP's .bsp and VBSP are compatible with VVIS++. Tested with Half-Life 2 (with VVIS++ installed on Half-Life 2: Deathmatch directory). |
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Source 2013 Singleplayer with Mapbase | Team Fortress 2 branch | Mapbase's VBSP are compatible with VVIS++. For installation, follow the same instructions as Source 2013 SP games. |
External links
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