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{{otherlang2
{{LanguageBar|title = 求生之路2关卡创建指南}}
| ru=Left 4 Dead 2 Level Creation:ru
{{l4d2 topicon}}
| pt-br=Left 4 Dead 2 Level Creation:pt-br
| de=Left 4 Dead 2 Level Creation:de
| fr = Création de niveau Left 4 Dead
| en = Left 4 Dead 2 Level Creation
| zh-tw=Left 4 Dead 2 Level Creation:zh-tw}}
{{DISPLAYTITLE:求生之路2关卡创建}}
本简体中文页面由海天提供翻译。最后由[[User:1416006136|大康]]更新于2021年8月15日。


如果你是中国的求生之路玩家,想制作非官方地图的话,欢迎加入QQ群130180007 和 216266213 ,求生之路地图讨论群,里面有大神可以教导你们,也欢迎关注百度贴吧求生之路地图制作吧。中国求生之路2非官方地图制作者的聚集地。
{{l4d2}} 此页面包含与{{L|Left 4 Dead 2|求生之路2}}{{L|Level Design|关卡设计}}相关的文章。
 
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{{l4d2}} 此页面包含与[[Left 4 Dead 2:zh-cn|求生之路2]][[Level Design|关卡设计]]相关的文章。
[[Left 4 Dead]]的非官方地图制作教程是与求生之路2通用,教程就不重复发布,请看[[Left 4 Dead Level Creation]]。有关[[Left 4 Dead|求生之路1]]的关卡创建文章,请参阅 [[Left 4 Dead Level Creation]]。


有关{{L|Left 4 Dead|求生之路1}}的关卡创建文章,请参阅 {{L|Left 4 Dead Level Creation}}。


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{{category header|background-color=#E0E0E0|border-color=lightgray}}
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== 开始 ==
== 开始 ==
* [[Authoring_Tools/SDK_(Left_4_Dead_2)|下载并安装做图工具]]
* {{L|Left 4 Dead 2 Authoring Tools|下载并安装做图工具}}


* {{l4d}} '''[[L4D Level Design Basics Tutorial|一代做图基础教程(与二代通用)]]'''
* {{l4d}} '''{{L|L4D Level Design Basics Tutorial|一代地图制作基础教程(与二代通用)}}'''
* {{l4d2}} '''[[L4D2 Level Design|L4D2 Level Design Basics Tutorial:zh-cn|二代做图基础教程]]'''
* {{l4d2}} '''{{L|L4D2 Level Design|二代地图制作基础教程}}'''


* '''[[Optimization_%28level_design%29|做完地图后的优化工作]]'''
* '''{{L|Optimization (level design)|做完地图后的优化工作}}'''


* [[Your First Map|你的第一张地图(一般的hammer教程)]]
* {{L|Your First Map|你的第一张地图(一般的hammer教程)}}
* [[:Category:Level_Design|通用关卡设计文档]]
* {{LCategory|Level Design|通用关卡设计文档}}
* [[Common L4D Mapping Problems|做图常见问题]]
* {{L|Common L4D Mapping Problems|做图常见问题}}
* [[L4D Mapping Notes|地图制作你要知道的事]]
* {{L|L4D Mapping Notes|地图制作你要知道的事}}


== 设计理论 ==
== 设计理论 ==
* [[Left 4 Dictionary|The Left 4 Dictionary|词典]]
* {{L|Left 4 Dictionary|The Left 4 Dictionary|词典}}
* [[Left 4 Dead Design Theory|设计理论]]
* {{L|Left 4 Dead Design Theory|设计理论}}


== 地图和构造元素 ==
== 地图和构造元素 ==
* [[Ladders#Placing_a_Ladder_Model|梯子]] | [[L4D_Level_Design/Versus_Maps#Making Infected Ladders Visible|感染者专用梯子]]
* [[Ladders#Placing_a_Ladder_Model|梯子]] | {{L|L4D Level Design/Versus Maps#让感染者梯子可见|感染者专用梯子}}
* [[L4D_Level_Design/Checkpoints|检查点和安全室]]
* {{L|L4D Level Design/Checkpoints|检查点和安全室}}
* [[L4D_Level_Design/Elevators|电梯]] | [[Sorting_out_navigation_flow#Elevators|电梯和导航网格]]
* {{L|L4D Level Design/Elevators|电梯}} | [[Sorting out navigation flow#Elevators|电梯和导航网格]]
* [[L4D_Level_Design/Panic_Events|恐慌事件]]
* {{L|L4D Level Design/Panic Events|恐慌事件}}
* [[L4D_Level_Design/Breakable_Walls|可打破的墙壁]] | [[L4D_Level_Design/Versus_Maps#Making_the_visible_cue_for_breakable_walls|可打破墙壁上的提示阴影]]
* {{L|L4D Level Design/Breakable Walls|可打破的墙壁}} | {{L|L4D Level Design/Versus Maps#为易碎墙提供可见提示|可打破墙壁上的提示阴影}}
* Finales
* 救援关
: [[L4D_Level_Design/Finale_Events_Part_1|标准救援关]] | [[L4D2 Level Design/Gauntlet Finale|长途救援关]] | [[L4D2 Level Design/Scavenge Finale|清道夫救援关]] | [[L4D2 Level Design/Custom Finale|自定义救援关]] | [[L4D2 Level Design/Custom Finale#Sacrifice finale|牺牲救援关]]
: {{L|L4D Level Design/Finale Events Part 1|标准救援关}} | {{L|L4D2 Level Design/Gauntlet Finale|长途救援关}} | {{L|L4D2 Level Design/Scavenge Finale|清道夫救援关}} | {{L|L4D2 Level Design/Custom Finale|自定义救援关}} | {{L|L4D2 Level Design/Custom Finale#牺牲结局|牺牲救援关}}


* [[L4D Level Design/Additional Finale Components#Creating a Rescue Closet|救援房间]]
* {{L|L4D Level Design/Additional Finale Components#创建一个复活房间|救援房间}}
* [[Fog_volume|Cinematic Effects|电影效果]]
* {{L|Fog_volume|Cinematic Effects|电影效果}}
: [[Postprocess_controller|后期处理 (胶片颗粒、装饰图案、当前对比)]] | [[Color_correction|色彩校正]]
: {{L|Postprocess_controller|后期处理 (胶片颗粒、装饰图案、当前对比)}} | {{L|Color Correction|色彩校正}}


* [[L4D2_Level_Design/Legacy_Assets|遗留资产]](一代的内容复刻到二代,现游戏已做默认)
* {{L|L4D2 Level Design/Legacy Assets|遗留资产}}(一代的内容复刻到二代,现游戏已做默认)
* [[L4D2_Level_Design/VMF_Instances:zh-cn|VMF 实例]]
* {{L|L4D2 Level Design/VMF Instances|VMF 实例}}
* [[L4D2_Level_Design/Weapon_and_Item_Spawning|武器、物品以及近战武器的生成]] | [[prop_minigun_l4d1|Mounted Minigun]] | [[prop_mounted_machine_gun|机枪]]
* {{L|L4D2 Level Design/Weapon and Item Spawning|武器、物品以及近战武器的生成}} | {{L|prop_minigun_l4d1|一代机枪}} | {{L|prop_mounted_machine_gun|二代机枪}}
* [[L4D2_Level_Design/Director_Queries|Director Queries|logic_director_query实体的应用]]
* {{L|L4D2 Level Design/Director Queries|导演查询机制|logic_director_query实体的应用}}
* [[L4D2_Level_Design/Wandering_Witch|游荡的 Witch]] | [[L4D2_Level_Design/Witch_Bride|新娘 Witch]]
* {{L|L4D2 Level Design/Wandering Witch|游荡的 Witch}} | {{L|L4D2 Level Design/Witch_Bride|新娘 Witch}}
* [[L4D2_Level_Design/Instructor_Hints:zh-cn|提示信息]]
* {{L|L4D2 Level Design/Instructor Hints|提示信息}}
* [[L4D2_Level_Design/Boss_Prohibition|禁止 Tank 和 Witch 生成]]
* {{L|L4D2 Level Design/Boss Prohibition|禁止 Tank 和 Witch 生成}}
* [[L4D2_Level_Design/Hard_Rain|暴风骤雨中的暴风雨效果]]
* {{L|L4D2 Level Design/Hard Rain|暴风骤雨中的暴风雨效果}}
* [[L4D2 Level Design/Foot Lockers|储物柜]]
* {{L|L4D2 Level Design/Foot Lockers|储物柜}}
* [[L4D2_Level_Design/Choreographed Scenes|情景对话]]
* {{L|L4D2 Level Design/Choreographed Scenes|情景对话}} | {{L|info_remarkable|人物备注(对话)}}
* [[info_l4d1_survivor_spawn|1代生还者机器人]] | [[L4D2_Mission_Files#Base_Mission_File|1代生还者玩家]] (survivor_set - Mission 文件) | [[Info_director|强制至生还者位置]]
* {{L|info_l4d1_survivor_spawn|1代生还者机器人}} | {{L|L4D2 Mission Files#基本的任务文件|1代生还者玩家}} (survivor_set - Mission 文件) | {{L|Info director|强制至生还者位置}}
* [[L4D2 Vscripts|脚本编写 (vscripts)]]{{sq}}| '''[[L4D2 Vscript Examples|示例脚本]]'''
* {{L|L4D2 Vscripts|脚本编写 (vscripts)}}{{sq}}| '''{{L|L4D2 Vscript Examples|示例脚本}}'''
: 实体操作 | 自定义恐慌事件 | 自定义救援关 | 清道夫救援关 | [[L4D2_Director_Scripts|导演脚本]] | 尸潮猛攻 | [[L4D2_Vscripts#Decrypting NUC files|官方的脚本]] | [[List_of_L4D2_Script_Functions|脚本编写 API]]
: 实体操作 | 自定义恐慌事件 | 自定义救援关 | 清道夫救援关 | {{L|L4D2_Director_Scripts|导演脚本}} | 尸潮猛攻 | [[L4D2_Vscripts#Decrypting NUC files|官方的脚本]] | {{L|Left 4 Dead 2/Script Functions|脚本编写 API}}
*[[L4D2 EMS/Intro|扩展突变系统]]
*{{L|L4D2 EMS/Intro|扩展突变系统}}
* [[L4D2_Mission_Files#Revisiting_maps|可重复访问的地图]],如《暴风骤雨》所见。
* {{L|L4D2 Mission Files#可返程的地图|可重返的地图}},如《暴风骤雨》所见。
=== 游戏模式 ===
=== 游戏模式 ===
* [[L4D_Level_Design/Versus_Maps|对抗模式]]
* {{L|L4D Level Design/Versus Maps|对抗模式}}
* [[Survival Gametype (L4D)|生还者模式]]
* {{L|Survival Gametype (L4D)|生还者模式}}
* [[L4D2 Level Design/Scavenge Maps|史蒂夫模式]]
* {{L|L4D2 Level Design/Scavenge Maps|清道夫模式}}
* [[Mutation Gametype (L4D2)|突变模式]]
* {{L|Mutation Gametype (L4D2)|突变模式}}
* [[L4D2_Level_Design/Multi-Gamemode_Support|多游戏模式支持]]
* {{L|L4D2 Level Design/Multi-Gamemode Support|多游戏模式支持}}


=== 自制游戏元素 ===
=== 自制游戏元素 ===
* [[Creating_a_Material|自制材质和纹理]] | [[Left 4 Dead Graffiti Tutorial|墙壁涂鸦文字教程]] | [[Water_(shader)#Flow|流水制作教程]]
* {{L|Creating_a_Material|自制材质和纹理}} | {{L|Left 4 Dead Graffiti Tutorial|墙壁涂鸦文字教程}} | [[Water_(shader)#Flow|流水制作教程]]
* [[:Category:Modeling|自制模型和动画]]
* {{LCategory|Modeling|自制模型和动画}}
:[[Creating_custom_gibs|自制游戏世界里的物品]] | [[Cinematic Physics|物理效果]] | [[Deadline_AddonInfo_File|武器 (通过 addoninfo)]] | [[L4D2_Custom_Melee_Weapons|近战武器]] | [[Point_viewcontrol_survivor|开场和结束摄像机]]
:{{L|Creating_custom_gibs|自制游戏世界里的物品}} | {{L|Cinematic Physics|物理效果}} | {{L|Deadline_AddonInfo_File|武器 (通过 addoninfo)}} | {{L|L4D2_Custom_Melee_Weapons|近战武器}} | {{L|Point_viewcontrol_survivor|开场和结束摄像机}}
* [[L4D2 Custom Sound and Music Tutorial|自制声音和音乐]]
* {{L|L4D2 Custom Sound and Music Tutorial|自制声音和音乐}}
:[[Soundscripts|声音脚本]] | [[Soundscapes|音景(环境音效)]]
:{{L|Soundscripts|声音脚本}} | {{L|Soundscapes|音景(环境音效)}}
* [[L4D2 Custom Particle Effects Tutorial|自制粒子特效]] | [[Particle_System|编辑粒子特效]]
* {{L|L4D2 Custom Particle Effects Tutorial|自制粒子特效}} | {{L|Particle_System|编辑粒子特效}}
* [[Detail_prop|游戏世界物体]]
* {{L|Detail_prop|游戏世界物体}}
* [[Gameinfo.txt#SearchPaths|管理与组织]]
* [[Gameinfo.txt#SearchPaths|管理与组织]]


=== 地图制作完成最后的打包 ===
=== 地图制作完成最后的打包 ===
* [[L4D2 Campaign Add-on Tutorial|创建附加组件(.VPK 文件)]] / [[求生之路VPK封装及导出教程|求生之路VPK封装及导出教程(由海天提供)]]
* {{L|L4D2 Campaign Add-on Tutorial|创建附加组件(.VPK 文件)}} / {{L|求生之路VPK封装及导出教程|求生之路VPK封装及导出教程(由海天提供)}}
** [[L4D_AddonInfo_Authoring#Info_metadata|addoninfo.txt]] | [[Deadline_AddonInfo_File|示例 addoninfo.txt (Deadline 1 和 2)]]
** [[L4D_AddonInfo_Authoring#Info_metadata|addoninfo.txt]] | {{L|Deadline_AddonInfo_File|示例 addoninfo.txt (Deadline 1 和 2)}}
** 完成你的自制地图后的打包要素
** 完成你的自制地图后的打包要素
::[[L4D2_Campaign_Add-on_Tutorial#addonimage.jpg|addonimage.jpg]] | [[L4D2_Campaign_Add-on_Tutorial#Campaign_Poster|地图战役载入海报]] | [[L4D2_Campaign_Add-on_Tutorial#Map_Thumbnail_Previews|每一关的缩略图片]] | [[L4D2_Campaign_Add-on_Tutorial#Campaign_Poster|地图结束背景]]
::[[L4D2 Campaign Add-on Tutorial#addonimage.jpg|addonimage.jpg]] | [[L4D2 Campaign Add-on Tutorial#Campaign_Poster|地图战役载入海报]] | [[L4D2 Campaign Add-on Tutorial#Map_Thumbnail_Previews|每一关的缩略图片]] | [[L4D2 Campaign Add-on Tutorial#Campaign_Poster|地图结束背景]]
:* [[L4D2_Mission_Files|Mission 文件]]
:* {{L|L4D2 Mission Files|Mission 文件}}
:: [[List of L4D2 Missions Files|官方 Mission 文件]] | [[Deadline_Mission_File|示例 Mission 文件 (Deadline 1 和 2)]]
:: {{L|List of L4D2 Missions Files|官方 Mission 文件}} | {{L|Deadline_Mission_File|示例 Mission 文件 (Deadline 1 和 2)}}
:* [[L4D2_Campaign_Add-on_Tutorial#Packaging_and_shipping|打包(为 VPK)]]
:* [[L4D2 Campaign Add-on Tutorial#Packaging_and_shipping|打包(为 VPK)]]
:* [[L4D2_Campaign_Add-on_Tutorial#Compression|压缩]]
:* [[L4D2 Campaign Add-on Tutorial#Compression|压缩]]
* 上次 / 发布
* 上传 / 发布
* [[L4D2_Level_Design/Add-on_Notes|附加组件备注 (L4D2)]]
* {{L|L4D2 Level Design/Add-on Notes|附加组件备注 (L4D2)}}


{{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}}
{{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}}


== 参考信息 ==
== 参考信息 ==
* [[Left 4 Dead 2 Tool Updates|制作工具的变化]]
* {{L|Left 4 Dead 2 Tool Updates|制作工具的变化}}
* [[List of L4D2 Campaign Music|求生之路2之战役音乐列表]]
* {{L|List of L4D2 Campaign Music|求生之路2之战役音乐列表}}
* [[List of L4D2 Cvars|求生之路2之控制台命令列表]]
* {{L|List of L4D2 Cvars|求生之路2之控制台命令列表}}
* [[List of L4D2 Entities|求生之路2之实体列表]]
* {{L|List of L4D2 Entities|求生之路2之实体列表}}
* [[List of L4D2 Instructor Messages|求生之路2之提示信息列表]]
* {{L|List of L4D2 Instructor Messages|求生之路2之提示信息列表}}
* [[List of L4D2 Missions Files|求生之路2之 Mission 文件列表]]
* {{L|List of L4D2 Missions Files|求生之路2之 Mission 文件列表}}
* [[Navigation Meshes (L4D)|求生之路2之导航网格属性列表]]
* {{L|Navigation Meshes (L4D)|求生之路2之导航网格属性列表}}
* [[List of L4D2 Particles|求生之路2之粒子效果列表]]
* {{L|List of L4D2 Particles|求生之路2之粒子效果列表}}
* [[List of L4D2 Script Functions|求生之路2之脚本函数]]
* {{L|Left 4 Dead 2/Script Functions|求生之路2之脚本函数}}
* [[Left 4 Dead 2 Sky List|List of L4D2 Skyboxes|求生之路2之天空列表]]
* {{L|Left 4 Dead 2 Sky List|求生之路2之天空列表}}
* [[List of L4D2 Soundscapes|求生之路2之环境音效列表]]
* {{L|List of L4D2 Soundscapes|求生之路2之环境音效列表}}
* [[Dissection of Official L4D2 Campaigns]]
* {{L|Left 4 Dead 2 Fog Settings|List of L4D2 Fog Settings}}
* [[Dimensions in L4D2]]
* {{L|Dissection of Official L4D2 Campaigns}}
* [[L4D2 Gamemodes File|求生之路2游戏模式文件]]
* {{L|Dimensions in L4D2}}
* [[Expert_compile_mode|终极编译模式]]
* {{L|L4D2 Gamemodes File|求生之路2游戏模式文件}}
: [[VBSP]] | [[VVIS]] | [[VRAD]]
* {{L|Expert_compile_mode|高级编译模式}}
: {{L|VBSP}} | {{L|VVIS}} | {{L|VRAD}}


== 导航网格 ==
== 导航网格 ==


===基本的===
===基本的===
* [[Navigation Meshes|导航网格]]
* {{L|Navigation Meshes|导航网格}}
* [[Navigation Mesh Commands|导航网格指令]]
* {{L|Navigation Mesh Commands|导航网格指令}}


===求生之路系列===
===求生之路系列===
* 基本导航编辑
* 基本导航编辑
** [[L4D_Level_Design/Nav_Meshes#Generating a new Nav Mesh|生成]]
** {{L|L4D Level Design/Nav Meshes#生成新的导航网格|生成}}
** [[L4D_Level_Design/Nav_Meshes#Nav Area selection|选择]]
** {{L|L4D Level Design/Nav Meshes#导航区域选择|选择}}
** '''[[L4D_Level_Design/Nav_Meshes#Nav Config files|按键绑定/快捷键]]''' | '''[[nav_mode.cfg]]'''
** '''{{L|L4D Level Design/Nav Meshes#导航设置文件|按键绑定/快捷键}}''' | '''{{L|nav_mode.cfg}}'''
** [[L4D_Level_Design/Nav_Meshes#Splitting Nav Areas|切分]]
** {{L|L4D Level Design/Nav Meshes#拆分导航区域|切分}}
** [[L4D_Level_Design/Nav_Meshes#Adding Attributes|添加属性]]
** {{L|L4D Level Design/Nav Meshes#添加属性|添加属性}}
** [[L4D_Level_Design/Nav_Meshes#Deleting nav areas|删除]]
** {{L|L4D Level Design/Nav Meshes#删除导航区域|删除}}
** '''[[L4D_Level_Design/Nav_Meshes#Analyzing the Nav|分析]]'''
** '''{{L|L4D Level Design/Nav Meshes#分析导航网格|分析}}'''
** [[L4D_Level_Design/Nav_Meshes#Adding Nav to a Ladder|梯子]] | [[L4D_Level_Design/Level_Standards#Creating an Infected-Only Ladder|感染者专用梯子]]
** {{L|L4D Level Design/Nav Meshes#添加导航到梯子|梯子}} | {{L|L4D Level Design/Level Standards#创建感染者专用的梯子|感染者专用梯子}}
** [[L4D_Level_Design/Nav_Meshes#Connecting Nav Areas|连接]]
** {{L|L4D Level Design/Nav Meshes#连接导航区域|连接}}
** [[L4D_Level_Design/Nav_Meshes#Drawing your own Nav areas|绘制你自己的导航区域]]
** {{L|L4D Level Design/Nav Meshes#绘制你自己的导航区域|绘制你自己的导航区域}}
** [[L4D_Level_Design/Nav_Meshes#Grid snapping when drawing nav|对齐网格]]
** {{L|L4D Level Design/Nav Meshes#绘制导航时对齐网格|对齐网格}}
** [[L4D_Level_Design/Clip_Brushes#Nav Blockers|导航阻挡器]]
** {{L|L4D Level Design/Clip Brushes#导航阻挡器|导航阻挡器}}
** [[L4D_Level_Design/Panic_Events#Marking the Nav|Panic Events]]
** {{L|L4D Level Design/Panic Events#标记导航|恐慌事件}}
** [[L4D Level Design/Additional Finale Components#Creating a Rescue Closet|救援房间]]
** {{L|L4D Level Design/Additional Finale Components#创建一个复活房间|救援房间}}
** [[L4D_Level_Design/Breakable_Walls#Updating the Nav|可打破的墙壁]]
** {{L|L4D Level Design/Breakable Walls#更新导航|可打破的墙壁}}
** '''[[L4D Level Design/Nav Flow|导航流]]'''
** '''{{L|L4D Level Design/Nav Flow|导航流}}'''
** [[L4D Level Design/Finale Events Part 1|救援关]][[L4D_Level_Design/Finale_Events_Part_2#Updating the Nav|逃离载具]]
** {{L|L4D Level Design/Finale Events Part 1|救援关}}{{L|L4D Level Design/Finale Events Part 2#更新导航|逃离载具}}
* 高级导航编辑
* 高级导航编辑
** [[L4D Level Design/Advanced Nav Editing#Using the OBSCURED Attribute|<code>OBSCURED</code>属性]] | '''[[Navigation Meshes (L4D)|求生之路1导航网格属性]]'''
** {{L|L4D Level Design/Advanced Nav Editing#使用OBSCURED属性|<code>OBSCURED</code>属性}} | '''{{L|Navigation Meshes (L4D)|求生之路1导航网格属性}}'''
** [[L4D Level Design/Advanced Nav Editing#Conforming a drawn Nav Area to a displacement|置换表层]]
** {{L|L4D Level Design/Advanced Nav Editing#平铺绘制的导航网格到置换表层|置换表层}}
** [[L4D Level Design/Advanced Nav Editing#Creating a Nav Area in between two existing Nav Areas|切分]]
** {{L|L4D Level Design/Advanced Nav Editing#在两个现有的导航区域之间创建导航区域|切分}}
** [[L4D Level Design/Advanced Nav Editing#Merging Nav Areas|合并]]
** {{L|L4D Level Design/Advanced Nav Editing#合并导航区域|合并}}
** [[L4D Level Design/Advanced Nav Editing#Raising/lowering Nav Areas manually|升高和降低导航网格]]
** {{L|L4D Level Design/Advanced Nav Editing#手动升高/降低导航区域|升高和降低导航网格}}
** [[Nav_mode.cfg#Raising a nav area corner|升高和降低导航区域角落]]
** [[Nav_mode.cfg#Raising a nav area corner|升高和降低导航区域角落]]
** 导航 GUI
** 导航 GUI
** 雾
** 雾
** [[L4D Level Design/Advanced Nav Editing#Finding problems in your Nav Mesh|问题报告]]
** {{L|L4D Level Design/Advanced Nav Editing#发现你的导航网格的问题所在|问题报告}}
** [[Left 4 Dead Infected Populations|求生之路感染者种类大全]]
** {{L|Left 4 Dead Infected Populations|求生之路感染者种类大全}}
** [[Sorting out navigation flow|整理网格路程]]
** {{L|Sorting out navigation flow|整理网格路程}}
* 参考
* 参考
** [[List_of_L4D_Series_Nav_Mesh_Attributes|求生之路1&2之导航属性列表]]
** {{L|List of L4D Series Nav Mesh Attributes|求生之路1&2之导航属性列表}}


== 其他资源 ==
== 其他资源 ==
* [[SketchUp Source Tools]] (谷歌草图大师)
* {{L|SketchUp Source Tools}} (谷歌草图大师)
* [[GCFScape]] (提取VPK用的软件)
* {{L|GCFScape}} (提取VPK用的软件)
* [[VTFEdit]] (制作涂鸦或游戏里墙壁上常见的生还者留言文字的软件(就是转换成图片而已))
* {{L|VTFEdit}} [制作涂鸦或游戏里墙壁上常见的生还者留言文字的软件(就是转换成图片而已)
* [[Left 4 Dead Plugins|建立服务器插件]]
* {{L|Left 4 Dead Plugins|建立服务器插件}}
* [[AI Systems of L4D|求生之路的AI智能系统]]
* {{L|AI Systems of L4D|求生之路的AI智能系统}}
* Heat Maps
* Heat Maps
* [[:Category:Left 4 Dead Projects|User projects]]
* {{LCategory|Left 4 Dead Projects|User projects}}


== 网站 ==
== 网站 ==
Line 173: Line 163:
<!-- {{category cell|background-color=white|border-color=lightgray}} -->
<!-- {{category cell|background-color=white|border-color=lightgray}} -->
* [https://www.worldofleveldesign.com/categories/cat-l4d1-2.php World Of Level Design] - Contains several Left 4 Dead 1/2 mapping guides
* [https://www.worldofleveldesign.com/categories/cat-l4d1-2.php World Of Level Design] - Contains several Left 4 Dead 1/2 mapping guides
* [[Level_Design_Video_Tutorials|Level Design Video Tutorials]] - Various video tutorials about mapping.  
* {{L|Level Design_Video_Tutorials|Level Design Video Tutorials}} - Various video tutorials about mapping.  
{{category end}}
{{category end}}


__NOTOC__
__NOTOC__
 
{{ACategory|Left 4 Dead 2}}
[[Category:Level Design]]
{{ACategory|Level Design}}
[[Category:Level Design Tutorials]]
{{ACategory|Tutorials}}
[[Category:Entry pages]]
[[Category:Left 4 Dead 2]]

Latest revision as of 07:53, 12 July 2024

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求生之路2 此页面包含与求生之路2(en)关卡设计(en)相关的文章。

有关求生之路1(en)的关卡创建文章,请参阅 Left 4 Dead Level Creation(en)

开始

设计理论

地图和构造元素

标准救援关(en) | 长途救援关(en) | 清道夫救援关(en) | 自定义救援关(en) | 牺牲救援关(en)
后期处理 (胶片颗粒、装饰图案、当前对比)(en) | 色彩校正(en)
实体操作 | 自定义恐慌事件 | 自定义救援关 | 清道夫救援关 | 导演脚本(en) | 尸潮猛攻 | 官方的脚本 | 脚本编写 API(en)

游戏模式

自制游戏元素

自制游戏世界里的物品(en) | 物理效果(en) | 武器 (通过 addoninfo)(en) | 近战武器(en) | 开场和结束摄像机(en)
声音脚本(en) | 音景(环境音效)(en)

地图制作完成最后的打包

addonimage.jpg | 地图战役载入海报 | 每一关的缩略图片 | 地图结束背景
官方 Mission 文件(en) | 示例 Mission 文件 (Deadline 1 和 2)(en)

参考信息

VBSP(en) | VVIS(en) | VRAD(en)

导航网格

基本的

求生之路系列

其他资源

网站