L4D2 Gamemodes.txt File

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This is the gamemode.txt file included which is packed in /left 4 dead 2/update/pak01_dir.vpk located in the scripts directory. Feel free to use this as a template for the metadata for your own Mutation Gametype.

Note:Directly editing gamemodes.txt has been deprecated in favor of Mode Files. While modifying is still possible it will conflict with other addons.

Left 4 Dead 2 Gamemodes.txt

Note:Retrieved on 9:47, 4 September 2013 (UTC). Comments were added to identify some of the mutations.
"GameModes"
{
	"coop"
	{
		"base"		"coop"
		"maxplayers"	"4"
		
		"x360ctx"	"0"
		"x360matchrule"		"0"
		"x360presence"		"5"
		"x360presence:"
		{
			"network:offline"	"11"
			"play:commentary"	"3"
			"play:credits"		"2"
		}

		"hasdifficulty"		"1"
	}

	"realism"
	{
		"base"		"realism"
		"maxplayers"    "4"	// realism
		"x360ctx"	"6"
		"x360matchrule"		"0"
		"x360presence"		"5"

		"hasdifficulty"		"1"

		// set base gamemode convars first, then the current gamemode
		convar
		{
			sv_disable_glow_survivors 1
			sv_disable_glow_faritems 1
			sv_rescue_disabled 1
			z_non_head_damage_factor_multiplier 0.5
			z_head_damage_causes_wounds 1
			z_use_next_difficulty_damage_factor 1
			z_witch_always_kills 1
		}

	}

	"survival"
	{
		"base"		"survival"
		"maxplayers"    "4"	// survival
		"x360ctx"	"3"
		"x360matchrule"		"2"
		"x360matchruleteam"	"3"
		"x360presence"		"9"

		"singlechapter"		"1"
	}

	"versus"
	{
		"base"		"versus"
		"maxplayers"    "8"	// versus
		"x360ctx"	"1"
		"x360matchrule"		"1"
		"x360matchruleteam"	"3"
		"x360presence"		"7"

		"playercontrolledzombies"	"1"

		convar
		{
			"z_scrimmage_creep_delay" 0
			"z_scrimmage_creep_rate" 100
			"z_spawn_safety_range" 200
			"tongue_miss_delay" 3
			"tongue_hit_delay" 15
			"tongue_dropping_to_ground_time" 0.5
			"tongue_los_forgiveness_time" 1.5
			"tongue_no_progress_choke_early_delay" 1.0
			"z_pounce_stumble_radius" 160
			"z_pounce_damage_interrupt" 150
			"z_hunter_limit" 2
			"z_smoker_limit" 2
			"z_max_stagger_duration" 0.9
			"sv_alltalk" 0
			"z_ghost_los_expected_progress" 2000
			"tongue_choke_damage_amount" 5
			"tongue_break_from_damage_amount" 300
			"director_special_initial_spawn_delay_min" 2
			"director_special_initial_spawn_delay_max" 10
			
			// these are 360 only convar changes, if you prefix with 360_, they'll
			// get set on 360 and dedicated for 360
			"360_z_mega_mob_size" 25
			"360_z_mob_spawn_max_size" 18
			"360_z_versus_wandering_density" 0.026
		}
	}

	"scavenge"
	{
		"base"		"scavenge"
		"maxplayers"    "8"	// scavenge
		"x360ctx"	"4"
		"x360matchrule"		"4"
		"x360matchruleteam"	"5"
		"x360presence"		"9"

		"singlechapter"		"1"
		"hasroundlimit"		"1"

		"playercontrolledzombies"	"1"

		convar
		{
			"z_scrimmage_creep_delay" 0
			"z_scrimmage_creep_rate" 100
			"z_spawn_safety_range" 200
			"tongue_miss_delay" 3
			"tongue_hit_delay" 15
			"tongue_dropping_to_ground_time" 0.5
			"tongue_los_forgiveness_time" 1.5
			"tongue_no_progress_choke_early_delay" 1.0
			"z_pounce_stumble_radius" 160
			"z_pounce_damage_interrupt" 150
			"z_hunter_limit" 2
			"z_smoker_limit" 2
			"z_max_stagger_duration" 0.9
			"sv_alltalk" 0
			"z_ghost_los_expected_progress" 2000
			"tongue_choke_damage_amount" 5
			"tongue_break_from_damage_amount" 300
			"director_special_initial_spawn_delay_min" 2
			"director_special_initial_spawn_delay_max" 10

			// these are 360 only convar changes, if you prefix with 360_, they'll
			// get set on 360 and dedicated for 360
			"360_z_mega_mob_size" 25
			"360_z_mob_spawn_max_size" 18
			"360_z_versus_wandering_density" 0.026
		}
	}

	"mutation1" // Last Man On Earth
	{
		"base"		"coop"
		"maxplayers"    "1"
		"achievementindex"	"0"
		"x360ctx"	"7"
		"x360presence" 	"13"
		"dlcmask"	"0x0000000000000002"
		"builtin"	"1"
		"Author"	"Valve"
		"Image"		"vgui/blog/last_man_on_earth"

		convar
		{
			z_jockey_ride_damage 15
			z_pounce_damage 10
			tongue_choke_damage_amount 15
			tongue_drag_damage_amount 15
		}
	}

	"mutation2" // Headshot!
	{
		"base"		"coop"
		"maxplayers"    "4"
		"achievementindex"	"1"
		"x360ctx"	"8"
		"dlcmask"	"0x0000000000000002"
		"builtin"	"1"
		"Author"	"Valve"
		"Image"		"vgui/blog/headshot"
	}

	"mutation3" // Bleed Out
	{
		"base"		"coop"
		"maxplayers"    "4"
		"achievementindex"	"2"
		"x360ctx"	"9"
		"dlcmask"	"0x0000000000000002"
		"builtin"	"1"
		"Author"	"Valve"
		"Image"		"vgui/blog/bleed_out"

		convar
		{
			pain_pills_decay_rate 0.27
		}
	}

	"mutation4" // Hard Eight
	{
		"base"		"coop"
		"maxplayers"    "4"
		"achievementindex"	"3"
		"x360ctx"	"10"
		"dlcmask"	"0x0000000000000002"
		"builtin"	"1"
		"Author"	"Valve"
		"Image"		"vgui/blog/hard_eight"
	}

	"mutation5" // Four Swordsmen
	{
		"base"		"coop"
		"maxplayers"    "4"
		"achievementindex"	"4"
		"x360ctx"	"11"
		"dlcmask"	"0x0000000000000002"
		"builtin"	"1"
		"Author"	"Valve"
		"Image"		"vgui/blog/four_swordsmen"

		convar
		{ 
			sb_melee_approach_victim 1
			sv_infected_riot_control_tonfa_probability 0
		}
	}

	"mutation7" // Chainsaw Massacre
	{
		"base"		"coop"
		"maxplayers"    "4"
		"achievementindex"	"6"
		"x360ctx"	"13"
		"dlcmask"	"0x0000000000000002"
		"builtin"	"1"
		"Author"	"Valve"
		"Image"		"vgui/blog/chainsaw_massacre"

		convar
		{ 
			sb_melee_approach_victim 1
			sv_infected_riot_control_tonfa_probability 0
		}
	}

	"mutation8" // Iron Man
	{
		"base"		"coop"
		"maxplayers"    "4"
		"achievementindex"	"7"
		"x360ctx"	"14"
		"dlcmask"	"0x0000000000000002"
		"builtin"	"1"
		"Author"	"Valve"
		"Image"		"vgui/blog/iron_man"

		convar
		{
			sv_permawipe 1
			sv_disable_glow_survivors 1
			sv_disable_glow_faritems 1
			sv_rescue_disabled 1
			z_non_head_damage_factor_multiplier 0.5
			z_head_damage_causes_wounds 1
			z_use_next_difficulty_damage_factor 1
			z_witch_always_kills 1
		}
	}

	"mutation9" // Last Gnome On Earth
	{
		"base"		"coop"
		"maxplayers"    "4"
		"achievementindex"	"8"
		"x360ctx"	"15"
		"dlcmask"	"0x0000000000000002"
		"builtin"	"1"
		"Author"	"Valve"
		"Image"		"vgui/blog/gnome"
	}

	"mutation10" // Room For One
	{
		"base"		"coop"
		"maxplayers"    "4"
		"achievementindex"	"9"
		"x360ctx"	"16"
		"x360presence"	"5"
		"x360presence:"
		{
			"state:game"	"10"
		}
		"dlcmask"	"0x0000000000000002"
		"builtin"	"1"
		"Author"	"Valve"
		"Image"		"vgui/blog/first_survivor_out"
	}

	"mutation11" // Healthpackalypse!
	{
		"base"		"versus"
		"maxplayers"    "8"
		"achievementindex"	"10"
		"playercontrolledzombies"	"1"
		"x360ctx"	"18"
		"dlcmask"	"0x0000000000000002"
		"builtin"	"1"
		"Author"	"Valve"
		"Image"		"vgui/blog/healthpackalypse"

		convar
		{
			"director_special_initial_spawn_delay_min" 2
			"director_special_initial_spawn_delay_max" 10
		}
	}

	"mutation12" // Realism Versus
	{
		"base"		"versus"
		"maxplayers"    "8"
		"achievementindex"	"13"	// intentionally mis-numbered
		"playercontrolledzombies"	"1"
		"x360ctx"	"20"
		"dlcmask"	"0x0000000000000002"
		"builtin"	"1"
		"hidden"	"1"

		convar
		{
			sv_disable_glow_survivors 1
			sv_disable_glow_faritems 1
			sv_rescue_disabled 1
			z_non_head_damage_factor_multiplier 0.5
			z_head_damage_causes_wounds 1
			z_use_next_difficulty_damage_factor 1
			z_witch_always_kills 1
			"director_special_initial_spawn_delay_min" 2
			"director_special_initial_spawn_delay_max" 10
		}

	}

	"mutation13" // Follow the Liter
	{
		"base"		"scavenge"
		"maxplayers"    "8"
		"achievementindex"	"12"
		"playercontrolledzombies"	"1"
		"x360ctx"	"22"
		"dlcmask"	"0x0000000000000002"
		"builtin"	"1"
		"Author"	"Valve"
		"Image"		"vgui/blog/follow_the_liter"

		convar
		{
			"director_special_initial_spawn_delay_min" 2
			"director_special_initial_spawn_delay_max" 10
		}
	}

	"mutation14" // Gib Fest
	{
		"base"		"coop"
		"maxplayers"    "4"
		"achievementindex"	"11"	// intentionally mis-numbered
		"x360ctx"	"24"
		"dlcmask"	"0x0000000000000002"
		"builtin"	"1"
		"Author"	"Valve"
		"Image"		"vgui/blog/gib_fest"

		convar
		{
			"sv_infinite_primary_ammo" 1
			sv_infected_riot_control_tonfa_probability 0
		}
	}

	"mutation15" // Versus Survival
	{
		"base"		"survival"
		"maxplayers"    "8"
		"achievementindex"	"14"
		"playercontrolledzombies"	"1"
		"x360ctx"	"28"
		"dlcmask"	"0x0000000000000002"
		"builtin"	"1"
		"Author"	"Valve"
		"Image"		"vgui/blog/versus_survival"

		convar
		{
			"z_scrimmage_creep_delay" 0
			"z_scrimmage_creep_rate" 100
			"z_spawn_safety_range" 200
			"tongue_miss_delay" 3
			"tongue_hit_delay" 15
			"tongue_dropping_to_ground_time" 0.5
			"tongue_los_forgiveness_time" 1.5
			"tongue_no_progress_choke_early_delay" 1.0
			"z_pounce_stumble_radius" 160
			"z_pounce_damage_interrupt" 150
			"z_hunter_limit" 2
			"z_smoker_limit" 2
			"z_max_stagger_duration" 0.9
			"sv_alltalk" 0
			"z_ghost_los_expected_progress" 2000
			"tongue_choke_damage_amount" 5
			"tongue_break_from_damage_amount" 300
			"director_special_initial_spawn_delay_min" 2
			"director_special_initial_spawn_delay_max" 10
		}
	}

	"mutation16" // Hunting Party
	{
		"base"		"coop"
		"maxplayers"    "4"
		"achievementindex"	"15"
		"x360ctx"	"25"
		"dlcmask"	"0x0000000000000002"
		"builtin"	"1"
		"Author"	"Valve"
		"Image"		"vgui/blog/hunting_party"
	}

	"mutation17" // Lone Gunman
	{
		"base"		"coop"
		"maxplayers"    "1"
		"achievementindex"	"16"
		"x360ctx"	"17"
		"dlcmask"	"0x0000000000000002"
		"builtin"	"1"
		"Author"	"Valve"
		"Image"		"vgui/blog/lone_gunman"

		convar
		{
			sv_infected_riot_control_tonfa_probability 0
		}
	}

	"mutation18" // Bleed Out Versus
	{
		"base"		"versus"
		"maxplayers"    "8"
		"achievementindex"	"17"
		"x360ctx"	"26"
		"dlcmask"	"0x0000000000000002"
		"builtin"	"1"
		"Author"	"Valve"
		"Image"		"vgui/blog/bleed_out_versus"

		"playercontrolledzombies"	"1"

		convar
		{
			pain_pills_decay_rate 0.27
		}
	}

	"mutation19" // Taaannnkk!
	{
		"base"		"versus"
		"maxplayers"    "8"
		"achievementindex"	"18"
		"playercontrolledzombies"	"1"
		"x360ctx"	"30"
		"dlcmask"	"0x0000000000000002"
		"builtin"	"1"
		"Author"	"Valve"
		"Image"		"vgui/blog/tank_tank_tank"
		
		convar
		{
			"z_spawn_safety_range" 600
			"z_ghost_travel_distance" 2000
			"z_tank_health" 2000
			"z_frustration" 0
		}		
	}

	"mutation20" // Healing Gnome
	{
		"base"		"coop"
		"maxplayers"    "4"
		"achievementindex"	"19"
		"x360ctx"	"31"
		"dlcmask"	"0x0000000000000002"
		"builtin"	"1"
		"Author"	"Valve"
		"Image"		"vgui/blog/healing_gnome"
	}

	"community1" // Special Delivery
	{
		"base"		"coop"
		"maxplayers"    "4"
		"achievementindex"	"5"
		"x360ctx"	"32"
		"dlcmask"	"0x0000000000000002"
		"builtin"	"1"
		"Author"	"Rayman1103"
		"Image"		"vgui/blog/special_delivery"

		convar
		{ 
			car_alarm_chirp_distance 0
			car_alarm_distance 0
			hud_deathnotice_threats 1
			z_boomer_gibs 1
		}
	}

	"community2" // Flu Season
	{

		"base"		"coop"
		"maxplayers"    "4"
		"achievementindex"	"5"
		"x360ctx"	"33"
		"dlcmask"	"0x0000000000000002"
		"hasdifficulty"		"1"
		"builtin"	"1"
		"Author"	"SR69MMJC and Karma Jockey"
		"Image"		"vgui/blog/flu_season"

		convar
		{
			"sb_max_team_melee_weapons" 1
			"ai_talk_idle_enabled" 1
			"sb_vomit_blind_time" 0.1
			"boomer_vomit_delay" 0.1
			"z_vomit_fade_duration" 0.1
			"z_vomit_fade_start" 0.1
			"z_vomit_duration" 1
			"z_vomit_interval" 0.1
			"z_vomit_fatigue" 0.1
			"z_vomit_range" 150
			"z_exploding_splat_radius" 1
			"z_exploding_health" 100
			"z_exploding_speed" 350
			"z_exploding_shove_max" 99
			"z_exploding_shove_min" 99
			"boomer_exposed_time_tolerance" 0.1
			"boomer_pz_claw_dmg" 15
			"z_wandering_density" 0
			"z_scout_mob_spawn_range" 1000
			"director_no_mobs" 1
			"z_health" 100	
			"z_spawn_mobs_behind_chance" 0
		}
	}

	"community3" // Riding My Survivor
	{
		"base"		"versus"
		"maxplayers"	"8"
		"achievementindex"	"5"
		"playercontrolledzombies"	"1"
		"x360ctx"	"34"
		"dlcmask"	"0x0000000000000002"
		"builtin"	"1"
		"Author"	"Winded"
		"Image"		"vgui/blog/riding_my_survivor"

		convar
		{
			z_jockey_health 500
			z_jockey_speed 450
			z_jockey_ride_damage 10
		}
	}

	"community4" // Nightmare
	{
		"base"		"survival"
		"maxplayers"    "4"
		"achievementindex"	"5"
		"x360ctx"	"35"
		"dlcmask"	"0x0000000000000002"
		"hasdifficulty"		"1"
		"builtin"	"1"
		"Author"	"Karma Jockey"
		"Image"		"vgui/blog/nightmare"

		convar
		{
			"z_hunter_health" 300
			"z_charger_health" 300
			"z_spitter_health" 300
			"z_charger_allow_shove" 1
			"director_no_mobs" 1
			"z_special_spawn_interval" 10
			"director_special_respawn_interval" 10
			"director_special_initial_spawn_delay_min" 10
			"director_special_initial_spawn_delay_max" 30
			"sv_disable_glow_survivors" 1
			"sv_disable_glow_faritems" 1
			"intensity_decay_time" 15
			"director_relax_max_interval" 20
			"director_relax_min_interval" 10
			"first_aid_heal_percent" 0.9
			"pain_pills_health_value" 65
			"pain_pills_decay_rate" 0.21
			"director_scavenge_item_override" 1
			"director_pain_pill_density" 7.48
			"director_pipe_bomb_density" 7.48
			"director_molotov_density" 7.48
			"director_pistol_density" 6
			"fog_override" 1
			"fog_enable" 1
			"fog_start" 242
			"fog_end" 730
			"fog_startskybox" -10000
			"fog_endskybox" -10000
			"fog_enableskybox" 1
			"z_tank_health" 5000
			"z_tank_throw_force" 1200
			"z_tank_throw_health" 200
		}
	}

	"community5" // Death's Door
	{
		"base"		"coop"
		"maxplayers"    "4"
		"achievementindex"	"5"
		"x360ctx"	"36"
		"dlcmask"	"0x0000000000000002"
		"builtin"	"1"
		"Author"	"Rayman1103"
		"Image"		"vgui/blog/deaths_door"
		
		"hasdifficulty"		"1"
		convar
		{
			"survivor_max_incapacitated_count" 0
		}
	}

	"community6" // Confogl
	{
		"base"		"versus"
		"maxplayers"	"8"
		"achievementindex"	"5"
		"playercontrolledzombies"	"1"
		"x360ctx"	"37"
		"dlcmask"	"0x0000000000000002"
		"builtin"	"1"
		"Author"	"ProdigySim"
		"Image"		"vgui/blog/confogl"

		convar
		{
			"sv_infected_ceda_vomitjar_probability" 0
			"sv_infected_riot_control_tonfa_probability" 0
			"z_fallen_max_count" 0
			"gascan_spit_time" 2
			"z_mob_spawn_min_size" 25
			"z_mob_spawn_max_size" 25
 			"z_mob_spawn_min_interval_normal" 999999
			"z_mob_spawn_max_interval_normal" 999999
			"ammo_shotgun_max" 80
			"ammo_huntingrifle_max" 220
			"sv_force_time_of_day" 0
			"z_ghost_delay_min" 20
			"z_ghost_delay_max" 20
			"director_vs_convert_pills" 0
			"director_convert_pills" 0
			"director_convert_pills_critical_health" 0
			"director_convert_pills_to_defib_health" 0
			"versus_tank_chance" 1
			"versus_tank_chance_finale" 1
			"versus_tank_chance_intro" 1
			"versus_tank_flow_team_variation" 0
			"versus_witch_chance" 0.75
			"versus_witch_chance_finale" 0
			"versus_witch_chance_intro" 0
			"versus_boss_flow_max" 0.9
			"versus_boss_flow_max_intro" 0.9
			"versus_boss_flow_min" 0.15
 			"versus_boss_flow_min_intro" 0.15
			"z_witch_damage_per_kill_hit" 75
			"z_witch_personal_space" 240
			"z_leap_interval_post_incap" 15
			"z_jockey_control_variance" 0.15
			"z_finale_spawn_safety_range" 150
			"z_gun_swing_vs_min_penalty" 1

			// Mega mob size should be intact for 360. (25)
			"360_z_mob_spawn_min_size" 18
			"360_z_mob_spawn_max_size" 18
		}
	}
}

See also