List of Left 4 Dead 2 console commands and variables

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The following is a list of Left 4 Dead 2 Left 4 Dead 2 console commands and variables listed in alphabetical order.

Left 4 Dead If you're looking for L4D1 Cvars: List of Left 4 Dead console commands and variables

Note.pngNote:Retrieved October 7, 2021 16:20:36 UTC, Version 2.2.2.1
Contents: + - _ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Notes

  • Descriptions with ** denote community modified descriptions and may not be entirely accurate.
  • This list does not include all console commands. Ex: jointeam <team|team number|character>.
For hidden cvars, please see the article discussion section.
  • Some commands are legacy commands or are "not hooked up to code".
  • Some L4D2 commands may need developer mode (launch option -dev) in order to work.
  • Convars prefixed with 360 will only set on Xbox 360.

Cvar list

_

Command Type
Default
Parameters Description
_autosave cmd Autosave
_autosavedangerous cmd AutoSaveDangerous
_bugreporter_restart cmd Restarts bug reporter .dll
_fov 0 "cl", "launcher" Automates fov command to server.
_record cmd "norecord" Record a demo incrementally.
_resetgamestats cmd "sv" Erases current game stats and writes out a blank stats file
_restart cmd Shutdown and restart the engine.

A

Command Type
Default
Parameters Description
achievement_debug 0 "cheat", "rep", "cl" Turn on achievement debug msgs.
achievement_disable 0 "cheat", "rep", "cl" Turn off achievements.
achievement_evaluate cmd "cl", "launcher" <internal name> Causes failable achievement to be evaluated
achievement_mark_dirty cmd "cl", "launcher" Mark achievement data as dirty
achievement_notification_test cmd "cheat", "cl", "launcher" Test the hud notification UI
achievement_reset cmd "cl", "launcher" <internal name> Clears specified achievement
achievement_reset_all cmd "cl", "launcher" Clears all achievements
achievement_status cmd "cl", "launcher" Shows status of all achievement
achievement_test_clan_count cmd "cl", "launcher" Determines if specified # of teammates belong to the same clan w/local player
achievement_test_friend_count cmd "cl", "launcher" Counts the # of teammates on local player's friends list
achievement_unlock cmd "cl", "launcher" <internal name> Unlocks achievement
achievement_unlock_all cmd "cl", "launcher" Unlocks all achievements
action_progress_reset_interval 1.0 "sv", "cheat"
addip cmd Add an IP address to the ban list.
addons_hide_conflict_dialog 0 "a", "cl"
adrenaline_backpack_speedup 0.5 "cheat", "rep", "cl" Percent of normal backpack item use duration to use when affected by Adrenaline
adrenaline_duration 15.0f "cheat", "rep", "cl"
adrenaline_health_buffer 25 "cheat", "rep", "cl"
adrenaline_revive_speedup 0.5 "sv", "cheat" Percent of normal revive duration to use when affected by Adrenaline
adrenaline_run_speed 260 "cheat", "rep", "cl"
adsp_alley_min 122 "launcher"
adsp_courtyard_min 126 "launcher"
adsp_debug 0 "a"
adsp_door_height 112 "launcher"
adsp_duct_min 106 "launcher"
adsp_hall_min 110 "launcher"
adsp_low_ceiling 108 "launcher"
adsp_opencourtyard_min 126 "launcher"
adsp_openspace_min 130 "launcher"
adsp_openstreet_min 118 "launcher"
adsp_openwall_min 130 "launcher"
adsp_room_min 102 "launcher"
adsp_street_min 118 "launcher"
adsp_tunnel_min 114 "launcher"
adsp_wall_height 128 "launcher"
ai_debug_los 0 "sv", "cheat" NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid.
ai_debug_ragdoll_magnets 0 "sv", "launcher"
ai_debug_shoot_positions 0 "cheat", "rep", "cl"
ai_debug_speech 0 "sv", "launcher"
ai_expression_frametime 0.05 "sv", "launcher" Maximum frametime to still play background expressions.
ai_expression_optimization 0 "sv", "launcher" Disable npc background expressions when you can't see them.
ai_force_serverside_ragdoll 0 "sv", "launcher"
ai_LOS_mode 0 "sv", "rep", "launcher"
ai_post_frame_navigation 0 "sv", "launcher"
ai_sequence_debug 0 "sv", "launcher"
ai_setupbones_debug 0 "sv", "launcher" Shows that bones that are setup every think
ai_shot_bias_max 1.0 "rep", "cl", "launcher"
ai_shot_bias_min -1.0 "rep", "cl", "launcher"
ai_show_hull_attacks 0 "sv", "launcher"
ai_talk_idle_enabled 1 "sv", "cheat" Set to 0 to disable TLK_IDLEs on survivors
ai_use_visibility_cache 1 "sv", "launcher"
air_density cmd "sv", "cheat" Changes the density of air for drag computations.
alias cmd Alias a command.
allow_all_bot_survivor_team 0 "sv", "launcher" Allow a survivor team of nothing but bots. Human players are still required for the game to be active.
allow_weapon_fire_to_use 0 "cheat", "rep", "cl" **Allows a player to use mouse1 as a use key. For example, when picking up a nearby item with mouse1.
+alt1 cmd "cl"
-alt1 cmd "cl"
+alt2 cmd "cl"
-alt2 cmd "cl"
ammo_adrenaline_max 1 "rep", "cl", "launcher"
ammo_ammo_pack_max 1 "rep", "cl", "launcher"
ammo_assaultrifle_max 360 "rep", "cl", "launcher"
ammo_autoshotgun_max 90 "rep", "cl", "launcher"
ammo_chainsaw_max 20 "rep", "cl", "launcher"
ammo_firstaid_max -1 "rep", "cl", "launcher"
ammo_grenadelauncher_max 30 "rep", "cl", "launcher"
ammo_huntingrifle_max 150 "rep", "cl", "launcher"
ammo_m60_max 0 "rep", "cl", "launcher"
ammo_minigun_max 800 "rep", "cl", "launcher"
ammo_molotov_max 1 "rep", "cl", "launcher"
ammo_pack_use_duration 3 "cheat", "rep", "cl"
ammo_painpills_max 1 "rep", "cl", "launcher"
ammo_pipebomb_max 1 "rep", "cl", "launcher"
ammo_pistol_max -2 "rep", "cl", "launcher"
ammo_shotgun_max 72 "rep", "cl", "launcher"
ammo_smg_max 650 "rep", "cl", "launcher"
ammo_sniperrifle_max 180 "rep", "cl", "launcher"
ammo_turret_infected_damage 15 "rep", "cl", "launcher" Turret damage per shot against the horde (turret fires at 10Hz)
ammo_turret_max 300 "rep", "cl", "launcher"
ammo_turret_pz_damage 8 "rep", "cl", "launcher" Turret damage per shot against player zombies (turret fires at 10Hz)
ammo_turret_survivor_damage 1 "rep", "cl", "launcher" Turret damage per shot against survivors (turret fires at 10Hz)
ammo_turret_tank_damage 40 "rep", "cl", "launcher" Turret damage per shot against tanks (turret fires at 10Hz)
ammo_turret_witch_damage 16 "rep", "cl", "launcher" Turret damage per shot against witches (turret fires at 10Hz)
ammo_vomitjar_max 1 "rep", "cl", "launcher"
anim_3wayblend 1 "rep", "cl", "launcher" Toggle the 3-way animation blending code.
anim_dumpstate cmd "cheat", "cl", "launcher" Dump the animation state for all the player classes.
anim_showmainactivity 0 "cheat", "cl" Show the idle, walk, run, and/or sprint activities.
anim_showstate -1 "cheat", "rep", "cl", "launcher" Show the (client) animation state for the specified entity (-1 for none).
anim_showstatelog 0 "cheat", "rep", "cl", "launcher" 1 to output anim_showstate to Msg(). 2 to store in AnimState.log. 3 for both.
askconnect_accept cmd "norecord" Accept a redirect request by the server.
async_allow_held_files 1 "launcher" Allow AsyncBegin/EndRead()
async_mode 0 "launcher" Set the async filesystem mode (0 = async, 1 = synchronous)
async_resume cmd
async_serialize 0 "launcher" Force async reads to serialize for profiling
async_simulate_delay 0 "launcher" Simulate a delay of up to a set msec per file operation
async_suspend cmd
+attack cmd "cl"
-attack cmd "cl"
+attack2 cmd "cl"
-attack2 cmd "cl"
audit_save_in_memory cmd Audit the memory usage and files in the save-to-memory system
autoaim_max_deflect 0.99 "sv", "launcher"
autoaim_max_dist 2160 "sv", "launcher"
autoaim_viewing_client 1 "sv", "launcher"
autosave cmd Autosave
autosavedangerous cmd AutoSaveDangerous
autosavedangerousissafe cmd

B

Command Type
Default
Parameters Description
+back cmd "cl"
-back cmd "cl"
banid cmd Add a user ID to the ban list.
banip cmd Add an IP address to the ban list.
bench_demo cmd Play a demo, report performance info, and then exit
bench_end cmd "cheat" Ends gathering of info.
bench_start cmd "cheat" Starts gathering of info. Arguments: filename to write results into
benchframe cmd Takes a snapshot of a particular frame in a time demo.
bind cmd Bind a key.
BindToggle cmd Performs a bind <key> "increment var <cvar> 0 1 1"
blackbox "launcher"
blackbox_dump cmd "norecord" Dump the contents of the blackbox
blackbox_record cmd "norecord" Record an entry into the blackbox
BlendBonesMode 2 "rep", "cl", "launcher"
blink_duration 0.2 "cl", "launcher" How many seconds an eye blink will last.
boomer_exposed_time_tolerance 1.0 "sv", "cheat" How long an out-of-range Boomer will tolerate being visible before fleeing
boomer_leaker_chance 0 "sv", "cheat" **Chance (0 - 100) in which a boomer with modified behavior will spawn. Explodes and set aflame when player is near.
boomer_pz_claw_dmg 4 "cheat", "rep", "cl" Amount of damage done by a PZ boomer's regular melee attack
boomer_vomit_delay 1 "sv", "cheat" How long the Boomer waits before he vomits on his target on Normal difficulty
bot_crouch 0 "sv", "cheat" ** Force all NextBots to crouch.
bot_freeze 0 "sv", "cheat"
bot_mimic 0 "cheat", "rep", "cl" ** Makes all NextBots mimic inputs and camera view angle of the specified survivor player. Warning, this also affects real players!
bot_mimic_spec_buttons 1 "cheat", "cl" +attack, +jump etc are used for spectator control instead of being passed on to spectated bot
bot_mimic_yaw_offset 180 "sv", "cheat" ** Bots will offset their camera view Yaw to this amount relative to player's camera view they mimic.
box cmd "cheat" Draw a debug box.
+break cmd "cl"
-break cmd "cl"
breakable_disable_gib_limit 0 "sv", "launcher"
breakable_multiplayer 1 "sv", "launcher"
buddha 0 "sv", "cheat", "nf" Survivors take damage but won't die
budget_averages_window 30 "a" number of frames to look at when figuring out average frametimes
budget_background_alpha 128 "a" how translucent the budget panel is
budget_bargraph_background_alpha 128 "a" how translucent the budget panel is
budget_bargraph_range_ms 16.6666666667 "a" budget bargraph range in milliseconds
budget_history_numsamplesvisible 100 "a" number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
budget_history_range_ms 66.666666667 "a" budget history range in milliseconds
budget_panel_bottom_of_history_fraction .25 "a" number between 0 and 1
budget_panel_height 384 "a" height in pixels of the budget panel
budget_panel_width 512 "a" width in pixels of the budget panel
budget_panel_x 0 "a" number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y 50 "a" number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window 30 "a" number of frames to look at when figuring out peak frametimes
budget_show_averages 0 "a" enable/disable averages in the budget panel
budget_show_history 1 "a" turn history graph off and on. . good to turn off on low end
budget_show_peaks 1 "a" enable/disable peaks in the budget panel
budget_toggle_group cmd Turn a budget group on/off
bug cmd "norecord" Show the bug reporting UI.
bug_swap cmd "sv", "cheat" Automatically swaps the current weapon for the bug bait and back again.
bugreporter_console_bytes 15000 "launcher" Max # of console bytes to put into bug report body (full text still attached).
bugreporter_includebsp 1 "launcher" Include .bsp for internal bug submissions.
bugreporter_snapshot_delay 15 "launcher" Frames to delay before taking snapshot
bugreporter_uploadasync 0 "a" Upload attachments asynchronously
bugreporter_username "a" Username to use for bugreporter
buildcubemaps cmd Rebuild cubemaps.
building_cubemaps 0 "launcher"
bullet_ff_through_walls 0 "rep", "cl", "launcher"

C

Command Type
Default
Parameters Description
c_maxdistance 200 "a", "cl"
c_maxpitch 90 "a", "cl"
c_maxyaw 135 "a", "cl"
c_mindistance 30 "a", "cl"
c_minpitch 0 "a", "cl"
c_minyaw -135 "a", "cl"
c_orthoheight 100 "a", "cl"
c_orthowidth 100 "a", "cl"
c_thirdpersonshoulder 0 "a", "cl"
c_thirdpersonshoulderaimdist 120.0 "a", "cl"
c_thirdpersonshoulderdist 40.0 "a", "cl"
c_thirdpersonshoulderheight 5.0 "a", "cl"
c_thirdpersonshoulderoffset 20.0 "a", "cl"
cache_print cmd cache_print [section] Print out contents of cache memory.
cache_print_lru cmd cache_print_lru [section] Print out contents of cache memory.
cache_print_summary cmd cache_print_summary [section] Print out a summary contents of cache memory.
callvote cmd "sv" Start a vote on an issue.
cam_collision 1 "a", "cl" When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
cam_command cmd "cheat", "cl" Tells camera to change modes
cam_idealdelta 4.0 "a", "cl" Controls the speed when matching offset to ideal angles in thirdperson view
cam_idealdist 150 "a", "cl"
cam_ideallag 4.0 "a", "cl" Amount of lag used when matching offset to ideal angles in thirdperson view
cam_idealpitch 0 "a", "cl"
cam_idealyaw 0 "a", "cl"
cam_showangles 0 "cheat", "cl" When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
cam_snapto 0 "a", "cl"
+camdistance cmd "cl"
-camdistance cmd "cl"
+camin cmd "cl"
-camin cmd "cl"
+cammousemove cmd "cl"
-cammousemove cmd "cl"
camortho cmd "cheat", "cl" Switch to orthographic camera.
+camout cmd "cl"
-camout cmd "cl"
+campitchdown cmd "cl"
-campitchdown cmd "cl"
+campitchup cmd "cl"
-campitchup cmd "cl"
+camyawleft cmd "cl"
-camyawleft cmd "cl"
+camyawright cmd "cl"
-camyawright cmd "cl"
cancelselect cmd "server_can_execute", "cl"
car_alarm_chirp_distance 350 "sv", "launcher"
car_alarm_chirp_duration 1 "sv", "launcher"
car_alarm_chirp_interval 3 "sv", "launcher"
car_alarm_distance 750 "sv", "launcher"
car_alarm_duration 15 "sv", "launcher"
cast_hull cmd "sv", "cheat" Tests hull collision detection
cast_ray cmd "sv", "cheat" Tests collision detection
cc_captiontrace 1 "cl", "launcher" Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
cc_emit cmd "cl" Emits a closed caption
cc_findsound cmd "cl" Searches for soundname which emits specified text.
cc_flush cmd "cl" Flushes async'd captions.
cc_lang "a", "cl" Current close caption language (emtpy = use game UI language)
cc_linger_time 1.0 "a", "cl" Close caption linger time.
cc_minvisibleitems 1 "cl", "launcher" Minimum number of caption items to show.
cc_norepeat 5 "sv", "launcher" In multiplayer games, don't repeat captions more often than this many seconds.
cc_predisplay_time 0.25 "a", "cl" Close caption delay before showing caption.
cc_random cmd "cl" Emits a random caption
cc_sentencecaptionnorepeat 4 "cl", "launcher" How often a sentence can repeat.
cc_showblocks cmd "cl" Toggles showing which blocks are pending/loaded async.
cc_showmissing 0 "rep", "cl", "launcher" Show missing closecaption entries.
cc_subtitles 0 "a", "cl" If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
ccs_create_convars_from_hwconfig cmd "launcher" Create convars from the current hardware config, useful for diffing purposes
ccs_write_convars cmd "cheat" Write all convars to file.
centerview cmd "cl"
ch_createairboat cmd "sv", "cheat" Spawn airboat in front of the player.
ch_createjeep cmd "sv", "cheat" Spawn jeep in front of the player.
chainsaw_attack_cone 30.0 "sv", "cheat"
chainsaw_attack_distance 50.0 "sv", "cheat"
chainsaw_attack_force 400.0 "sv", "cheat"
chainsaw_attract_distance 500.0 "sv", "cheat"
chainsaw_damage 100.0 "sv", "cheat"
chainsaw_debug 0 "cheat", "rep", "cl"
chainsaw_hit_interval 0.1 "sv", "cheat"
chainsaw_startup_fadeout_time 0.1 "sv", "cheat"
changelevel cmd "norecord" Change server to the specified map
changelevel2 cmd "norecord" Transition to the specified map in single player
changelevel_inhibit 0 "sv", "cheat"
changelevel_pause_interval 8 "sv", "cheat"
charger_pz_claw_dmg 10 "cheat", "rep", "cl" Amount of damage done by a PZ charger's regular melee attack
chet_debug_idle 0 "a", "sv", "cheat", "launcher" If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info
chooseteam cmd "cl" Choose a new team
cl__ragdoll_max_remove_per_frame 1 "cl", "launcher"
cl_addon_debug 0 "cl", "launcher"
cl_addon_fade_max 1000 "cl", "launcher"
cl_addon_fade_min 800 "cl", "launcher"
cl_aggregate_particles 1 "cl", "launcher"
cl_allowdownload 1 "a" Client downloads customization files
cl_allowupload 1 "a" Client uploads customization files
cl_anglespeedkey 0.67 "cl", "launcher"
cl_animationinfo cmd "cl" Hud element to examine.
cl_autoaim 1 "a", "user", "cl", "ss" Set to 1 to use autoaim on joysticks, 0 to disable
cl_autoaim2 1 "a", "user", "cl", "ss_added" Set to 1 to use autoaim on joysticks, 0 to disable
cl_autohelp 1 "a", "user", "cl" Auto-help
cl_benchmark_particle_system cmd "cl" Measure simulation time for a named particle system
cl_blurClearAlpha 0 "cl", "launcher" 0-255, but 0 has errors at the moment
cl_blurDebug 0 "cl", "launcher"
cl_blurPasses 1 "cl", "launcher"
cl_blurTapSize 0.5 "cl", "launcher"
cl_bob 0.002 "cheat", "cl"
cl_bobcycle 0.8 "cheat", "cl"
cl_bobup 0.5 "cheat", "cl"
cl_burninggibs 0 "cl", "launcher" A burning player that gibs has burning gibs.
cl_buy_favorite cmd "clientcmd_can_execute", "cl" Purchase a favorite weapon/equipment loadout
cl_buy_favorite_nowarn 0 "a", "clientcmd_can_execute", "cl" Skips the error prompt when saving an invalid buy favorite
cl_buy_favorite_quiet 0 "a", "clientcmd_can_execute", "cl" Skips the prompt when saving a buy favorite in the buy menu
cl_buy_favorite_reset cmd "clientcmd_can_execute", "cl" Reset favorite loadouts to the default
cl_buy_favorite_set cmd "clientcmd_can_execute", "cl" Saves the current loadout as a favorite
cl_c4dynamiclight 0 "cl", "launcher" Draw dynamic light when planted c4 flashes
cl_camera_follow_bone_index -2 "cheat", "cl" Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index.
cl_chat_active 0 "cl", "launcher"
cl_chat_wipehistory 0 "a", "cl" Wipes chat history after all chat text faded out
cl_chatfilters 31 "a", "cl" Stores the chat filter settings
cl_cinematiclight_b 0.05 "cheat", "cl"
cl_cinematiclight_g 0.3 "cheat", "cl"
cl_cinematiclight_r 3.0 "cheat", "cl"
cl_cinematiclight_scale 7.0 "cheat", "cl"
cl_cinematiclight_tonemap 0.4 "cheat", "cl"
cl_clearhinthistory cmd "cl" Clear memory of client side hints displayed to the player.
cl_clientmenudistancecap 10 "cl", "launcher" Furthest the client menu will think the mouse has gone.
cl_clientmenuscalefactor 0.05 "cl", "launcher" Multiplier to the mouse's units to get the client menu's units.
cl_clock_correction 1 "cheat" Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount 200 "cheat" Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset.
cl_clock_correction_adjustment_max_offset 90 "cheat" As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small.
cl_clock_correction_adjustment_min_offset 10 "cheat" If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick 999 "cheat" Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo 0 "cheat" Show debugging info about the clock drift.
cl_clockdrift_max_ms 150 "cheat" Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_clockdrift_max_ms_threadmode 0 "cheat" Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cloud_settings 0 "matsys", "launcher" Cloud enabled from (from HKCU\Software\Valve\Steam\Apps\appid\Cloud)
cl_cmdrate 30 "a", "user" Max number of command packets sent to server per second
cl_color_survivor 138 182 220 "cl", "launcher"
cl_color_zombie 209 199 151 "cl", "launcher"
cl_colorblind 0 "a", "cl" Set to 1 for high contrast crosshairs. Set to 2 for specific color changes intended to help common types of color blindness.
cl_colorfastpath 0 "cl", "launcher"
cl_consistencycheck cmd "server_can_execute", "matsys" Triggers the client to perform a consistency check
cl_consistencycheck_interval 180.0 "rep", "launcher" Perform a consistency check after this amount of time (seconds) has passed since the last.
cl_crash cmd "cheat", "cl" Causes a client crash for testing
cl_create_server cmd "cl"
cl_crosshair_alpha 255 "a", "cl" Crosshair alpha
cl_crosshair_blue 220 "a", "cl" Crosshair blue component
cl_crosshair_circle_alpha 0 "cl", "launcher" Crosshair circle alpha
cl_crosshair_circle_mode 0 "cl", "launcher" Crosshair circle mode (0=actual aim error + pellet scatter, 1=green is aim error, red is pellet scatter, 2=inside of crosshair lines
cl_crosshair_dynamic 1 "a", "cl" Crosshair scales based on accuracy
cl_crosshair_green 182 "a", "cl" Crosshair green component
cl_crosshair_red 138 "a", "cl" Crosshair red component
cl_crosshair_thickness 2 "a", "cl" Crosshair thickness in pixels
cl_customsounds 0 "cl", "launcher" Enable customized player sound playback
cl_cycle_latch_tolerance 0.125 "cl", "launcher" How close an incoming Cycle reminder can be for us to ignore the input and trust the value we have.
cl_debug_entity "cl", "launcher"
cl_debug_player_use 0 "cl", "launcher" Visualizes +use logic for the given range. Green cross=trace success, Red cross=trace too far, Green box=radius success
cl_debugrumble 0 "cl" Turn on rumble debugging spew
cl_demoviewoverride 0 "cl", "launcher" Override view during demo playback
cl_destroy_ragdolls cmd "cl" Destroys all client-side ragdolls
cl_detail_avoid_force 0 "a", "cl" force with which to avoid players ( in units, percentage of the width of the detail sprite )
cl_detail_avoid_radius 0 "a", "cl" radius around detail sprite to avoid players
cl_detail_avoid_recover_speed 0 "a", "cl" how fast to recover position after avoiding players
cl_detail_max_sway 0 "a", "cl" Amplitude of the detail prop sway
cl_detail_multiplier 1 "cheat", "cl" extra details to create
cl_detaildist 400 "cl", "launcher" Distance at which detail props are no longer visible
cl_detailfade 250 "cl", "launcher" Distance across which detail props fade in
cl_disable_ragdolls 0 "cheat", "cl"
cl_downloadfilter all "a" Determines which files can be downloaded from the server (all, none, nosounds)
cl_drawescaperoute 0 "cl", "launcher"
cl_drawhud 1 "cheat", "cl" Enable the rendering of the hud
cl_drawleaf -1 "cheat", "cl"
cl_drawmaterial "cheat", "cl" Draw a particular material over the frame
cl_drawmonitors 1 "cl", "launcher"
cl_drawprogressbar 1 "cl", "launcher" Draw progress bar when healing
cl_drawshadowtexture 0 "cheat", "cl"
cl_dump_particle_stats cmd "cl" dump particle profiling info to particle_profile.csv
cl_dumpplayer cmd "cheat", "cl" Dumps info about a player
cl_dumpsplithacks cmd "cl" Dump split screen workarounds.
cl_ejectbrass 1 "cl", "launcher"
cl_elevator_physics 1 "cl", "launcher"
cl_engine_reload_rosetta cmd "cl"
cl_ent_absbox cmd "cheat", "cl" Displays the client's absbox for the entity under the crosshair.
cl_ent_bbox cmd "cheat", "cl" Displays the client's bounding box for the entity under the crosshair.
cl_ent_rbox cmd "cheat", "cl" Displays the client's render box for the entity under the crosshair.
cl_entityreport 0 "cheat" For debugging, draw entity states to console
cl_extrapolate 1 "cheat", "cl" Enable/disable extrapolation if interpolation history runs out.
cl_extrapolate_amount 0.25 "cheat", "cl" Set how many seconds the client will extrapolate entities for.
cl_failremoteconnections 0 "launcher" Force connection attempts to time out
cl_fastdetailsprites 1 "cheat", "cl" whether to use new detail sprite system
cl_fastradial 1 "cl", "launcher" If 1, releasing the button on a radial menu executes the highlighted button
cl_fasttempentcollision 5 "cl", "launcher"
cl_find_ent cmd "cheat", "cl" Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring>
cl_find_ent_index cmd "cheat", "cl" Display data for clientside entity matching specified index. Format: cl_find_ent_index <index>
cl_flesh_sound_frequency 0.120 "cl", "launcher"
cl_flushentitypacket 0 "cheat" For debugging. Force the engine to flush an entity packet.
cl_footstep_fx 1 "cl", "launcher"
cl_force_3rd_strike 0 "cheat", "cl"
cl_forcepreload 0 "a" Whether we should force preloading.
cl_foundry_ShowEntityHighlights 1 "cl", "launcher"
cl_fov 90 "cl", "launcher" Client-side fov control that is global for all splitscreen players on this machine. This gets overriden via splitscreen_config.txt for splitscreen.
cl_fullupdate cmd "cheat" Forces the server to send a full update packet
cl_glow_ability_b 0.0 "cl" Color of ability glow
cl_glow_ability_colorblind_b 1.0 "cl" Color of ability glow
cl_glow_ability_colorblind_g 1.0 "cl" Color of ability glow
cl_glow_ability_colorblind_r 0.3 "cl" Color of ability glow
cl_glow_ability_g 0.0 "cl" Color of ability glow
cl_glow_ability_r 1.0 "cl" Color of ability glow
cl_glow_blur_scale 3 "cheat", "cl" Controls the size of the halo shown around players and usable items
cl_glow_brightness 1 "cheat", "cl" Brightness of player halos
cl_glow_debug 0 "cl", "launcher"
cl_glow_force 255 "cheat", "cl" Forces glows on
cl_glow_ghost_infected_b 1.0 "cl" Color of infected ghost glow
cl_glow_ghost_infected_g 0.4 "cl" Color of infected ghost glow
cl_glow_ghost_infected_r 0.3 "cl" Color of infected ghost glow
cl_glow_infected_b 1.0 "cl" Color of infected glow
cl_glow_infected_g 0.4 "cl" Color of infected glow
cl_glow_infected_r 0.3 "cl" Color of infected glow
cl_glow_infected_vomit_b 0.72 "cl" Color the PZs see the IT victim glow
cl_glow_infected_vomit_g 0.07 "cl" Color the PZs see the IT victim glow
cl_glow_infected_vomit_r 0.79 "cl" Color the PZs see the IT victim glow
cl_glow_it_timer_ratio_reduction 0.08 "cheat", "cl" Shortens the IT time remaining ratio that's applied to glow visibility by this amount.
cl_glow_item_b 1.0 "cl"
cl_glow_item_far_b 1.0 "cl"
cl_glow_item_far_g 0.4 "cl"
cl_glow_item_far_r 0.3 "cl"
cl_glow_item_g 0.7 "cl"
cl_glow_item_r 0.7 "cl"
cl_glow_los_delay 0.0 "cheat", "rep", "cl" Time out of sight before a survivor friend shows up through a wall to a survivor.
cl_glow_los_fade_in_time 0.5 "cheat", "rep", "cl" Time after cl_glow_los_delay before a survivor friend shows up fully through wall.
cl_glow_los_fade_out_time 0.5 "cheat", "rep", "cl" Time after cl_glow_los_delay before a survivor friend goes away
cl_glow_physics_props 0 "cl", "launcher"
cl_glow_range_end 1500 "cl", "launcher"
cl_glow_range_exp 1.0 "cl", "launcher"
cl_glow_range_start 100 "cl", "launcher"
cl_glow_survivor_b 1.0 "cl" Color of survivor team mate glow
cl_glow_survivor_g 0.4 "cl" Color of survivor team mate glow
cl_glow_survivor_health_bleed_pulse 1 "cl" Controls the survivors glow pulse when they are bleeding out a health buffer
cl_glow_survivor_health_bleed_pulse_amount 0.3 "cl" Controls the survivors glow pulse when they are bleeding out a health buffer
cl_glow_survivor_health_bleed_pulse_speed 10 "cl" Controls the survivors glow pulse when they are bleeding out a health buffer
cl_glow_survivor_health_crit_b 0.098 "cl" Color the Infected see Survivors when their health is critical
cl_glow_survivor_health_crit_colorblind_b 0.807 "cl" Color the Infected see Survivors when their health is critical
cl_glow_survivor_health_crit_colorblind_g 0.807 "cl" Color the Infected see Survivors when their health is critical
cl_glow_survivor_health_crit_colorblind_r 0.047 "cl" Color the Infected see Survivors when their health is critical
cl_glow_survivor_health_crit_g 0.098 "cl" Color the Infected see Survivors when their health is critical
cl_glow_survivor_health_crit_r 0.63 "cl" Color the Infected see Survivors when their health is critical
cl_glow_survivor_health_high_b 0.196 "cl" Color the Infected see Survivors when their health is high
cl_glow_survivor_health_high_colorblind_b 0.392 "cl" Color the Infected see Survivors when their health is high
cl_glow_survivor_health_high_colorblind_g 0.694 "cl" Color the Infected see Survivors when their health is high
cl_glow_survivor_health_high_colorblind_r 0.047 "cl" Color the Infected see Survivors when their health is high
cl_glow_survivor_health_high_g 0.69 "cl" Color the Infected see Survivors when their health is high
cl_glow_survivor_health_high_r 0.039 "cl" Color the Infected see Survivors when their health is high
cl_glow_survivor_health_include_buffer 1 "cl" Include temp health buffer when displaying survivor health
cl_glow_survivor_health_low_b 0.0 "cl" Color the Infected see Survivors when their health is low
cl_glow_survivor_health_low_colorblind_b 0.807 "cl" Color the Infected see Survivors when their health is low
cl_glow_survivor_health_low_colorblind_g 0.807 "cl" Color the Infected see Survivors when their health is low
cl_glow_survivor_health_low_colorblind_r 0.047 "cl" Color the Infected see Survivors when their health is low
cl_glow_survivor_health_low_g 0.25 "cl" Color the Infected see Survivors when their health is low
cl_glow_survivor_health_low_r 0.70 "cl" Color the Infected see Survivors when their health is low
cl_glow_survivor_health_med_b 0.032 "cl" Color the Infected see Survivors when their health is medium
cl_glow_survivor_health_med_colorblind_b 0.098 "cl" Color the Infected see Survivors when their health is medium
cl_glow_survivor_health_med_colorblind_g 0.573 "cl" Color the Infected see Survivors when their health is medium
cl_glow_survivor_health_med_colorblind_r 0.694 "cl" Color the Infected see Survivors when their health is medium
cl_glow_survivor_health_med_g 0.48 "cl" Color the Infected see Survivors when their health is medium
cl_glow_survivor_health_med_r 0.59 "cl" Color the Infected see Survivors when their health is medium
cl_glow_survivor_hurt_b 0.0 "cl" Color of survivor team mate glow when incapacitated
cl_glow_survivor_hurt_g 0.4 "cl" Color of survivor team mate glow when incapacitated
cl_glow_survivor_hurt_r 1.0 "cl" Color of survivor team mate glow when incapacitated
cl_glow_survivor_r 0.3 "cl" Color of survivor team mate glow
cl_glow_survivor_vomit_b 0.0 "cl" Color the Survivors see the IT victim glow
cl_glow_survivor_vomit_g 0.4 "cl" Color the Survivors see the IT victim glow
cl_glow_survivor_vomit_r 1.0 "cl" Color the Survivors see the IT victim glow
cl_glow_thirdstrike_item_b 0.0 "cl"
cl_glow_thirdstrike_item_colorblind_b 1.0 "cl"
cl_glow_thirdstrike_item_colorblind_g 1.0 "cl"
cl_glow_thirdstrike_item_colorblind_r 0.3 "cl"
cl_glow_thirdstrike_item_g 0.0 "cl"
cl_glow_thirdstrike_item_r 1.0 "cl"
cl_ideal_spec_mode 5 "user", "server_can_execute", "cl" desired spectator mode (4 = in-eye, 5 = chase, 6 = roaming)
cl_idealpitchscale 0.8 "a", "cl"
cl_ignore_vpk_assocation 0 "a", "cl" Do not ask to set vpk assocation
cl_ignorepackets 0 "cheat" Force client to ignore packets (for debugging).
cl_impacteffects 1 "cl", "launcher"
cl_impacteffects_limit_exit 3 "cl", "launcher" Limits the number of exit impact effects per frame
cl_impacteffects_limit_general 10 "cl", "launcher" Limits the number of impact effects per frame
cl_impacteffects_limit_water 2 "cl", "launcher" Limits the number of water impact effects per frame
cl_infected_animinsim 0 "cl", "launcher"
cl_interp 0.1 "user", "cl" Sets the interpolation amount (bounded on low side by server interp ratio settings).
cl_interp_all 0 "cl", "launcher" Disable interpolation list optimizations.
cl_interp_npcs 0.0 "cl", "launcher" Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
cl_interp_ratio 2.0 "user", "cl" Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
cl_interp_threadmodeticks 0 "cl", "launcher" Additional interpolation ticks to use when interpolating with threaded engine mode set.
cl_interpolate 1.0 "user", "launcher" Interpolate entities on the client.
cl_jiggle_bone_debug 0 "cheat", "cl" Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_pitch_constraints 0 "cheat", "cl" Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_yaw_constraints 0 "cheat", "cl" Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_invert 0 "cheat", "cl"
cl_jiggle_bone_sanity 1 "cl", "launcher" Prevent jiggle bones from pointing directly away from their target in case of numerical instability.
cl_lagcomp_errorcheck 0 "cl", "launcher" Player index of other player to check for position errors.
cl_lagcompensation 1 "user", "cl" Perform server side lag compensation of weapon firing events.
cl_language english "user" Language (from HKCU\Software\Valve\Steam\Language)
cl_leafsystemvis 0 "cheat", "cl"
cl_left_hand_ik 0 "cl", "launcher" Attach player's left hand to rifle with IK.
cl_leveloverview 0 "cheat", "cl"
cl_leveloverviewmarker 0 "cheat", "cl"
cl_localnetworkbackdoor 1 "launcher" Enable network optimizations for single player games.
cl_logofile materials/vgui/logos/spray_bullseye.vtf "a" Spraypoint logo decal.
cl_max_shadow_renderable_dist 3000 "cheat", "cl" Max distance from the camera at which things will be rendered for shadows
cl_menuduration 10 "a", "cl" Client menus will hide after this many seconds (-1 disables)
cl_modelfastpath 1 "cl", "launcher"
cl_mouseenable 1 "cl"
cl_mouselook 1 "a", "user", "cl", "ss", "notconnected" Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
cl_mouselook2 1 "a", "user", "cl", "ss_added", "notconnected" Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
cl_music_debug 0 "cl", "launcher"
cl_names_debug 0 "launcher"
cl_new_impact_effects 1 "cl", "launcher"
cl_observercrosshair 1 "a", "cl"
cl_overdraw_test 0 "cheat", "numeric", "cl"
cl_panelanimation cmd "cl" blank for all panels>.
cl_particle_batch_mode 1 "cl", "launcher"
cl_particle_fallback_base 3 "cl", "launcher" Base for falling back to cheaper effects under load.
cl_particle_fallback_multiplier 2 "cl", "launcher" Multiplier for falling back to cheaper effects under load.
cl_particle_max_count 0 "cl", "launcher"
cl_particle_retire_cost 0 "cheat", "cl"
cl_particle_sim_fallback_base_multiplier 5 "cl", "launcher" How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time is. Higher numbers are more aggressive.
cl_particle_sim_fallback_threshold_ms 6.0 "cl", "launcher" Amount of simulation time that can elapse before new systems start falling back to cheaper versions
cl_particles_dump_effects cmd "cl"
cl_particles_dumplist cmd "cl" Dump all new particles, optional name substring.
cl_particles_show_bbox 0 "cheat", "cl"
cl_pclass "cheat", "cl" Dump entity by prediction classname.
cl_pdump -1 "cheat", "cl" Dump info about this entity to screen.
cl_perf_wizard_enable 1 "a", "cl" Enables a performance-tuning wizard
cl_phys2_stats cmd "cheat", "cl" Dumps client physics stats
cl_phys_block_dist 1.0 "cl", "launcher"
cl_phys_block_fraction 0.1 "cl", "launcher"
cl_phys_maxticks 2 "cl", "launcher" Sets the max number of physics ticks allowed for client-side physics (ragdolls)
cl_phys_timescale 1.0 "cheat", "cl" Sets the scale of time for client-side physics (ragdolls)
cl_pitchdown 89 "cheat", "cl"
cl_pitchspeed 225 "cl", "launcher"
cl_pitchup 89 "cheat", "cl"
cl_playback_screenshots 0 "launcher" Allows the client to playback screenshot and jpeg commands in demos.
cl_player_max_decal_count 4 "cl", "launcher"
cl_player_max_separation_force 500 "cl", "launcher"
cl_player_shadow_dist 1000 "cl", "launcher"
cl_playerspraydisable 0 "a", "cl" Disable player sprays.
cl_precacheinfo cmd Show precache info (client).
cl_pred_checkstuck 0 "cl", "launcher" Perform the additional 'stuck' traces on the client side during prediction.
cl_pred_doresetlatch 1 "cl", "launcher"
cl_pred_error_verbose 0 "cl", "launcher" Show more field info when spewing prediction errors.
cl_pred_optimize 2 "cl", "launcher" Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2).
cl_pred_track cmd "cl" <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname.
cl_predict 1.0 "cheat", "user", "cl" Perform client side prediction.
cl_predictioncopy_describe cmd "cl" Describe datamap_t for entindex
cl_predictionlist 0 "cheat", "cl" Show which entities are predicting
cl_predictweapons 1 "user", "cl" Perform client side prediction of weapon effects.
cl_print_consistency_list cmd Display's the contents and flags of the current consistency list
cl_querycache_stats cmd "cheat", "cl" Display status of the query cache (client only)
cl_quick_join_panel_accel 0.025 "cl", "launcher" Acceleration for the y position of the panel when items are added or removed.
cl_quick_join_panel_fakecount -1 "cl", "launcher"
cl_quick_join_panel_tall 18 "cl", "launcher" The spacing between panels.
cl_quick_join_scroll_max 4 "cl", "launcher" Max players shown in the friend scrolling ticker.
cl_quick_join_scroll_offset 9 "cl", "launcher" Offset of the friend scrolling ticker from the title.
cl_quick_join_scroll_rate 90 "cl", "launcher" Rate of the friend scrolling ticker.
cl_quick_join_scroll_start 1 "cl", "launcher" Number of players available to start friend scrolling ticker.
cl_ragdoll_default_scale 1.0 "cl", "launcher"
cl_ragdoll_force_multiplier 8 "cl", "launcher" Multiplies the damage force applied to new ragdolls
cl_ragdoll_gravity 386 "cheat", "cl" Sets the gravity client-side ragdolls
cl_ragdoll_limit 20 "a", "cl" Maximum number of ragdolls to show (-1 disables limit)
cl_ragdoll_maxcount 80 "cl", "launcher" Clients will only show this many ragdolls overall
cl_ragdoll_maxcount_boss 3 "cl", "launcher" Clients will only show this many boss ragdolls
cl_ragdoll_maxcount_generic 60 "cl", "launcher" Clients will only show this many generic infected ragdolls
cl_ragdoll_maxcount_gib 30 "cl", "launcher" Clients will only show this many gib ragdolls
cl_ragdoll_maxcount_special 12 "cl", "launcher" Clients will only show this many special ragdolls
cl_ragdoll_maxcount_survivor 3 "cl", "launcher" Clients will only show this many survivor ragdolls
cl_ragdoll_physics_enable 1 "cl", "launcher" Enable/disable ragdoll physics.
cl_ragdoll_reload 0 "cl", "launcher"
cl_ragdoll_version 1 "cl", "launcher"
cl_reloadpostprocessparams cmd "cheat", "cl"
cl_rematch_vote_in_progress "cl", "launcher"
cl_removedecals cmd "cheat", "cl" Remove the decals from the entity under the crosshair.
cl_report_soundpatch cmd "cl" reports client-side sound patch count
cl_resend 6 Delay in seconds before the client will resend the 'connect' attempt
cl_retire_low_priority_lights 0 "launcher" Low priority dlights are replaced by high priority ones
cl_ricochet_percent 3 "cl", "launcher" Percent chance a bullet will create a ricochet tracer (0..10)
cl_ricochet_percent_shotgun 0 "cl", "launcher" Percent chance a shotgun pellet will create a ricochet tracer (0..10)
cl_rosetta_debug 0 "cl", "launcher"
cl_rosetta_line_inner_radius 25 "cl", "launcher"
cl_rosetta_line_outer_radius 45 "cl", "launcher"
cl_rumblescale 1.0 "a", "cl", "ss" Scale sensitivity of rumble effects (0 to 1.0)
cl_rumblescale2 1.0 "a", "cl", "ss_added" Scale sensitivity of rumble effects (0 to 1.0)
cl_sceneentity_debug 0 "cl", "launcher" Display all thinking scene entities and its data.
cl_screenshotname "launcher" Custom Screenshot name
cl_session "user", "server_can_execute", "matsys", "launcher"
cl_SetupAllBones 0 "cl", "launcher"
cl_shadowtextureoverlaysize 256 "cheat", "cl"
cl_show_bounds_errors 0 "cl", "launcher"
cl_show_path 1 "a", "cl"
cl_show_splashes 1 "cl", "launcher"
cl_show_tickets 0 "cl", "launcher"
cl_showanimstate -1 "cheat", "cl" Show the (client) animation state for the specified entity (-1 for none).
cl_showanimstate_activities 1 "cheat", "cl" Show activities in the (client) animation state display.
cl_showanimstate_log 0 "cheat", "cl", "launcher" 1 to output cl_showanimstate to Msg(). 2 to store in AnimStateClient.log. 3 for both.
cl_ShowBoneSetupEnts 0 "cl", "launcher" Show which entities are having their bones setup each frame.
cl_showdemooverlay 0 "launcher" How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
cl_showents cmd "cheat" Dump entity list to console.
cl_showerror 0 "cl", "launcher" Show prediction errors, 2 for above plus detailed field deltas.
cl_showevents 0 "cheat" Print event firing info in the console
cl_showfps 0 "cl" Draw fps meter at top of screen (1 = fps, 2 = smooth fps, 3 = server MS, 4 = Show FPS and Log to file )
cl_showhelp 1 "a", "cl" Set to 0 to not show on-screen help
cl_showpausedimage 1 "cl", "launcher" Show the 'Paused' image when game is paused.
cl_showpluginmessages 1 "a" Allow plugins to display messages to you
cl_showpos 0 "cl" Draw current position at top of screen
cl_ShowSunVectors 0 "cl", "launcher"
cl_showtextmsg 1 "cl", "launcher" Enable/disable text messages printing on the screen.
cl_simdbones 0 "rep", "cl", "launcher" Use SIMD bone setup.
cl_skipfastpath 0 "cheat", "cl" Set to 1 to stop all models that go through the model fast path from rendering
cl_skipslowpath 0 "cheat" Set to 1 to skip any models that don't go through the model fast path
cl_smoke_alpha 0.4 "cl", "launcher"
cl_smoke_color_percent 0.5 "cheat", "cl"
cl_smoke_far 150 "cl", "launcher"
cl_smoke_fog_percent 0 "cheat", "cl", "launcher"
cl_smoke_near 0 "cl", "launcher"
cl_smooth 1 "cl", "launcher" Smooth view/eye origin after prediction errors
cl_smoothtime 0.1 "cl", "launcher" Smooth client's view after prediction error over this many seconds
cl_soundemitter_reload cmd "cl" Flushes the sounds.txt system
cl_soundfile "a" Jingle sound file.
cl_soundscape_flush cmd "cheat", "server_can_execute", "cl" Flushes the client side soundscapes
cl_soundscape_printdebuginfo cmd "cl" print soundscapes
cl_sporeclipdistance 512 "cheat", "cl"
cl_ss_origin cmd "cl" print origin in script format
cl_sun_decay_rate 0.05 "cheat", "cl"
cl_survivor_light_brightness 4 "cheat", "cl", "launcher"
cl_survivor_light_cone 0 "cheat", "cl", "launcher"
cl_survivor_light_debug 0 "cheat", "cl", "launcher"
cl_survivor_light_enable 1 "cheat", "cl", "launcher"
cl_survivor_light_offset_x 5 "cheat", "cl", "launcher"
cl_survivor_light_offset_y 2 "cheat", "cl", "launcher"
cl_survivor_light_offset_z 5 "cheat", "cl", "launcher"
cl_survivor_light_radius 12 "cheat", "cl", "launcher"
cl_survivor_light_rot 0 "cheat", "cl", "launcher"
cl_temp_health_fade 0 "cl", "launcher" temp health fades top to bottom
cl_temp_health_pulse_incap 0 "cl", "launcher" incap health pulses in the same fashion as temp health
cl_temp_health_pulse_rate 2.5 "cl", "launcher" temp health pulses this many times per second
cl_threaded_bone_setup 0 "cl", "launcher" Enable parallel processing of C_BaseAnimating::SetupBones()
cl_threaded_init 0 "cl", "launcher"
cl_timeout 60 "a" After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_tlucfastpath 1 "cl", "launcher"
cl_tracer_whiz_distance 72 "cl", "launcher"
cl_tracers 1 "cl", "launcher"
cl_transition_blur_fade_time 2.0 "cl", "launcher"
cl_updaterate 20 "a", "user" Number of packets per second of updates you are requesting from the server
cl_updatevisibility cmd "cl" Updates visibility bits.
cl_upspeed 320 "cheat", "cl"
cl_use_simd_bones 1 "rep", "cl", "launcher" 1 use SIMD bones 0 use scalar bones.
cl_use_update_interval .2 "cheat", "cl" Time between use target updates
cl_view cmd "cheat" Set the view entity index.
cl_viewbob 1 "cl", "launcher" enables view bob
cl_viewbob_cyclerate_duck 0.6 "cl", "launcher" Speed of view bob while ducked
cl_viewbob_cyclerate_run 0.4 "cl", "launcher" Speed of view bob while running
cl_viewbob_cyclerate_walk 0.8 "cl", "launcher" Speed of view bob while walking
cl_viewbob_scale 0.01 "cl", "launcher" Size of view bob
cl_viewbob_scale_duck 0.02 "cl", "launcher" Size of view bob while ducked
cl_viewbob_up 0.5 "cl", "launcher" Percent of view bob that is above the eye pos
cl_viewmodelfovboomer 50 "cl", "launcher"
cl_viewmodelfovhunter 50 "cl", "launcher"
cl_viewmodelfovsmoker 50 "cl", "launcher"
cl_viewmodelfovsurvivor 51 "a", "cl"
cl_viewmodelfovtank 50 "cl", "launcher"
cl_viewmodelsclonedasworld 1 "cl", "launcher"
cl_viewtarget_clamp 1 "cl", "launcher"
cl_viewtarget_debug 0 "cheat", "cl"
cl_viewtarget_offset 0 "cheat", "cl"
cl_viewtarget_player 0 "cheat", "cl" Lock 3rd person spec looking into target's eyes
cl_voice_filter "launcher" Filter voice by name substring
cl_vote_active 0 "cl", "launcher"
cl_winddir 0 "cheat", "cl" Weather effects wind direction angle
cl_windspeed 0 "cheat", "cl" Weather effects wind speed scalar
cl_witch_glow_angry_b 0 "cl" Color of angry witch glow
cl_witch_glow_angry_g 0 "cl" Color of angry witch glow
cl_witch_glow_angry_r 1.0 "cl" Color of angry witch glow
cl_witch_glow_idle_b 0.2 "cl" Color of idle witch glow
cl_witch_glow_idle_g 0.4 "cl" Color of idle witch glow
cl_witch_glow_idle_r 0.2 "cl" Color of idle witch glow
cl_witch_glow_range 1500 "cl" Distance at which the witch stops glowing
cl_witch_light_brightness 5 "cheat", "cl"
cl_witch_light_color_b 0 "cheat", "cl"
cl_witch_light_color_g 0 "cheat", "cl"
cl_witch_light_color_r 255 "cheat", "cl"
cl_witch_light_cone 45 "cheat", "cl"
cl_witch_light_debug 0 "cheat", "cl"
cl_witch_light_enable 1 "cheat", "cl"
cl_witch_light_offset_x 10 "cheat", "cl"
cl_witch_light_offset_y 0 "cheat", "cl"
cl_witch_light_offset_z 35 "cheat", "cl"
cl_witch_light_offset_z_max 30 "cheat", "cl"
cl_witch_light_radius 60 "cheat", "cl"
cl_wpn_sway_interp 0.1 "cl", "launcher"
cl_wpn_sway_scale 1.0 "cheat", "cl"
cl_yawspeed 210 "cl", "launcher"
claw_force 240 "cheat", "rep", "cl" Force with witch the claw shoves other zombies away
claw_range 52 "cheat", "rep", "cl" Range of the Claw weapon
claw_range_down 70 "cheat", "rep", "cl" Range of the Claw weapon when looking straight down, so it can reach your feet from your eyes.
claw_swing_duration 0.2 "cheat", "rep", "cl"
claw_swing_interval 1 "cheat", "rep", "cl"
claw_swing_miss_interval 0.5 "cheat", "rep", "cl"
clear cmd "norecord" Clear all console output.
clear_attribute cmd "sv", "cheat" Remove given attribute from all areas in the selected set.
clear_debug_overlays cmd "sv" clears debug overlays
cleared_wanderer_respawn_chance 0 "sv", "cheat" Chance to replenish wanderers in cleared nav areas
clientport 27005 Host game client port
closecaption 0 "a", "user" Enable close captioning.
cmd cmd Forward command to server.
cmd1 cmd sets userinfo string for split screen player in slot 1
cmd2 cmd sets userinfo string for split screen player in slot 2
cmd3 cmd sets userinfo string for split screen player in slot 3
cmd4 cmd sets userinfo string for split screen player in slot 4
cola_bottles_use_duration 1.95 "cheat", "rep", "cl"
cola_bottles_use_range 75 "cheat", "rep", "cl"
cola_bottles_use_tolerance 0.1 "cheat", "rep", "cl"
collect_entity_model_name cmd "sv", "cheat" Collect model names of the entities you're pointing at
collision_shake_amp 0.2 "sv", "launcher"
collision_shake_freq 0.5 "sv", "launcher"
collision_shake_time 0.5 "sv", "launcher"
collision_test cmd "sv", "cheat" Tests collision system
colorcorrectionui cmd "cheat" Show/hide the color correction tools UI.
+commandermousemove cmd "cl"
-commandermousemove cmd "cl"
commentary_available 1 "sv", "launcher" Automatically set by the game when a commentary file is available for the current map.
commentary_cvarsnotchanging cmd "sv"
commentary_finishnode cmd "sv"
commentary_showmodelviewer cmd "cl" Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>
common_dps_spew 0 "sv", "launcher"
common_dps_window 2.0f "sv", "launcher"
con_drawnotify 1 "launcher" Disables drawing of notification area (for taking screenshots).
con_enable 0 "a" Allows the console to be activated.
con_filter_enable 0 "launcher" Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than other text.
con_filter_text "launcher" Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
con_filter_text_out "launcher" Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
con_logfile "launcher" Console output gets written to this file
con_notifytime 8 "launcher" How long to display recent console text to the upper part of the game window
con_nprint_bgalpha 50 "launcher" Con_NPrint background alpha.
con_nprint_bgborder 5 "launcher" Con_NPrint border size.
con_timestamp 0 "launcher" Prefix console.log entries with timestamps
con_trace 0 "launcher" Print console text to low level printout.
condump cmd "cl" dump the text currently in the console to condumpXX.log
connect cmd "norecord" Connect to specified server.
connect_lobby "cl", "matsys", "launcher" Sets the lobby ID to connect to on start.
connect_splitscreen cmd "norecord", "matsys" Connect to specified server with multiple players.
contimes 8 "launcher" Number of console lines to overlay for debugging.
controller_popup_shown 0 "cl", "launcher" Tracks if controller popup has been shown
coop 0 "nf", "launcher" Cooperative play.
cpu_level 2 "launcher" CPU Level - Default: High
crash cmd "cheat" Cause the engine to crash (Debug!!)
create_flashlight cmd "sv", "cheat"
CreateHairball cmd "cheat", "cl", "launcher"
CreatePredictionError cmd "sv", "cheat" Create a prediction error
crosshair 1 "a", "cl"
cs_make_vip cmd "sv" Marks a player as the VIP
cs_ShowStateTransitions -2 "sv", "cheat" cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions.
current_flow_distance cmd "sv", "cheat" Reports the flow distance for the local player
cvarlist cmd Show the list of convars/concommands.

D

Command Type
Default
Parameters Description
datacachesize 32 "launcher" Size in MB.
dbghist_addline cmd "sv" Add a line to the debug history. Format: <category id> <line>
dbghist_dump cmd "sv" Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Scene Print 3: Alyx Blind 4: Log of damage done to player
deathmatch 1 "nf", "launcher" Running a deathmatch server.
debug_l4dverbose 1 "sv", "launcher" Add more l4d specific data to the bug report.
debug_materialmodifycontrol 0 "sv", "launcher"
debug_materialmodifycontrol_client 0 "cl", "launcher"
debug_overlay_fullposition 0 "sv", "launcher"
debug_physimpact 0 "sv", "launcher"
debug_touchlinks 0 "sv", "launcher" Spew touch link activity
debug_visibility_monitor 0 "sv", "cheat"
debug_zombie_panel 0 "cheat", "cl" -1 = Too Far 1 = Tank 2 = Someone else tank
debugsystemui cmd "cheat" Show/hide the debug system UI.
decalfrequency 10 "sv", "nf", "launcher" **How much time a player can put their spray down at one time
default_fov 90 "cheat", "cl"
defibrillator_return_to_life_time 3.0 "sv", "cheat" **How much time it takes for defibrillated survivor to stand up.
defibrillator_use_duration 3 "cheat", "rep", "cl" **How much time it takes to revive survivor using defibrillators.
demo_avellimit 2000 "launcher" Angular velocity limit before eyes considered snapped for demo playback.
demo_campaign_name L4D2C5 "cl", "launcher" Short name of campaign (i.e. L4D2C5), used to show correct poster in demo mode.
demo_connect_string "cl", "launcher" Connect string for demo UI
demo_debug 0 "launcher" Demo debug info.
demo_fastforwardfinalspeed 20 "launcher" Go this fast when starting to hold FF button.
demo_fastforwardramptime 5 "launcher" How many seconds it takes to get to full FF speed.
demo_fastforwardstartspeed 2 "launcher" Go this fast when starting to hold FF button.
demo_gototick cmd Skips to a tick in demo.
demo_interplimit 4000 "launcher" How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
demo_interpolateview 1 "launcher" Do view interpolation during dem playback.
demo_legacy_rollback 1 "launcher" Use legacy view interpolation rollback amount in demo playback.
demo_pause cmd Pauses demo playback.
demo_pauseatservertick 0 "launcher" Pauses demo playback at server tick
demo_quitafterplayback 0 "launcher" Quits game after demo playback.
demo_recordcommands 1 "cheat" Record commands typed at console into .dem files.
demo_resume cmd Resumes demo playback.
demo_timescale cmd Sets demo replay speed.
demo_togglepause cmd Toggles demo playback.
demo_ui_enable "cl", "launcher" Suffix for the demo UI
demolist cmd Print demo sequence list.
demos cmd Demo demo file sequence.
demoui cmd "norecord" Show/hide the demo player UI.
demoui2 cmd "norecord" Show/hide the advanced demo player UI (demoui2).
+demoui2 cmd "norecord" Bring the advanced demo player UI (demoui2) to foreground.
-demoui2 cmd "norecord" Send the advanced demo player UI (demoui2) to background.
developer 0 "launcher" Set developer message level
devshots_nextmap cmd Used by the devshots system to go to the next map in the devshots maplist.
devshots_screenshot cmd "norecord" Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
differences cmd Show all convars which are not at their default values.
director_adrenaline_density 6.48 "sv", "cheat" Items per 100 yards square
director_afk_timeout 45 "sv", "nf", "launcher" Humans idle longer than this many seconds will be forced to spectator mode
director_ai_tanks 0 "sv", "cheat"
director_allow_infected_bots 1 "sv", "launcher" Allow bots to fill empty slots on the infected team
director_always_allow_wanderers 0 "sv", "cheat"
director_ammo_density 6.48 "sv", "cheat" Items per 100 yards square
director_begin_script cmd "sv", "cheat" Begin a director script
director_build_up_min_interval 15 "sv", "cheat"
director_clear_count 2.0 "sv", "cheat"
director_clear_timeout 10.0 "sv", "cheat"
director_configurable_weapon_spawn_density -1.0 "sv", "cheat" Items per 100 yards square (-1 to spawn all)
director_convert_pills 1 "sv", "cheat" **Allows pills to be converted to health kits or defibrillators in non-Expert difficulties.
director_convert_pills_critical_health 50 "sv", "cheat"
director_convert_pills_to_defib_health 25 "sv", "cheat"
director_cs_weapon_spawn_chance 0.25 "sv", "cheat"
director_custom_finale_tank_spacing 10.0 "sv", "cheat"
director_debug 0 "sv", "cheat"
director_debug_revisit 0 "sv", "cheat"
director_debug_scavenge_items 0 "sv", "cheat"
director_debug_threat_placement 0 "sv", "cheat"
director_defibrillator_density 6.48 "sv", "cheat" Items per 100 yards square
director_end_script cmd "sv", "cheat" End a director script
director_finale_item_cluster_count 3 "sv", "cheat" How many clusters of items will be populated in the finale
director_finale_panic_waves 2 "sv", "cheat"
director_finale_stage_delay 5 "sv", "cheat"
director_force_background 0 "sv", "cheat" Forces background map population logic for testing
director_force_panic_event cmd "sv", "cheat" Forces a 'PanicEvent' to occur
director_force_scripted_panic_event cmd "sv", "cheat" Force the specified scripted panic event to happen
director_force_tank 0 "sv", "cheat"
director_force_versus_start cmd "sv", "cheat" Force start the versus game, so PZs can spawn even if survivors are still in the safe room
director_force_witch 0 "sv", "cheat"
director_gas_can_density 6.48 "sv", "cheat" Items per 100 yards square
director_gauntlet_movement_bonus 5.0 "sv", "cheat" If you don't cross the movement threshold in DirectorGauntletMovementTimer seconds, you will get this much bonus time added between mobs.
director_gauntlet_movement_bonus_max 30.0 "sv", "cheat" Maximum amount of bonus time you can accumulate from not moving.
director_gauntlet_movement_threshold 500.0 "sv", "cheat" If you move less than this in DirectorGauntletMovementTimer seconds, you will get an increasing break between mobs.
director_gauntlet_movement_timer_length 10.0 "sv", "cheat" If you don't cross the movement threshold in this amount of time, you get increasing break time added between mobs.
director_gauntlet_tank_kite_distance 3000.0 "sv", "cheat" How far you have to progress after a gauntlet tank spawn before the horde fires up again.
director_ingress_range 3000 "sv", "cheat"
director_intensity_relax_allow_wanderers_threshold 0.3 "sv", "cheat" All survivors must be below this intensity during RELAX for wandering zombies to be spawned
director_intensity_relax_allow_wanderers_threshold_expert 0.8 "sv", "cheat" All survivors must be below this intensity during RELAX for wandering zombies to be spawned
director_intensity_relax_allow_wanderers_threshold_hard 0.5 "sv", "cheat" All survivors must be below this intensity during RELAX for wandering zombies to be spawned
director_intensity_relax_threshold 0.9 "sv", "cheat" All survivors must be below this intensity before a Peak is allowed to switch to Relax (in addition to the normal peak timer)
director_intensity_threshold 0.9 "cheat", "rep", "cl"
director_item_cluster_range 50 "sv", "cheat" Scavenge items of the same kind that are this close to each other are considered a single 'cluster' for population purposes
director_item_placement_method 1 "sv", "cheat" Which scavenge item placement method to use (0 = old, 1 = new)
director_item_placement_spew 0 "sv", "cheat" Whether director item placement should spew a bunch of stats about what it did.
director_log_scavenge_items cmd "sv", "launcher" Writes out a log of the scavenge items on this map (for debugging)
director_magnum_spawn_density -1.0 "sv", "cheat" Items per 100 yards square (-1 to spawn all)
director_max_threat_areas 4 "sv", "cheat"
director_melee_weapon_density 6.48 "sv", "cheat" Items per 100 yards square
director_min_start_players 1 "sv", "launcher" Freezes players until this # of players have joined, then starts mission
director_molotov_density 6.48 "sv", "cheat" Items per 100 yards square
director_music_dynamic_mob_size 25 "sv", "cheat" Spawning a mob this large can play music
director_music_dynamic_mobstop_size 8 "sv", "cheat" When a mob gets to this size we think about stopping the music
director_music_dynamic_scanmobstop_size 3 "sv", "cheat" When see less than this many of a mob, music stops
director_must_create_all_scavenge_items 0 "sv", "cheat"
director_no_bosses 0 "sv", "cheat" Disable boss spawns
director_no_death_check 0 "sv", "cheat" Disable survivor team death ending scenario
director_no_mobs 0 "sv", "cheat" Disable mob rushes
director_no_specials 0 "sv", "cheat" Disable PZ spawns
director_no_survivor_bots 0 "sv", "cheat" Disable filling out the survivor team with bots
director_num_reserved_wanderers 0 "sv", "cheat"
director_output_population_visit 0 "sv", "cheat"
director_oxygen_tank_density 6.48 "sv", "cheat" Items per 100 yards square
director_pain_pill_density 6.48 "sv", "cheat" Items per 100 yards square
director_panic_forever 0 "sv", "cheat" Panic events never end
director_panic_wave_pause_max 7 "sv", "cheat"
director_panic_wave_pause_min 5 "sv", "cheat"
director_per_map_weapon_upgrade_chance 0.25 "sv", "cheat"
director_pipe_bomb_density 6.48 "sv", "cheat" Items per 100 yards square
director_pistol_density 4 "sv", "cheat" Items per 100 yards square
director_print_player_counts cmd "sv" Prints out counts of connected players and transitioning players (for debugging)
director_propane_tank_density 6.48 "sv", "cheat" Items per 100 yards square
director_ready_duration 60 "sv", "cheat" If nonzero, survivor team has this amount of time to get ready before starting out
director_ready_radius 300 "sv", "cheat" The distance survivors can move from the starting weapons during the ready period
director_relax_max_flow_travel 3000 "sv", "cheat"
director_relax_max_interval 45 "sv", "cheat"
director_relax_min_interval 30 "sv", "cheat"
director_report cmd "sv", "cheat" Prints a snapshot of the director's state
director_report_scavenge_items cmd "sv", "cheat" Dump to the log all the scavengable items
director_report_screen_delay 10 "sv", "launcher"
director_scavenge_item_override 0 "sv", "cheat" Override map-specified item densities with cvar values for tuning
director_short_finale 0 "sv", "cheat" Short finale for testing escape vehicles
director_show_intensity 0 "cheat", "cl"
director_solve_item_density cmd "sv", "cheat" Pass the number of items you'd want in this map and this spits out the map density value
director_special_battlefield_respawn_interval 10 "sv", "cheat"
director_special_finale_offer_length 10 "sv", "cheat" How long is given to a player to accept the offer of a special zombie during the finale.
director_special_initial_spawn_delay_max 60 "sv", "cheat"
director_special_initial_spawn_delay_max_extra 180 "sv", "cheat"
director_special_initial_spawn_delay_min 30 "sv", "cheat"
director_special_original_offer_length 30 "sv", "cheat" How long is given to the first player to accept the offer of a special zombie.
director_special_respawn_interval 45 "sv", "cheat"
director_spectate_specials 0 "sv", "cheat" Allow spectating zombies
director_start cmd "sv", "cheat" Restores spawning of all wanderers, mobs, specials, and bosses
director_stop cmd "sv", "cheat" Shuts off all wanderers, mobs, specials, and bosses
director_super_weapon_density 6.48 "sv", "cheat" Items per 100 yards square
director_survival_setup_time 0 "sv", "launcher" Time limit to set up before the round auto-starts.
director_survivor_movement_window 10.0 "sv", "cheat"
director_sustain_peak_max_time 5 "sv", "cheat"
director_sustain_peak_min_time 3 "sv", "cheat"
director_tank_bypass_max_flow_travel 1500 "sv", "cheat"
director_tank_checkpoint_interval 15 "sv", "cheat" Min time after leaving a checkpoint that a tank can spawn
director_tank_force_offer 0 "sv", "cheat" Forces the director to offer a tank
director_tank_lottery_entry_time 0.1 "sv", "cheat" Time it takes for entry into the tank lottery
director_tank_lottery_selection_time 4 "sv", "cheat" Time it takes for selection in the tank lottery
director_tank_max_interval 500 "sv", "cheat"
director_tank_min_interval 350 "sv", "cheat"
director_tank_offer_debug 0 "sv", "cheat"
director_test_loop 0 "sv", "cheat" Allow a team of nothing but bots, advance through maps and loop back to start
director_test_loop_restarts_before_rotate 4 "sv", "cheat" When looping and rotating, how many times to restart before moving to next campaign
director_test_loop_rotate_maps 1 "sv", "cheat" When looping, advance to the next map when reach end of campaign
director_test_loop_time 3 "sv", "cheat" When looping, stay in each map for at most the amount of time, in minutes, specified
director_threat_clear_radius 500 "sv", "cheat" Prevent wandering zombies within this radius of threats
director_threat_max_separation 5000 "sv", "cheat"
director_threat_min_separation 5000 "sv", "cheat"
director_threat_radius 1000 "sv", "cheat"
director_transition_timeout 120 "sv", "cheat" Duration (in seconds) to wait for survivors to transition across changelevels
director_unfreeze_time 55 "sv", "cheat" Duration (in seconds) to wait to unfreeze a team after the first player has connected
director_upgradepack_density 6.48 "sv", "cheat" Items per 100 yards square
director_vomitjar_density 6.48 "sv", "cheat" Items per 100 yards square
director_vs_convert_pills 0.5 "sv", "launcher" What fraction of pain pills should be converted to health kits in vs mode
director_weapon_cluster_range 100 "sv", "cheat" Scavenge weapons within this range are selected to be of the same tier, and not contain duplicate types
disable_dynamic_prop_loading 0 "sv", "cheat" If non-zero when a map loads, dynamic props won't be loaded
disable_static_prop_loading 0 "cheat" If non-zero when a map loads, static props won't be loaded
disconnect cmd Disconnect game from server.
dismount cmd "sv", "cheat" Dismounts a survivor as a jockey
disp_dynamic 0 "launcher"
dispcoll_drawplane 0 "sv", "launcher"
display_elapsedtime cmd "cheat" Displays how much time has elapsed since the game started
display_game_events 0 "cheat"
displaysoundlist 0 "sv", "launcher"
dlc_bypass_ownership_check 0 "cl", "launcher"
dlight_debug cmd "cheat", "cl" Creates a dlight in front of the player
drawcross cmd "sv", "cheat" Draws a cross at the given location Arguments: x y z
drawline cmd "sv", "cheat" Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
dsp_automatic 0 "demo", "launcher"
dsp_db_min 80 "demo", "launcher"
dsp_db_mixdrop 0.5 "demo", "launcher"
dsp_dist_max 1440.0 "cheat", "demo"
dsp_dist_min 0.0 "cheat", "demo"
dsp_enhance_stereo 0 "a"
dsp_facingaway 0 "demo", "launcher"
dsp_mix_max 0.8 "demo", "launcher"
dsp_mix_min 0.2 "demo", "launcher"
dsp_off 0 "cheat"
dsp_player 0 "demo", "server_can_execute"
dsp_reload cmd
dsp_room 0 "demo", "launcher"
dsp_slow_cpu 0 "a", "demo"
dsp_spatial 0 "demo", "launcher"
dsp_speaker 0 "demo", "launcher"
dsp_vol_2ch 1.0 "demo", "launcher"
dsp_vol_4ch 0.5 "demo", "launcher"
dsp_vol_5ch 0.5 "demo", "launcher"
dsp_volume 0.8 "a", "demo"
dsp_water 0 "demo", "launcher"
dt_ShowPartialChangeEnts 0 "launcher" (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
dt_UsePartialChangeEnts 1 "launcher" (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
dti_flush cmd Write out the datatable instrumentation files (you must run with -dti for this to work).
dtwarning 0 "launcher" Print data table warnings?
dtwatchclass "launcher" Watch all fields encoded with this table.
dtwatchent -1 "launcher" Watch this entities data table encoding.
dtwatchvar "launcher" Watch the named variable.
+duck cmd "cl"
-duck cmd "cl"
dump_avatar_info cmd "sv" Print out avatar info of each plaeyr
dump_entity_sizes cmd "sv", "cheat" Print sizeof(entclass)
dump_globals cmd "sv" Dump all global entities/states
dump_pz_data cmd "sv" Dump PZ data
dump_server_demo cmd "sv" dump_sever_demo <filename>
dumpentityfactories cmd "sv", "cheat" Lists all entity factory names.
dumpeventqueue cmd "sv" Dump the contents of the Entity I/O event queue to the console.
dumpgamestringtable cmd "sv", "cheat" Dump the contents of the game string table to the console.
dumpsavedir cmd List the contents of the save directory in memory
dumpstringtables cmd Print string tables to console.

E

Command Type
Default
Parameters Description
echo cmd "server_can_execute" Echo text to console.
editdemo cmd Edit a recorded demo file (.dem ).
editor_toggle cmd "cheat" Disables the simulation and returns focus to the editor
elevator_movedelay 0.75 "sv", "launcher" Time delay for elevator movement start.
enable_debug_overlays 1 "sv", "cheat" Enable rendering of debug overlays
enable_skeleton_draw 0 "cheat", "cl" Render skeletons in wireframe
endmovie cmd "norecord" Stop recording movie frames.
endround cmd "sv", "cheat" End the current round.
engine_no_focus_sleep 50 "a"
english 1 "user", "cl" If set to 1, running the english language set of assets.
ent_absbox cmd "sv", "cheat" Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_attachments cmd "sv", "cheat" Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_autoaim cmd "sv", "cheat" Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_bbox cmd "sv", "cheat" Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_call cmd "sv", "cheat" ent_call <funcname> <option:entname> calls function on current look target or filtername, checks on ent, then root, then mode, then map scope
ent_cancelpendingentfires cmd "sv" Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
ent_create cmd "sv", "cheat" Creates an entity of the given type where the player is looking.
ent_debugkeys "sv", "launcher"
ent_dump cmd "sv", "cheat" Usage: ent_dump <entity name>
ent_fire cmd "sv", "cheat" Usage: ent_fire <target> [action] [value] [delay]
ent_info cmd "sv", "cheat" Usage: ent_info <class name>
ent_keyvalue cmd "sv", "cheat" Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1>=<value1>,<key2>=<value2>,...,<keyN>=<valueN>
ent_messages cmd "sv", "cheat" Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_messages_draw 0 "sv", "cheat" Visualizes all entity input/output activity.
ent_name cmd "sv", "cheat"
ent_orient cmd "sv", "cheat" Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' option to orient on all axis. Format: ent_orient <entity name> <optional: allangles>
ent_pause cmd "sv", "cheat" Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'.
ent_pivot cmd "sv", "cheat" Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_rbox cmd "sv", "cheat" Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove cmd "sv", "cheat" Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove_all cmd "sv", "cheat" Removes all entities of the specified type Arguments: {entity_name} / {class_name}
ent_rotate cmd "sv", "cheat" Rotates an entity by a specified # of degrees
ent_script_dump cmd "sv", "cheat" Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_setang cmd "sv", "cheat" Set entity angles
ent_setname cmd "sv", "cheat" Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at
ent_setpos cmd "sv", "cheat" Move entity to position
ent_show_contexts 0 "sv", "launcher" Show entity contexts in ent_text display
ent_show_response_criteria cmd "sv", "cheat" Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_steadystate_batchsize 20 "sv", "launcher" Max number of entities to transmit to player
ent_steadystate_cooldown 5.0 "sv", "launcher" Time in seconds after player state changes before steady state changes can occur.
ent_steadystate_delay 5 "sv", "launcher" Time in seconds without network state changes until an entity is considered for trickle updates
ent_steadystate_enable 1 "sv", "launcher"
ent_steadystate_interval 0.1 "sv", "launcher" Rate at which entities can be trickled to players
ent_step cmd "sv", "cheat" When 'ent_pause' is set this will step through one waiting input / output message at a time.
ent_teleport cmd "sv", "cheat" Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name>
ent_text cmd "sv", "cheat" Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_text_allow_script 0 "sv", "cheat"
ent_viewoffset cmd "sv", "cheat" Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
envmap cmd
er_colwidth 100 "launcher"
er_graphwidthfrac 0.2 "launcher"
er_maxname 14 "launcher"
escape cmd "clientcmd_can_execute" Escape key pressed.
exec cmd Execute script file.
exit cmd Exit the engine.
explode cmd "sv", "cheat" Kills the player with explosive damage
explodevector cmd "sv", "cheat" Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>

F

Command Type
Default
Parameters Description
fade_crosshair cmd "sv", "cheat" Fades the prop being looked at
fade_immediately 0 "sv", "cheat"
fadein cmd "sv", "cheat" fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadeout cmd "sv", "cheat" fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
fall_speed_fatal 720 "sv", "launcher"
fall_speed_safe 560 "sv", "launcher"
fast_fogvolume 0 "launcher"
ff cmd
fidget_max_interval 20 "sv", "launcher"
fidget_min_interval 10 "sv", "launcher"
filesystem_buffer_size 0 "launcher" Size of per file buffers. 0 for none
filesystem_max_stdio_read 16 "launcher"
filesystem_native 1 "launcher" Use native FS or STDIO
filesystem_report_buffered_io 0 "launcher"
filesystem_unbuffered_io 1 "launcher"
filesystem_use_overlapped_io 1 "launcher"
find cmd Find concommands with the specified string in their name/help text.
find_ent cmd "sv", "cheat" Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring>
find_ent_index cmd "sv", "cheat" Display data for entity matching specified index. Format: find_ent_index <index>
findflags cmd Find concommands by flags.
fire_absorbrate 3 "sv", "launcher"
fire_dmgbase 3 "sv", "launcher"
fire_dmginterval 1.0 "sv", "launcher"
fire_dmgscale 0.1 "sv", "launcher"
fire_extabsorb 5 "sv", "launcher"
fire_extscale 12 "sv", "launcher"
fire_growthrate 1.0 "sv", "launcher"
fire_heatscale 1.0 "sv", "launcher"
fire_incomingheatscale 0.1 "sv", "launcher"
fire_maxabsorb 50 "sv", "launcher"
firetarget cmd "sv", "cheat"
first_aid_heal_percent 0.8 "sv", "cheat" Percent of injuries to heal
first_aid_kit_max_heal 100 "cheat", "rep", "cl"
first_aid_kit_use_duration 5 "cheat", "rep", "cl"
first_aid_kit_view_duration 0.5 "cl", "launcher" time it takes to rotate the view when healing others
firstperson cmd "cl" Switch to firstperson camera.
fish_debug 0 "cheat", "cl" Show debug info for fish
fish_dormant 0 "sv", "cheat", "rep" Turns off interactive fish behavior. Fish become immobile and unresponsive.
flex_expression - "sv", "launcher"
flex_rules 1 "cl", "launcher" Allow flex animation rules to run.
flex_smooth 1 "cl", "launcher" Applies smoothing/decay curve to flex animation controller changes.
flex_talk 0 "sv", "launcher"
flush cmd "cheat" Flush unlocked cache memory.
flush_locked cmd "cheat" Flush unlocked and locked cache memory.
fly_add_keyframe cmd "cl"
fly_clear_all_keyframes cmd "cl"
fly_show_path cmd "cl"
fly_speed 200 "cl", "launcher"
fly_start cmd "cl"
fog_2dskyboxfogfactor -1 "cheat", "cl"
fog_color -1 -1 -1 "cheat", "cl"
fog_colorskybox -1 -1 -1 "cheat", "cl"
fog_enable 1 "cheat", "cl"
fog_enable_water_fog 1 "cheat"
fog_enableskybox 1 "cheat", "cl"
fog_end -1 "cheat", "cl"
fog_endskybox -1 "cheat", "cl"
fog_hdrcolorscale -1 "cheat", "cl"
fog_hdrcolorscaleskybox -1 "cheat", "cl"
fog_max_brightness_after_tonemapping 1.0 "launcher"
fog_maxdensity -1 "cheat", "cl"
fog_maxdensityskybox -1 "cheat", "cl"
fog_override 0 "cheat", "cl" Overrides the map's fog settings (-1 populates fog_ vars with map's values)
fog_start -1 "cheat", "cl"
fog_startskybox -1 "cheat", "cl"
fogui cmd "norecord" Show/hide fog control UI.
force_centerview cmd "cl"
force_disablex360 0 "cheat"
forcebind cmd Bind a command to an available key. (forcebind command opt:suggestedKey)
+forward cmd "cl"
-forward cmd "cl"
foundry_engine_get_mouse_control cmd "sv" Give the engine control of the mouse.
foundry_engine_release_mouse_control cmd "sv" Give the control of the mouse back to Hammer.
foundry_select_entity cmd "sv" Select the entity under the crosshair or select entities with the specified name.
foundry_sync_hammer_view cmd "sv" Move Hammer's 3D view to the same position as the engine's 3D view.
foundry_update_entity cmd "sv" Updates the entity's position/angles when in edit mode
fov_desired 90 "a", "user", "cl" Sets the base field-of-view for non-splitscreen.
fps_max 300 Frame rate limiter
fps_max_splitscreen 300 "launcher" Frame rate limiter, splitscreen
fs_monitor_read_from_pack 0 "launcher" 0:Off, 1:Any, 2:Sync only
fs_printopenfiles cmd Show all files currently opened by the engine.
fs_report_sync_opens 0 "launcher" 0:Off, 1:Always, 2:Not during load
fs_syncdvddevcache cmd Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev.
fs_warning_level cmd Set the filesystem warning level.
fs_warning_mode 0 "launcher" 0:Off, 1:Warn main thread, 2:Warn other threads
fuel_barrel_damage_amount 25 "sv", "cheat"
fuel_barrel_damage_radius 400 "sv", "cheat"
fuel_barrel_debug 0 "sv", "cheat"
fuel_barrel_flame_instances 8 "sv", "cheat"
fuel_barrel_health 20 "sv", "cheat"
fuel_barrel_screen_shake_amplitude 20 "sv", "cheat"
fuel_barrel_screen_shake_duration 1.5 "sv", "cheat"
fuel_barrel_screen_shake_frequency 2.5 "sv", "cheat"
fuel_barrel_screen_shake_radius 1000 "sv", "cheat"
func_break_max_pieces 15 "a", "rep", "cl"
func_break_reduction_factor .5 "sv", "launcher"
func_breakdmg_bullet 0.5 "sv", "launcher"
func_breakdmg_club 1.5 "sv", "launcher"
func_breakdmg_explosive 1.25 "sv", "launcher"
fx_drawimpactdebris 1 "cl", "launcher" Draw impact debris effects.
fx_drawimpactdust 1 "cl", "launcher" Draw impact dust effects.
fx_drawmetalspark 1 "cl", "launcher" Draw metal spark effects.
fx_glass_velocity_cap 0 "cl", "launcher" Maximum downwards speed of shattered glass particles

G

Command Type
Default
Parameters Description
g15_dumpplayer cmd "cl" Spew player data.
g15_reload cmd "cl" Reloads the Logitech G-15 Keyboard configs.
g15_update_msec 250 "a", "cl" Logitech G-15 Keyboard update interval.
g_cv_phys2_freeze_ragdolls 0 "rep", "cl", "launcher"
g_debug_constraint_sounds 0 "sv", "cheat" Enable debug printing about constraint sounds.
g_debug_doors 0 "sv", "launcher"
g_debug_npc_vehicle_roles 0 "sv", "launcher"
g_debug_physcannon 0 "cheat", "rep", "cl"
g_debug_ragdoll_removal 0 "cheat", "rep", "cl"
g_debug_ragdoll_visualize 0 "cheat", "cl"
g_debug_transitions 0 "sv", "launcher" Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition.
g_debug_vehiclebase 0 "sv", "cheat"
g_debug_vehicleexit 0 "sv", "cheat"
g_debug_vehiclesound 0 "sv", "cheat"
g_Language 0 "rep", "cl", "launcher"
g_ragdoll_max_fps 30 "rep", "cl", "launcher" Clients with framerates less than this will reduce the ideal number of ragdolls to display
g_ragdoll_min_fps 10 "rep", "cl", "launcher" Clients with framerates less than this will only show 1 ragdoll of each type
gameinstructor_dump_open_lessons cmd "cheat", "cl" Gives a list of all currently open lessons.
gameinstructor_enable 1 "a", "cl" Display in game lessons that teach new players.
gameinstructor_find_errors 0 "cheat", "cl" Set to 1 and the game instructor will run EVERY scripted command to uncover errors.
gameinstructor_reload_lessons cmd "cl" Shuts down all open lessons and reloads them from the script file.
gameinstructor_reset_counts cmd "cl" Resets all display and success counts to zero.
gameinstructor_start_sound_cooldown 4.0 "cl", "launcher" Number of seconds forced between similar lesson start sounds.
gameinstructor_verbose 0 "cheat", "cl" Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions.
gameinstructor_verbose_lesson "cheat", "cl" Display more verbose information for lessons have this name.
gameui_activate cmd Shows the game UI
gameui_allowescape cmd Escape key allowed to hide game UI
gameui_allowescapetoshow cmd Escape key allowed to show game UI
gameui_hide cmd Hides the game UI
gameui_ingame_menu_active 1 "cl", "launcher" Holds the state of the in game menu. Do not set this manually.
gameui_preventescape cmd Escape key doesn't hide game UI
gameui_preventescapetoshow cmd Escape key doesn't show game UI
gameui_xbox 0 "launcher"
gas_can_use_duration 2 "cheat", "rep", "cl"
gascan_spit_time 2.9 "cheat", "rep", "cl" Gascans can survive this long in spit before they ignite.
gascan_throw_force 32 "sv", "cheat"
gascan_use_range 65 "cheat", "rep", "cl"
gascan_use_tolerance 0.1 "cheat", "rep", "cl"
getpos cmd "cl" dump position and angles to the console
getpos_exact cmd "cl" dump origin and angles to the console
give cmd "sv", "cheat" Give item to player. Arguments: <item_name>
givecurrentammo cmd "sv", "cheat" Give a supply of ammo for current weapon..
gl_amd_occlusion_workaround 1 "launcher"
gl_clear 0 "cl", "launcher"
gl_clear_gray 0 "cheat", "cl" Clear the back buffer to gray every frame.
gl_clear_randomcolor 0 "cheat", "cl" Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
gl_nvidia_occlusion_workaround 0 "launcher"
global_set cmd "sv", "cheat" global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
glow_use_tolerance 0.85 "cheat", "rep", "cl"
go_away_from_keyboard cmd "sv" Go away from the keyboard so a bot will take over.
god 0 "sv", "cheat", "nf" Survivors don't take damage
gpu_level 1 "launcher" GPU Level - Default: High
gpu_mem_level 2 "launcher" Memory Level - Default: High
+graph cmd "cl"
-graph cmd "cl"
+grenade1 cmd "cl"
-grenade1 cmd "cl"
+grenade2 cmd "cl"
-grenade2 cmd "cl"
grenadelauncher_damage 400 "sv", "cheat"
grenadelauncher_ff_scale 0.12 "sv", "cheat" ff scale for grenade launcher damage to other players
grenadelauncher_ff_scale_self 0.12 "sv", "cheat" ff scale for grenade launcher damage to other players
grenadelauncher_force_kill 2000.0 "sv", "cheat"
grenadelauncher_radius_kill 180 "sv", "cheat"
grenadelauncher_radius_stumble 250 "sv", "cheat"
grenadelauncher_show_radius 0 "sv", "cheat"
grenadelauncher_startpos_forward 16.0 "sv", "launcher"
grenadelauncher_startpos_right 4.0 "sv", "launcher"
grenadelauncher_startpos_up 0.0 "sv", "launcher"
grenadelauncher_vel_up 100.0f "sv", "launcher"
grenadelauncher_vel_variance 10.0 "sv", "launcher"
grenadelauncher_velocity 1200 "sv", "cheat"
groundlist cmd "sv", "cheat" Display ground entity list <index>

H

Command Type
Default
Parameters Description
hack_elevator_z_offset 10 "sv", "cheat"
hammer_update_entity cmd "sv" Updates the entity's position/angles when in edit mode
hammer_update_safe_entities cmd "sv" Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entities mentioned in any hammer_updateignorelist objects in this map.
heartbeat cmd Force heartbeat of master servers
help cmd Find help about a convar/concommand.
helping_hand_debug 0 "rep", "cl", "launcher"
hide_message_panel cmd "cl" Hides the message panel
hideconsole cmd "norecord" Hide the console.
hidehud 0 "cheat", "cl" bitmask: 1=weapon selection, 2=flashlight, 4=all, 8=health, 16=player dead, 32=needssuit, 64=misc, 128=chat, 256=crosshair, 512=vehicle crosshair, 1024=in vehicle
hidepanel cmd "cl" Hides a viewport panel <name>
hl2_episodic 0 "rep", "cl", "launcher"
host_flush_threshold 14 Memory threshold below which the host should flush caches between server instances
host_framerate 0 Set to lock per-frame time elapse.
host_limitlocal 0 "launcher" Apply cl_cmdrate and cl_updaterate to loopback connection
host_map c1m1_hotel.bsp Current map name.
host_profile 0 "launcher"
host_runofftime cmd Run off some time without rendering/updating sounds
host_showcachemiss 0 "launcher" Print a debug message when the client or server cache is missed.
host_ShowIPCCallCount 0 "launcher" Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
host_sleep 0 "cheat" Force the host to sleep a certain number of milliseconds each frame.
host_speeds 0 "launcher" Show general system running times.
host_syncfps 0 "launcher" Synchronize real render time to host_framerate if possible.
host_thread_mode 0 "launcher" Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force)
host_threaded_sound 0 "launcher" Run the sound on a thread (independent of mix)
host_timescale 1.0 "cheat", "rep" Prescale the clock by this amount.
host_writeconfig cmd Store current settings to config.cfg (or specified .cfg file).
host_writeconfig_ss cmd Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index.
host_xbox_e3_restart 15 E3 Demo Restart interval (in minutes).
hostfile host.txt "sv" The HOST file to load.
hostip -1062731518 Host game server ip
hostname step Hostname for server.
hostport 27015 Host game server port
hud_autoreloadscript 0 "cl", "launcher" Automatically reloads the animation script each time one is ran
hud_classautokill 1 "a", "cl" Automatically kill player after choosing a new playerclass.
hud_deathnotice_bots 1 "cl", "launcher" Show death notices for bots
hud_deathnotice_threats 0 "cl", "launcher" Show death notices for Tanks and Threats
hud_dmgrecord_persisttime_deaths 4.0 "cl", "launcher" Time to show death related lines in the damage record.
hud_dmgrecord_persisttime_other 2.0 "cl", "launcher" Time to show non-death related lines in the damage record.
hud_drawhistory_time 5 "cl", "launcher"
hud_reloadscheme cmd "cl" Reloads hud layout and animation scripts.
hud_saytext_time 12 "cl", "launcher"
hud_scavenge_timer_warning_range 10 "cl", "launcher"
hud_showtargetid 1 "cl", "launcher"
hud_survival_target_time_range 5 "cl", "launcher"
hud_takesshots 0 "a", "cl" Auto-save a scoreboard screenshot at the end of a map.
hud_targetid_health 0 "cl", "launcher"
hud_targetid_name_height 12 "cl", "launcher" Player names are this many inches over player eye positions
hud_targetid_name_height_boomer 12 "cl", "launcher" Player names are this many inches over player eye positions
hud_targetid_name_height_hunter 10 "cl", "launcher" Player names are this many inches over player eye positions
hud_targetid_name_height_smoker 25 "cl", "launcher" Player names are this many inches over player eye positions
hud_targetid_name_height_tank 12 "cl", "launcher" Player names are this many inches over player eye positions
hud_targetid_player_view_cone 0.92 "cl", "launcher" View cone for survivors seeing names of other survivors
hud_targetid_pz_ss_view_cone 0.98 "cl", "launcher" View cone for seeing player names as a PZ in splitscreen
hud_targetid_rangefinder "cheat", "cl" shows range for different masks
hud_targetid_skill 0 "cl", "launcher"
hud_targetid_upgrades 0 "cl", "launcher"
hud_winpanel_scoreanim_chingdelay 0.2 "cl", "launcher"
hud_winpanel_scoreanim_effectdelay 1.0 "cl", "launcher"
hud_winpanel_scoreanim_effectdelay_mult 0.7 "cl", "launcher"
hud_winpanel_scoreanim_scoredelay 1.8 "cl", "launcher"
hud_winpanel_tiebreak_anim 2.5 "cl", "launcher"
hud_winpanel_tiebreak_intro 0.5 "cl", "launcher"
hud_winpanel_tiebreak_outro 1.5 "cl", "launcher"
hud_zombieteam 1 "cl" Show infected team status on the HUD
hud_zombieteam_showself 0 "cl" Show your own status in the zombie team display
hunk_print_allocations cmd "cheat"
hunk_track_allocation_types 0 "cheat"
hunter_committed_attack_range 75 "sv", "cheat"
hunter_leap_away_give_up_range 1000 "sv", "cheat"
hunter_pounce_air_speed 700 "sv", "cheat"
hunter_pounce_loft_rate .035 "sv", "cheat" Hunter adds this angle/distance when pouncing
hunter_pounce_max_loft_angle 45 "sv", "cheat" Maximum loft angle for Hunter Pounce angle adjustment
hunter_pounce_ready_range 500 "sv", "cheat" If victim is this close, crouch and get ready
hunter_pz_claw_dmg 6 "cheat", "rep", "cl" Amount of damage done by a PZ hunter's regular melee attack
hurtme cmd "sv", "cheat" Hurts the player. Arguments: <health to lose>

I

Command Type
Default
Parameters Description
IgnoreReflectGlassFrustumCheck 0 "cl", "launcher"
impulse cmd "cl"
in_forceuser 0 "cheat" Force user input to this split screen player.
in_usekeyboardsampletime 1 "cl", "launcher" Use keyboard sample time smoothing.
incendiary_ammo_burn_time 4.0 "sv", "cheat" Time to burn when hit by incendiary ammo
incrementvar cmd "norecord" Increment specified convar value.
inferno_acid_spawn_angle 120 "sv", "cheat" Angular change from parent
inferno_child_spawn_interval_multiplier 1 "sv", "cheat" Amount spawn interval increases for each child
inferno_child_spawn_max_depth 4 "sv", "cheat"
inferno_damage 40 "sv", "cheat" Damage per second
inferno_debug 0 "sv", "cheat"
inferno_dlight_spacing 200 "cheat", "cl" Inferno dlights are at least this far apart
inferno_dlights 30 "cl", "launcher" Min FPS at which molotov dlights will be created
inferno_entity_flame_scale 0 "cl", "launcher"
inferno_fire 2 "cl", "launcher"
inferno_flame_lifetime 15 "sv", "cheat" Average lifetime of each flame in seconds
inferno_flame_spacing 50 "sv", "cheat" Minimum distance between separate flame spawns
inferno_forward_reduction_factor 0.9 "sv", "cheat"
inferno_friendly_fire_duration 6 "sv", "cheat" For this long, FF is credited back to the thrower.
inferno_initial_spawn_interval 0.05 "sv", "cheat" Time between spawning flames for first fire
inferno_max_child_spawn_interval 1 "sv", "cheat" Largest time interval for child flame spawning
inferno_max_flames 32 "sv", "cheat" Maximum number of flames that can be created
inferno_max_range 500 "sv", "cheat" Maximum distance flames can spread from their initial ignition point
inferno_max_trace_per_tick 16 "sv", "launcher"
inferno_per_flame_spawn_duration 5 "sv", "cheat" Duration each new flame will attempt to spawn new flames
inferno_scorch_decals 0 "sv", "cheat"
inferno_spawn_angle 45 "sv", "cheat" Angular change from parent
inferno_surface_offset 20 "sv", "cheat"
inferno_velocity_decay_factor 0.2 "sv", "cheat"
inferno_velocity_factor 0.003 "sv", "cheat"
inferno_velocity_normal_factor 0 "sv", "cheat"
intensity_averaged_following_decay 20 "sv", "cheat" Seconds for the 'time averaged intensity' to meet the baseline intensity
intensity_decay_time 30 "sv", "cheat" Seconds to decay full intensity to zero
intensity_enemy_death_far_range 500 "sv", "cheat"
intensity_enemy_death_near_range 150 "sv", "cheat"
intensity_factor 0.25 "sv", "cheat" How quickly intensity increases
intensity_lock -1 "sv", "cheat" Lock players' intensities at this value
+invaction cmd "cl"
-invaction cmd "cl"
invnext cmd "server_can_execute", "cl"
invprev cmd "server_can_execute", "cl"
ip localhost Overrides IP for multihomed hosts
ipc_console_disable cmd "norecord", "clientcmd_can_execute" Disable IPC console(s)
ipc_console_disable_all cmd "norecord", "clientcmd_can_execute" Disable all IPC consoles
ipc_console_enable cmd "cheat", "norecord", "clientcmd_can_execute" Enable IPC console
ipc_console_show cmd "norecord", "clientcmd_can_execute" Show status of IPC consoles

J

Command Type
Default
Parameters Description
+jlook cmd "cl"
-jlook cmd "cl"
jockey cmd "sv", "cheat" Giddyup.
jockey_pounce_air_speed 700 "sv", "cheat"
jockey_pounce_loft_rate .035 "sv", "cheat" Jockey adds this angle/distance when pouncing
jockey_pounce_max_loft_angle 45 "sv", "cheat" Maximum loft angle for Jockey Pounce angle adjustment
jockey_pz_claw_dmg 4 "cheat", "rep", "cl" Amount of damage done by a PZ jockey's regular melee attack
jockeyme cmd "sv", "cheat" Giddyup.
joy_accel_filter 0.2 "cl", "launcher"
joy_accelmax 1.0 "a", "cl"
joy_accelscale 0.6 "a", "cl"
joy_advanced 0 "a", "cl"
joy_advaxisr 0 "a", "cl"
joy_advaxisu 0 "a", "cl"
joy_advaxisv 0 "a", "cl"
joy_advaxisx 0 "a", "cl"
joy_advaxisy 0 "a", "cl"
joy_advaxisz 0 "a", "cl"
joy_autoaimdampen 0 "a", "user", "cl" How much to scale user stick input when the gun is pointing at a valid target.
joy_autoaimdampenrange 0 "a", "cl" The stick range where autoaim dampening is applied. 0 = off
joy_autosprint 0 "cl", "launcher" Automatically sprint when moving with an analog joystick
joy_axisbutton_threshold 0.3 "a" Analog axis range before a button press is registered.
joy_cfg_preset 0 "cl", "ss", "launcher"
joy_cfg_preset2 0 "cl", "ss_added", "launcher"
joy_circle_correct 1 "a", "cl"
joy_diagonalpov 0 "a", "cl" POV manipulator operates on diagonal axes, too.
joy_display_input 0 "a", "cl"
joy_forwardsensitivity -1 "a", "cl"
joy_forwardthreshold 0.15 "a", "cl"
joy_inverty 0 "a", "cl", "ss" Whether to invert the Y axis of the joystick for looking.
joy_inverty2 0 "a", "cl", "ss_added" Whether to invert the Y axis of the joystick for looking.
joy_legacy 0 "a", "cl", "ss" Turn on/off 'Legacy' mapping for control sticks.
joy_legacy2 0 "a", "cl", "ss_added" Turn on/off 'Legacy' mapping for control sticks.
joy_lookspin_default 0.35 "cl", "launcher"
joy_lowend 1 "a", "cl"
joy_lowmap 1 "a", "cl"
joy_movement_stick 0 "a", "cl", "ss" Which stick controls movement (0 is left stick)
joy_movement_stick2 0 "a", "cl", "ss_added" Which stick controls movement (0 is left stick)
joy_name joystick "a", "cl"
joy_pegged 0.75 "cl", "launcher"
joy_pitchsensitivity 1 "a", "cl", "ss"
joy_pitchsensitivity2 1 "a", "cl", "ss_added"
joy_pitchsensitivity_default -1.0 "cl", "launcher"
joy_pitchthreshold 0.15 "a", "cl"
joy_response_look 0 "a", "cl" 'Look' stick response mode: 0=Default, 1=Acceleration Promotion
joy_response_move 1 "a", "cl" 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity)), 5=two-stage
joy_response_move_vehicle 6 "cl", "launcher"
joy_sensitive_step0 0.1 "a", "cl"
joy_sensitive_step1 0.4 "a", "cl"
joy_sensitive_step2 0.90 "a", "cl"
joy_sidesensitivity 1 "a", "cl"
joy_sidethreshold 0.15 "a", "cl"
joy_variable_frametime 1 "cl", "launcher"
joy_vehicle_turn_lowend 0.7 "cl", "launcher"
joy_vehicle_turn_lowmap 0.4 "cl", "launcher"
joy_vibration 1 "a", "cl", "ss" Controller vibration.
joy_vibration2 1 "a", "cl", "ss_added" Controller vibration.
joy_virtual_peg 0 "cl", "launcher"
joy_wingmanwarrior_centerhack 0 "a" Wingman warrior centering hack.
joy_wingmanwarrior_turnhack 0 "a", "cl" Wingman warrior hack related to turn axes.
joy_xcontroller_cfg_loaded 0 "cl", "launcher" If 0, the 360controller.cfg file will be executed on startup & option changes.
joy_xcontroller_found 0 "launcher" Automatically set to 1 if an xcontroller has been detected.
joy_yawsensitivity -1 "a", "cl", "ss"
joy_yawsensitivity2 -1 "a", "cl", "ss_added"
joy_yawsensitivity_default -1.25 "cl", "launcher"
joy_yawthreshold 0.15 "a", "cl"
joyadvancedupdate cmd "clientcmd_can_execute", "cl"
joystick 0 "a", "cl"
jpeg cmd Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
jpeg_quality 90 "launcher" jpeg screenshot quality.
+jump cmd "cl"
-jump cmd "cl"

K

Command Type
Default
Parameters Description
kdtree_test cmd "sv", "cheat" Tests spatial partition for entities queries.
key_findbinding cmd Find key bound to specified command string.
key_listboundkeys cmd List bound keys with bindings.
key_updatelayout cmd Updates game keyboard layout to current windows keyboard setting.
kick cmd Kick a player by name.
kick_transitioning cmd "sv" Kick a transitioning player by userID
kickid cmd Kick a player by userid or uniqueid, with a message.
kill cmd "sv", "cheat" Kills the player with generic damage
killserver cmd Shutdown the server.
killvector cmd "sv", "cheat" Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
+klook cmd "cl"
-klook cmd "cl"

L

Command Type
Default
Parameters Description
l4d1_survivor_give_item 0 "sv", "launcher"
l4d2_snd_adrenaline cmd "sv", "cheat"
l4d_delete_temp_files 1 "a", "cl" Delete custom player sprays and other temp files during shutdown
l4d_show_incapupdate 0 "sv", "launcher"
l4d_show_weaponequip 0 "sv", "launcher"
l4d_stats_nogameplaycheck 0 "sv", "rep", "launcher" Disable normal check for valid gameplay, send stats regardless.
l4d_stats_track 1 "sv", "matsys", "launcher" Turn on//off L4D stats tracking.
ladder_autocenter 1 "rep", "cl", "launcher" Auto-center players on ladders.
ladder_console_controls 0 "rep", "cl", "launcher" Use absolute (up is always up and down always down) ladder controls.
ladder_horizon -0.3 "rep", "cl", "launcher"
lastinv cmd "server_can_execute", "cl"
leaderboard_duplicate_entries 1 "cheat", "cl"
leaderboard_force_rank_show_interval 10 "cl", "launcher"
+left cmd "cl"
-left cmd "cl"
light_crosshair cmd "cheat" Show texture color at crosshair
lightcache_maxmiss 2 "cheat"
lightprobe cmd Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'materials/lightprobes' .The lightprobe command requires you specify a base file name.
linefile cmd "cheat" Parses map leak data from .lin file
listdemo cmd List demo file contents.
listid cmd Lists banned users.
listip cmd List IP addresses on the ban list.
listissues cmd "sv" List all the issues that can be voted on.
listmodels cmd List loaded models.
listRecentNPCSpeech cmd "sv", "norecord" Displays a list of the last 5 lines of speech from NPCs.
load cmd Load a saved game.
loadcommentary cmd "cl"
loader_defer_non_critical_jobs 0 "launcher"
loader_dump_table cmd
loader_spew_info 0 "launcher" 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Creations/Purges, -1:All
loader_throttle_io 1 "launcher"
locator_fade_time 0.3 "cl", "launcher" Number of seconds it takes for a lesson to fully fade in/out.
locator_lerp_rest 2.25f "cl", "launcher" Number of seconds before moving from the center.
locator_lerp_speed 5.0f "cl", "launcher" Speed that static lessons move along the Y axis.
locator_lerp_time 1.75f "cl", "launcher" Number of seconds to lerp before reaching final destination
locator_pulse_time 1.0f "cl", "launcher" Number of seconds to pulse after changing icon or position
locator_split_len 0.5f "cheat", "cl"
locator_split_maxwide_percent 0.80f "cheat", "cl"
log cmd off >.
log_dumpchannels cmd "norecord" Dumps information about all logging channels.
log_level cmd "norecord" Set the spew level of a logging channel.
logaddress_add cmd Set address and port for remote host <ip:port>.
logaddress_del cmd Remove address and port for remote host <ip:port>.
logaddress_delall cmd Remove all udp addresses being logged to
logaddress_list cmd List all addresses currently being used by logaddress.
+lookdown cmd "cl"
-lookdown cmd "cl"
+lookspin cmd "cl"
-lookspin cmd "cl"
lookspring 0 "a", "cl"
lookstrafe 0 "a", "cl"
+lookup cmd "cl"
-lookup cmd "cl"
lower_body 1 "cl", "launcher"
lower_body_debug 0 "cheat", "cl"
lower_body_hulk_layers 0 "cl", "launcher"
lservercfgfile listenserver.cfg "sv", "launcher"

M

Command Type
Default
Parameters Description
m_customaccel 0 "a", "cl" Custom mouse acceleration: 0: custom accelaration disabled 1: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta, m_customaccel_exponent) * m_customaccel_scale + sensitivity) 2: Same as 1, with but x and y sensitivity are scaled by m_pitch and m_yaw respectively. 3: mouse_acceleration = pow(raw_mouse_delta, m_customaccel_exponent - 1) * sensitivity
m_customaccel_exponent 1 "a", "cl" Mouse move is raised to this power before being scaled by scale factor.
m_customaccel_max 0 "a", "cl" Max mouse move scale factor, 0 for no limit
m_customaccel_scale 0.04 "a", "cl" Custom mouse acceleration value.
m_filter 0 "a", "cl", "ss" Mouse filtering (set this to 1 to average the mouse over 2 frames).
m_filter2 0 "a", "cl", "ss_added" Mouse filtering (set this to 1 to average the mouse over 2 frames).
m_forward 1 "a", "cl" Mouse forward factor.
m_mouseaccel1 0 "a", "cl" Windows mouse acceleration initial threshold (2x movement).
m_mouseaccel2 0 "a", "cl" Windows mouse acceleration secondary threshold (4x movement).
m_mousespeed 1 "a", "cl" Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable initial threshold], 2 to enable secondary threshold [Windows 2000 only]).
m_pitch 0.022000 "a", "cl", "ss" Mouse pitch factor.
m_pitch2 0.022 "a", "cl", "ss_added" Mouse pitch factor.
m_rawinput 0 "a", "cl" Use Raw Input for mouse input.
m_side 0.8 "a", "cl" Mouse side factor.
m_yaw 0.022 "a", "cl" Mouse yaw factor.
map cmd "norecord" Start playing on specified map.
map_background cmd "norecord" Runs a map as the background to the main menu.
map_commentary cmd "norecord" Start playing, with commentary, on a specified map.
map_edit cmd
map_noareas 0 "launcher" Disable area to area connection testing.
map_showspawnpoints cmd "sv" Shows player spawn points (red=invalid)
mapcyclefile mapcycle.txt "sv", "launcher" Name of the .txt file used to cycle the maps on multiplayer servers
maps cmd Displays list of maps.
mark cmd "sv", "cheat" Set attribute of selected area.
mat_360_aa_override 0.0 "launcher"
mat_aaquality 2 "launcher"
mat_accelerate_adjust_exposure_down 3.0 "cheat", "cl"
mat_alphacoverage 1 "launcher"
mat_antialias 4 "launcher"
mat_autoexposure_max 8 "cl", "launcher"
mat_autoexposure_min 0.1 "cl", "launcher"
mat_bloom_scalefactor_scalar .5 "cl"
mat_bloomamount_rate 0.05f "cheat", "cl"
mat_bloomscale 1 "cl", "launcher"
mat_bufferprimitives 1 "launcher"
mat_bumpbasis 0 "cheat"
mat_bumpmap 0 "launcher"
mat_camerarendertargetoverlaysize 128 "cheat", "cl"
mat_clipz 1 "cl", "launcher"
mat_colcorrection_disableentities 0 "launcher" Disable map color-correction entities
mat_colcorrection_editor 0 "launcher"
mat_colcorrection_forceentitiesclientside 0 "cheat", "cl" Forces color correction entities to be updated on the client
mat_colorcorrection 1 "launcher"
mat_compressedtextures 1 "launcher"
mat_configcurrent cmd show the current video control panel config for the material system
mat_crosshair cmd "cheat" Display the name of the material under the crosshair
mat_crosshair_edit cmd "cheat" open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
mat_crosshair_explorer cmd "cheat" open the material under the crosshair in explorer and highlight the vmt file
mat_crosshair_printmaterial cmd "cheat" print the material under the crosshair
mat_crosshair_reloadmaterial cmd "cheat" reload the material under the crosshair
mat_debug cmd "cheat" Activates debugging spew for a specific material.
mat_debug_bloom 0 "cheat", "cl"
mat_debug_postprocessing_effects 0 "cl", "launcher" 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen
mat_debugalttab 0 "cheat"
mat_debugdepth 0 "launcher"
mat_debugdepthmode 0 "launcher"
mat_debugdepthval 128.0f "launcher"
mat_debugdepthvalmax 256.0f "launcher"
mat_depthbias_decal -262144 "cheat", "launcher"
mat_depthbias_normal 0.0f "cheat", "launcher"
mat_depthbias_shadowmap 0.002 "cheat", "launcher"
mat_depthfeather_enable 0 "launcher"
mat_diffuse 1 "launcher"
mat_disable_bloom 0 "cl", "launcher"
mat_disable_fancy_blending 0 "launcher"
mat_disable_lightwarp 0 "launcher"
mat_disablehwmorph 1 "launcher" Disables HW morphing for particular mods
mat_dof_enabled 1 "cl", "launcher"
mat_dof_far_blur_depth 1000.0 "cl", "launcher"
mat_dof_far_blur_radius 5.0 "cl", "launcher"
mat_dof_far_focus_depth 250.0 "cl", "launcher"
mat_dof_max_blur_radius 10 "launcher"
mat_dof_near_blur_depth 20.0 "cl", "launcher"
mat_dof_near_blur_radius 10.0 "cl", "launcher"
mat_dof_near_focus_depth 100.0 "cl", "launcher"
mat_dof_override 0 "cl", "launcher"
mat_dof_quality 0 "launcher"
mat_drawflat 0 "cheat"
mat_drawTexture "cl", "launcher" Enable debug view texture
mat_drawTextureScale 1.0 "cl", "launcher" Debug view texture scale
mat_drawTitleSafe 0 "launcher" Enable title safe overlay
mat_drawwater 1 "cheat", "cl"
mat_dump_rts 0 "cl", "launcher"
mat_dxlevel 92 "launcher"
mat_dynamic_tonemapping 1 "cheat"
mat_dynamiclightmaps 0 "cheat"
mat_edit cmd "cheat" Bring up the material under the crosshair in the editor
mat_envmapsize 128 "launcher"
mat_envmaptgasize 32.0 "launcher"
mat_excludetextures 0 "launcher"
mat_exposure_center_region_x 0.9 "cheat", "cl"
mat_exposure_center_region_y 0.85 "cheat", "cl"
mat_fastclip 0 "cheat"
mat_fastnobump 0 "cheat"
mat_fastspecular 1 "launcher" Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
mat_fillrate 0 "cheat"
mat_filterlightmaps 1 "launcher"
mat_filtertextures 1 "launcher"
mat_force_bloom 0 "cheat", "cl"
mat_force_tonemap_min_avglum -1 "cheat", "cl" Override. Old default was 3.0
mat_force_tonemap_percent_bright_pixels -1 "cheat", "cl" Override. Old value was 1.0
mat_force_tonemap_percent_target -1 "cheat", "cl" Override. Old default was 45.
mat_force_tonemap_scale 0.0 "cheat"
mat_force_vertexfog 1 "launcher"
mat_forceaniso 8 "launcher"
mat_forcedynamic 0 "cheat"
mat_forcehardwaresync 1 "launcher"
mat_forcemanagedtextureintohardware 0 "cheat", "launcher"
mat_frame_sync_enable 1 "cheat"
mat_frame_sync_force_texture 0 "cheat" Force frame syncing to lock a managed texture.
mat_framebuffercopyoverlaysize 128 "cl", "launcher"
mat_fullbright 0 "cheat"
mat_grain_enable 0 "cl", "launcher"
mat_grain_scale_override 0 "a"
mat_hdr_enabled cmd Report if HDR is enabled for debugging
mat_hdr_level 2 "launcher" Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
mat_hdr_manual_tonemap_rate 1.0 "cl", "launcher"
mat_hdr_tonemapscale 1.0 "sv", "cheat" The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open.
mat_hdr_uncapexposure 0 "cheat", "cl"
mat_hsv 0 "cheat", "cl"
mat_info cmd Shows material system info
mat_leafvis 0 "cheat" Draw wireframe of current leaf
mat_leafvisforceleaf -1 "cheat", "launcher" Force the leaf used by mat_leafvis to a particular leaf number.
mat_levelflush 1 "launcher"
mat_lightmap_pfms 0 "launcher" Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
mat_loadtextures 1 "cheat"
mat_local_contrast_edge_scale_override -1000.0 "launcher"
mat_local_contrast_enable 0 "cl", "launcher"
mat_local_contrast_midtone_mask_override -1.0 "launcher"
mat_local_contrast_scale_override 0.0 "launcher"
mat_local_contrast_vignette_end_override -1.0 "launcher"
mat_local_contrast_vignette_start_override -1.0 "launcher"
mat_lpreview_mode -1 "cheat", "cl"
mat_luxels 0 "cheat"
mat_max_worldmesh_vertices 65536 "launcher"
mat_maxframelatency 1 "launcher"
mat_measurefillrate 0 "cheat"
mat_mipmaptextures 1 "launcher"
mat_monitorgamma 1.800000 "a" monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
mat_monitorgamma_tv_enabled 0 "a"
mat_monitorgamma_tv_exp 2.5 "launcher"
mat_monitorgamma_tv_range_max 255 "launcher"
mat_monitorgamma_tv_range_min 16 "launcher"
mat_morphstats 0 "cheat"
mat_motion_blur_enabled 0 "launcher"
mat_motion_blur_falling_intensity 1.0 "cl", "launcher"
mat_motion_blur_falling_max 20.0 "cl", "launcher"
mat_motion_blur_falling_min 10.0 "cl", "launcher"
mat_motion_blur_forward_enabled 0 "cl", "launcher"
mat_motion_blur_percent_of_screen_max 4.0 "launcher"
mat_motion_blur_rotation_intensity 1.0 "cl", "launcher"
mat_motion_blur_strength 1.0 "cl", "launcher"
mat_non_hdr_bloom_scalefactor .3 "cl", "launcher"
mat_norendering 0 "cheat"
mat_normalmaps 0 "cheat"
mat_normals 0 "cheat"
mat_parallaxmap 1 "launcher"
mat_parallaxmapsamplesmax 50 "launcher"
mat_parallaxmapsamplesmin 12 "launcher"
mat_phong 0 "launcher"
mat_picmip -1 "launcher"
mat_postprocess_enable 1 "cheat", "cl"
mat_postprocess_x 4 "cl", "launcher"
mat_postprocess_y 1 "cl", "launcher"
mat_proxy 0 "cheat"
mat_queue_mode -1 "a" The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 2=queued multithreaded
mat_queue_report 0 "a" Report thread stalls. Positive number will filter by stalls >= time in ms. -1 reports all locks.
mat_reducefillrate 0 "launcher"
mat_reduceparticles 0 "launcher"
mat_reloadallmaterials cmd "cheat" Reloads all materials
mat_reloadmaterial cmd "cheat" Reloads a single material
mat_reloadtextures cmd "cheat" Reloads all textures
mat_remoteshadercompile 0 "cheat"
mat_report_queue_status 0 "launcher"
mat_reporthwmorphmemory cmd "cheat" Reports the amount of size in bytes taken up by hardware morph textures.
mat_reversedepth 0 "cheat"
mat_savechanges cmd saves current video configuration to the registry
mat_setvideomode cmd sets the width, height, windowed state of the material system
mat_shadercount cmd display count of all shaders and reset that count
mat_shadowstate 1 "launcher"
mat_show_ab_hdr_hudelement 0 "cl", "launcher" HDR Demo HUD Element toggle.
mat_show_histogram 0 "cl", "launcher"
mat_show_texture_memory_usage 0 "cheat", "numeric" Display the texture memory usage on the HUD.
mat_showcamerarendertarget 0 "cheat", "cl"
mat_showenvmapmask 0 "launcher"
mat_showframebuffertexture 0 "cheat", "cl"
mat_showlightmappage -1 "cl", "launcher"
mat_showlowresimage 0 "cheat"
mat_showmaterials cmd Show materials.
mat_showmaterialsverbose cmd Show materials (verbose version).
mat_showmiplevels 0 "cheat" color-code miplevels 2: normalmaps, 1: everything else
mat_showtextures cmd Show used textures.
mat_showwatertextures 0 "cheat", "cl"
mat_skybox_reflection_clip 0 "cl", "launcher"
mat_skybox_water_reflection 1 "cl", "launcher"
mat_slopescaledepthbias_decal -0.5 "cheat", "launcher"
mat_slopescaledepthbias_normal 0.0f "cheat", "launcher"
mat_slopescaledepthbias_shadowmap 8 "cheat", "launcher"
mat_software_aa_blur_one_pixel_lines 0.5 "cl", "launcher" How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots)
mat_software_aa_debug 0 "cl", "launcher" Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-alias blend strength), (3 - show averaged 'unlike' colour)
mat_software_aa_edge_threshold 1.0 "cl", "launcher" Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more edges, a higher value will soften fewer)
mat_software_aa_quality 0 "cl", "launcher" Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter)
mat_software_aa_strength -1.0 "cl", "launcher" Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength of the effect: (0.0 - off), (1.0 - full)
mat_software_aa_strength_vgui -1.0 "cl", "launcher" Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass.
mat_software_aa_tap_offset 1.0 "cl", "launcher" Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the image sharper, higher will make it blurrier)
mat_softwarelighting 0 "launcher"
mat_softwareskin 0 "cheat"
mat_specular 0 "launcher" Enable/Disable specularity for perf testing. Will cause a material reload upon change.
mat_spew_long_frames 0 "launcher" warn about frames that go over 66ms for CERT purposes.
mat_spewalloc 0 "a"
mat_spewvertexandpixelshaders cmd Print all vertex and pixel shaders currently loaded to the console
mat_stub 0 "cheat", "cl"
mat_supportflashlight 1 "cheat", "launcher" 0 - do not support flashlight (don't load flashlight shader combos), 1 - flashlight is supported
mat_suppress cmd "cheat" Supress a material from drawing
mat_surfaceid 0 "cheat"
mat_surfacemat 0 "cheat"
mat_tessellation_accgeometrytangents 0 "cheat"
mat_tessellation_cornertangents 1 "cheat"
mat_tessellation_update_buffers 1 "cheat"
mat_tessellationlevel 4.99 "cheat"
mat_tessellationmode 1 "cheat"
mat_texture_limit -1 "numeric", "launcher" If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying performance cliffs. The value is in kilobytes.
mat_texture_list 0 "launcher" For debugging, show a list of used textures per frame
+mat_texture_list cmd
-mat_texture_list cmd
mat_texture_list_all 0 "numeric", "launcher" If this is nonzero, then the texture list panel will show all currently-loaded textures.
mat_texture_list_all_frames 2 "launcher" How many frames to sample texture memory for all textures.
mat_texture_list_content_path "a" The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently running game dir.
mat_texture_list_exclude cmd "norecord" 'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file
mat_texture_list_exclude_editing 0 "launcher"
mat_texture_list_txlod cmd "norecord" Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
mat_texture_list_txlod_sync cmd "norecord" 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
mat_texture_list_view 1 "numeric", "launcher" If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.
mat_texture_save_fonts cmd Save all font textures
mat_tonemap_algorithm 1 "cheat", "cl" 0 = Original Algorithm 1 = New Algorithm
mat_tonemapping_occlusion_use_stencil 0 "launcher"
mat_treesway 0 "launcher" Enable/disable vertex shader tree sway
mat_triplebuffered 1 "launcher" This means we want triple buffering if we are fullscreen and vsync'd
mat_use_compressed_hdr_textures 1 "launcher"
mat_viewportscale 1.0 "cheat", "cl" Scale down the main viewport (to reduce GPU impact on CPU profiling)
mat_viewportupscale 1 "cheat", "cl" Scale the viewport back up
mat_vignette_enable 1 "cl", "launcher"
mat_vsync 1 "launcher" Force sync to vertical retrace
mat_wateroverlaysize 128 "cl", "launcher"
mat_wireframe 0 "cheat"
mat_yuv 0 "cheat", "cl"
maxplayers cmd Change the maximum number of players allowed on this server.
melee_collateral_shove_count 16 "sv", "cheat"
melee_combo_reset_time 1.2 "cheat", "rep", "cl" Seconds after a swing until we reset the combo activities
melee_dump_weapons cmd "cheat", "cl" Spew the melee weapon infos that are currently loaded
melee_dump_weapons_server cmd "sv", "cheat" Spew the melee weapon infos that are currently loaded
melee_force_scalar 20 "sv", "cheat", "rep"
melee_force_scalar_combat_character 5 "sv", "cheat", "rep"
melee_range 70 "cheat", "rep", "cl"
melee_reload_info cmd "cheat", "cl" Reloads Melee weapon scripts to the MeleeWeaponInfoStore
melee_reload_info_server cmd "sv", "cheat" Reloads Melee weapon scripts to the MeleeWeaponInfoStore
melee_show_swing 0 "cheat", "rep", "cl"
mem_compact cmd
mem_dump cmd Dump memory stats to text file.
mem_dumpstats 0 "launcher" Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
mem_dumpvballocs cmd "cheat" Dump VB memory allocation stats.
mem_eat cmd
mem_force_flush 0 "launcher" Force cache flush of unlocked resources on every alloc
mem_force_flush_section "launcher" Cache section to restrict mem_force_flush
mem_incremental_compact cmd
mem_incremental_compact_rate .5 "cheat" Rate at which to attempt internal heap compation
mem_level 2 "launcher" Memory Level - Default: High
mem_max_heapsize 256 "launcher" Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_max_heapsize_dedicated 64 "launcher" Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
mem_min_heapsize 48 "launcher" Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_periodicdumps 0 "launcher" Write periodic memstats dumps every n seconds.
mem_test cmd
mem_test_each_frame 0 "launcher" Run heap check at end of every frame
mem_test_every_n_seconds 0 "launcher" Run heap check at a specified interval
mem_test_quiet 0 "launcher" Don't print stats when memtesting
mem_vcollide cmd Dumps the memory used by vcollides
memory cmd Print memory stats.
memory_diff cmd "cheat" show memory stats relative to snapshot
memory_list cmd "cheat" dump memory list (linux only)
memory_mark cmd "cheat" snapshot current allocation status
memory_status cmd "cheat" show memory stats (linux only)
+menuAccept cmd "cl"
-menuAccept cmd "cl"
+menuDown cmd "cl"
-menuDown cmd "cl"
menuselect cmd "clientcmd_can_execute", "cl" menuselect
+menuUp cmd "cl"
-menuUp cmd "cl"
miniprofiler_dump 0 "launcher"
minisave cmd "norecord" Saves game (for current level only!)
mission_debug_print cmd "launcher" Print all mission metadata
mission_reload cmd Reload mission metadata
mix_dynamic_cull_max_CI_emitters 0 "sv", "cheat"
mix_dynamic_debug_CI 0 "sv", "cheat"
mix_dynamic_max_CI_emitters 30 "sv", "cheat"
mix_dynamic_num_attack_vox_CI 2 "sv", "cheat"
mm_datacenter_debugprint cmd Shows information retrieved from data center
mm_datacenter_delay_mount_frames 6 "launcher" How many frames to delay before attempting to mount the xlsp patch.
mm_datacenter_query_delay 5 "launcher" Delay after datacenter update is enabled before data is actually queried.
mm_datacenter_report_version 5 "launcher" Data version to report to DC.
mm_datacenter_retry_infochunks_attempts 3 "launcher" How many times can we retry retrieving each info chunk before failing.
mm_datacenter_retry_interval 75 "launcher" Interval between datacenter stats retries.
mm_datacenter_update_interval 3600 "launcher" Interval between datacenter stats updates.
mm_debugprint cmd Show debug information about current matchmaking session
mm_dedicated_allow 1 "launcher" 1 = allow searches for dedicated servers
mm_dedicated_fake 0 "launcher" 1 = pretend like search is going, but abort after some time
mm_dedicated_force_servers privateip1:port,publicip2:port|privateip2:port` if your server is behind NAT. If the server is behind NAT, you can specify `0.0.0.0|privateip:port` and if server port is in the list of `mm_server_search_lan_ports` its public address should be automatically detected.
mm_dedicated_ip "launcher" IP address of dedicated servers to consider available
mm_dedicated_min_request_time 4 "launcher"
mm_dedicated_search_maxping 150 Longest preferred ping to dedicated servers for games
mm_dedicated_search_maxresults 75 "launcher"
mm_dedicated_timeout_request 20 "launcher"
mm_dlcs_mask_extras 1048576 "launcher"
mm_dlcs_mask_fake "launcher"
mm_events_listeners_validation 0 "launcher"
mm_heartbeat_seconds 300 "launcher"
mm_heartbeat_seconds_xlsp 60 "launcher"
mm_heartbeat_timeout 10 "launcher"
mm_heartbeat_timeout_legacy 15 "launcher"
mm_ignored_sessions_forget_pass 2 "launcher"
mm_ignored_sessions_forget_time 120 "launcher"
mm_match_search_update_interval 10 "launcher" Interval between matchsearcher updates.
mm_matchmaking_dlcsquery 2 "launcher"
mm_matchmaking_version 10 "launcher"
mm_player_search_count 5 "launcher"
mm_player_search_lan_ping_duration 3.5 "launcher" Duration of LAN discovery ping phase.
mm_player_search_lan_ping_interval 0.5 "launcher" Interval between LAN discovery pings.
mm_player_search_update_interval 10 "launcher" Interval between players searches.
mm_server_search_inet_ping_interval 1.0 "launcher" How long to wait between pinging internet server details.
mm_server_search_inet_ping_refresh 15 "launcher" How often to refresh a listed server.
mm_server_search_inet_ping_timeout 3.0 "launcher" How long to wait for internet server details.
mm_server_search_inet_ping_window 10 "launcher" How many servers can be pinged for server details in a batch.
mm_server_search_lan_ping_duration 1.0 "launcher" Duration of LAN discovery ping phase.
mm_server_search_lan_ping_interval 0.4 "launcher" Interval between LAN discovery pings.
mm_server_search_lan_ports 27015,27016,27017,27018,27019,27020 "a" Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs.
mm_server_search_server_lifetime 180 "launcher" How long until a server is no longer returned by the master till we remove it.
mm_server_search_update_interval 60 "launcher" Interval between servers updates.
mm_session_search_num_results 50 "launcher"
mm_session_search_ping_limit 200 "launcher"
mm_session_search_qos_timeout 8.0 "launcher"
mm_session_sys_delay_create 0 "launcher"
mm_session_sys_timeout 3 "launcher"
mm_teamsearch_errortime 3.0 "launcher" Time team search is in error state until it self-cancels
mm_teamsearch_nostart 0 "launcher" Team search will fake cancel before searching for server
mm_tu_string 00000000 "launcher"
mod_check_vcollide 0 "launcher" Check all vcollides on load
mod_dont_load_vertices 0 "launcher" For the dedicated server, supress loading model vertex data
mod_forcedata 1 "launcher" Forces all model file data into cache on model load.
mod_forcetouchdata 1 "launcher" Forces all model file data into cache on model load.
mod_load_anims_async 0 "launcher"
mod_load_fakestall 0 "launcher" Forces all ANI file loading to stall for specified ms
mod_load_mesh_async 0 "launcher"
mod_load_showstall 0 "launcher" 1 - show hitches , 2 - show stalls
mod_load_vcollide_async 0 "launcher"
mod_lock_mdls_on_load 1 "launcher"
mod_lock_meshes_on_load 1 "launcher"
mod_test_mesh_not_available 0 "launcher"
mod_test_not_available 0 "launcher"
mod_test_verts_not_available 0 "launcher"
mod_touchalldata 1 "launcher" Touch model data during level startup
mod_trace_load 0 "launcher"
morph_debug 0 "launcher"
morph_path 7 "launcher"
motd cmd
motd_enabled 1 "sv" Toggles whether or not to show the MOTD to clients when they connect.
motd_intros 0 "a", "cl"
motdfile motd.txt "sv" The MOTD file to load.
mounted_gun_cooldown_time 60 "cheat", "rep", "cl" Mounted gun cooldown time
mounted_gun_mount_cooldown_time 0.5 "sv", "cheat"
mounted_gun_overheat_penalty_time 60 "sv", "cheat"
mounted_gun_overheat_time 15 "cheat", "rep", "cl" Mouted gun overheat time
mounted_gun_rate_of_fire 8 "sv", "cheat"
+mouse_menu cmd "cl" Opens a menu while held
-mouse_menu cmd "cl" Executes the highlighted button on the radial menu (if cl_fastradial is 1)
+movedown cmd "cl"
-movedown cmd "cl"
+moveleft cmd "cl"
-moveleft cmd "cl"
+moveright cmd "cl"
-moveright cmd "cl"
+moveup cmd "cl"
-moveup cmd "cl"
movie_fixwave cmd Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
mp_allowNPCs 1 "sv", "nf", "launcher"
mp_allowspectators 1.0 "rep", "cl", "launcher" toggles whether the server allows spectator mode or not
mp_autocrosshair 1 "sv", "nf", "launcher"
mp_autokick 0 "sv", "rep", "launcher" Kick idle/team-killing players
mp_autoteambalance 1 "sv", "nf", "launcher"
mp_blockstyle 1 "rep", "cl", "launcher" Sets the style of capture point blocking used. 0 = Blocks break captures completely. 1 = Blocks only pause captures.
mp_bonusroundtime 15 "rep", "cl", "launcher" Time after round win until round restarts
mp_buytime 1.5 "rep", "cl", "launcher" How many minutes after round start players can buy items for.
mp_c4timer 45 "sv", "nf", "rep", "launcher" how long from when the C4 is armed until it blows
mp_capdeteriorate_time 90.0 "rep", "cl", "launcher" Time it takes for a full capture point to deteriorate.
mp_capstyle 1 "rep", "cl", "launcher" Sets the style of capture points used. 0 = Fixed players required to cap. 1 = More players cap faster, but longer cap times.
mp_chattime 10 "rep", "cl", "launcher" amount of time players can chat after the game is over
mp_clan_ready_signal ready "sv", "launcher" Text that team leader from each team must speak for the match to begin
mp_clan_readyrestart 0 "sv", "launcher" If non-zero, game will restart once someone from each team gives the ready signal
mp_defaultteam 0 "sv", "launcher"
mp_disable_autokick cmd "sv" Prevents a userid from being auto-kicked
mp_disable_respawn_times 0 "nf", "rep", "cl", "launcher"
mp_enableroundwaittime 1 "sv", "rep", "launcher" Enable timers to wait between rounds.
mp_facefronttime 2 "rep", "cl", "launcher" After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.
mp_fadetoblack 0 "nf", "rep", "cl", "launcher" fade a player's screen to black when he dies
mp_falldamage 0 "sv", "nf", "launcher"
mp_feetmaxyawrate 100.0 "cheat", "rep", "cl"
mp_feetyawrate 180 "rep", "cl", "launcher" How many degrees per second that we can turn our feet or upper body.
mp_feetyawrate_max 360 "rep", "cl", "launcher" How many degrees per second that we can turn our feet or upper body when we're outside the max body yaw.
mp_flashlight 1 "sv", "nf", "launcher"
mp_footsteps 1 "sv", "nf", "launcher"
mp_forcecamera 0 "rep", "cl", "launcher" Restricts spectator modes for dead players
mp_forcerespawn 1 "sv", "nf", "launcher"
mp_forcerespawnplayers cmd "sv", "cheat" Force all players to respawn.
mp_forcewin cmd "sv", "cheat" Forces team to win
mp_fraglimit 0 "sv", "nf", "launcher"
mp_freezetime 6 "sv", "nf", "rep", "launcher" how many seconds to keep players frozen when the round starts
mp_friendlyfire 1 "nf", "rep", "cl", "launcher" Allows team members to injure other members of their team
mp_gamemode coop "rep", "cl", "launcher" Current game mode, acceptable values are coop, realism, versus, survival, scavenge and holdout; changed using map command, eg: map mapname versus
mp_humanteam any "sv", "rep", "launcher" Restricts human players to a single team {any, CT, T}
mp_ik 1 "rep", "cl", "launcher" Use IK on in-place turns.
mp_limitteams 2 "sv", "nf", "rep", "launcher" Max # of players 1 team can have over another (0 disables check)
mp_logdetail 0 "sv", "launcher" Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)
mp_maxrounds 0 "nf", "rep", "cl", "launcher" max number of rounds to play before server changes maps
mp_playerid 1 "rep", "cl", "launcher" Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
mp_playerid_delay 0 "rep", "cl", "launcher" Number of seconds to delay showing information in the status bar
mp_playerid_hold 0.25 "rep", "cl", "launcher" Number of seconds to keep showing old information in the status bar
mp_restartgame 0 "sv", "launcher" If non-zero, game will restart in the specified number of seconds
mp_roundlimit 3 "sv" Maximum number of rounds
mp_roundtime 5 "sv", "nf", "rep", "launcher" How many minutes each round takes.
mp_scrambleteams cmd "sv" Scramble the teams and restart the game
mp_showcleanedupents 0 "sv", "cheat", "launcher" Show entities that are removed on round respawn.
mp_showgestureslots 0 "cheat", "rep", "cl", "launcher" Show multiplayer client/server gesture slot information for the specified player index (-1 for no one).
mp_showroundtransitions 0 "sv", "cheat", "launcher" Show gamestate round transitions.
mp_slammoveyaw 0 "rep", "cl", "launcher" Force movement yaw along an animation path.
mp_spawnprotectiontime 5 "sv", "rep", "launcher" Kick players who team-kill within this many seconds of a round restart.
mp_stalemate_at_timelimit 0 "sv", "nf", "launcher" Allow the match to end when mp_timelimit hits instead of waiting for the end of the current round.
mp_stalemate_enable 0 "sv", "nf", "launcher" Enable/Disable stalemate mode.
mp_stalemate_timelimit 240 "sv", "rep", "launcher" Timelimit (in seconds) of the stalemate round.
mp_startmoney 800 "sv", "rep", "launcher" amount of money each player gets when they reset
mp_switchteams cmd "sv" Switch teams and restart the game
mp_teamlist hgrunt;scientist "sv", "nf", "launcher"
mp_teamoverride 1 "sv", "launcher"
mp_teamplay 0 "sv", "nf", "launcher"
mp_teams_unbalance_limit 1 "nf", "rep", "cl", "launcher" Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
mp_timelimit 0 "nf", "rep", "cl", "launcher" game time per map in minutes
mp_tkpunish 0 "sv", "rep", "launcher" Will a TK'er be punished in the next round? {0=no, 1=yes}
mp_tournament 0 "nf", "rep", "cl", "launcher"
mp_tournament_restart cmd "sv" Restart Tournament Mode on the current level.
mp_usehwmmodels -1 "cl", "launcher" Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU)
mp_usehwmvcds -1 "cl", "launcher" Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU)
mp_waitingforplayers_cancel 0 "sv", "launcher" Set to 1 to end the WaitingForPlayers period.
mp_waitingforplayers_restart 0 "sv", "launcher" Set to 1 to start or restart the WaitingForPlayers period.
mp_waitingforplayers_time 0 "sv", "launcher" WaitingForPlayers time length in seconds
mp_weapon_ak47_price 2500 "print", "log", "rep", "cl", "launcher"
mp_weapon_aug_price 3500 "print", "log", "rep", "cl", "launcher"
mp_weapon_awp_price 4750 "print", "log", "rep", "cl", "launcher"
mp_weapon_deagle_price 650 "print", "log", "rep", "cl", "launcher"
mp_weapon_elite_price 800 "print", "log", "rep", "cl", "launcher"
mp_weapon_famas_price 2250 "print", "log", "rep", "cl", "launcher"
mp_weapon_fiveseven_price 750 "print", "log", "rep", "cl", "launcher"
mp_weapon_g3sg1_price 5000 "print", "log", "rep", "cl", "launcher"
mp_weapon_galil_price 2000 "print", "log", "rep", "cl", "launcher"
mp_weapon_glock_price 400 "print", "log", "rep", "cl", "launcher"
mp_weapon_m249_price 5750 "print", "log", "rep", "cl", "launcher"
mp_weapon_m3_price 1700 "print", "log", "rep", "cl", "launcher"
mp_weapon_m4a1_price 3100 "print", "log", "rep", "cl", "launcher"
mp_weapon_mac10_price 1400 "print", "log", "rep", "cl", "launcher"
mp_weapon_mp5navy_price 1500 "print", "log", "rep", "cl", "launcher"
mp_weapon_p228_price 600 "print", "log", "rep", "cl", "launcher"
mp_weapon_p90_price 2350 "print", "log", "rep", "cl", "launcher"
mp_weapon_scout_price 2750 "print", "log", "rep", "cl", "launcher"
mp_weapon_sg550_price 4200 "print", "log", "rep", "cl", "launcher"
mp_weapon_sg552_price 3500 "print", "log", "rep", "cl", "launcher"
mp_weapon_tmp_price 1250 "print", "log", "rep", "cl", "launcher"
mp_weapon_ump45_price 1700 "print", "log", "rep", "cl", "launcher"
mp_weapon_usp_price 500 "print", "log", "rep", "cl", "launcher"
mp_weapon_xm1014_price 3000 "print", "log", "rep", "cl", "launcher"
mp_weaponstay 0 "sv", "nf", "launcher"
mp_winlimit 0 "nf", "rep", "cl", "launcher" Max score one team can reach before server changes maps
multiplayerendgame cmd "sv", "cheat" Take all of the connected clients and take them to the end game state.
multvar cmd "norecord" Multiply specified convar value.
music_bank_max_duration 900 "sv", "launcher"
music_bank_min_duration 900 "sv", "launcher"
music_calm_min_interval 45 "sv", "cheat" Minimum time between DisturbingAtmosphere performances
music_dynamic_action_decay 10 "sv", "cheat"
music_dynamic_ambient_decay 7 "sv", "cheat"
music_dynamic_ambient_in_max .8 "sv", "cheat"
music_dynamic_ambient_in_min .5 "sv", "cheat"
music_dynamic_ambient_out_max 1.0 "sv", "cheat"
music_dynamic_ambient_out_min 0.0 "sv", "cheat"
music_dynamic_ambient_vol_min_alert 0.4 "sv", "cheat"
music_dynamic_attack_CI_close_decay .2 "sv", "cheat"
music_dynamic_attack_CI_close_distmax 600 "sv", "cheat"
music_dynamic_attack_CI_distmax 2400 "sv", "cheat"
music_dynamic_attack_CI_near_decay .2 "sv", "cheat"
music_dynamic_attack_CI_near_distmax 300 "sv", "cheat"
music_dynamic_attack_CI_num 30 "sv", "cheat"
music_dynamic_attack_CI_veryclose_decay .2 "sv", "cheat"
music_dynamic_attack_CI_veryclose_distmax 94 "sv", "cheat"
music_dynamic_calm_decay 15 "sv", "cheat"
music_dynamic_CI_sight_decay 8 "sv", "cheat"
music_dynamic_damage_decay 10.0 "sv", "cheat"
music_dynamic_damage_duck_damage_max 1.0 "sv", "cheat"
music_dynamic_damage_duck_damage_min 0.5 "sv", "cheat"
music_dynamic_damage_duck_max 0.37 "sv", "cheat"
music_dynamic_damage_duck_min 0.0 "sv", "cheat"
music_dynamic_damage_increment .1 "sv", "cheat"
music_dynamic_debug 0 "sv", "cheat" Draw parameter meters
music_dynamic_dodamage_decay 4 "sv", "cheat"
music_dynamic_dodamage_increment .02 "sv", "cheat"
music_dynamic_gunfire_decay 1 "sv", "cheat"
music_dynamic_gunfire_increment .4 "sv", "cheat"
music_dynamic_gunfireslow_decay 3 "sv", "cheat"
music_dynamic_gunfireslow_increment .3 "sv", "cheat"
music_dynamic_mob_action_close_max 0.42 "sv", "cheat"
music_dynamic_mob_action_close_min 0.0 "sv", "cheat"
music_dynamic_mob_action_decay 15 "sv", "cheat"
music_dynamic_mob_action_increment .1 "sv", "cheat"
music_dynamic_mob_action_max 1.0 "sv", "cheat"
music_dynamic_mob_action_min 0.0 "sv", "cheat"
music_dynamic_mob_choir_BPM 90 "sv", "cheat"
music_dynamic_mob_choir_interval_beats 16 "sv", "cheat"
music_dynamic_mob_choir_interval_randmultmax 3 "sv", "cheat"
music_dynamic_mob_damage_max 1.0 "sv", "cheat"
music_dynamic_mob_damage_min 0.6 "sv", "cheat"
music_dynamic_mob_decay 15 "sv", "cheat"
music_dynamic_mob_increment .1 "sv", "cheat"
music_dynamic_mob_large 49 "sv", "cheat" Spawning a large mob
music_dynamic_mob_max 1.0 "sv", "cheat"
music_dynamic_mob_med 29 "sv", "cheat" Spawning a med mob
music_dynamic_mob_min 0.5 "sv", "cheat"
music_dynamic_mob_small 20 "sv", "cheat" Spawning a small mob
music_dynamic_on 1 "sv", "cheat"
music_dynamic_play cmd "cl"
music_dynamic_PZ_BPM 80 "sv", "cheat"
music_dynamic_PZ_interval_randmultmax 5 "sv", "cheat"
music_dynamic_scavenge_beat 1 "sv", "cheat" play beat music during scavenge mode
music_dynamic_SI_close_distmax 1200 "sv", "cheat"
music_dynamic_SI_far_distmin 1800 "sv", "cheat"
music_dynamic_SI_inrange_distmax 2400 "sv", "cheat"
music_dynamic_solosuccess_damagemin .3 "sv", "cheat"
music_dynamic_solosuccess_decay 4 "sv", "cheat"
music_dynamic_solosuccess_increment 1.0 "sv", "cheat"
music_dynamic_specials_interval_beats 5 "sv", "cheat"
music_dynamic_stop_playing cmd "cl"
music_dynamic_threat_decay 6 "sv", "cheat"
music_dynamic_update_interval .1 "sv", "cheat" interval between music status/action update
music_dynamic_witch_alert_interval 37 "sv", "cheat"
music_dynamic_witch_near_max 1800 "sv", "cheat"
music_dynamic_witch_near_min 360 "sv", "cheat"
music_intensity_override -1 "cheat", "rep", "cl" Overrides the player's music intensity track for testing
music_intensity_threshold 0.3 "cheat", "rep", "cl"
music_large_area_reveal_repeat_threshold 60 "sv", "cheat" The minimum time in seconds between performances of this music
music_large_area_reveal_threshold 500000 "sv", "cheat" How much new area must be revealed to trigger the reveal music
music_manager 1 "sv", "cheat" Using the new music manager system.
music_master_debug 0 "cheat", "cl"
music_master_latency_report 0 "cl", "launcher"
music_master_spew 0 "cl", "launcher"
music_master_tag_threshold 0.0 "cheat", "cl"
music_min_pending_threat_time 10 "sv", "cheat" Minimum time until the next mob or boss. Used when deciding to play MomentOfSilence
music_min_safe_time 3 "sv", "cheat" Minimum time that we haven't seen a threat or been injured. Used when deciding to play MomentOfSilence
music_moment_of_silence_repeat_interval 600 "sv", "cheat" Minimum time between successive MomentOfSilence performances
music_moment_of_silence_start_delay 60 "sv", "cheat" Minimum time before we can play a MomentOfSilence after leaving a Checkpoint
music_print cmd "cl" client
muzzleflash_light 1 "a", "cl"

N

Command Type
Default
Parameters Description
name step "a", "user", "print", "server_can_execute", "ss" Current user name
name2 unnamed "a", "user", "print", "server_can_execute", "ss_added" Current user name
nav_add_to_selected_set cmd "sv", "cheat" Add current area to the selected set.
nav_add_to_selected_set_by_id cmd "sv", "cheat" Add specified area id to the selected set.
nav_analyze cmd "sv", "cheat" Re-analyze the current Navigation Mesh and save it to disk.
nav_analyze_scripted cmd "sv", "cheat", "matsys" commandline hook to run a nav_analyze and then quit.
nav_area_bgcolor 0 0 0 30 "sv", "cheat" RGBA color to draw as the background color for nav areas while editing.
nav_area_max_size 50 "sv", "cheat" Max area size created in nav generation
nav_auto_build_area cmd "sv", "cheat" Build out high-precision areas around the edit cursor and create them.
nav_avoid cmd "sv", "cheat" Toggles the 'avoid this area when possible' flag used by the AI system.
nav_begin_area cmd "sv", "cheat" Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and issue a 'nav_end_area' command.
nav_begin_deselecting cmd "sv", "cheat" Start continuously removing from the selected set.
nav_begin_drag_deselecting cmd "sv", "cheat" Start dragging a selection area.
nav_begin_drag_selecting cmd "sv", "cheat" Start dragging a selection area.
nav_begin_selecting cmd "sv", "cheat" Start continuously adding to the selected set.
nav_begin_shift_xy cmd "sv", "cheat" Begin shifting the Selected Set.
nav_blockers_can_affect_flow 1 "sv", "cheat"
nav_build_ladder cmd "sv", "cheat" Attempts to build a nav ladder on the climbable surface under the cursor.
nav_check_file_consistency cmd "sv", "cheat" Scans the maps directory and reports any missing/out-of-date navigation files.
nav_check_floor cmd "sv" Updates the blocked/unblocked status for every nav area.
nav_check_stairs cmd "sv" Update the nav mesh STAIRS attribute
nav_chop_selected cmd "sv", "cheat" Chops all selected areas into their component 1x1 areas
nav_clear_attribute cmd "sv", "cheat" Remove given nav attribute from all areas in the selected set.
nav_clear_selected_set cmd "sv", "cheat" Clear the selected set.
nav_clear_walkable_marks cmd "sv", "cheat" Erase any previously placed walkable positions.
nav_compress_id cmd "sv", "cheat" Re-orders area and ladder ID's so they are continuous.
nav_connect cmd "sv", "cheat" To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect the second area to the first.
nav_coplanar_slope_limit 0.99 "sv", "cheat"
nav_coplanar_slope_limit_displacement 0.7 "sv", "cheat"
nav_corner_adjust_adjacent 18 "sv", "cheat" radius used to raise/lower corners in nearby areas when raising/lowering corners.
nav_corner_lower cmd "sv", "cheat" Lower the selected corner of the currently marked Area.
nav_corner_place_on_ground cmd "sv", "cheat" Places the selected corner of the currently marked Area on the ground.
nav_corner_raise cmd "sv", "cheat" Raise the selected corner of the currently marked Area.
nav_corner_select cmd "sv", "cheat" Select a corner of the currently marked Area. Use multiple times to access all four corners.
nav_create_area_at_feet 0 "sv", "cheat" Anchor nav_begin_area Z to editing player's feet
nav_create_place_on_ground 0 "sv", "cheat" If true, nav areas will be placed flush with the ground when created by hand.
nav_crouch cmd "sv", "cheat" Toggles the 'must crouch in this area' flag used by the AI system.
nav_debug_blocked 0 "sv", "cheat"
nav_debug_finale_area 0 "sv", "cheat" Show extents of finale area and selected finale center
nav_delete cmd "sv", "cheat" Deletes the currently highlighted Area.
nav_delete_marked cmd "sv", "cheat" Deletes the currently marked Area (if any).
nav_disconnect cmd "sv", "cheat" To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas.
nav_displacement_test 10000 "sv", "cheat" Checks for nodes embedded in displacements (useful for in-development maps)
nav_dont_hide cmd "sv", "cheat" Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
nav_drag_selection_volume_zmax_offset 32 "sv", "rep", "launcher" The offset of the nav drag volume top from center
nav_drag_selection_volume_zmin_offset 32 "sv", "rep", "launcher" The offset of the nav drag volume bottom from center
nav_draw_limit 500 "sv", "cheat" The maximum number of areas to draw in edit mode
nav_edit 0 "sv", "cheat" Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_end_area cmd "sv", "cheat" Defines the second corner of a new Area or Ladder and creates it.
nav_end_deselecting cmd "sv", "cheat" Stop continuously removing from the selected set.
nav_end_drag_deselecting cmd "sv", "cheat" Stop dragging a selection area.
nav_end_drag_selecting cmd "sv", "cheat" Stop dragging a selection area.
nav_end_selecting cmd "sv", "cheat" Stop continuously adding to the selected set.
nav_end_shift_xy cmd "sv", "cheat" Finish shifting the Selected Set.
nav_fix_playerclips cmd "sv", "cheat" Fixup nodes marked with NAV_PLAYERCLIP.
nav_flood_select cmd "sv", "cheat" Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
nav_flood_select_tolerance 0 "sv", "cheat" Allowable z distance of selectable areas from the start area.
nav_flow_max_survivor_climb_height 66 "sv", "cheat" Maximum Survivor climb-up height used during flow computation
nav_flow_max_survivor_drop_height 240 "sv", "cheat" Maximum Survivor drop-down height used during flow computation
nav_fog_edit 0 "sv", "cheat"
nav_fog_mark cmd "sv", "cheat" Sets fog value for selected areas.
nav_fog_pick cmd "sv", "cheat" Sets fog value for selected areas.
nav_fog_print_used cmd "sv", "cheat" Prints out the list of fog names used in the map.
nav_fog_replace cmd "sv", "cheat" Replaces the first fog name with the second in the map.
nav_fog_select_place cmd "sv", "cheat" Selects all areas with the given fog place.
nav_fog_set cmd "sv", "cheat" If used without arguments, all available Fog values will be listed. If a Fog argument is given, the current Fog is set.
nav_gen_cliffs_approx cmd "sv", "cheat" Mark cliff areas, post-processing approximation
nav_generate cmd "sv", "cheat" Generate a Navigation Mesh for the current map and save it to disk. **Also generates ladders and does a nav_analyze in the end.
nav_generate_fencetops 1 "sv", "cheat" Autogenerate nav areas on fence and obstacle tops
nav_generate_fixup_jump_areas 1 "sv", "cheat" Convert obsolete jump areas into 2-way connections
nav_generate_incremental cmd "sv", "cheat" **Run the generation process from walkable markers instead of on the entire mesh. Warning: even though the deletion of JUMP areas can be avoided with nav_generate_fixup_jump_areas 0, long horizontal jump connections still get removed across the map. Use this command only in the beginning of the nav creation process.
nav_generate_incremental_range 2000 "sv", "cheat"
nav_generate_incremental_tolerance 0 "sv", "cheat" Z tolerance for adding new nav areas.
nav_gui cmd "sv", "cheat" Opens the nav editing GUI
nav_gui_rebuild 0 "sv", "cheat" Rebuilds the nav ui windows from scratch every time they're opened
nav_jump cmd "sv", "cheat" Toggles the 'traverse this area by jumping' flag used by the AI system.
nav_ladder_flip cmd "sv", "cheat" Flips the selected ladder's direction.
nav_load cmd "sv", "cheat" Loads the Navigation Mesh for the current map.
nav_lower_drag_volume_max cmd "sv", "cheat" Lower the top of the drag select volume.
nav_lower_drag_volume_min cmd "sv", "cheat" Lower the bottom of the drag select volume.
nav_lying_down_percent 50 "sv", "cheat" Chance that wandering infected will be lying down in a SPAWN_LYINGDOWN area.
nav_make_sniper_spots cmd "sv", "cheat" Chops the marked area into disconnected sub-areas suitable for sniper spots.
nav_mark cmd "sv", "cheat" Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
nav_mark_attribute cmd "sv", "cheat" Set nav attribute for all areas in the selected set.
nav_mark_unnamed cmd "sv", "cheat" Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
nav_mark_walkable cmd "sv", "cheat" Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh.
nav_max_auto_area_size 16384 "sv", "cheat" Max size in x/y of any auto-generated nav area
nav_max_view_distance 1800.000000 "sv", "cheat" Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
nav_max_vis_delta_list_length 64 "sv", "cheat"
nav_merge cmd "sv", "cheat" To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command.
nav_merge_mesh cmd "sv", "cheat" Merges a saved selected set into the current mesh.
nav_no_hostages cmd "sv", "cheat" Toggles the 'hostages cannot use this area' flag used by the AI system.
nav_no_jump cmd "sv", "cheat" Toggles the 'dont jump in this area' flag used by the AI system.
nav_obscure_range 400 "sv", "cheat"
nav_place_floodfill cmd "sv", "cheat" Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filling stops when it hits an Area with the same Place, or a different Place than that of the initial Area.
nav_place_list cmd "sv", "cheat" Lists all place names used in the map.
nav_place_pick cmd "sv", "cheat" Sets the current Place to the Place of the Area under the cursor.
nav_place_replace cmd "sv", "cheat" Replaces all instances of the first place with the second place.
nav_place_set cmd "sv", "cheat" Sets the Place of all selected areas to the current Place.
nav_potentially_visible_dot_tolerance 0.98 "sv", "cheat"
nav_precise cmd "sv", "cheat" Toggles the 'dont avoid obstacles' flag used by the AI system.
nav_print_visibility_info cmd "sv", "cheat" Dumps some visibility-related data to the console.
nav_print_visible_set_counts cmd "sv", "cheat" Outputs the sizes of the visible sets
nav_quicksave 1 "sv", "cheat" Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
nav_raise_drag_volume_max cmd "sv", "cheat" Raise the top of the drag select volume.
nav_raise_drag_volume_min cmd "sv", "cheat" Raise the bottom of the drag select volume.
nav_recall_selected_set cmd "sv", "cheat" Re-selects the stored selected set.
nav_recompute_flow cmd "sv", "cheat" Recomputes flow distance
nav_recompute_flow_optimization 1 "sv", "cheat"
nav_remove_from_selected_set cmd "sv", "cheat" Remove current area from the selected set.
nav_remove_jump_areas cmd "sv", "cheat" Removes legacy jump areas, replacing them with connections.
nav_run cmd "sv", "cheat" Toggles the 'traverse this area by running' flag used by the AI system.
nav_save cmd "sv", "cheat" Saves the current Navigation Mesh to disk.
nav_save_history 10 "sv", "launcher" Keep this many backup copies of nav files.
nav_save_selected cmd "sv", "cheat" Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
nav_select_blocked_areas cmd "sv", "cheat" Adds all blocked areas to the selected set
nav_select_completely_visible cmd "sv", "cheat" Selects all areas completely visible to the selected area.
nav_select_damaging_areas cmd "sv", "cheat" Adds all damaging areas to the selected set
nav_select_half_space cmd "sv", "cheat" Selects any areas that intersect the given half-space.
nav_select_invalid_areas cmd "sv", "cheat" Adds all invalid areas to the Selected Set.
nav_select_obstructed_areas cmd "sv", "cheat" Adds all obstructed areas to the selected set
nav_select_overlapping cmd "sv" Selects nav areas that are overlapping others.
nav_select_partially_visible cmd "sv", "cheat" Selects all areas at least partially visible to the selected area.
nav_select_radius cmd "sv", "cheat" Adds all areas in a radius to the selection set
nav_select_stairs cmd "sv", "cheat" Adds all stairway areas to the selected set
nav_select_threat cmd "sv", "cheat" Selects all threat areas
nav_select_view_distance cmd "sv", "cheat" Selects all areas within nav_max_view_distance.
nav_select_visible_set_size cmd "sv", "cheat" Selects all areas with visible sets this size or greater.
nav_selected_set_border_color 100 100 0 255 "sv", "cheat" Color used to draw the selected set borders while editing.
nav_selected_set_color 255 255 200 96 "sv", "cheat" Color used to draw the selected set background while editing.
nav_set_place_mode cmd "sv", "cheat" Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
nav_shift cmd "sv", "cheat" Shifts the selected areas by the specified amount
nav_show_approach_points 0 "sv", "cheat" Show Approach Points in the Navigation Mesh.
nav_show_area_info 0.5 "a", "sv", "cheat" Duration in seconds to show nav area ID and attributes while editing. (-1 = never hide)
nav_show_compass 0 "sv", "cheat"
nav_show_connectionblockers 0 "sv", "cheat" Debug: Show connection blocker models.
nav_show_danger 0 "sv", "cheat" Show current 'danger' levels.
nav_show_ladder_bounds cmd "sv", "cheat" Draws the bounding boxes of all func_ladders in the map.
nav_show_light_intensity 0 "sv", "cheat"
nav_show_node_grid 0 "sv", "cheat"
nav_show_node_id 0 "sv", "cheat"
nav_show_nodes 0 "sv", "cheat"
nav_show_player_area 0 "sv", "cheat" Draws the last known area for the given entindex
nav_show_player_counts 0 "sv", "cheat" Show current player counts in each area.
nav_simplify_selected cmd "sv", "cheat" Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
nav_slope_limit 0.7 "sv", "cheat" The ground unit normal's Z component must be greater than this for nav areas to be generated.
nav_slope_tolerance 0.1 "sv", "cheat" The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
nav_snap_to_grid 0 "sv", "cheat" Snap to the nav generation grid when creating new nav areas
nav_solid_props 0 "sv", "cheat" Make props solid to nav generation/editing
nav_splice cmd "sv", "cheat" To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
nav_split cmd "sv", "cheat" To split an Area into two, align the split line using your cursor and invoke the split command.
nav_split_place_on_ground 0 "sv", "cheat" If true, nav areas will be placed flush with the ground when split.
nav_stand cmd "sv", "cheat" Toggles the 'stand while hiding' flag used by the AI system.
nav_stop cmd "sv", "cheat" Toggles the 'must stop when entering this area' flag used by the AI system.
nav_store_selected_set cmd "sv", "cheat" Stores the current selected set for later retrieval.
nav_strip cmd "sv", "cheat" Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
nav_subdivide cmd "sv", "cheat" Subdivides all selected areas.
nav_test_node 0 "sv", "cheat"
nav_test_node_crouch 0 "sv", "cheat"
nav_test_node_crouch_dir 4 "sv", "cheat"
nav_test_stairs cmd "sv", "cheat" Test the selected set for being on stairs
nav_test_visibility cmd "sv", "cheat" Tests visibility from the selected area to the one under the cursor.
nav_toggle_deselecting cmd "sv", "cheat" Start or stop continuously removing from the selected set.
nav_toggle_in_selected_set cmd "sv", "cheat" Remove current area from the selected set.
nav_toggle_place_mode cmd "sv", "cheat" Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
nav_toggle_place_painting cmd "sv", "cheat" Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
nav_toggle_selected_set cmd "sv", "cheat" Toggles all areas into/out of the selected set.
nav_toggle_selecting cmd "sv", "cheat" Start or stop continuously adding to the selected set.
nav_transient cmd "sv", "cheat" Toggles the 'area is transient and may become blocked' flag used by the AI system.
nav_trouble_report cmd "sv", "cheat" Selects areas that may be breaking the map checklist for inspection
nav_trouble_report_corner_to_corner cmd "sv", "cheat" Selects areas that can break game mechanics
nav_trouble_report_invalid cmd "sv", "cheat" Selects areas that can break game mechanics
nav_trouble_report_suggestions cmd "sv", "cheat" Selects areas that do not have a population set, only if any area has a population
nav_trouble_test_area 0 "sv", "cheat" If nonzero, tests will be run against this areaID only
nav_trouble_test_debug_duration 10 "sv", "cheat"
nav_trouble_walkable_backtrace 0 "sv", "cheat"
nav_unmark cmd "sv", "cheat" Clears the marked Area or Ladder.
nav_update_blocked cmd "sv" Updates the blocked/unblocked status for every nav area.
nav_update_lighting cmd "sv", "cheat" Recomputes lighting values
nav_update_visibility_on_edit 0 "sv", "cheat" If nonzero editing the mesh will incrementally recompue visibility
nav_use_place cmd "sv", "cheat" If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
nav_walk cmd "sv", "cheat" Toggles the 'traverse this area by walking' flag used by the AI system.
nav_warp_to_mark cmd "sv", "cheat" Warps the player to the marked area.
nav_world_center cmd "sv", "cheat" Centers the nav mesh in the world
nb_acceleration 500 "sv", "cheat"
nb_allow_avoiding 1 "sv", "cheat"
nb_allow_climbing 1 "sv", "cheat"
nb_allow_gap_jumping 1 "sv", "cheat"
nb_assault cmd "sv", "cheat" Tell all NextBots to assault
nb_avoid 2 "sv", "launcher" 0=no avoidance, 1=avoid nearest, 2=avoid all
nb_avoid_interval 0.5 "sv", "launcher" Interval to update nearest for avoidance
nb_blind 0 "sv", "cheat" Disable vision
nb_chase_lead_time 2.0 "sv", "cheat"
nb_command cmd "sv", "cheat" Sends a command string to all bots
nb_debug cmd "sv", "cheat" Debug NextBots. Categories are: BEHAVIOR, LOOK_AT, PATH, ANIMATION, LOCOMOTION, VISION, HEARING, EVENTS, ERRORS.
nb_debug_climbing 0 "sv", "cheat"
nb_debug_filter cmd "sv", "cheat" Add items to the NextBot debug filter. Items can be entindexes or part of the indentifier of one or more bots.
nb_debug_history 0 "sv" If true, each bot keeps a history of debug output in memory
nb_delete_all cmd "sv", "cheat" Delete all non-player NextBot entities.
nb_direct_chase_nav_check 1 "sv", "cheat" Set to zero to stop bots that use the direct chase path follower from performing a 2D check through the nav to validate a direct chase.
nb_dump_debug_history cmd "sv" Dumps debug history for the bot under the cursor to the blackbox
nb_force_look_at cmd "sv", "cheat" Force selected bot to look at the local player's position
nb_friction_forward 0 "sv", "cheat"
nb_friction_sideways 3 "sv", "cheat"
nb_goal_look_ahead_range 50 "sv", "cheat"
nb_gravity 1000 "sv", "cheat"
nb_head_aim_settle_duration 0.3 "sv", "cheat"
nb_head_aim_steady_max_rate 100 "sv", "cheat"
nb_ladder_align_range 50 "sv", "cheat"
nb_lean_forward_accel 100 "sv", "cheat"
nb_lean_max_angle 30 "sv", "cheat"
nb_lean_rate 3 "sv", "cheat"
nb_move_to_cursor cmd "sv", "cheat" Tell all NextBots to move to the cursor position
nb_move_to_position cmd "sv", "cheat" Tell all NextBots to move to the specified absolute position
nb_path_draw_inc 100 "sv", "cheat"
nb_path_segment_influence_radius 100 "sv", "cheat"
nb_player_crouch 0 "sv", "cheat" Force bots to crouch
nb_player_move 1 "sv", "cheat" Prevents bots from moving
nb_player_move_direct 0 "sv", "launcher"
nb_player_stop 0 "sv", "cheat" Stop all NextBotPlayers from updating
nb_player_walk 0 "sv", "cheat" Force bots to walk
nb_rush cmd "sv", "cheat" Causes all infected to rush the survivors.
nb_saccade_speed 1000 "sv", "cheat"
nb_saccade_time 0.1 "sv", "cheat"
nb_select cmd "sv", "cheat" Select the bot you are aiming at for further debug operations.
nb_shadow_blobby_dist 1000 "cl", "launcher"
nb_shadow_cull_dist 1600 "cl", "launcher"
nb_speed_look_ahead_range 150 "sv", "cheat"
nb_stop 0 "cheat", "rep", "cl" Stop all NextBots
nb_stuck_dump_display cmd "sv", "cheat" Given a bot stuck dump filename, display the stuck locations in the environment
nb_stuck_dump_filter_entindex 0 "sv", "cheat" If nonzero, only display stuck data for entities with the given entindex
nb_stuck_dump_filter_identifier "sv", "cheat" Only display stuck data for entities whose identifier matches this substring
nb_stuck_dump_filter_min_duration 0 "sv", "cheat" Only display stuck data for entities who were stuck longer than this duration
nb_stuck_dump_filter_time_end 99999 "sv", "cheat" Do not display stuck data with a timestamp greater than this value
nb_stuck_dump_filter_time_start 0 "sv", "cheat" Do not display stuck data with a timestamp less than this value
nb_stuck_dump_show_details 0 "sv", "cheat" If nonzero, include more data in stuck display
nb_stuck_dump_threshold -1 "sv" If a bot is stuck equal to or longer than this value in seconds, dump debug data to console and logfile. -1 to disable
nb_update_debug 0 "sv", "cheat"
nb_update_framelimit 15 "sv", "cheat"
nb_update_frequency .1 "sv", "cheat"
nb_update_maxslide 2 "sv", "cheat"
nb_vision_ignore_survivors 0 "sv", "cheat"
nb_vision_notice_hidden_range 50 "sv", "cheat"
nb_warp_selected_here cmd "sv", "cheat" Teleport the selected bot to your cursor position
nb_yaw_rate 250 "sv", "cheat"
net_allow_multicast 1 "a"
net_allow_syslink 1 "launcher"
net_blockmsg 0 "cheat" 1|name>
net_chan_limit_disabled 0 Disable netchannel processing limits
net_chan_limit_in_debug_session 0 Netchannel processing can be limited in debug session to test actual disconnects
net_chan_limit_msec 0 Netchannel processing is limited to so many milliseconds, abort connection if exceeding budget
net_chan_stats_dump 0 Netchannel statistics will dump in the logs upon request
net_chan_stats_dump_top_msgs 5 Netchannel statistics will dump so many top messages in each category
net_chan_stats_lru 3 Netchannel statistics LRU accumulation buffer size
net_channels cmd Shows net channel info
net_chokeloop 0 "launcher" Apply bandwidth choke to loopback packets
net_compresspackets 1 "launcher" Use lz compression on game packets.
net_compresspackets_minsize 1000 "launcher" Don't bother compressing packets below this size.
net_compressvoice 0 "launcher" Attempt to compress out of band voice payloads (360 only).
net_drawslider 0 "launcher" Draw completion slider during signon
net_droppackets 0 "cheat" Drops next n packets on client
net_dumpeventstats cmd Dumps out a report of game event network usage
net_dumptest 0 "launcher"
net_fakejitter 0 "cheat" Jitter fakelag packet time
net_fakelag 0 "cheat" Lag all incoming network data (including loopback) by this many milliseconds.
net_fakeloss 0 "cheat" Simulate packet loss as a percentage (negative means drop 1/n packets)
net_graph 0 "a", "cl" Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend.
net_graphheight 64 "a", "cl" Height of netgraph panel
net_graphmsecs 400 "a", "cl" The latency graph represents this many milliseconds.
net_graphpos 1 "a", "cl"
net_graphproportionalfont 1 "a", "cl" Determines whether netgraph font is proportional or not
net_graphshowinterp 1 "a", "cl" Draw the interpolation graph.
net_graphshowlatency 1 "a", "cl" Draw the ping/packet loss graph.
net_graphsolid 1 "a", "cl"
net_graphtext 1 "a", "cl" Draw text fields
net_maxcleartime 4.0 "launcher" Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
net_maxfilesize 16 "launcher" Maximum allowed file size for uploading in MB
net_maxfragments 1200 "launcher" Max fragment bytes per packet
net_maxroutable 1200 "a", "user" Requested max packet size before packets are 'split'.
net_megasnapshot 1 "launcher"
net_minroutable 16 "launcher" Forces larger payloads.
net_paranoid 1 "launcher"
net_public_adr For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ("x.x.x.x" )
net_queue_trace 0 "launcher"
net_queued_packet_thread 1 "launcher" Use a high priority thread to send queued packets out instead of sending them each frame.
net_reloadgameevents cmd "launcher" Reload the game events
net_scale 5 "a", "cl"
net_showdrop 0 "launcher" Show dropped packets in console
net_showeventlisteners 0 "launcher" Show listening addition/removals
net_showevents 0 "launcher" Dump game events to console (1=client only, 2=all).
net_showfragments 0 "launcher" Show netchannel fragments
net_showmsg 0 "launcher" 1|name>
net_showpeaks 0 "launcher" Show messages for large packets only: <size>
net_showreliablesounds 0 "cheat"
net_showsplits 0 Show info about packet splits
net_showtcp 0 "launcher" Dump TCP stream summary to console
net_showudp 0 Dump UDP packets summary to console
net_showudp_remoteonly 0 Dump non-loopback udp only
net_showusercmd 0 "cl", "launcher" Show user command encoding
net_showusermessages 0 "cheat", "cl"
net_splitpacket_maxrate 15000 Max bytes per second when queueing splitpacket chunks
net_splitrate 1 Number of fragments for a splitpacket that can be sent per frame
net_start cmd Inits multiplayer network sockets
net_status cmd Shows current network status
net_steamcnx_allowrelay 1 "a" Allow steam connections to attempt to use relay servers as fallback (best if specified on command line: +net_steamcnx_allowrelay 1)
net_steamcnx_debug 1 "launcher" Show debug spew for steam based connections, 2 shows all network traffic for steam sockets.
net_steamcnx_enabled 1 Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP.
net_steamcnx_status cmd Print status of steam connection sockets.
net_usesocketsforloopback 0 "launcher" Use network sockets layer even for listen server local player's packets (multiplayer only).
next 0 "cheat" Set to 1 to advance to next frame ( when singlestep == 1 )
next_scavenge_cluster cmd "sv", "cheat", "launcher" spawn the next scavenge cluster
next_weapon_timer 1.25 "a", "cl"
nextdemo cmd Play next demo in sequence.
nextlevel "sv", "nf", "launcher" If set to a valid map name, will trigger a changelevel to the specified map at the end of the round
nextmap cmd
noclip cmd "sv", "cheat" Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable
noclip_fixup 1 "sv", "cheat"
notarget cmd "sv", "cheat" Toggle. Player becomes hidden to NPCs.
npc_height_adjust 1 "a", "sv" Enable test mode for ik height adjustment
npc_vphysics 0 "sv", "launcher"

O

Command Type
Default
Parameters Description
old_radiusdamage 0.0 "rep", "cl", "launcher"
openserverbrowser cmd "cl" Opens server browser
outtro_stats_done cmd "sv", "matsys" Fire an output when the outtro stats are finished
overview_alpha 1.0 "a", "clientcmd_can_execute", "cl" Overview map translucency.
overview_health 1 "a", "clientcmd_can_execute", "cl" Show player's health in map overview.
overview_locked 1 "a", "clientcmd_can_execute", "cl" Locks map angle, doesn't follow view angle.
overview_mode cmd "cl" 1|2>
overview_names 1 "a", "clientcmd_can_execute", "cl" Show player's names in map overview.
overview_tracks 1 "a", "clientcmd_can_execute", "cl" Show player's tracks in map overview.
overview_zoom cmd "cl" Sets overview map zoom: <zoom> [

P

Command Type
Default
Parameters Description
pain_pills_decay_rate 0.27 "cheat", "rep", "cl"
pain_pills_health_threshold 99 "cheat", "rep", "cl" Pills can't be used unless total health is less than this amount
pain_pills_health_value 50 "cheat", "rep", "cl"
panel_test_title_safe 0 "cheat" Test vgui panel positioning with title safe indentation
particle_sim_alt_cores 2 "cl", "launcher"
particle_simulateoverflow 0 "cheat", "cl" Used for stress-testing particle systems. Randomly denies creation of particles.
particle_test_attach_attachment 0 "sv", "cheat" Attachment index for attachment mode
particle_test_attach_mode follow_attachment "sv", "cheat" Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
particle_test_file "sv", "cheat" Name of the particle system to dynamically spawn
particle_test_start cmd "sv", "cheat" Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particle_test_attach_param on the entity the player is looking at. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
particle_test_stop cmd "sv", "cheat" Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
password "a", "norecord" Current server access password
path cmd Show the engine filesystem path.
pause cmd Toggle the server pause state.
perf_fire_bullet_firstpredictedonly 1 "rep", "cl", "launcher" Only do effects tracing, etc., first time a CUserCmd is predicted.
perf_fire_bullet_single 0 "rep", "cl", "launcher"
perfui cmd "cheat" Show/hide the level performance tools UI.
perfvisualbenchmark cmd "cl"
perfvisualbenchmark_abort cmd "cl"
peril_notice_timer 5.0 "cl", "launcher"
personalstats cmd "cl" Shows the player stats dialog
phonemedelay 0 "cl", "launcher" Phoneme delay to account for sound system latency.
phonemefilter 0.08 "cl", "launcher" Time duration of box filter to pass over phonemes.
phonemesnap 2 "cl", "launcher" Lod at level at which visemes stops always considering two phonemes, regardless of duration.
phys2_air_density 2 "launcher"
phys2_angular_damping 0.05 "launcher"
phys2_angular_damping_in_water 0.5 "launcher"
phys2_artificial_acceleration 0 "launcher"
phys2_async 1 "launcher"
phys2_async_server 0 "launcher"
phys2_buoyancy_damping 0.5 "launcher"
phys2_buoyancy_factor 1.2 "launcher"
phys2_buoyancy_version 0 "launcher"
phys2_buoyant_damping_multiplier 50 "launcher"
phys2_buoyant_sleep_energy_threshold 0.5 "launcher"
phys2_ccd_epsilon 0.01 "launcher"
phys2_clamp_velocity 10 "launcher"
phys2_cmodels 1 "launcher"
phys2_contact_report_threshold 1000 "launcher"
phys2_continuous_cd 1 "launcher"
phys2_debug_draw 0 "cl", "launcher"
phys2_debug_draw_scale 1.0 "cl", "launcher"
phys2_debug_dump_entities 0 "rep", "cl", "launcher"
phys2_debug_traceray 0 "launcher"
phys2_debug_wakeup 0 "launcher"
phys2_debug_wireframe 0 "cheat", "cl" Render Phys2 collision models in wireframe
phys2_dedicated_thread_pool 0 "launcher"
phys2_default_friction 0.75 "launcher"
phys2_default_max_velocity 40 "cheat" max object velocity, m/s
phys2_default_wakeup_counter 0 "launcher"
phys2_dump_exclude_list 0 "launcher"
phys2_dump_ray_counts 0 "launcher"
phys2_dump_runtime_sizes 0 "cheat", "rep"
phys2_enable 1 "launcher"
phys2_enable_breakable_constraints 0 "launcher"
phys2_enable_buoyancy 1 "launcher"
phys2_enable_deferred_calls 1 "launcher"
phys2_enable_drives 1 "launcher"
phys2_enable_energy_sleep_test 1 "launcher"
phys2_enable_sap_multi 0 "launcher"
phys2_enable_variable_timestep 1 "launcher"
phys2_expensive_sync_warning 320000 "launcher"
phys2_force_apply_magnitude 1.0 "launcher"
phys2_global_ccd_motion_threshold_multiplier 0.5 "launcher"
phys2_global_skin_width_multiplier 1.0 "launcher"
phys2_hack_ignore_level_collision 0 "launcher"
phys2_hack_ignore_models 0 "launcher"
phys2_hack_ignore_rays 0 "launcher"
phys2_hack_print_rays 0 "launcher"
phys2_hack_replace_bboxes 0 "launcher"
phys2_level_prefer_polytopes 0 "launcher"
phys2_linear_damping 0.0 "launcher"
phys2_linear_damping_in_water 0.5 "launcher"
phys2_load cmd "sv", "cheat" Saves physics SDK state
phys2_mass_exponent 1 "launcher"
phys2_max_angular_velocity 25 "launcher"
phys2_max_length_constraint_anchor 0.3 "cheat"
phys2_max_substeps 2 "launcher"
phys2_max_timestep 0.02 "launcher"
phys2_mem_debug 0 "cheat", "rep"
phys2_merge_static_props 1 "rep", "launcher"
phys2_num_threads 4 "launcher"
phys2_preload_models 1 "cheat", "rep"
phys2_ragdoll_ccd 0 "launcher"
phys2_ragdoll_clamp_angular_velocity 30 "rep", "cl", "launcher"
phys2_ragdoll_clamp_linear_velocity 600 "rep", "cl", "launcher"
phys2_ragdoll_convert_to_capsules 0 "launcher"
phys2_ragdoll_create_constraints 1 "rep", "cl", "launcher"
phys2_ragdoll_default_friction 0.2 "launcher"
phys2_ragdoll_drive_damping 1 "launcher"
phys2_ragdoll_drive_spring 1 "launcher"
phys2_ragdoll_drive_type 1 "cheat" joint PhysX drive type: 0 is none, 1 is position, 2 is velocity, 3 is both
phys2_ragdoll_force_magnitude 5 "rep", "cl", "launcher"
phys2_ragdoll_iterations 4 "launcher"
phys2_ragdoll_joint_damping 0.01 "launcher"
phys2_ragdoll_joint_or 1.2 "launcher"
phys2_ragdoll_log 0 "rep", "cl", "launcher"
phys2_ragdoll_projection_angle 0.05 "launcher"
phys2_ragdoll_projection_distance 0.1 "launcher"
phys2_ragdoll_projection_mode 0 "launcher"
phys2_ragdoll_self_collision 0 "launcher"
phys2_ragdoll_torque_magnitude 0.03 "rep", "cl", "launcher"
phys2_ragdoll_use_boxes 0 "launcher"
phys2_ragdoll_use_d6_joints 1 "launcher"
phys2_ragdoll_velocity 1 "rep", "cl", "launcher"
phys2_report_asserts 1 "launcher"
phys2_report_errors 1 "launcher"
phys2_report_messages 0 "launcher"
phys2_report_warnings 1 "launcher"
phys2_res_mgr_break "launcher"
phys2_save cmd "sv", "cheat" Saves physics SDK state
phys2_save_client cmd "cheat", "cl" Saves client physics scene
phys2_save_server cmd "sv", "cheat" Saves server physics scene
phys2_scheduler_enable 1 "launcher"
phys2_scheduler_manual_pools 0 "cheat", "launcher" 0 - auto-balance heuristic, frame sync points aware 1024 - sync-execute +1 - use thread 1 pool +2 - use main thread pool +4 - use alternate pool +8 - always allow all pools, don't mind frame sync points
phys2_scheduler_stats 0 "launcher"
phys2_scheduler_yield 1 "launcher"
phys2_shadow_port 1 "cheat" Use the ported version of physics shadow controller?
phys2_shoot cmd "sv", "cheat" Shoots a phys2 object.
phys2_shoot_speed 250 "sv", "launcher"
phys2_sim_hw 0 "launcher"
phys2_sim_thread_mask_client 1 "launcher"
phys2_sim_thread_mask_server 4 "launcher"
phys2_sim_thread_stack 0 "launcher"
phys2_sleep_angular_velocity 0.1 "launcher"
phys2_sleep_damping 1 "launcher"
phys2_sleep_energy_threshold 0.02 "launcher"
phys2_sleep_linear_velocity 0.1 "launcher"
phys2_solver_batch_size 16 "launcher"
phys2_stats cmd "cheat", "cl" Dumps physics stats
phys2_support_level 3 "launcher"
phys2_thread_mask_client 3 "launcher"
phys2_thread_mask_server 6 "launcher"
phys2_thread_stack 256000 "launcher"
phys2_vdb 0 "cheat"
phys2_vdb_host localhost "cheat"
phys2_version Version 2.2 (w/scheduler), built Nov 15 2021 13:55:21 "launcher"
phys2_visualize 0 "launcher"
phys2_water_density_multiplier 1 "launcher"
phys2_water_single_actor 1 "launcher"
phys2_water_wakeup_counter 0.4 "launcher"
phys2_xbox_scheduler 0 "launcher"
phys2_xbox_scheduler_thread_mask 62 "launcher"
phys2_xbox_sim_thread_priority 2 "launcher" 0 is high, 2 is normal, 4 is low
phys2ui cmd "cheat" Show/hide the phys2 UI.
phys2ui_mouse_wheel_scale 10 "launcher"
phys_debug_check_contacts 0 "cl", "launcher"
phys_enable_experimental_optimizations 0 "launcher" enable some experimental SIMD/VMX128 optimizations in physics and collision
phys_enable_PIX_counters 1 "cheat", "launcher" enable PIX counters
phys_enable_query_cache 1 "launcher"
phys_enable_simd_optimizations 1 "launcher" enable some additional SIMD/VMX128 optimizations in physics and collision
phys_explosion_force 7.0 "sv", "cheat"
phys_impactforcescale 1.0 "sv", "launcher"
phys_penetration_error_time 10 "sv", "launcher" Controls the duration of vphysics penetration error boxes.
phys_pushscale 1 "rep", "cl", "launcher"
phys_ragdoll_force_magnitude 0.3 "rep", "cl", "launcher"
phys_shoot cmd "sv", "cheat" Shoots a phys object.
phys_shoot_torque 100000000 "sv", "launcher"
phys_speeds 0 "sv", "launcher"
phys_stressbodyweights 5.0 "sv", "launcher"
phys_timescale 1 "sv", "launcher" Scale time for physics
phys_upimpactforcescale 0.375 "sv", "launcher"
physics2_polytope_radius_factor 1 "launcher"
physics_budget cmd "sv" Times the cost of each active object
physics_constraints cmd "sv" Highlights constraint system graph for an entity
physics_debug_entity cmd "sv" Dumps debug info for an entity
physics_highlight_active cmd "sv" Turns on the absbox for all active physics objects
physics_report_active cmd "sv" Lists all active physics objects
physics_select cmd "sv" Dumps debug info for an entity
physicsshadowupdate_render 0 "sv", "launcher"
PhysPMC 0 "launcher"
physx_debug_dll 0 "cheat"
physx_subdir "launcher"
physx_valve_dll 0 "cheat"
picker cmd "sv", "cheat" Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at. Arguments: full - enables all debug information
ping cmd Display ping to server.
ping_max_green 70 "cl", "launcher"
ping_max_red 250 "cl", "launcher"
ping_max_yellow 140 "cl", "launcher"
pingserver cmd Ping a server for info
pipe_bomb_beep_interval_delta 0.025 "sv", "launcher"
pipe_bomb_beep_min_interval 0.1 "sv", "launcher"
pipe_bomb_initial_beep_interval 0.5 "sv", "launcher"
pipe_bomb_shake_amplitude 50 "sv", "launcher"
pipe_bomb_shake_radius 750 "sv", "launcher"
pipe_bomb_timer_duration 6 "sv", "launcher"
pipeline_static_props 1 "launcher"
pixelvis_debug cmd "cl" Dump debug info
play cmd "server_can_execute" Play a sound.
playdemo cmd Play a recorded demo file (.dem ).
player_debug_print_damage 0 "sv", "cheat" When true, print amount and type of all damage received by player to console.
player_incap_use_radius 96 "cheat", "rep", "cl"
player_old_armor 0 "sv", "launcher"
player_throwforce 2000 "cheat", "rep", "cl"
player_use_radius 96 "cheat", "rep", "cl"
playflush cmd Play a sound, reloading from disk in case of changes.
playgamesound cmd "server_can_execute", "clientcmd_can_execute", "cl" Play a sound from the game sounds txt file
playsoundscape cmd "cheat", "cl" Forces a soundscape to play
playvideo cmd "cl" Plays a video: <filename> [width height]
playvideo_exitcommand cmd "cl" Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command>
playvol cmd Play a sound at a specified volume.
plugin_load cmd plugin_load <filename> : loads a plugin
plugin_notify_non_valid cmd "clientcmd_can_execute" Notify's the user if any invalid plug-ins are loaded
plugin_pause cmd plugin_pause <index> : pauses a loaded plugin
plugin_pause_all cmd pauses all loaded plugins
plugin_print cmd Prints details about loaded plugins
plugin_unload cmd plugin_unload <index> : unloads a plugin
plugin_unpause cmd plugin_unpause <index> : unpauses a disabled plugin
plugin_unpause_all cmd unpauses all disabled plugins
+posedebug cmd "cheat", "cl" Turn on pose debugger or add ents to pose debugger UI
-posedebug cmd "cheat", "cl" Turn off pose debugger or hide ents from pose debugger UI
precache_all_survivors 0 "sv", "cheat"
print_colorcorrection cmd "cheat" Display the color correction layer information.
Print_Steam_Stats cmd "cl", "launcher" Prints the current state of the steam stats to file.
progress_enable cmd
prop_active_gib_limit 999999 "sv", "launcher"
prop_active_gib_max_fade_time 999999 "sv", "launcher"
prop_crosshair cmd "cheat" Shows name for prop looking at
prop_debug cmd "sv", "cheat" Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.
prop_dynamic_create cmd "sv", "cheat" Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
prop_physics_create cmd "sv", "cheat" Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
prop_use 0 "rep", "cl", "launcher"
props_break_max_pieces 50 "rep", "cl", "launcher" Maximum prop breakable piece count (-1 = model default)
props_break_max_pieces_perframe -1 "rep", "cl", "launcher" Maximum prop breakable piece count per frame (-1 = model default)
punch_angle_decay_rate 20 "rep", "cl", "launcher"
pwatchent -1 "cheat", "cl" Entity to watch for prediction system changes.
pwatchvar "cheat", "cl" Entity variable to watch in prediction system for changes.
pz_damages cmd "sv", "cheat" List player zombie damages

Q

quit || cmd || || Exit the engine.
Command Type
Default
Parameters Description

R

Command Type
Default
Parameters Description
r_3dsky 1 "cl", "launcher" Enable the rendering of 3d sky boxes
r_3dskyonly 0 "cheat", "cl" Only draw the 3d skybox. . skip the rest of the world.
r_AirboatViewDampenDamp 1.0 "cheat", "nf", "rep", "cl"
r_AirboatViewDampenFreq 7.0 "cheat", "nf", "rep", "cl"
r_AirboatViewZHeight 0.0 "cheat", "nf", "rep", "cl"
r_ambientboost 1 "launcher" Set to boost ambient term if it is totally swamped by local lights
r_ambientfactor 5 "launcher" Boost ambient cube by no more than this factor
r_ambientfraction 0.2 "cheat" Fraction of direct lighting used to boost lighting when model requests
r_ambientlightingonly 0 "cheat" Set this to 1 to light models with only ambient lighting (and no static lighting).
r_ambientmin 0.3 "launcher" Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
r_aspectratio 0 "launcher"
r_avglight 1 "cheat"
r_avglightmap 0 "cheat"
r_bloomtintb 0.11 "launcher"
r_bloomtintexponent 2.2 "launcher"
r_bloomtintexponent_ghost 0.1 "cl", "launcher"
r_bloomtintg 0.59 "launcher"
r_bloomtintr 0.3 "launcher"
r_cheapwaterend cmd "cl"
r_cheapwaterstart cmd "cl"
r_cleardecals cmd "clientcmd_can_execute" Usage r_cleardecals <permanent>.
r_clip3Dskyboxneartoworldfar -1 "cheat", "cl", "launcher" -1: do whatever the sky_camera clip_3D_skybox_near_to_world_far says, 0: force no clip, 1: force clip
r_clip3Dskyboxneartoworldfarfudge 0.0 "cheat", "cl", "launcher" offset to pull the near clip plane in for the 3dskybox when using r_clip3Dskyboxneartoworldfar. This ensures that there is some overlap between the 3dskybox and the world, PROFIT!
r_ClipAreaPortals 1 "cheat"
r_colorstaticprops 0 "cheat"
r_debug_sequencesets -2 "cl", "launcher"
r_debugcheapwater 0 "cheat", "cl"
r_debugrandomstaticlighting 0 "cheat" Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
r_decal_cover_count 4 "launcher"
r_decal_overlap_area 0.4 "launcher"
r_decal_overlap_count 1 "launcher"
r_decals 512 "launcher"
r_decalstaticprops 1 "launcher" Decal static props test
r_depthoverlay 0 "cheat", "cl" Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output.
r_DispBuildable 0 "cheat"
r_DispWalkable 0 "cheat"
r_dopixelvisibility 1 "cl", "launcher"
r_draw_flashlight_3rd_person 1 "cl", "launcher" Draw flashlight beams for other players
r_draw_lasersight_1st_person 1 "cl", "launcher" Draw laser sight for the local player
r_draw_lasersight_3rd_person 1 "cl", "launcher" Draw laser sights for other players
r_drawallrenderables 0 "cheat", "cl" Draw all renderables, even ones inside solid leaves.
r_drawbatchdecals 1 "launcher" Render decals batched.
r_DrawBeams 1 "cheat" 0=Off, 1=Normal, 2=Wireframe
r_drawbrushmodels 1 "cheat" Render brush models. 0=Off, 1=Normal, 2=Wireframe
r_drawclipbrushes 0 "cheat" Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
r_drawdecals 1 "cheat" Render decals.
r_DrawDetailProps 1 "cl", "launcher" 0=Off, 1=Normal, 2=Wireframe
r_DrawDisp 1 "cheat" Toggles rendering of displacment maps
r_drawentities 1 "cheat"
r_drawflecks 1 "cl", "launcher"
r_drawfuncdetail 1 "cheat" Render func_detail
r_drawleaf -1 "cheat" Draw the specified leaf.
r_drawlightcache 0 "cheat" 0: off 1: draw light cache entries 2: draw rays
r_drawlightinfo 0 "cheat"
r_drawlights 0 "cheat"
r_drawmodeldecals 1 "launcher"
r_DrawModelLightOrigin 0 "cheat"
r_drawmodelstatsoverlay 0 "cheat"
r_drawmodelstatsoverlaydistance 500 "cheat"
r_drawmodelstatsoverlaymax 1.5 "a" time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
r_drawmodelstatsoverlaymin 0.1 "a" time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
r_drawopaquerenderables 1 "cheat", "cl"
r_drawopaqueworld 1 "cheat", "cl"
r_drawothermodels 1 "cheat", "cl" 0=Off, 1=Normal, 2=Wireframe
r_drawparticles 1 "cheat", "cl" Enable/disable particle rendering
r_drawpixelvisibility 0 "cl", "launcher" Show the occlusion proxies
r_DrawPortals 0 "cheat"
r_DrawRain 1 "cheat", "cl" Enable/disable rain rendering.
r_drawrenderboxes 0 "cheat", "cl"
r_drawropes 1 "cheat", "cl"
r_drawskybox 1 "cheat"
r_DrawSpecificStaticProp -1 "launcher"
r_drawsprites 1 "cheat", "cl"
r_drawstaticprops 1 "cheat" 0=Off, 1=Normal, 2=Wireframe
r_drawtracers 1 "cheat", "cl"
r_drawtracers_firstperson 1 "cl", "launcher"
r_drawtranslucentrenderables 1 "cheat", "cl"
r_drawtranslucentworld 1 "cheat"
r_drawunderwaterfogblocker 1 "cl", "launcher"
r_drawvgui 1 "cheat" Enable the rendering of vgui panels
r_drawviewmodel 1 "cheat", "cl"
r_drawworld 1 "cheat" Render the world.
r_dscale_basefov 90 "cheat"
r_dscale_fardist 2000 "cheat"
r_dscale_farscale 4 "cheat"
r_dscale_neardist 100 "cheat"
r_dscale_nearscale 1 "cheat"
r_dynamic 1
r_dynamiclighting 1 "cheat"
r_entity -1 "cheat", "launcher"
r_entityclips 1 "cl", "launcher"
r_eyeglintlodpixels 20.0 "launcher" The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
r_eyemove 1 "a"
r_eyes 1 "launcher"
r_eyeshift_x 0 "a"
r_eyeshift_y 0 "a"
r_eyeshift_z 0 "a"
r_eyesize 0 "a"
r_eyewaterepsilon 7.0f "cheat", "cl"
r_fade360style 1 "cl", "launcher"
r_farz -1 "cheat", "cl" Override the far clipping plane. -1 means to use the value in env_fog_controller.
r_fastzreject 0 "launcher" Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings
r_fastzrejectdisp 0 "launcher" Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
r_flashlight_3rd_person_range 60 "cl", "launcher" Distance to draw flashlight beams for other players
r_flashlight_attach_to_viewmodel 1 "cheat", "cl" Attach the flashlight effect to the viewmodel
r_flashlight_topdown 0 "cl", "launcher"
r_flashlightambient 0.0 "cheat", "cl"
r_flashlightbacktraceoffset 0.4 "cheat", "cl"
r_flashlightbrightness 0.25 "cheat"
r_flashlightclip 0 "cheat"
r_flashlightconstant 0.0 "cheat", "cl"
r_flashlightculldepth 1 "launcher"
r_flashlightdepthres 0 "cl", "launcher"
r_flashlightdepthtexture 0 "launcher"
r_FlashlightDetailProps 1 "cl", "launcher" Enable a flashlight drawing pass on detail props. 0 = off, 1 = single pass, 2 = multipass (multipass is PC ONLY)
r_flashlightdrawclip 0 "cheat"
r_flashlightdrawdepth 0 "launcher"
r_flashlightdrawfrustum 0 "cl", "launcher"
r_flashlightdrawfrustumbbox 0 "launcher"
r_flashlightdrawsweptbbox 0 "launcher"
r_flashlightfar 750.0 "cheat", "cl"
r_flashlightfov 53.0 "cheat", "cl"
r_flashlightinfectedfar 750 "cl", "launcher"
r_flashlightinfectedfov 90 "cl", "launcher"
r_flashlightinfectedlinear 100 "cl", "launcher"
r_flashlightinfectedshadows 0 "cl", "launcher"
r_flashlightinfectedtexture effects/flashlight001_infected "cheat", "cl"
r_flashlightladderdist 40.0 "cheat", "cl"
r_flashlightlinear 100.0 "cheat", "cl"
r_flashlightlockposition 0 "cheat", "cl"
r_flashlightmodels 1 "cl", "launcher"
r_flashlightmuzzleflash 1 "cl", "launcher"
r_flashlightmuzzleflashfov 120 "cheat", "cl"
r_flashlightnear 4.0 "cheat", "cl"
r_flashlightnearoffsetscale 0.3 "cheat", "cl"
r_flashlightnodraw 0 "launcher"
r_flashlightoffsetforward 0.0 "cheat", "cl"
r_flashlightoffsetforward_low 0.0 "cheat", "cl"
r_flashlightoffsetright 5.0 "cheat", "cl"
r_flashlightoffsetright_low 10.0 "cheat", "cl"
r_flashlightoffsetup -5.0 "cheat", "cl"
r_flashlightoffsetup_low -16.0 "cheat", "cl"
r_flashlightquadratic 0.0 "cheat", "cl"
r_flashlightrender 1 "launcher"
r_flashlightrendermodels 1 "launcher"
r_flashlightrenderworld 1 "launcher"
r_flashlightscissor 1 "launcher"
r_flashlightshadowatten 0.35 "cheat", "cl"
r_flashlighttracedistcutoff 32 "cheat", "cl"
r_flashlighttracedistwatercutoff 80 "cheat", "cl"
r_flashlightupdatedepth 1 "launcher"
r_flashlightvisualizetrace 0 "cheat", "cl"
r_flashlightvolumetrics 1 "cl", "launcher"
r_flashlightvolumetricsdrawnatend 1 "cl", "launcher"
r_flex 1 "launcher"
r_flushlod cmd Flush and reload LODs.
r_ForceRestore 0 "launcher"
r_ForceWaterLeaf 1 "cl", "launcher" Enable for optimization to water - considers view in leaf under water for purposes of culling
r_frustumcullworld 1 "launcher"
r_glint_alwaysdraw 0 "launcher"
r_glint_procedural 0 "launcher"
r_hunkalloclightmaps 1 "launcher"
r_hwmorph 0 "cheat"
r_impactparticles 1 "cl", "launcher"
r_itemblinkmax .3 "cheat"
r_itemblinkrate 4.5 "cheat"
r_JeepFOV 90 "sv", "cheat", "rep"
r_JeepViewBlendTo 1 "cheat", "cl"
r_JeepViewBlendToScale 0.03 "cheat", "cl"
r_JeepViewBlendToTime 1.5 "cheat", "cl"
r_JeepViewDampenDamp 1.0 "cheat", "nf", "rep", "cl"
r_JeepViewDampenFreq 7.0 "cheat", "nf", "rep", "cl"
r_JeepViewZHeight 10.0 "cheat", "nf", "rep", "cl"
r_jiggle_bones 1 "cl", "launcher"
r_lightaverage 1 "launcher" Activates/deactivate light averaging
r_lightcache_invalidate cmd "cheat"
r_lightcache_numambientsamples 162 "cheat" number of random directions to fire rays when computing ambient lighting
r_lightcache_radiusfactor 1 "cheat" Allow lights to influence lightcaches beyond the lights' radii
r_lightcache_zbuffercache 0 "launcher"
r_lightcachecenter 1 "cheat"
r_lightcachemodel -1 "cheat"
r_lightinterp 5 "cheat" Controls the speed of light interpolation, 0 turns off interpolation
r_lightmap -1 "cheat"
r_lightstyle -1 "cheat"
r_lightwarpidentity 0 "cheat"
r_lockpvs 0 "cheat" Lock the PVS so you can fly around and inspect what is being drawn.
r_lod -1 "launcher"
r_mapextents 16384 "cheat", "cl" Set the max dimension for the map. This determines the far clipping plane
r_maxdlights 32 "launcher"
r_maxmodeldecal 50 "launcher"
r_maxnewsamples 6 "launcher"
r_maxsampledist 128 "launcher"
r_minlightmap 0 "launcher"
r_minnewsamples 3 "launcher"
r_modelwireframedecal 0 "cheat"
r_nohw 0 "cheat"
r_norefresh 0 "launcher"
r_nosw 0 "cheat"
r_novis 0 "cheat" Turn off the PVS.
r_occludeemaxarea 0 "launcher" Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
r_occluderminarea 0 "launcher" Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
r_occludermincount 0 "launcher" At least this many occluders will be used, no matter how big they are.
r_occlusion 1 "launcher" Activate/deactivate the occlusion system.
r_occlusionspew 0 "cheat" Activate/deactivates spew about what the occlusion system is doing.
r_oldlightselection 0 "cheat" Set this to revert to HL2's method of selecting lights
r_overlayfadeenable 0 "launcher"
r_overlayfademax 2000 "launcher"
r_overlayfademin 1750 "launcher"
r_overlaywireframe 0 "launcher"
r_particle_sim_spike_threshold_ms 5 "cl", "launcher"
r_particle_timescale 1.0 "cl", "launcher"
r_partition_level -1 "cheat" Displays a particular level of the spatial partition system. Use -1 to disable it.
r_PhysPropStaticLighting 0 "cl"
r_pix_recordframes 0 "launcher"
r_pix_start 0 "launcher"
r_pixelfog 1 "launcher"
r_pixelvisibility_partial 1 "cl", "launcher"
r_pixelvisibility_spew 0 "cl", "launcher"
r_portalscloseall 0 "launcher"
r_portalsopenall 0 "cheat" Open all portals
r_PortalTestEnts 1 "cheat", "cl" Clip entities against portal frustums.
r_printdecalinfo cmd
r_proplightingfromdisk 1 "launcher" 0=Off, 1=On, 2=Show Errors
r_proplightingpooling -1.0 "cheat" 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset)
r_propsmaxdist 1200 "cl", "launcher" Maximum visible distance
r_queued_decals 0 "launcher" Offloads a bit of decal rendering setup work to the material system queue when enabled.
r_queued_post_processing 0 "cl", "launcher"
r_queued_ropes 1 "cl", "launcher"
r_radiosity 4 "cheat" 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 samples for everything else
r_RainAllowInSplitScreen 1 "cl", "launcher" Allows rain in splitscreen
r_rainalpha 0.4 "cheat", "cl"
r_rainalphapow 0.8 "cheat", "cl"
r_RainCheck 0 "cheat", "cl" Enable/disable IsInAir() check for rain drops?
r_RainDebugDuration 0 "cheat", "cl" Shows rain tracelines for this many seconds (0 disables)
r_raindensity 0.001 "cheat", "cl"
r_RainHack 0 "cheat", "cl"
r_rainlength 0.1f "cheat", "cl"
r_RainParticleDensity 0.300000 "cl", "launcher" Density of Particle Rain 0-1
r_RainProfile 0 "cheat", "cl" Enable/disable rain profiling.
r_RainRadius 1500 "cheat", "cl"
r_RainSideVel 10 "cheat", "cl" How much sideways velocity rain gets.
r_RainSimulate 1 "cheat", "cl" Enable/disable rain simulation.
r_rainspeed 600.0f "cheat", "cl"
r_RainSplashPercentage 20 "cheat", "cl"
r_rainwidth 0.5 "cheat", "cl"
r_randomflex 0 "cheat"
r_renderoverlayfragment 1 "launcher"
r_rootlod 0 "launcher" Root LOD
r_ropetranslucent 1 "cl", "launcher"
r_screenoverlay cmd "cheat", "server_can_execute", "cl" Draw specified material as an overlay
r_sequence_debug "cl", "launcher"
r_shader_srgb 0 "launcher" -1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup)
r_shadow_debug_spew 0 "cheat", "cl"
r_shadow_half_update_rate 1 "cl", "launcher" Updates shadows at half the framerate
r_shadow_lightpos_lerptime 0.5 "cl", "launcher"
r_shadow_shortenfactor 2 "cl", "launcher" Makes shadows cast from local lights shorter
r_shadowangles cmd "cheat", "cl" Set shadow angles
r_shadowblobbycutoff cmd "cheat", "cl" some shadow stuff
r_shadowcolor cmd "cheat", "cl" Set shadow color
r_shadowdir cmd "cheat", "cl" Set shadow direction
r_shadowdist cmd "cheat", "cl" Set shadow distance
r_shadowfromanyworldlight 0 "cheat", "cl"
r_shadowfromworldlights 1 "cl", "launcher" Enable shadowing from world lights
r_shadowfromworldlights_debug 0 "cheat", "cl"
r_shadowids 0 "cheat"
r_shadowlod -1 "launcher"
r_shadowlodbias 2 "launcher"
r_shadowmaxrendered 64 "cl", "launcher"
r_shadowrendertotexture 1 "launcher"
r_shadows 1 "launcher"
r_shadows_gamecontrol -1 "cheat"
r_shadows_on_renderables_enable 0 "cl", "launcher" Support casting RTT shadows onto other renderables
r_shadowwireframe 0 "cheat"
r_showenvcubemap 0 "cheat"
r_ShowViewerArea 0 "launcher"
r_showz_power 1.0f "cheat" Scale value of r_depthoverlay. Restart map once to change the scale dynamicly.
r_skin 0 "cheat"
r_skybox 1 "cheat", "cl" Enable the rendering of sky boxes
r_skyboxfogfactor cmd "cl" Lerp between 2D skybox rendering and fog color. 0.0 means regular 2D skybox rendering, 1.0 is fully fog color.
r_slowpathwireframe 0 "cheat"
r_snapportal -1 "launcher"
r_SnowColorBlue 200 "cheat", "cl" Snow.
r_SnowColorGreen 175 "cheat", "cl" Snow.
r_SnowColorRed 150 "cheat", "cl" Snow.
r_SnowDebugBox 0 "cheat", "cl" Snow Debug Boxes.
r_SnowEnable 1 "cheat", "cl" Snow Enable
r_SnowEndAlpha 255 "cheat", "cl" Snow.
r_SnowEndSize 0 "cheat", "cl" Snow.
r_SnowFallSpeed 1.5 "cheat", "cl" Snow fall speed scale.
r_SnowInsideRadius 256 "cheat", "cl" Snow.
r_SnowOutsideRadius 1024 "cheat", "cl" Snow.
r_SnowParticles 500 "cheat", "cl" Snow.
r_SnowPosScale 1 "cheat", "cl" Snow.
r_SnowRayEnable 1 "cheat", "cl" Snow.
r_SnowRayLength 8192.0f "cheat", "cl" Snow.
r_SnowRayRadius 256 "cheat", "cl" Snow.
r_SnowSpeedScale 1 "cheat", "cl" Snow.
r_SnowStartAlpha 25 "cheat", "cl" Snow.
r_SnowStartSize 1 "cheat", "cl" Snow.
r_SnowWindScale 0.0035 "cheat", "cl" Snow.
r_SnowZoomOffset 384.0f "cheat", "cl" Snow.
r_SnowZoomRadius 512.0f "cheat", "cl" Snow.
r_spray_lifetime 10 "launcher" Number of rounds player sprays are visible
r_staticlight_streams 1 "launcher"
r_staticprop_lod -1 "launcher"
r_staticpropinfo 0 "launcher"
r_swingflashlight 1 "cheat", "cl"
r_teeth 1 "launcher"
r_threaded_particles 1 "cl", "launcher"
r_threaded_shadow_clip 0 "launcher"
r_threadeddetailprops 1 "cl", "launcher" enable threading of detail prop drawing
r_unlimitedrefract 0 "cl", "launcher"
r_unloadlightmaps 0 "launcher"
r_updaterefracttexture 1 "cheat", "cl"
r_vehicleBrakeRate 1.5 "sv", "cheat"
r_VehicleViewClamp 1 "cheat", "cl"
r_VehicleViewDampen 1 "cheat", "nf", "rep", "cl"
r_visambient 0 "launcher" Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work
r_visocclusion 0 "cheat" Activate/deactivate wireframe rendering of what the occlusion system is doing.
r_visualizelighttraces 0 "cheat"
r_visualizelighttracesshowfulltrace 0 "cheat"
r_visualizeproplightcaching 0 "cl", "launcher"
r_visualizetraces 0 "cheat"
r_WaterDrawReflection 1 "cl", "launcher" Enable water reflection
r_WaterDrawRefraction 1 "cl", "launcher" Enable water refraction
r_waterforceexpensive 0 "cl", "launcher"
r_waterforcereflectentities 0 "cl", "launcher"
r_worldlightmin 0.000200 "launcher"
r_worldlights 2 "launcher" number of world lights to use per vertex
r_worldlistcache 1 "cl", "launcher"
radialmenu cmd "cl" Opens a radial menu
radius_damage_show_hits 0 "sv", "cheat", "rep"
ragdoll_collide 0 "rep", "cl", "launcher"
ragdoll_door_uncollide_time 4.0 "rep", "cl", "launcher"
ragdoll_force_to_sleep_time 10 "rep", "cl", "launcher"
ragdoll_self_collision 1 "rep", "cl", "launcher"
ragdoll_sleepaftertime 5 "rep", "cl", "launcher" After this many seconds of being basically stationary, the ragdoll will go to sleep.
ragdoll_slowdown 1.0 "rep", "cl", "launcher"
ragdoll_slowdown_time 5.0 "rep", "cl", "launcher"
ragdoll_velocity_multiplier 0 "cheat", "cl" Acceleration to last living velocity given to new ragdolls
rangefinder cmd "sv", "cheat" Measures distance along a ray
rate 30000 "user" Max bytes/sec the host can receive data
rcon cmd "norecord" Issue an rcon command.
rcon_address "norecord", "launcher" Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
rcon_password "norecord" remote console password.
recompute_speed cmd "cheat" Recomputes clock speed (for debugging purposes).
record cmd "norecord" Record a demo.
reload cmd Reload the most recent saved game (add setpos to jump to current view position on reload).
+reload cmd "cl"
-reload cmd "cl"
reload_materials 0 "launcher"
removeid cmd Remove a user ID from the ban list.
removeip cmd Remove an IP address from the ban list.
report cmd "sv"
report_cliententitysim 0 "cheat", "cl" List all clientside simulations and time - will report and turn itself off.
report_clientthinklist 0 "cheat", "cl" List all clientside entities thinking and time - will report and turn itself off.
report_entities cmd "sv", "cheat" Lists all entities
report_simthinklist cmd "sv" Lists all simulating/thinking entities
report_soundpatch cmd "sv" reports sound patch count
report_touchlinks cmd "sv", "cheat" Lists all touchlinks
res_restrict_access 0 "launcher"
rescue_distance 4500 "sv", "cheat" Living survivors must travel this far past a dead survivor's corpse to be able to rescue him
rescue_finale_ignore_distance 4000 "sv", "cheat" If living survivors are this far past a rescuable survivor, he stops calling for help
rescue_finale_spawn_range 4000 "sv", "cheat" info_survivor_rescue ents will be considered if they are this close to the leading survivor
rescue_ignore_distance 2000 "sv", "cheat" If living survivors are this far past a rescuable survivor, he stops calling for help
rescue_interval 2.5 "sv", "cheat" Dead survivors are checked to start calling for help this often
rescue_min_dead_time 60 "sv", "cheat" Duration in seconds a survivor must be dead before being rescuable
rescue_range 1000 "sv", "cheat" if a survivor gets this close to an active info_survivor_rescue, it will be triggered
rescue_show cmd "sv", "cheat" Shows debugging info for info_survivor_rescue ents
rescue_show_blocked cmd "sv", "cheat" Shows bboxes for blocked info_survivor_rescue ents
rescue_spawn_flow 400 "sv", "cheat" info_survivor_rescue ents will be considered if they are no more than this far ahead in flow distance from the leading survivor
rescue_spawn_range 2000 "sv", "cheat" info_survivor_rescue ents will be considered if they are this close to the leading survivor
rescue_update_nav cmd "sv", "cheat" Updates RESCUE_CLOSET nav flags
rescue_yell_delay 1 "sv", "cheat" Delay before yelling when activating
rescue_yell_interval 6 "sv", "cheat" Interval at which an info_survivor_rescue yells for help
reset_gameconvars cmd "cheat" Reset a bunch of game convars to default values
reset_spawnmenu_counts cmd "cl"
Reset_Steam_Stats cmd "cl", "launcher" Resets your currently signed in Steam stats!!!
+resetcamera cmd "cl"
-resetcamera cmd "cl"
respawn_entities cmd "sp", "sv", "cheat" Respawn all the entities in the map.
restart cmd Restart the game on the same level (add setpos to jump to current view position on restart).
retry cmd "norecord", "server_can_execute", "clientcmd_can_execute" Retry connection to last server.
+right cmd "cl"
-right cmd "cl"
room_type 0 "demo", "launcher"
rope_averagelight 1 "cl", "launcher" Makes ropes use average of cubemap lighting instead of max intensity.
rope_collide 1 "cl", "launcher" Collide rope with the world
rope_min_pixel_diameter 2.0 "cheat"
rope_rendersolid 1 "cl", "launcher"
rope_shake 0 "cl", "launcher"
rope_smooth 1 "cl", "launcher" Do an antialiasing effect on ropes
rope_smooth_enlarge 1.4 "cl", "launcher" How much to enlarge ropes in screen space for antialiasing effect
rope_smooth_maxalpha 0.5 "cl", "launcher" Alpha for rope antialiasing effect
rope_smooth_maxalphawidth 1.75 "cl", "launcher"
rope_smooth_minalpha 0.2 "cl", "launcher" Alpha for rope antialiasing effect
rope_smooth_minwidth 0.3 "cl", "launcher" When using smoothing, this is the min screenspace width it lets a rope shrink to
rope_solid_maxalpha 1 "cl", "launcher"
rope_solid_maxwidth 1 "cl", "launcher"
rope_solid_minalpha 0.0 "cl", "launcher"
rope_solid_minwidth 0.3 "cl", "launcher"
rope_subdiv 2 "cl", "launcher" Rope subdivision amount
rope_wind_dist 1000 "cl", "launcher" Don't use CPU applying small wind gusts to ropes when they're past this distance.
rpt cmd "norecord", "matsys" Issue an rpt command.
rpt_client_enable cmd "norecord", "clientcmd_can_execute", "matsys"
rpt_connect cmd "norecord", "server_can_execute", "matsys"
rpt_end cmd "norecord", "matsys"
rpt_password cmd "norecord", "matsys"
rpt_server_enable cmd "norecord", "clientcmd_can_execute", "matsys"
rpt_start cmd "norecord", "matsys"
rpt_vprof_time 0.25 "norecord", "matsys", "launcher"
rr_debugplayer -1 "sv", "launcher" Player entindex for which to print speech attempts (0 for all)
rr_debugresponseconcept "sv", "launcher" If set, rr_debugresponses will print only responses testing for the specified concept
rr_debugresponseconcept_exclude cmd "sv" Set a list of concepts to exclude from rr_debugresponseconcept. Separate multiple concepts with spaces. Call with no arguments to see current list. Call 'rr_debug_responseconcept_exclude !' to reset.
rr_debugresponses 0 "sv", "launcher" Show verbose matching output (1 for simple, 2 for rule scoring, 3 for noisy). If set to 4, it will only show response success/failure for npc_selected NPCs.
rr_debugrule "sv", "launcher" If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
rr_dumpresponses 0 "sv", "launcher" Dump all response_rules.txt and rules (requires restart)
rr_followup_maxdist 1800 "sv", "cheat" 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance.
rr_forceconcept cmd "sv", "cheat" fire a response concept directly at a given character. USAGE: rr_forceconcept <target> <concept> "criteria1:value1,criteria2:value2,..." criteria values are optional. target may also be 'any', 'all', etc.
rr_reloadresponsesystems cmd "sv" Reload all response system scripts.
rr_remarkable_maxdist 1500 "sv", "cheat" info_remarkables more distant than this from a player will not even be tested to see if a rule matches them.
rr_remarkable_world_entities_replay_limit 1 "sv", "cheat" TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable
rr_thenany_score_slop 0.0 "a", "sv", "cheat" When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considered.

S

Command Type
Default
Parameters Description
save cmd "norecord" Saves current game.
save_async 1 "launcher"
save_asyncdelay 0 "launcher" For testing, adds this many milliseconds of delay to the save operation.
save_console 0 "launcher" Autosave on the PC behaves like it does on the consoles.
save_disable 0 "launcher"
save_finish_async cmd
save_history_count 1 "launcher" Keep this many old copies in history of autosaves and quicksaves.
save_huddelayframes 1 "launcher" Number of frames to defer for drawing the Saving message.
save_in_memory 0 "launcher" Set to 1 to save to memory instead of disk (Xbox 360)
save_noxsave 0 "launcher"
save_screenshot 1 "launcher" 0 = none, 1 = non-autosave, 2 = always
save_spew 0 "launcher"
say cmd "sv" Display player message
say_team cmd "sv" Display player message to team
sb_add cmd "sv" Add a Survivor Bot.
sb_all_bot_game 0 "sv", "cheat" Allow a server of nothing but bots
sb_allow_leading 0 "sv", "launcher" If nonzero, SurvivorBots can take the lead and won't always wait behind the lead human player
sb_allow_shoot_through_survivors 1 "sv", "cheat" Allow SurvivorBots to shoot through fellow survivors
sb_battlestation_give_up_range_from_human 1500 "sv", "cheat"
sb_battlestation_human_hold_time 4 "sv", "cheat" How long the nearest human must hold their place before SurvivorBots will re-evaluate their Battlestations
sb_close_checkpoint_door_interval 2 "sv", "cheat"
sb_close_threat_range 200 "sv", "cheat"
sb_combat_saccade_speed 1000 "sv", "cheat"
sb_crouch 0 "sv", "cheat" Forces survivor bots to crouch
sb_debug_apoproach_wait_time 5 "sv", "cheat" How long a SurvivorBot waits once it reaches its debug move-to spot
sb_debug_buddy 0 "sv", "cheat"
sb_debug_locomotion 0 "sv", "cheat"
sb_debug_retreat 0 "sv", "cheat"
sb_debug_team_avoidance 0 "sv", "cheat"
sb_dont_bash 0 "sv", "cheat" Force SurvivorBots to not bash
sb_dont_shoot 0 "sv", "cheat" Force SurvivorBots to not fire their weapons
sb_enforce_proximity_lookat_timeout 10 "sv", "cheat"
sb_enforce_proximity_range 1500 "sv", "cheat"
sb_escort 0 "sv", "cheat"
sb_far_hearing_range 1500 "sv", "cheat"
sb_firstopentime 0 "launcher" Indicates the time the server browser was first opened.
sb_flashlight 0 "sv", "cheat" Forces survivor bots to use flashlights (-1 to force off)
sb_follow_stress_factor 0.5 "sv", "cheat"
sb_force_max_intensity cmd "sv", "cheat" Force intensity of selected SurvivorBot to maximum level.
sb_friend_immobilized_reaction_time_expert 0.5 "sv", "cheat" How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
sb_friend_immobilized_reaction_time_hard 1.0 "sv", "cheat" How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
sb_friend_immobilized_reaction_time_normal 2.0 "sv", "cheat" How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
sb_friend_immobilized_reaction_time_vs 0.5 "sv", "cheat" How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
sb_friendlyfire 0 "sv", "cheat" **Should SurvivorBot bullets hurt other survivors?
sb_give cmd "sv", "cheat" Give an item to each Survivor bot
sb_give_random_weapon cmd "sv", "cheat" Give a random weapon to each Survivor bot
sb_hindrance_range 150 "sv", "cheat"
sb_hold_position 0 "sv", "cheat" Force SurvivorBots to stand still
sb_l4d1_survivor_behavior 1 "sv", "cheat"
sb_locomotion_wait_threshold 10 "sv", "cheat"
sb_max_battlestation_range_from_human 750 "sv", "cheat"
sb_max_scavenge_separation 750 "sv", "cheat" SurvivorBots won't scavenge items farther away from the group than this
sb_max_team_melee_weapons 0 "sv", "cheat" The total number of melee weapons allowed on the team. 0 = bots never use melee
sb_melee_approach_victim 0 "sv", "launcher"
sb_min_attention_notice_time 0.5 "sv", "cheat" If someone looks at me longer than this, I'll notice
sb_min_orphan_time_to_cover 1 "sv", "cheat"
sb_minigun_distance 30.0 "cheat", "rep", "cl"
sb_move 1 "sv", "cheat" Stop all SurvivorBots from moving
sb_move_to_cursor cmd "sv" Sends survivor bots to cursor target
sb_narrow_corridor_width 100 "sv", "cheat"
sb_near_hearing_range 500 "sv", "cheat"
sb_neighbor_range 300 "sv", "cheat" How close a friend needs to be to feel safe
sb_normal_saccade_speed 350 "sv", "cheat"
sb_numtimesopened 0 "launcher" Indicates the number of times the server browser was opened this session.
sb_open_fire 0 "sv", "cheat" Forces survivor bots to fire continuously
sb_path_lookahead_range 200 "sv", "cheat"
sb_perf_collect 1 "cl", "launcher" Collect perf for Steam stats
sb_perf_crawl 0 "cheat", "rep", "cl" If true, survivor bot will be doing a perf-crawl walk through the map
sb_perf_crawl_ang 5 "sv", "cheat" Rotation angles at perf-crawl snapshots in the map
sb_perf_crawl_dist 128 "sv", "cheat" Distance between perf-crawl snapshots in the map
sb_perf_crawl_time 1.0 "sv", "cheat" How much time is spent at each perf-crawl spot/ang in the map
sb_perf_dump 0 "cheat", "rep", "cl" If true, low perf places will be dumped
sb_perf_dump_bots "cheat", "rep", "cl" Which bots to use for dumping: namvet, girl, biker, manager
sb_perf_dump_low 40 "cl", "launcher" Low perf threshold
sb_perf_dump_low_dist 64 "cl", "launcher" Dump low perf points at least this distance apart
sb_pushscale 1.0 "cheat", "rep", "cl"
sb_reachability_cache_lifetime 3 "sv", "cheat"
sb_reachable_cache_paranoia 0 "sv", "launcher"
sb_replacement_interval 0 "sv", "cheat" Force SurvivorBots to be replaced after this many seconds for stress testing
sb_rescue_vehicle_loading_range 300 "sv", "cheat" How close to the arrival point of the rescue vehicle SurvivorBots try to get
sb_revive_friend_distance 125.0 "sv", "cheat"
sb_separation_danger_max_range 600 "sv", "cheat" A Survivor teammate this far away needs to be gathered back into the group
sb_separation_danger_min_range 200 "sv", "cheat" A Survivor teammate this far away is straying from the group
sb_separation_range 200 "sv", "cheat" Desired distance between Survivors
sb_show_threat_areas 0 "sv", "cheat"
sb_sidestep_for_horde 0 "sv", "cheat" Allow sidestepping left/right to acquire common infected targets
sb_skill survivor "sv", "launcher"
sb_stop 0 "sv", "cheat" Forces survivor bots to stand still
sb_takecontrol cmd "sv", "cheat" Take control of a bot.
sb_temp_health_consider_factor 0.5 "sv", "launcher" Temporary health is multiplied by this when SurvivorBots consider who needs healing
sb_threat_close_range 150 "sv", "cheat" Very close range for threats
sb_threat_exposure_stop 200000 "sv", "cheat"
sb_threat_exposure_walk 50000 "sv", "cheat"
sb_threat_far_range 600 "sv", "cheat" Close enough to be a threat if near several other threats
sb_threat_medium_range 300 "sv", "cheat" Too close for comfort, even when neutral
sb_threat_very_close_range 150 "sv", "cheat"
sb_threat_very_far_range 1500 "sv", "cheat" Too far to be a threat, even for boss infected
sb_toughness_buffer 15 "sv", "launcher" How much more SurvivorBots must be hurt to conider themselves equally valid as a healing target
sb_transition 1 "sv", "launcher" If true, survivor bots will be used as placeholders for survivors who are still changing levels
sb_unstick 1 "sv", "cheat"
sb_use_button_range 1000 "sv", "cheat"
sb_use_upgrades 1 "sv", "cheat"
sb_vomit_blind_time 5 "sv", "cheat" How long Boomer vomit/explosion gore blinds us
sc_debug_sets 0 "a" Debugging
sc_draw_inv_slot_glyphs 0 "a", "cl" Whether or not to draw Steam Input glyphs for weapon slots.
sc_enable 1.0 "a", "cl", "ss" Enable SteamController
sc_enable2 1.0 "a", "cl", "ss_added" Enable SteamController
sc_joystick_map 1 "a" How to map the analog joystick deadzone and extents 0 = Scaled Cross, 1 = Concentric Mapping to Square.
sc_mouse_sensitivity 0.10 "a", "cl", "ss" SteamInput global mouse sensitivity factor
sc_mouse_sensitivity2 0.10 "a", "cl", "ss_added" SteamInput global mouse sensitivity factor
sc_pitch_sensitivity 0.9 "a", "cl", "ss" SteamController pitch factor.
sc_pitch_sensitivity2 0.9 "a", "cl", "ss_added" SteamController pitch factor.
sc_pitch_sensitivity_default 0.9 "cl", "launcher"
sc_say cmd "cl" Opens the Steam keyboard for Deck
sc_yaw_sensitivity 1.0 "a", "cl", "ss" SteamController yaw factor.
sc_yaw_sensitivity2 1.0 "a", "cl", "ss_added" SteamController yaw factor.
sc_yaw_sensitivity_default 1.0 "cl", "launcher"
scavenge_cluster_bonus_time 15 "sv", "cheat", "launcher" Time added to the clock every time a cluster is cleared (in linear scavenge)
scavenge_cluster_range_squared 100000 "sv", "cheat", "launcher" Cans closer than this range will be combined into a single cluster.
scavenge_cluster_remove_on_pour 1 "sv", "cheat", "launcher"
scavenge_increment_score cmd "sv", "cheat", "launcher" Increment the scavenge team score
scavenge_item_respawn_delay 20 "sv", "cheat" After being destroyed, time until a scavenge item will respawn
scavenge_match_finished_delay 5 "sv", "cheat", "launcher" After a match ends, move on to post-round state after this many seconds.
scavenge_overtime_grace_time 1 "sv", "cheat", "launcher" How long survivors can go without a scavenge item before overtime will end.
scavenge_round_initial_time 90 "sv", "cheat", "launcher" Initial time on the clock when a scavenge round starts
scavenge_round_restart_delay 10 "sv", "cheat", "launcher" After a round, restart the round after this many seconds.
scavenge_round_restart_delay_tied 15 "sv", "cheat", "launcher" After a tie, restart the round after this many seconds.
scavenge_round_setup_time 45 "sv", "cheat", "launcher" Setup time before the round starts
scavenge_score_bonus_time 20 "sv", "cheat", "launcher" Time added to the clock every time a team scores
scavenge_scoreboard_round_sound_effect_interval 0.1 "cl", "launcher"
scavenge_scoreboard_round_time_effect_delay 0.05 "cl", "launcher"
scavenge_scoreboard_round_time_effect_duration 3.0 "cl", "launcher"
scavenge_scoreboard_survivor_score_effect_delay 0.25 "cl", "launcher"
scavenge_start cmd "sv", "cheat", "launcher" Force the scavenge round to start
scavenge_wanderer_respawn_chance 3 "sv", "cheat" Percent chance that a new wanderer will spawn in a cleared nav area.
scenario_end cmd "sv", "cheat", "launcher" Force the current scenario to end
scene_async_prefetch_spew 0 "sv", "launcher" Display async .ani file loading info.
scene_clientflex 1 "rep", "cl", "launcher" Do client side flex animation.
scene_clientplayback 1 "sv", "launcher" Play all vcds on the clients.
scene_flush cmd "sv" Flush all .vcds from the cache and reload from disk.
scene_forcecombined 0 "sv", "launcher" When playing back, force use of combined .wav files even in english.
scene_maxcaptionradius 1200 "sv", "launcher" Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
scene_print 0 "rep", "cl", "launcher" When playing back a scene, print timing and event info to console.
scene_showlook 0 "a", "sv" When playing back, show the directions of look events.
scene_showmoveto 0 "a", "sv" When moving, show the end location.
scene_showunlock 0 "a", "sv" Show when a vcd is playing but normal AI is running.
scene_vcdautosave 0 "cl", "launcher" Create a savegame before VCD playback
+score cmd "cl"
-score cmd "cl"
scr_centertime 2 "cl", "launcher"
screenfademaxsize cmd "cheat", "cl", "launcher" Modify global screen fade max size in pixels
screenfademinsize cmd "cheat", "cl", "launcher" Modify global screen fade min size in pixels
screenshot cmd "clientcmd_can_execute" Take a screenshot.
script cmd "sv", "cheat" Run the text as a script
script_add_debug_filter cmd "sv", "cheat" Add a filter to the game debug overlay
script_add_watch cmd "sv", "cheat" Add a watch to the game debug overlay
script_add_watch_pattern cmd "sv", "cheat" Add a watch to the game debug overlay
script_attach_debugger cmd "sv", "cheat" Connect the vscript VM to the script debugger
script_attach_debugger_at_startup 0 "sv", "launcher"
script_break_in_native_debugger_on_error 0 "sv", "launcher"
script_clear_watches cmd "sv", "cheat" Clear all watches from the game debug overlay
script_debug cmd "sv", "cheat" Toggle the in-game script debug features
script_dump_all cmd "sv", "cheat" Dump the state of the VM to the console
script_execute cmd "sv", "cheat" Run a vscript file
script_find cmd "sv", "cheat" Find a key in the VM
script_help cmd "sv", "cheat" Output help for script functions, optionally with a search string
script_reload_code cmd "sv", "cheat" Execute a vscript file, replacing existing functions with the functions in the run script
script_reload_enity_code cmd "sv", "cheat" Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts
script_reload_think cmd "sv", "cheat" Execute an activation script, replacing existing functions with the functions in the run script
script_remove_debug_filter cmd "sv", "cheat" Remove a filter from the game debug overlay
script_remove_watch cmd "sv", "cheat" Remove a watch from the game debug overlay
script_remove_watch_pattern cmd "sv", "cheat" Remove a watch from the game debug overlay
script_resurrect_unreachable cmd "sv", "cheat" Use the garbage collector to track down reference cycles
script_trace_disable cmd "sv", "cheat" Turn off a particular trace output by file or function name
script_trace_disable_all cmd "sv", "cheat" Turn off all trace output
script_trace_disable_key cmd "sv", "cheat" Turn off a particular trace output by table/instance
script_trace_enable cmd "sv", "cheat" Turn on a particular trace output by file or function name
script_trace_enable_all cmd "sv", "cheat" Turn on all trace output
script_trace_enable_key cmd "sv", "cheat" Turn on a particular trace output by table/instance
scripted_mode_activate cmd "sv", "cheat", "launcher" Activate scripted mode.
scripted_mode_increment_stage cmd "sv", "cheat", "launcher" Force the scripted mode to move to the next stage in the script.
scripted_mode_shutdown cmd "sv", "cheat", "launcher" Shutdown scripted mode.
scripted_user_func cmd "sv" Call script from this user, with the value
scriptedmode_journal cmd "sv", "cheat", "launcher" Toggle journaling - defaults to logging special location.
select_cliff cmd "sv", "cheat" Selects all NAV_MESH_CLIFF areas.
select_invalid_finale_nospawn cmd "sv", "cheat" Selects all FINALE_NOSPAWN areas that aren't also FINALE.
select_with_attribute cmd "sv", "cheat" Selects areas with the given attribute.
sensitivity 3 "a", "cl" Mouse sensitivity.
server_game_time cmd "sv" Gives the game time in seconds (server's curtime)
servercfgfile server.cfg "sv", "launcher"
setang cmd "sv", "cheat" Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
setang_exact cmd "sv", "cheat" Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
setinfo cmd "clientcmd_can_execute" Adds a new user info value
setmaster cmd add/remove/enable/disable master servers
setmodel cmd "sv", "cheat" Changes's player's model
setpause cmd Set the pause state of the server.
setpos cmd "sv", "cheat" Move player to specified origin (must have sv_cheats).
setpos_exact cmd "sv", "cheat" Move player to an exact specified origin (must have sv_cheats).
setpos_player cmd "sv", "cheat" Move specified player to specified origin (must have sv_cheats).
sfm_record_hz 30 "cl", "launcher"
shaderstat_viz cmd "rep" Shader Stat visualizer commands
shaderstatviz_flags 0 "cheat", "rep", "matsys" ShaderStatViz flags.
shake cmd "sv", "cheat" Shake the screen.
shake_show 0 "cl", "launcher" Displays a list of the active screen shakes.
shake_stop cmd "cheat", "cl" Stops all active screen shakes.
shotgun_reload_cancel_delay 0.5 "rep", "cl", "launcher" On reload from empty, time before a fire command is recognized to cancel the reload.
shout_going_to_die_interval 20 "sv", "cheat"
shout_make_way_interval 2 "sv", "cheat"
shout_max_warn_range 2000 "sv", "cheat"
shout_min_special_warn_interval 5 "sv", "cheat"
shout_min_use_range 200 "sv", "cheat"
shout_min_warn_interval 10 "sv", "cheat"
shout_threat_range 500 "sv", "cheat"
shout_view_motion_threshold 0.01 "sv", "cheat"
shout_view_target_threahold 0.01 "sv", "cheat"
show_addon_load_order cmd Display's the load order for custom addon files.
show_addon_metadata cmd Display's the collected metadata for custom addon files.
show_menu cmd "cl" Opens a menu
+showbudget cmd "cheat"
-showbudget cmd "cheat"
showbudget_texture 0 "cheat" Enable the texture budget panel.
+showbudget_texture cmd "cheat"
-showbudget_texture cmd "cheat"
+showbudget_texture_global cmd "cheat"
-showbudget_texture_global cmd "cheat"
showbudget_texture_global_dumpstats cmd Dump all items in +showbudget_texture_global in a text form
showbudget_texture_global_sum 0.0f "launcher"
showconsole cmd "norecord" Show the console.
showGameSettings cmd "cl"
showinfo cmd "cl" Shows a info panel: <type> <title> <message> [<command>]
showpanel cmd "cl" Shows a viewport panel <name>
showparticlecounts 0 "cl", "launcher" Display number of particles drawn per frame
showschemevisualizer cmd "cl" Show borders, fonts and colors for a particular scheme. The default is ClientScheme.res
+showscores cmd "cl"
-showscores cmd "cl"
+showstats cmd "cl", "launcher"
-showstats cmd "cl", "launcher"
ShowSteamStatsSessionID cmd "cl", "launcher" Prints out the client and server session ID's (developer convar must be set to non-zero).
showtriggers 0 "sv", "cheat" Shows trigger brushes
showtriggers_toggle cmd "sv", "cheat" Toggle show triggers
+showvprof cmd
-showvprof cmd
singlestep 0 "cheat" Run engine in single step mode ( set next to 1 to advance a frame )
sk_autoaim_mode 1 "a", "rep", "cl"
sk_player_arm 1 "sv", "launcher"
sk_player_chest 1 "sv", "launcher"
sk_player_head 2 "sv", "launcher"
sk_player_leg 1 "sv", "launcher"
sk_player_stomach 1 "sv", "launcher"
skill 1.000000 "a" Game skill level (1-3).
slot0 cmd "server_can_execute", "cl"
slot1 cmd "server_can_execute", "cl"
slot10 cmd "server_can_execute", "cl"
slot2 cmd "server_can_execute", "cl"
slot3 cmd "server_can_execute", "cl"
slot4 cmd "server_can_execute", "cl"
slot5 cmd "server_can_execute", "cl"
slot6 cmd "server_can_execute", "cl"
slot7 cmd "server_can_execute", "cl"
slot8 cmd "server_can_execute", "cl"
slot9 cmd "server_can_execute", "cl"
Smoker_escape_range 750 "sv", "cheat"
smoker_pz_claw_dmg 4 "cheat", "rep", "cl" Amount of damage done by a PZ smoker's regular melee attack
smoker_tongue_delay 1.5 "sv", "cheat"
smoothstairs 1 "rep", "cl", "launcher" Smooth player eye z coordinate when traversing stairs.
snapto cmd "cl"
snd_async_flush cmd Flush all unlocked async audio data
snd_async_fullyasync 1 "launcher" All playback is fully async (sound doesn't play until data arrives).
snd_async_minsize 262144 "launcher"
snd_async_showmem cmd Show async memory stats
snd_async_showmem_music cmd Show async memory stats for just non-streamed music
snd_async_showmem_summary cmd Show brief async memory stats
snd_async_spew_blocking 0 "launcher" Spew message to console any time async sound loading blocks on file i/o.
snd_async_stream_fail 0 "launcher" Spew stream pool failures.
snd_async_stream_spew 0 "launcher" Spew streaming info ( 0=Off, 1=streams, 2=buffers
snd_buildsoundcachefordirectory cmd rebuild sound.cache for full path to directory ending with a sound/ folder
snd_cull_duplicates 0 "launcher" If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be played.
snd_debug_gaincurve 0 "launcher" Visualize sound gain fall off
snd_debug_gaincurvevol 1.0 "launcher" Visualize sound gain fall off
snd_defer_trace 1 "launcher"
snd_delay_sound_shift 0.03 "launcher"
snd_disable_mixer_duck 0 "launcher"
snd_disable_mixer_solo 0 "launcher"
snd_duckerattacktime 0.5 "a"
snd_duckerreleasetime 2.5 "a"
snd_duckerthreshold 0.15 "a"
snd_ducktovolume 0.55 "a"
snd_dump_filepaths cmd
snd_dumpclientsounds cmd Dump sounds to console
snd_filter "cheat"
snd_foliage_db_loss 4 "cheat" foliage dB loss per 1200 units
snd_gain 1 "cheat"
snd_gain_max 1 "cheat"
snd_gain_min 0.01 "cheat"
snd_getmixer cmd Get data related to mix group matching string
snd_legacy_surround 0 "a"
snd_list "launcher"
snd_list_mix_groups cmd List all mix groups to dev console.
snd_list_mixers cmd List all mixers to dev console.
snd_lockpartial 1 "launcher"
snd_max_same_sounds 4 "launcher"
snd_max_same_weapon_sounds 3 "launcher"
snd_mergemethod 1 "launcher" Sound merge method (0 == sum and clip, 1 == max, 2 == avg).
snd_mix_async 0 "launcher"
snd_mix_minframetime 0.010 "launcher"
snd_mixahead 0.1 "a"
snd_mixer_master_dsp 1.0 "launcher"
snd_mixer_master_level 1.0 "launcher"
snd_moviefix 1 "launcher" Defer sound recording until next tick when laying off movies.
snd_musicvolume 1 "a", "user" Music volume
snd_noextraupdate 0 "launcher"
snd_obscured_gain_dB -2.70 "cheat"
snd_pitchquality 1 "a"
snd_play_in_out cmd "sv", "cheat" Plays one of two sounds from entity depending on players in/out location
snd_playsounds cmd "server_can_execute", "clientcmd_can_execute", "cl" Play sounds from the game sounds txt file at a given location
snd_pre_gain_dist_falloff 1 "cheat"
snd_prefetch_common 1 Prefetch common sounds from directories specified in scripts/sound_prefetch.txt
snd_profile 0 "demo", "launcher"
snd_rebuildaudiocache cmd rebuild audio cache
snd_rebuildlocalizedaudiocache cmd rebuild audio cache for all localization
snd_refdb 60 "cheat" Reference dB at snd_refdist
snd_refdist 36 "cheat" Reference distance for snd_refdb
snd_restart cmd Restart sound system.
snd_set_custom_zombat_suffix cmd "sv", "cheat" Overrides the per campaign zombat music suffix
snd_setmixer cmd "cheat", "launcher" Set named Mixgroup of current mixer to mix vol, mute, solo.
snd_setmixlayer cmd "cheat", "launcher" Set named Mixgroup of named mix layer to mix vol, mute, solo.
snd_setmixlayer_amount cmd "cheat", "launcher" Set named mix layer mix amount.
snd_setsoundparam cmd "server_can_execute", "clientcmd_can_execute", "cl" Set a sound paramater
snd_show 0 "launcher" Show sounds info
snd_show_maxchannels_errors 0 "launcher" Show sound info on failed static channel allocs.
snd_showclassname 0 "launcher"
snd_showmixer 0 "launcher"
snd_showstart 0 "cheat"
snd_ShowThreadFrameTime 0 "launcher"
snd_soundmixer Default_Mix "launcher"
snd_soundmixer_flush cmd Reload soundmixers.txt file.
snd_soundmixer_parse_debug 0 "launcher"
snd_soundmixer_version 2 "launcher"
snd_spatialize_roundrobin 0 "launcher" Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized per frame.
snd_store_filepaths 0 "launcher"
snd_surround_speakers 2 "launcher"
snd_updateaudiocache cmd checks _master.cache based on file sizes and rebuilds any change/new entries
snd_visualize 0 "cheat" Show sounds location in world
snd_vox_captiontrace 0 "launcher" Shows sentence name for sentences which are set not to show captions.
snd_vox_globaltimeout 300 "launcher"
snd_vox_sectimetout 300 "launcher"
snd_vox_seqtimetout 300 "launcher"
snd_writemanifest cmd If running a game, outputs the precache manifest for the current level
sndplaydelay cmd
soundfade cmd "server_can_execute" Fade client volume.
soundinfo cmd Describe the current sound device.
soundlist cmd List all known sounds.
soundpatch_captionlength 2.0 "rep", "cl", "launcher" How long looping soundpatch captions should display for.
soundscape_debug 0 "sv", "cheat" When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that aren't in range, and white lines show soundscapes that are in range, but not the active soundscape.
soundscape_dumpclient cmd "cheat", "cl" Dumps the client's soundscape data.
soundscape_fadetime 3.0 "cheat", "cl" Time to crossfade sound effects between soundscapes
soundscape_flush cmd "sv" Flushes the server & client side soundscapes
soundscape_message 0 "cl", "launcher"
soundscape_radius_debug 0 "cheat", "cl" Prints current volume of radius sounds
spawn_behind_survivors_distance 0 "sv", "cheat"
spawnboomermenu cmd "cl" Show the Spawn Mode menu for boomers
spawnchargermenu cmd "cl" Show the Spawn Mode menu for chargers
spawnhuntermenu cmd "cl" Show the Spawn Mode menu for hunters
spawnjockeymenu cmd "cl" Show the Spawn Mode menu for jockeys
spawnmodemenu cmd "cl" Show the Spawn Mode menu
spawnsmokermenu cmd "cl" Show the Spawn Mode menu for smokers
spawnspittermenu cmd "cl" Show the Spawn Mode menu for spitters
speak cmd Play a constructed sentence.
spec_allowroaming 0 "a", "user", "cl"
spec_autodirector 1 "clientcmd_can_execute", "cl", "launcher" Auto-director chooses best view modes while spectating
spec_centerchasecam 0 "a", "cl" Looks at the target player's center, instead of his eye position, in chase came mode
spec_chasedistance 96 "cl", "launcher" Chase cam's ideal distance from target
spec_chasedistancestep 10 "a", "cl" Amount to adjust the chase cam's distance on a zoom request
spec_cinematic 0 "a", "user", "cl"
spec_closeup_range 10 "cl", "launcher" Range at which we framing the head of our subject
spec_filter any "sv", "launcher" human|bot|survivor|infected)
spec_filter_infected any "sv", "launcher" human|bot|survivor|infected)
spec_filter_survivors survivor "sv", "launcher" human|bot|survivor|infected)
spec_freeze_distance_max 200 "cheat", "cl" Maximum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_distance_min 96 "cheat", "cl" Minimum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_time 4.0 "cheat", "rep", "cl" Time spend frozen in observer freeze cam.
spec_freeze_traveltime 0.4 "cheat", "rep", "cl" Time taken to zoom in to frame a target in observer freeze cam.
spec_help cmd "clientcmd_can_execute", "cl" Show spectator help screen
spec_keep_team_cc 1 "cheat", "cl" Use team color correction even when spectating in vs mode
spec_keep_team_glows 1 "cheat", "cl" Use team glows even when spectating in vs mode
spec_lockedchasecam 1 "cl", "launcher" Spectator chase camera centers behind the spectated player
spec_lockedchasecam_center_speed 1.5 "cl", "launcher" Controls rate that camera is centered on the target
spec_lockedchasecam_delay 3 "cl", "launcher" Locked chasecam doesn't auto-center this many seconds after mouse movement
spec_lockedchasecam_pitch 15 "cl", "launcher"
spec_lockedchasecam_yaw 15 "cl", "launcher"
spec_longshot_range 75 "cl", "launcher" Range at which we framing the whole body of our subject
spec_max_tracking_error 1000 "cl", "launcher"
spec_menu cmd "clientcmd_can_execute", "cl" Activates spectator menu
spec_mode cmd "clientcmd_can_execute", "cl" Set spectator mode
spec_next cmd "clientcmd_can_execute", "cl" Spectate next player
spec_player cmd "clientcmd_can_execute", "cl" Spectate player by name
spec_pos cmd "cl" dump position and angles to the console
spec_prev cmd "clientcmd_can_execute", "cl" Spectate previous player
spec_scoreboard 0 "a", "cl"
spec_target cmd "sv"
spec_target_clear cmd "sv"
spec_track 0 "cl", "launcher" Tracks an entity in spec mode
spec_tracking_power 5 "cl", "launcher"
+speed cmd "cl"
-speed cmd "cl"
spew_consolelog_to_debugstring 0 "launcher" Send console log to PLAT_DebugString()
spike cmd "cheat" generates a fake spike
spit_scaling_min_scale 0.35 "sv" minimum scale to apply to spit damage when common dps is near max
spitter_pz_claw_dmg 4 "cheat", "rep", "cl" Amount of damage done by a PZ spitter's regular melee attack
ss_connect cmd "launcher" If connected with available split screen slots, connects a split screen player to this machine.
ss_debug_draw_player -1 "cheat", "cl", "launcher"
ss_disconnect cmd "launcher" If connected with available split screen slots, connects a split screen player to this machine.
ss_map cmd "norecord" Start playing on specified map with max allowed splitscreen players.
ss_mimic 0 "cheat", "cl", "launcher" Split screen users mimic base player's CUserCmds
ss_splitmode 0 "a", "cl" Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescreen)
ss_teleport cmd "cheat", "cl", "launcher" Teleport other splitscreen player to my location.
ss_verticalsplit 0 "cl", "launcher" Two player split screen uses vertical split (do not set this directly, use ss_splitmode instead).
ss_voice_hearpartner 0 "launcher" Route voice between splitscreen players on same system.
star_memory cmd Dump memory stats
startdemos cmd Play demos in demo sequence.
startmovie cmd "norecord" Start recording movie frames.
startupmenu cmd Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer mode.
stats cmd Prints server performance variables
stats_highlight_interval 10 "cl", "launcher" Interval between hightlight screens in the transition stats panel
stats_nexthighlight cmd "cl"
stats_show_empty 0 "cheat", "cl"
status cmd Display map and connection status.
steam_controller_haptics 1 "rep", "cl"
steam_stats_write_to_keyvalue 0 "cl", "launcher" If enabled, steam stats will be written to a keyvalue.
steamworks_client_sessionid 0 "cl", "matsys", "launcher" The client session ID for the new steam works gamestats.
steamworks_immediate_upload 1 "rep", "cl", "matsys", "launcher" If set to zero the stats will only be uploaded at the end of the session. If set to non-zero, stats will immediately be uploaded.
steamworks_server_sessionid 0 "rep", "cl", "matsys", "launcher" The server session ID for the new steam works gamestats.
steamworks_show_uploads 0 "rep", "cl", "launcher" If set to non-zero, will show when submitting tables.
steamworks_stats_disable 0 "rep", "cl", "matsys", "launcher" If set to non-zero then no steam works game stats will be used.
step_spline 0 "sv", "launcher"
still_vel_limit 5 "rep", "cl", "launcher" if player velocity is lower than this, he is 'still'
still_view_accel_limit 1500 "rep", "cl", "launcher" if player's view is accelerating less than this, his view is 'still'
stop cmd Finish recording demo.
stopdemo cmd "norecord" Stop playing back a demo.
stopsound cmd "cheat"
stopsoundscape cmd "cheat", "cl" Stops all soundscape processing and fades current looping sounds
+strafe cmd "cl"
-strafe cmd "cl"
stringtable_alwaysrebuilddictionaries 0 "launcher" Rebuild dictionary file on every level load
stringtable_usedictionaries 1 "launcher" Use dictionaries for string table networking
stringtabledictionary cmd Create dictionary for current strings.
studio_queue_mode 1 "launcher"
stuffcmds cmd Parses and stuffs command line + commands to command buffer.
suitvolume 0.25 "a", "sv"
surfaceprop cmd "sv", "cheat" Reports the surface properties at the cursor
survival_boomer_limit_increase 0 "sv", "cheat", "launcher" After each special wave, increase max boomers by this amount.
survival_charger_limit_increase 0 "sv", "cheat", "launcher" After each special wave, increase max chargers by this amount.
survival_generate_fake_times 1 "cheat", "rep", "cl", "launcher"
survival_horde_stage_interval 60 "sv", "cheat", "launcher" Seconds between horde attacks
survival_horde_stage_interval_decay 2 "sv", "cheat", "launcher" After each horde attack, reduce the interval by this many seconds
survival_hunter_limit_increase 1 "sv", "cheat", "launcher" After each special wave, increase max hunters by this amount.
survival_jockey_limit_increase 1 "sv", "cheat", "launcher" After each special wave, increase max jockeys by this amount.
survival_lull_time 15 "sv", "cheat", "launcher" Lull duration between survival waves.
survival_lull_time_increment 15 "sv", "cheat", "launcher" Increment for the lull time per wave.
survival_lull_time_max 60 "sv", "cheat", "launcher" Max lull duration.
survival_max_boomers 2 "sv", "cheat", "launcher" Max boomers alive at one time.
survival_max_chargers 2 "sv", "cheat", "launcher" Max chargers alive at one time.
survival_max_hunters 3 "sv", "cheat", "launcher" Max hunters alive at one time.
survival_max_jockeys 2 "sv", "cheat", "launcher" Max jockeys alive at one time.
survival_max_smokers 4 "sv", "cheat", "launcher" Max smokers alive at one time.
survival_max_specials 8 "sv", "cheat", "launcher" Max number of special zombies alive at one time.
survival_max_spitters 3 "sv", "cheat", "launcher" Max spitters alive at one time.
survival_round_restart_delay 15 "sv", "cheat", "launcher" After a loss, restart the round after this many seconds.
survival_smoker_limit_increase 1 "sv", "cheat", "launcher" After each special wave, increase max smokers by this amount.
survival_special_limit_increase 1 "sv", "cheat", "launcher" After each special wave, increase max specials by this amount.
survival_special_spawn_interval 20 "sv", "cheat", "launcher" Seconds between special spawn waves
survival_special_spawn_interval_decay 1 "sv", "cheat", "launcher" After each special wave, reduce the spawn interval by this many seconds
survival_special_stage_interval 60 "sv", "cheat", "launcher" After this many seconds, increase special zombie limits
survival_spitter_limit_increase 1 "sv", "cheat", "launcher" After each special wave, increase max spitters by this amount.
survival_start cmd "sv", "cheat", "launcher" Force the survival round to start
survival_tank_multiple_spawn_delay 10 "sv", "cheat", "launcher" Delay between the two tanks during double spawns.
survival_tank_stage_interval 80 "sv", "cheat", "launcher" Seconds between tank attacks
survival_tank_stage_interval_decay 20 "sv", "cheat", "launcher" After some number of waves, reduce the interval by this many seconds
survivor_accuracy_upgrade_factor 0.5 "cheat", "rep", "cl"
survivor_allow_crawling 0 "rep", "cl", "launcher"
survivor_autolook_voc_delay 1 "cheat", "cl" After staring an object for this many seconds, a survivor will say a smartlook concept for it if available.
survivor_burn_factor_easy 0.2 "sv", "cheat" Flame damage multiplier
survivor_burn_factor_expert 1 "sv", "cheat" Flame damage multiplier
survivor_burn_factor_hard 0.4 "sv", "cheat" Flame damage multiplier
survivor_burn_factor_normal 0.2 "sv", "cheat" Flame damage multiplier
survivor_calm_damage_delay 5 "sv", "cheat" survivors are not calm for this many seconds after taking damage
survivor_calm_deploy_delay 2 "sv", "cheat" survivors are not calm for this many seconds after switching weapons
survivor_calm_intensity 0.25 "sv", "cheat" survivors are not calm if their intensity level is above this point
survivor_calm_no_flashlight 1 "sv", "cheat" survivors are not calm if they have their flashlight on, to keep the weapon pointing along the flashlight beam
survivor_calm_recent_enemy_delay 5 "sv", "cheat" survivors are not calm for this many seconds after seeing an enemy
survivor_calm_weapon_delay 5 "sv", "cheat" survivors are not calm for this many seconds after firing
survivor_crawl_speed 15 "cheat", "rep", "cl"
survivor_crouch_speed 75 "cheat", "rep", "cl"
survivor_damage_speed_factor 0.25f "sv", "cheat" How much a Survivor is slowed when hit by an Infected
survivor_death_anims 0 "sv", "launcher"
survivor_debug_active_area_set 0 "sv", "cheat"
survivor_debug_in_combat 0 "sv", "cheat"
survivor_debug_visibility 0 "sv", "cheat"
survivor_drag_continuous_fire 1 "rep", "cl", "launcher" Survivors need to hold +attack2 to drag incapacitated survivors
survivor_drag_speed_multiplier .5 "cheat", "rep", "cl" Multiplier to speed when we are dragging somebody.
survivor_drag_type 0 "sv", "cheat" 0: no dragging, 1: short tug, 2: continuous drag
survivor_expressions 1 "cl", "launcher"
survivor_expressions_anger -1 "cl", "launcher"
survivor_expressions_fear -1 "cl", "launcher"
survivor_ff_avoidance 0 "sv", "cheat"
survivor_ff_avoidance_pitch 20 "sv", "cheat"
survivor_ff_avoidance_yaw 10 "sv", "cheat"
survivor_ff_tolerance 26 "sv", "cheat"
survivor_fog_vocalize_percent .23 "sv", "cheat" The percent of the fog end distance that stops vocalizations.
survivor_friendly_fire_factor_easy 0 "sv", "cheat"
survivor_friendly_fire_factor_expert 0.5 "sv", "cheat"
survivor_friendly_fire_factor_hard 0.3 "sv", "cheat"
survivor_friendly_fire_factor_normal 0.1 "sv", "cheat"
survivor_fumes_walk_speed 85 "cheat", "rep", "cl"
survivor_give_attract_timeout 12 "sv", "cheat" How long to try and attract a recipient for an item give before giving up
survivor_hanging_eye_height 85 "cheat", "rep", "cl"
survivor_hanging_from_tongue_eye_height 40 "cheat", "rep", "cl"
survivor_helping_hand_inhibit_duration 1 "cheat", "rep", "cl"
survivor_hitsound_interval_timer 0.1 "sv", "cheat"
survivor_incap_decay_rate 3 "rep", "cl", "launcher"
survivor_incap_health 300 "rep", "cl", "launcher"
survivor_incap_hopeless_decay_rate 12 "sv", "launcher" If all survivors are incapacitated, their health decays at this speed
survivor_incap_max_fall_damage 200 "sv", "launcher" Taking falling damage greater than this will kill survivors outright instead of incapacitating them
survivor_incap_tongued_decay_rate 12 "sv", "launcher"
survivor_incapacitated_accuracy_penalty 0.4 "cheat", "rep", "cl" Penalty given for shooting while incapacitated.
survivor_incapacitated_cycle_time 0.3 "cheat", "rep", "cl" New cycle time (RoF) used when incapacitated, overriding weapon.
survivor_incapacitated_dizzy_severity 2.0 "cheat", "rep", "cl" From negative to positive this, how much bump we add to a incap'd player's mouse.
survivor_incapacitated_dizzy_timer 2.5 "cheat", "rep", "cl" How often our incap'd dizzy-drift changes directions.
survivor_incapacitated_eye_height 24 "cheat", "rep", "cl"
survivor_incapacitated_reload_multiplier 1.25 "cheat", "rep", "cl" Multiplier to reload time when incapacitated.
survivor_incapacitated_roll 20 "cheat", "rep", "cl"
survivor_intensity_decay_threat_range 750 "sv", "cheat"
survivor_intensity_recent_enemy_duration 5 "sv", "cheat"
survivor_it_duration 20 "cheat", "rep", "cl"
survivor_it_fade_in_interval 0.2 "cl", "launcher"
survivor_it_fade_out_interval 2 "cl", "launcher"
survivor_knockdown_roll -20 "sv", "cheat"
survivor_lazy_active_set 1 "sv", "cheat"
survivor_lean 0 "rep", "cl", "launcher"
survivor_ledge_grab_ground_check_time 3.0 "sv", "cheat"
survivor_ledge_grab_health 300 "rep", "cl", "launcher"
survivor_ledge_scales_health 1 "sv", "cheat"
survivor_limit 4 "sv", "nf", "launcher" Max # of survivors
survivor_limp_health 40 "cheat", "rep", "cl"
survivor_limp_walk_speed 85 "cheat", "rep", "cl"
survivor_max_incapacitated_count 2 "sv", "cheat" How many times you can be incapacitated instead of killed between health kits.
survivor_max_lunge_stagger_distance 30 "sv", "cheat" Max distance a stationary, crouched survivor can stagger after being lunged.
survivor_max_lunge_stagger_speed 220 "sv", "cheat" Hunters lunging this fast stagger survivors with full power.
survivor_max_tongue_stagger_distance 200 "sv", "cheat"
survivor_max_tongue_stagger_duration 1.5 "sv", "cheat"
survivor_max_tug_distance 300 "sv", "cheat"
survivor_max_tug_duration 1.5 "sv", "cheat"
survivor_min_lunge_stagger_speed 50 "sv", "cheat" Hunters must be lunging this fast to stagger a survivor.
survivor_model_selection -1 "sv", "launcher"
survivor_no_pounce_or_hang 0 "sv", "cheat"
survivor_pounce_victim_eye_height 12 "cheat", "rep", "cl"
survivor_push 0 "sv", "cheat"
survivor_respawn_with_guns 1 "sv", "launcher" 0: Just a pistol, 1: Downgrade of last primary weapon, 2: Last primary weapon.
survivor_revive_after_drag 0 "rep", "cl", "launcher" Standing still after dragging someone will start reviving him
survivor_revive_continuous_fire 1 "rep", "cl", "launcher" Players need to hold +attack to revive
survivor_revive_duration 5 "sv", "cheat"
survivor_revive_health 30 "sv", "cheat" How much temp health you get revived with.
survivor_shove_teammates 0 "sv", "cheat"
survivor_speed 210 "sv", "cheat"
survivor_speed_boost_factor 1.2 "cheat", "rep", "cl" Speed boost from upgrade
survivor_sprint_multiplier 1.5 "cheat", "rep", "cl"
survivor_stun_immunity_duration 0 "sv", "cheat"
survivor_team_hit_pitch_max 10 "sv", "cheat"
survivor_team_hit_pitch_min -10 "sv", "cheat"
survivor_team_hit_yaw_max 10 "sv", "cheat"
survivor_team_hit_yaw_min -10 "sv", "cheat"
survivor_teammatefocus_enabled 0 "rep", "cl", "launcher" Enable or disable focusing on teammates via the use key
survivor_teammatefocus_speed 10.0 "rep", "cl", "launcher" Scalar speed for locking on a teammate in focus
survivor_teammatefocus_stickyness 5 "rep", "cl", "launcher" Amount the look controller must move before unlocking a teammate in focus
survivor_unstoppable_speed 150 "cheat", "rep", "cl"
survivor_upgrade_reload_duration 0.5 "rep", "cl", "launcher" Upgraded survivors reload in this fraction of the base time.
survivor_vision_range 1500 "sv", "cheat"
survivor_vision_range_obscured 750 "sv", "cheat"
sv__ragdoll_max_remove_per_frame 1 "sv", "launcher"
sv_accelerate 5 "nf", "rep", "cl", "launcher" How quickly players reach their maximum speed.
sv_airaccelerate 10 "nf", "rep", "cl", "launcher"
sv_allow_lobby_connect_only 1 If set, players may only join this server from matchmaking lobby, may not connect directly.
sv_allow_votes 1 "sv", "launcher" Allow voting? (Requires mod's support first.)
sv_allow_wait_command 1 "rep" Allow or disallow the wait command on clients connected to this server.
sv_allowdownload 1 "launcher" Allow clients to download files
sv_allowupload 1 "launcher" Allow clients to upload customizations files
sv_alltalk 0 "sv", "nf" Players can hear all other players' voice communication, no team restrictions
sv_alternateticks 0 "sp" If set, server only simulates entities on even numbered ticks.
sv_always_full_flush 0 "cheat"
sv_anim_dumpstate cmd "sv", "cheat", "launcher" Dump the animation state for all the player classes.
sv_autosave 1 "launcher" Set to 1 to autosave game on level transition. Does not affect autosave triggers.
sv_backspeed 0.6 "rep", "cl", "launcher" How much to slow down backwards motion
sv_banid_dev_enabled 0 "launcher"
sv_banid_enabled 1 Whether server supports banid command
sv_benchmark_autovprofrecord 0 "sv", "launcher" If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.vprof.
sv_benchmark_force_start cmd "sv" Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
sv_benchmark_numticks 3300 "sv", "launcher" If > 0, then it only runs the benchmark for this # of ticks.
sv_bonus_challenge 0 "sv", "rep", "launcher" Set to values other than 0 to select a bonus map challenge type.
sv_bounce 0 "nf", "rep", "cl", "launcher" Bounce multiplier for when physically simulated objects collide with other objects.
sv_cacheencodedents 1 "launcher" If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_cheats 0 "nf", "rep" Allow cheats on server
sv_clearhinthistory cmd "sv" Clear memory of server side hints displayed to the player.
sv_client_cmdrate_difference 20 "rep", "launcher" cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate and sv_maxcmdrate.
sv_client_max_interp_ratio 5 "rep", "launcher" This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_interp_ratio is -1, then this cvar has no effect.
sv_client_min_interp_ratio 1 "rep", "launcher" This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1 = let clients set cl_interp_ratio to anything any other value = set minimum value for cl_interp_ratio
sv_client_predict -1 "rep", "launcher" This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients set cl_predict to anything 0 = force cl_predict to 0 1 = force cl_predict to 1
sv_clockcorrection_msecs 60 "sv", "launcher" The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
sv_consistency 1 "rep" Whether the server enforces file consistency for critical files
sv_contact "nf" Contact email for server sysop
sv_crash cmd "sv", "cheat" Causes a server crash for testing
sv_creationtickcheck 1 "cheat", "launcher" Do extended check for encoding of timestamps against tickcount
sv_cycle_latch_timer 0.2 "sv", "cheat" How often to transmit our cycle to the client for corrections.
sv_debug_entity "sv", "launcher"
sv_debug_player_use 0 "rep", "cl", "launcher" Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
sv_debugmanualmode 0 "launcher" Make sure entities correctly report whether or not their network data has changed.
sv_debugtempentities 0 "launcher" Show temp entity bandwidth usage.
sv_deltaprint 0 "launcher" Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
sv_deltatime 0 "launcher" Enable profiling of CalcDelta calls
sv_demo_entity_record_rate 30 "sp", "sv", "cheat" Set the server demo record rate for entities.
sv_disable_glow_faritems 0 "rep", "cl", "launcher" Disable glows around items that are too far away to pickup.
sv_disable_glow_survivors 0 "rep", "cl", "launcher" Disable glows around Survivors.
sv_disable_querycache 0 "cheat", "rep", "cl", "launcher" debug - disable trace query cache
sv_doors_push_players 0 "sv", "cheat" If true, a door will push players out of the way as it opens and closes.
sv_downloadurl "rep" Location from which clients can download missing files
sv_dumpstringtables 0 "cheat"
sv_enableoldqueries 0 "launcher" Enable support for old style (HL1) server queries
sv_extra_client_connect_time 15.0 "launcher" Seconds after client connect during which extra frames are buffered to prevent non-delta'd update
sv_fallen_survivor_health_multiplier 20.0 "sv", "cheat"
sv_filterban 1 "launcher" Set packet filtering by IP mode
sv_findsoundname cmd "sv", "launcher" Find sound names which reference the specified wave files.
sv_footstepinterval 0.22 "cheat", "rep", "cl"
sv_footsteps 1 "nf", "rep", "cl", "launcher" Play footstep sound for players
sv_force_time_of_day -1 "sv", "cheat" 0 - Midnight, 1 - Dawn, 2 - Morning, 3 - Afternoon, 4 - Dusk, 5 - Evening ( Sitting witch spawn (0,1,5) )
sv_force_transmit_ents 0 "sv", "cheat", "launcher" Will transmit all entities to client, regardless of PVS conditions (will still skip based on transmit flags, however).
sv_forcepreload 0 "a" Force server side preloading.
sv_friction 4 "nf", "rep", "cl", "launcher" World friction.
sv_gameinstructor_disable 0 "rep", "cl", "launcher" Force all clients to disable their game instructors.
sv_gametypes coop,realism,survival,versus,scavenge,dash,holdout,shootzones "sv" Allowable game types, usually set on server launch command line.
sv_glowenable 1 "rep", "cl", "launcher" Turns on and off the terror glow highlight effects
sv_gravity 800 "nf", "rep", "cl", "launcher" World gravity.
sv_healing_gnome_replenish_rate 1.5 "sv", "cheat"
sv_hibernate_ms 20 "launcher" # of milliseconds to sleep per frame while hibernating
sv_hibernate_ms_vgui 20 "launcher" # of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend
sv_hibernate_postgame_delay 5 "launcher" # of seconds to wait after final client leaves before hibernating.
sv_hibernate_when_empty 1 "launcher" Puts the server into extremely low CPU usage mode when no clients connected
sv_hosting_lobby 0 "rep", "launcher"
sv_infected_ceda_vomitjar_probability 0.1 "sv", "cheat"
sv_infected_police_tonfa_probability 0.03 "sv", "cheat"
sv_infected_riot_control_tonfa_probability 0.15 "sv", "cheat"
sv_infected_scale_max 1 "sv", "launcher"
sv_infected_scale_min 1 "sv", "launcher"
sv_infinite_ammo 0 "cheat", "rep", "cl" Player's active weapon will never run out of ammo
sv_infinite_primary_ammo 0 "cheat", "rep", "cl" Player's primary weapon will never run out of ammo
sv_instancebaselines 1 "launcher" Enable instanced baselines. Saves network overhead.
sv_lagcompensationforcerestore 1 "sv", "cheat" Don't test validity of a lag comp restore, just do it.
sv_lagflushbonecache 1 "sv", "launcher" Flushes entity bone cache on lag compensation
sv_lagpushticks 0 "sv", "launcher" Push computed lag compensation amount by this many ticks.
sv_lan 0 Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_log_onefile 0 "a" Log server information to only one file.
sv_logbans 0 "a" Log server bans in the server logs.
sv_logblocks 0 "launcher" If true when log when a query is blocked (can cause very large log files)
sv_logdownloadlist 0 "launcher"
sv_logecho 1 "a" Echo log information to the console.
sv_logfile 1 "a" Log server information in the log file.
sv_logflush 0 "a" Flush the log file to disk on each write (slow).
sv_logsdir logs "a" Folder in the game directory where server logs will be stored.
sv_massreport 0 "sv", "launcher"
sv_master_legacy_mode 0 "launcher" Use (outside-of-Steam) code to communicate with master servers.
sv_master_share_game_socket 1 "launcher" Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to communicate to the master server on.
sv_max_queries_sec 3.0 "launcher" Maximum queries per second to respond to from a single IP address.
sv_max_queries_sec_global 60 "launcher" Maximum queries per second to respond to from anywhere.
sv_max_queries_window 30 "launcher" Window over which to average queries per second averages.
sv_max_usercmd_future_ticks 8 "sv", "launcher" Prevents clients from running usercmds too far in the future. Prevents speed hacks.
sv_maxclientframes 128 "launcher"
sv_maxcmdrate 40 "rep" (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate 0 "rep" Max bandwidth rate allowed on server, 0 == unlimited
sv_maxreplay 0 "launcher" Maximum replay time in seconds
sv_maxroutable 1200 "launcher" Server upper bound on net_maxroutable that a client can use.
sv_maxspeed 1000.000000 "nf", "rep", "cl", "launcher"
sv_maxunlag 1.0 "sv", "launcher" Maximum lag compensation in seconds
sv_maxupdaterate 60 "rep", "launcher" Maximum updates per second that the server will allow
sv_maxvelocity 3500 "rep", "cl", "launcher" Maximum speed any ballistically moving object is allowed to attain per axis.
sv_memlimit 0 "cheat" If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
sv_mincmdrate 0 "rep" This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate 5000 "rep" Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate 10 "rep", "launcher" Minimum updates per second that the server will allow
sv_multiplayer_maxtempentities 32 "launcher"
sv_multiplayer_sounds 20 "launcher"
sv_music_debug 0 "sv", "launcher"
sv_netvisdist 10000 "sv", "cheat", "launcher" Test networking visibility distance
sv_new_delta_bits 1 "launcher"
sv_no_navmesh 0 "sv", "cheat", "launcher" Block loading of the navmesh. Unplayable, only used for memory sampling.
sv_noclipaccelerate 5 "a", "nf", "rep", "cl"
sv_noclipduringpause 0 "cheat", "rep", "cl" If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
sv_noclipfriction 4 "nf", "rep", "cl", "launcher" Friction during noclip move.
sv_noclipspeed 5 "a", "nf", "rep", "cl"
sv_optimizedmovement 1 "rep", "cl", "launcher"
sv_parallel_packentities 1 "launcher"
sv_parallel_sendsnapshot 1 "launcher"
sv_password "nf", "prot", "norecord" Server password for entry into multiplayer games
sv_pausable 0 Is the server pausable.
sv_pausable_dev 1 "launcher" Whether listen server is pausable when running -dev and playing solo against bots
sv_pausable_dev_ds 0 "launcher" Whether dedicated server is pausable when running -dev and playing solo against bots
sv_permawipe 0 "sv", "cheat" If set, the campaign will restart fully if the Survivors die.
sv_phys2_stats cmd "sv", "cheat" Dumps server physics stats
sv_play_music cmd "sv", "cheat" Play some music through the music engine
sv_player_max_separation_force 500 "sv", "launcher"
sv_player_stuck_tolerance 10 "sv", "cheat"
sv_playerperfhistorycount 20 "sv", "launcher" Number of samples to maintain in player perf history
sv_precacheinfo cmd Show precache info.
sv_prop_door_max_close_attempts 8 "sv", "cheat" Number of times blocked doors will try to close before becoming non-solid and forcing a close.
sv_pure cmd Show user data.
sv_pure_kick_clients 1 If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
sv_pure_trace 0 If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
sv_pushaway_clientside 0 "rep", "cl", "launcher" Clientside physics push away (0=off, 1=only localplayer, 1=all players)
sv_pushaway_clientside_size 15 "rep", "cl", "launcher" Minimum size of pushback objects
sv_pushaway_force 300000 "rep", "cl", "launcher" How hard physics objects are pushed away from the players on the server.
sv_pushaway_max_force 2000 "rep", "cl", "launcher" Maximum amount of force applied to physics objects by players.
sv_pushaway_max_player_force 10000 "cheat", "rep", "cl", "launcher" Maximum of how hard the player is pushed away from physics objects.
sv_pushaway_min_force 500 "rep", "cl", "launcher" Minimum amount of force applied to physics objects by players.
sv_pushaway_min_player_speed 75 "rep", "cl", "launcher" If a player is moving slower than this, don't push away physics objects (enables ducking behind things).
sv_pushaway_player_force 200000 "cheat", "rep", "cl", "launcher" How hard the player is pushed away from physics objects (falls off with inverse square of distance).
sv_pvsskipanimation 1 "a", "sv" Skips SetupBones when npc's are outside the PVS
sv_pz_endgame_vote_period 12 "sv", "launcher" How long players get to vote to play again in a game with player controlled zombies.
sv_pz_endgame_vote_post_period 5 "sv", "launcher" Post period after end game vote.
sv_querycache_stats cmd "sv" Display status of the query cache (client only)
sv_quota_stringcmdspersecond 800 How many string commands per second clients are allowed to submit, 0 to disallow all string commands
sv_ragdoll_maxcount 75 "sv", "launcher" Clients will only show this many ragdolls overall
sv_ragdoll_maxcount_boss 3 "sv", "launcher" Clients will only show this many boss ragdolls
sv_ragdoll_maxcount_generic 60 "sv", "launcher" Clients will only show this many generic infected ragdolls
sv_ragdoll_maxcount_gib 30 "sv", "launcher" Clients will only show this many gib ragdolls
sv_ragdoll_maxcount_special 12 "sv", "launcher" Clients will only show this many special ragdolls
sv_ragdoll_maxcount_survivor 3 "sv", "launcher" Clients will only show this many survivor ragdolls
sv_ragdoll_version 1 "sv", "launcher"
sv_rcon_banpenalty 0 Number of minutes to ban users who fail rcon authentication
sv_rcon_log 1 Enable/disable rcon logging.
sv_rcon_maxfailures 10 Max number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures 5 Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime 30 Number of seconds to track failed rcon authentications
sv_regeneration_force_on 0 "sv", "cheat" Cheat to test regenerative health systems
sv_regeneration_wait_time 1.0 "sv", "rep", "launcher"
sv_region -1 The region of the world to report this server in.
sv_rescue_disabled 0 "sv", "launcher" If set to 1, dead survivors will never be rescue-able.
sv_reservation_grace 5 "launcher" Time in seconds given for a lobby reservation.
sv_reservation_timeout 120 Time in seconds before lobby reservation expires.
sv_rollangle 0 "nf", "rep", "cl", "launcher" Max view roll angle
sv_rollspeed 200 "nf", "rep", "cl", "launcher"
sv_runcmds 1 "sv", "launcher"
sv_script_think_interval 0.1 "sv", "launcher"
sv_search_key When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key.
sv_search_team_key public When initiating team search, set this key to match with known opponents team
sv_sendtables 0 "launcher" Force full sendtable sending path.
sv_show_whitelist_msg 0 "matsys", "launcher"
sv_showanimstate -1 "sv", "cheat", "launcher" Show the (server) animation state for the specified entity (-1 for none).
sv_showanimstate_activities 1 "sv", "cheat", "launcher" Show activities in the (server) animation state display.
sv_showanimstate_log 0 "sv", "cheat", "launcher" 1 to output sv_showanimstate to Msg(). 2 to store in AnimStateServer.log. 3 for both.
sv_showdamage 0 "rep", "cl", "launcher" Shows base damage below what sv_showimpacts would show, and if a player was hit he'll show the damage he took above it (as healthdamage (armorabsorbed)). 1 = show hits. 2 = show hits and misses
sv_showdebugtracers 0 "rep", "cl", "launcher" 1: Shows a line following bullet path. Blue on client, red on server. (They should always match.) 2:Show autoaim candidates.
sv_showfootsteps 0 "cheat", "rep", "cl" Shows client (red) and server (green) footsteps (1=client-only, 2=server-only, 3=both)
sv_showhitboxes -1 "sv", "cheat" Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only).
sv_showhitboxes_cursor cmd "sv", "cheat" Show the hitboxes of the pointed-at entity
sv_showimpacts 0 "rep", "cl", "launcher" Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)
sv_showladders 0 "sv", "launcher" Show bbox and dismount points for all ladders (must be set before level load.)
sv_showlagcompensation 0 "sv", "cheat" Show lag compensated hitboxes whenever a player is lag compensated.
sv_showonlyhitbox -1 "sv", "cheat"
sv_showplayerhitboxes 0 "rep", "cl", "launcher" Show lag compensated hitboxes for the specified player index whenever a player fires.
sv_showprecachedsounds 0 "launcher" Enumerate all sounds being precached (with index).
sv_showtags cmd Describe current gametags.
sv_shutdown cmd Sets the server to shutdown when all games have completed
sv_skyname sky_l4d_c1_1_hdr "a", "rep", "cl" Current name of the skybox texture
sv_sound_discardextraunreliable 1 "launcher"
sv_soundemitter_filecheck cmd "sv", "launcher" Report missing wave files for sounds and game_sounds files.
sv_soundemitter_flush cmd "sv", "launcher" Flushes the sounds.txt system (server only)
sv_soundemitter_reload cmd "sv" Flushes the sounds.txt system
sv_soundemitter_spew cmd "sv", "launcher" Print details about a sound.
sv_soundemitter_trace -1 "rep", "cl", "launcher" Show all EmitSound calls including their symbolic name and the actual wave file they resolved to. (-1 = for nobody, 0 = for everybody, n = for one entity)
sv_soundscape_printdebuginfo cmd "sv", "cheat" print soundscapes
sv_specaccelerate 5 "a", "nf", "rep", "cl"
sv_specnoclip 1 "a", "nf", "rep", "cl"
sv_specspeed 3 "a", "nf", "rep", "cl"
sv_spectatoridletime 3 "sv", "cheat"
sv_stats 1 "launcher" Collect CPU usage stats
sv_steamgroup "nf" The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam community.
sv_steamgroup_exclusive 0 If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players.
sv_stepsize 18 "nf", "rep", "cl", "launcher"
sv_stickysprint_default 0 "cl", "launcher"
sv_stop_music cmd "sv", "cheat" Stop some music through the music engine
sv_stopspeed 75 "nf", "rep", "cl", "launcher" Minimum stopping speed when on ground.
sv_stressbots 0 "launcher" If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
sv_strict_notarget 0 "sv", "launcher" If set, notarget will cause entities to never think they are in the pvs
sv_suppress_viewpunch 0 "cheat", "rep", "cl", "launcher"
sv_sync_anims_spawn 0 "sv", "cheat"
sv_sync_client_updates 0 "launcher" (Only used when hosting xbox games). Send clients updates at the same time. This saves CPU because the server will encode and calc deltas on less frames.
sv_tags "nf" Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
sv_tankpropfade 1 "sv", "cheat"
sv_teststepsimulation 1 "sv", "launcher"
sv_thinktimecheck 0 "sv", "launcher" Check for thinktimes all on same timestamp.
sv_threaded_init 0 "sv", "launcher"
sv_timeout 65 "launcher" After this many seconds without a message from a client, the client is dropped
sv_tracereffects_limit_general 15 "rep", "cl", "launcher" Limits the number of visible tracers per frame
sv_turbophysics 1 "rep", "cl", "launcher" Turns on turbo physics
sv_turbophysics_shadow 0 "sv", "cheat" players have physics shadows even when sv_turbophysics is 1
sv_unlag 1 "sv", "launcher" Enables player lag compensation
sv_unlag_debug 0 "sv", "launcher"
sv_unlag_fixstuck 0 "sv", "launcher" Disallow backtracking a player for lag compensation if it will cause them to become stuck
sv_unlockedchapters 1 "a" Highest unlocked game chapter.
sv_useexplicitdelete 1 "launcher" Explicitly delete dormant client entities caused by AllowImmediateReuse().
sv_vehicle_autoaim_scale 8 "sv", "launcher"
sv_visiblemaxplayers -1 Overrides the max players reported to prospective clients
sv_voicecodec vaudio_speex "launcher" Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
sv_voiceenable 1 "a", "nf"
sv_vote_command_delay 2 "sv", "launcher" How long after a vote passes until the action happens
sv_vote_creation_timer 180 "sv", "cheat", "rep" How often someone can individually call a vote.
sv_vote_failure_timer 0 "sv", "launcher" A vote that fails cannot be re-submitted for this long
sv_vote_issue_change_difficulty_allowed 1 "sv", "launcher" Can people hold votes to change the difficulty?
sv_vote_issue_change_map_later_allowed 1 "sv", "launcher" Can people hold votes to change the map after this round?
sv_vote_issue_change_map_now_allowed 1 "sv", "launcher" Can people hold votes to immediately change the map?
sv_vote_issue_change_mission_allowed 1 "sv", "launcher" Can people hold votes to change missions?
sv_vote_issue_kick_allowed 1 "sv", "launcher" Can people hold votes to kick players from the server?
sv_vote_issue_restart_game_allowed 1 "sv", "launcher" Can people hold votes to restart the game?
sv_vote_kick_ban_duration 5 "sv", "launcher" How long should a kick vote ban someone from the server? (in minutes)
sv_vote_plr_map_limit 3 "sv", "cheat", "rep" Number of failed votes a user can call per map
sv_vote_show_caller 1 "sv", "cheat", "rep" Show the name of the person that called the vote? (1: Yes, 0: No)
sv_vote_timer_duration 15 "sv", "launcher" How long to allow voting on an issue
sv_wateraccelerate 10 "nf", "rep", "cl", "launcher"
sv_waterdist 12 "rep", "cl", "launcher" Vertical view fixup when eyes are near water plane.
sv_waterfriction 1 "nf", "rep", "cl", "launcher"
sv_zombie_touch_trigger_delay 0.5 "sv", "cheat" Time between trigger tests for infected. This is throttled for perf reasons.
sv_zoo_model_filter "sv", "launcher" Only models matching the substring will be displayed
sv_zoo_spacing 64 "sv", "launcher" How much space between models in a row
sv_zoo_spacing_rows 192 "sv", "launcher" How much space between subsequent rows
sv_zoo_spacing_wrap 80 "sv", "launcher" How much space between wrapped rows
sv_zoo_tint_clr 153 153 153 255 "sv", "launcher" Tint color to force on all model variations (needs sv_zoo_tint_loop 0)
sv_zoo_tint_loop 1 "sv", "launcher" 1: Tint colors will loop across model variations in a row, 0: will use sv_zoo_tint_clr
sv_zoo_wrap_skin 1 "sv", "launcher" Whether model rows wrap when changing skins
sys_attract_mode_timeout 120 "cl", "launcher"
sys_minidumpexpandedspew 1 "launcher"
sys_minidumpspewlines 500 Lines of crash dump console spew to keep.

T

Command Type
Default
Parameters Description
tank_attack_range 50 "cheat", "rep", "cl" Distance from Survivor that tank triggers own swing.
tank_auto_swing 0 "cheat", "rep", "cl"
tank_burn_duration 75 "sv", "cheat" Number of seconds a burning Tank takes to die in easy, normal, versus and survival
tank_burn_duration_expert 85 "sv", "cheat" Number of seconds a burning Tank takes to die in expert
tank_burn_duration_hard 80 "sv", "cheat" Number of seconds a burning Tank takes to die in hard
tank_fist_radius 15 "cheat", "rep", "cl"
tank_ground_pound_duration 1.5 "cheat", "rep", "cl"
tank_ground_pound_reveal_distance 500 "sv", "cheat"
tank_pz_forward -0.5 "rep", "cl", "launcher"
tank_raffle_debug 0 "cheat", "rep", "cl" Fill the tank raffle with dummy values for debugging
tank_rock_overhead_percent 100 "sv", "launcher" Percent of time the tank throws overhand (0-100)
tank_run_spawn_delay 15 "sv", "cheat"
tank_stasis_time_suicide 30 "sv", "cheat"
tank_stuck_failsafe 1 "sv", "cheat"
tank_stuck_time_choose_new_target 2 "sv", "cheat"
tank_stuck_time_suicide 10 "sv", "cheat"
tank_stuck_visibility_tolerance_choose_new_target 5 "sv", "cheat"
tank_stuck_visibility_tolerance_suicide 15 "sv", "cheat"
tank_swing_arc 180 "cheat", "rep", "cl"
tank_swing_duration 0.2 "cheat", "rep", "cl" Duration of the actual swing
tank_swing_fast_interval 0.6 "cheat", "rep", "cl" Interval between tank swings when he is clearing zombies out of his path
tank_swing_interval 1.5 "cheat", "rep", "cl" Interval between tank swings
tank_swing_miss_interval 1.0 "cheat", "rep", "cl" Interval between tank swings after a miss
tank_swing_physics_prop_force 4.0 "cheat", "rep", "cl" Multiplier for tank hitting a phys prop.
tank_swing_range 56 "cheat", "rep", "cl" Range of the actual swing
tank_swing_yaw 80 "cheat", "rep", "cl"
tank_throw_aim_error 100 "sv", "cheat" Margin of error for Easy mode Tank rock throws
tank_throw_allow_range 250 "sv", "cheat" How far away our victim must be before we'll try to throw debris at them
tank_throw_lead_time_factor 0.5 "sv", "cheat" How much to lead a moving target
tank_throw_loft_rate .01 "sv", "cheat" Beyond no-loft range, Tank adds this angle/distance when throwing
tank_throw_max_loft_angle 30 "sv", "cheat" Maximum loft angle for Tank throw angle adjustment
tank_throw_min_interval 8 "sv", "cheat" Minimum interval between Tank rock throws
tank_visibility_tolerance_suicide 60 "sv", "cheat"
tank_windup_time .5 "cheat", "rep", "cl" Time from intent to swing that swing actually happens.
target_scan_use_query_cache 1 "sv", "launcher"
tauntfrequency 1 "sv", "nf", "launcher"
teamwork_event_display_time 8.0 "cl", "launcher"
teamwork_event_fade_in_time 0.25 "cl", "launcher"
teamwork_event_fade_out_time 2.0 "cl", "launcher"
teamwork_event_min_interval 3.0 "cl", "launcher"
telemetry_demoend 0 "launcher" When playing demo, stop telemetry on tick #
telemetry_demostart 0 "launcher" When playing demo, start telemetry on tick #
telemetry_filtervalue 500 "launcher" Set Telemetry ZoneFilterVal (MicroSeconds)
telemetry_framecount 0 "launcher" Set Telemetry count of frames to capture
telemetry_level 0 "launcher" Set Telemetry profile level: 0 being off. Hight bit set for mask: 0x8#######
telemetry_pause 0 "launcher" Pause Telemetry
telemetry_resume 0 "launcher" Resume Telemetry
telemetry_server localhost "launcher" Set Telemetry server
template_debug 0 "sv", "launcher"
terror_ammo_multiplier 2 "sv", "cheat"
terror_reload_team_display cmd "cl", "launcher" Reload team display
terror_test_hud_glow cmd "cl", "launcher" Tests hud glow
Test_CreateEntity cmd "sv", "cheat"
test_dispatcheffect cmd "sv", "cheat" Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0>
Test_EHandle cmd "sv", "cheat"
test_entity_blocker cmd "sv", "cheat" Test command that drops an entity blocker out in front of the player.
test_freezeframe cmd "cheat", "cl" Test the freeze frame code.
Test_InitRandomEntitySpawner cmd "sv", "cheat"
Test_Loop cmd Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
Test_LoopCount cmd Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
Test_LoopForNumSeconds cmd Test_LoopForNumSeconds <loop name>
test_outtro_pzendgame cmd "sv", "cheat"
test_outtro_stats cmd "sv", "cheat"
test_point cmd "sv"
Test_ProxyToggle_EnableProxy cmd "sv", "cheat"
Test_ProxyToggle_EnsureValue cmd "cheat", "cl" Test_ProxyToggle_EnsureValue
Test_ProxyToggle_SetValue cmd "sv", "cheat"
Test_RandomChance cmd Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percentage chance.
Test_RandomizeInPVS cmd "sv", "cheat"
Test_RandomPlayerPosition cmd "sv", "cheat"
Test_RemoveAllRandomEntities cmd "sv", "cheat"
Test_RunFrame cmd
Test_SendKey cmd
Test_SpawnRandomEntities cmd "sv", "cheat"
Test_StartLoop cmd Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
Test_StartScript cmd Start a test script running..
Test_Wait cmd
Test_WaitForCheckPoint cmd
testhudanim cmd "cheat", "cl" Test a hud element animation. Arguments: <anim name>
testscript_debug 0 "launcher" Debug test scripts.
texture_budget_background_alpha 128 "a" how translucent the budget panel is
texture_budget_panel_bottom_of_history_fraction .25 "a" number between 0 and 1
texture_budget_panel_global 0 "launcher" Show global times in the texture budget panel.
texture_budget_panel_height 284 "a" height in pixels of the budget panel
texture_budget_panel_width 512 "a" width in pixels of the budget panel
texture_budget_panel_x 0 "a" number of pixels from the left side of the game screen to draw the budget panel
texture_budget_panel_y 450 "a" number of pixels from the top side of the game screen to draw the budget panel
tf_arena_max_streak 5 "nf", "rep", "cl", "launcher" Teams will be scrambled if one team reaches this streak
tf_arena_preround_time 10 "nf", "rep", "cl", "launcher" Length of the Pre-Round time
tf_arena_round_time 0 "cheat", "nf", "rep", "cl", "launcher"
tf_escort_score_rate 1 "sv", "cheat" Score for escorting the train, in points per second
think_limit 0 "rep", "cl" Maximum think time in milliseconds, warning is printed if this is exceeded.
thirdperson cmd "cheat", "cl" Switch to thirdperson camera.
thirdperson_mayamode cmd "cheat", "cl" Switch to thirdperson Maya-like camera controls.
thirdperson_platformer 0 "cl", "launcher" Player will aim in the direction they are moving.
thirdperson_screenspace 0 "cl", "launcher" Movement will be relative to the camera, eg: left means screen-left
thirdpersonshoulder cmd "cl" Switch to thirdperson-shoulder camera.
thread_test_tslist cmd
thread_test_tsqueue cmd
threadpool_affinity 1 "launcher" Enable setting affinity
threadpool_cycle_reserve cmd Cycles threadpool reservation by powers of 2
threadpool_reserve 0 "launcher" Consume the specified number of threads in the thread pool
threadpool_run_tests cmd
timedemo cmd Play a demo and report performance info.
timedemo_runcount 0 "launcher" Runs time demo X number of times.
timedemo_vprofrecord cmd Play a demo and report performance info. Also record vprof data for the span of the demo
timedemoquit cmd Play a demo, report performance info, and then exit
timeleft cmd
timerefresh cmd "cheat" Profile the renderer.
tir_maxpitch 15 "cheat", "cl" TrackIR Max Pitch
tir_maxroll 90 "cheat", "cl" TrackIR Max Roll
tir_maxx 4 "cheat", "cl" TrackIR Max X
tir_maxy 6 "cheat", "cl" TrackIR Max Y
tir_maxyaw 90 "cheat", "cl" TrackIR Max Yaw
tir_maxz 1 "cheat", "cl" TrackIR Max Z
tir_start 0 "cl", "launcher" TrackIR Start
tir_stop 0 "cl", "launcher" TrackIR Stop
toggle cmd Toggles a convar on or off, or cycles through a set of values.
toggle_duck cmd "cl"
toggleconsole cmd "norecord" Show/hide the console.
togglescores cmd "clientcmd_can_execute", "cl" Toggles score panel
tongue_allow_voluntary_release 0 "sv", "cheat" Can a Smoker let go with his tongue by clicking or turning away?
tongue_bend_point_deflection 5 "sv", "cheat" How far off the first obstacle the tongue bends.
tongue_bend_point_needs_LOS 0 "cheat", "rep", "cl" Does a bent tongue still need LOS from the bend point?
tongue_break_from_damage_amount 50 "sv", "cheat" How much damage to the smoker makes him let go of his victim.
tongue_bullet_radius 6 "sv", "launcher"
tongue_choke_damage_amount 10 "sv", "cheat" How much damage the choke does.
tongue_choke_damage_interval 1 "sv", "cheat" How often the choke does damage.
tongue_cone_start_tolerance .1 "sv", "cheat" How wide the cone is for a tongue hit.
tongue_debug 0 "sv", "cheat" Print debug info for tongue
tongue_drag_damage_amount 3 "sv", "cheat" How much damage the tongue drag does.
tongue_dropping_to_ground_time 2 "sv", "cheat" A miss or a wall hit will wait this long before pulling back.
tongue_fly_speed 1000 "sv", "cheat" How fast a tongue flies through the air.
tongue_force_break 0 "sv", "cheat" Force an existing attached tongue to break, for debugging
tongue_gravity_force 4000 "cheat", "rep", "cl" The speed that gravity tries to pull us downwards while being tongued.
tongue_health 100 "sv", "cheat" Tongue health
tongue_hit_delay 20 "cheat", "rep", "cl" How long a smoker must wait to shoot his tongue after a hit, from the time he lets go.
tongue_los_forgiveness_time 1.0 "sv", "cheat" A traveling tongue can lose LOS for this amount of time and still hit.
tongue_miss_delay 15 "cheat", "rep", "cl" How long a smoker must wait to shoot his tongue after a miss.
tongue_no_progress_break_interval 10 "sv", "cheat" How long of the victim making no progress until we break the tongue.
tongue_no_progress_choke_early_ambush_delay 0.5 "sv", "cheat" Use a smaller delay if the smoker started choking us from behind. So this plus TongueNoProgressChokeTime equals the earliest start of a ground choke in the event of an ambush.
tongue_no_progress_choke_early_delay 1.5 "sv", "cheat" We won't think about ground choking for this long after the hit. So this plus TongueNoProgressChokeTime equals the earliest start of a ground choke.
tongue_no_progress_choke_time .5 "sv", "cheat" If our victim doesn't make tongue_no_progress_tolerance progress towards in this time, start to hurt him.
tongue_no_progress_damage_interval .5 "sv", "cheat" How long of the victim making no progress until we start choking him.
tongue_no_progress_tolerance 25 "sv", "cheat" If our victim doesn't make this much progress in tongue_no_progress_release_time, start to hurt him.
tongue_player_dropping_to_ground_time 1 "sv", "cheat" How long after the tongue disconnects will a player need to wait.
tongue_range 750 "sv", "cheat" How far a smoker can shoot his tongue.
tongue_release_fatigue_penalty 2500 "sv", "cheat" How much fatigue the victim gets when released, to slow him down.
tongue_start_pull_delay 0.1 "cheat", "rep", "cl" How long from tongue contact to tongue pulling.
tongue_unbend 1 "sv", "cheat" Can the smoker tongue unbend?
tongue_vertical_choke_dot 0 "sv", "cheat" DotProduct between tongue and vertical required to start choking.
tongue_vertical_choke_height 40 "sv", "cheat" Need to have victim this high off ground to choke him.
tongue_vertical_choke_time_off_ground .5 "sv", "cheat" Need to have victim off ground for this long to choke him.
tongue_victim_acceleration 30 "cheat", "rep", "cl" Acceleration while tongued.
tongue_victim_accuracy_penalty 0.133 "cheat", "rep", "cl" How much someone's accuracy suffers while being dragged by a tongue.
tongue_victim_max_speed 175 "cheat", "rep", "cl" The fastest the tongue can get you going.
tongue_vs_cone_start_tolerance 0.015 "sv", "cheat" How wide the cone is for a tongue hit in versus.
toolload cmd Load a tool.
tp_schedule_post_think 1 "sv", "cheat" Schedule post-think operations to run at 10hz
trace_report 0 "sv", "launcher"
tracer_extra 1 "cl", "launcher"
TransmitEvents cmd "launcher" Transmits Game Events to <address:port>
travel_distance cmd "sv", "cheat" Build the shortest path from the previously marked area to the currently selected one and print the length of that path.
tutor 0 "sv", "launcher" Enable the tutor to learn to play the game
tv_allow_camera_man 1 "sv", "launcher" Auto director allows spectators to become camera man
tv_allow_static_shots 1 "sv", "launcher" Auto director uses fixed level cameras for shots
tv_autorecord 0 "launcher" Automatically records all games as SourceTV demos.
tv_autoretry 1 "launcher" Relay proxies retry connection after network timeout
tv_chatgroupsize 0 "launcher" Set the default chat group size
tv_chattimelimit 8 "launcher" Limits spectators to chat only every n seconds
tv_clients cmd Shows list of connected SourceTV clients.
tv_debug 0 "launcher" SourceTV debug info.
tv_delay 30 "sv", "launcher" SourceTV broadcast delay in seconds
tv_delaymapchange 0 "sv", "launcher" Delays map change until broadcast is complete
tv_deltacache 2 "launcher" Enable delta entity bit stream cache
tv_dispatchmode 1 "launcher" Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
tv_enable 0 "nf", "launcher" Activates SourceTV on server.
tv_maxclients 128 "launcher" Maximum client number on SourceTV server.
tv_maxrate 8000 "launcher" Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
tv_msg cmd Send a screen message to all clients.
tv_name SourceTV "launcher" SourceTV host name
tv_nochat 0 "a", "user" Don't receive chat messages from other SourceTV spectators
tv_overridemaster 0 "launcher" Overrides the SourceTV master root address.
tv_password "nf", "prot", "norecord", "launcher" SourceTV password for all clients
tv_port 27020 Host SourceTV port
tv_record cmd Starts SourceTV demo recording.
tv_relay cmd Connect to SourceTV server and relay broadcast.
tv_relaypassword "nf", "prot", "norecord", "launcher" SourceTV password for relay proxies
tv_relayvoice 1 "launcher" Relay voice data: 0=off, 1=on
tv_retry cmd Reconnects the SourceTV relay proxy.
tv_snapshotrate 16 "launcher" Snapshots broadcasted per second
tv_status cmd Show SourceTV server status.
tv_stop cmd Stops the SourceTV broadcast.
tv_stoprecord cmd Stops SourceTV demo recording.
tv_timeout 30 "launcher" SourceTV connection timeout in seconds.
tv_title SourceTV "launcher" Set title for SourceTV spectator UI
tv_transmitall 0 "rep", "launcher" Transmit all entities (not only director view)

U

Command Type
Default
Parameters Description
ui_blogpost_scroll_speed 4 "cl", "launcher"
ui_blogpost_upload_retry_time 20 "cl", "launcher"
ui_blogpost_upload_version 1 "cl", "launcher"
ui_blogpost_vote_test 0 "cl", "launcher"
ui_force_addon_dialog 0 "cl", "matsys", "launcher"
ui_force_cloud_dialog 0 "cl", "matsys", "launcher"
ui_foundgames_fake_content 0 "cl", "launcher"
ui_foundgames_fake_count 0 "cl", "launcher"
ui_foundgames_spinner_time 1 "cl", "launcher"
ui_foundgames_update_time 1 "cl", "launcher"
ui_game_allow_create_public 1 "cl", "launcher" When set user can create public lobbies instead of matching
ui_game_allow_create_random 1 "cl", "launcher" When set, creating a game will pick a random mission
ui_l4d_debug 0 "cl"
ui_loading_tip_f1 0.05 "cl", "launcher"
ui_loading_tip_f2 0.40 "cl", "launcher"
ui_loading_tip_refresh 5 "cl", "launcher"
ui_lobby_idle_time 300 "cl", "launcher"
ui_lobby_noresults_create_msg_time 2.5 "cl", "launcher"
ui_lobby_start_enabled 0 "cl", "launcher"
ui_lobby_stat_switch_time 15 "cl", "launcher"
ui_lobby_stat_team_search_max 1800 "cl", "launcher"
ui_mainmenu_blogpost_animation 125 125 125 255 : 155 135 105 255 : 9.0 : 0 255 "cl", "launcher"
ui_mainmenu_challenge mutation1 "cl", "matsys", "launcher"
ui_modes_filter_modetype "a", "cl" Filter type for type on the mode select display
ui_modes_filter_players "a", "cl" Filter type for number of players on the mode select display
ui_old_options_menu 0 "cl", "matsys", "launcher" Brings up the old tabbed options dialog from Keyboard/Mouse when set to 1.
ui_play_online_browser 1 "cl" Whether play online displays a browser or plain search dialog.
ui_posedebug_fade_in_time 0.2 "cheat", "norecord", "cl" Time during which a new pose activity layer is shown in green in +posedebug UI
ui_posedebug_fade_out_time 0.8 "cheat", "norecord", "cl" Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI
ui_public_lobby_filter_campaign "a", "cl" Filter type for campaigns on the public lobby display
ui_public_lobby_filter_difficulty2 "a", "cl" Filter type for difficulty on the public lobby display
ui_public_lobby_filter_status "a", "cl" Filter type for game status on the public lobby display
ui_pump_dlc_mount_content cmd "cl", "launcher"
ui_pump_dlc_mount_corrupt cmd "cl", "launcher"
ui_pump_dlc_mount_stage cmd "cl", "launcher"
ui_quickmatch_mode coop "cl", "matsys", "launcher"
ui_reloadscheme cmd "cl" Reloads the resource files for the active UI window
ui_start_dlc_time_corrupt 300 "cl", "launcher"
ui_start_dlc_time_loaded 150 "cl", "launcher"
ui_start_dlc_time_pump 30 "cl", "launcher"
ui_volume_max 1.0 "launcher"
unbind cmd Unbind a key.
unbindall cmd Unbind all keys.
unload_all_addons cmd Unloads all addons and addon search paths.
unpause cmd Unpause the game.
update_addon_paths cmd Reloads the search paths for game addons.
upgrade_add cmd "sv", "cheat" Adds an upgrade to the survivor
upgrade_explosive_bullet_force 2 "cheat", "rep", "cl"
upgrade_explosive_slug_force 4 "cheat", "rep", "cl"
upgrade_laser_sight_spread_factor 0.4 "cheat", "rep", "cl"
upgrade_pack_use_duration 1.9 "cheat", "rep", "cl"
upgrade_remove cmd "sv", "cheat" Removes an upgrade from the survivor
upgrade_show_explosive_ammo_radius 0 "cheat", "rep", "cl"
upgradepack_forward_dist 30 "sv", "cheat"
upgradepack_max_drop_dist 30 "sv", "cheat"
use cmd "sv" Use a particular weapon Arguments: <weapon_name>
+use cmd "cl"
-use cmd "cl"
user cmd Show user data.
users cmd Show user info for players on server.

V

Command Type
Default
Parameters Description
v_centermove 0.15 "cl", "launcher"
v_centerspeed 500 "cl", "launcher"
vcollide_wireframe 0 "cheat", "cl" Render physics collision models in wireframe
vcr_verbose 0 "launcher" Write extra information into .vcr file.
vehicle_flushscript cmd "sv" Flush and reload all vehicle scripts
verbose_tank_music 0 "cl", "launcher"
version cmd Print version info string.
versus_boss_buffer 2200 "sv", "cheat"
versus_boss_debug 0 "sv", "cheat" Enable debug output for versus tank/witch spawning logic
versus_boss_flow_max 0.9 "sv", "cheat" Max fraction of map flow for tank/witch spawn location
versus_boss_flow_max_finale 0.6 "sv", "cheat" Max fraction of map flow for tank/witch spawn location within the finale map of a campaign
versus_boss_flow_max_intro 0.75 "sv", "cheat" Max fraction of map flow for tank/witch spawn location within the first map of a campaign
versus_boss_flow_min 0.25 "sv", "cheat" Min fraction of map flow for tank/witch spawn location
versus_boss_flow_min_finale 0.25 "sv", "cheat" Min fraction of map flow for tank/witch spawn location within the finale map of a campaign
versus_boss_flow_min_intro 0.5 "sv", "cheat" Min fraction of map flow for tank/witch spawn location within the first map of a campaign
versus_boss_flow_test cmd "sv", "cheat" Force start the versus game, so PZs can spawn even if survivors are still in the safe room
versus_boss_padding_max 0.3 "sv", "cheat" How far apart the tank/witch have to be along the flow
versus_boss_padding_min 0.1 "sv", "cheat" How far apart the tank/witch have to be along the flow
versus_force_start_time 90 "sv", "launcher" Starts versus game after this amount of time, even if survivors are still inside the safe room
versus_level_restart_delay 4 "sv", "cheat" After a successful vote, restart the map after this many seconds.
versus_marker_num 3 "sv", "launcher" Number of travel markers we expose to survivors in Versus mode.
versus_round_restarttimer 15 "sv", "launcher"
versus_round_restarttimer_finale 10 "sv", "launcher"
versus_shove_hunter_fov 90 "cheat", "rep", "cl" Angle that survivor shove will hit hunters
versus_shove_hunter_fov_pouncing 45 "cheat", "rep", "cl" Angle that survivor shove will hit hunters while pouncing
versus_shove_jockey_fov_leaping 45 "sv", "cheat", "rep" Angle that survivor shove will hit jockeys while leaping
versus_special_respawn_interval 20 "sv", "cheat"
versus_stats_highlight_interval 5 "cl", "launcher" Interval between hightlight screens in the transition stats panel for versus mode
versus_tank_chance 0.75 "sv", "cheat" Chance of a tank spawning within a regular versus map
versus_tank_chance_finale 0.1 "sv", "cheat" Chance of a tank spawning within the finale map of a campaign
versus_tank_chance_intro 0.3 "sv", "cheat" Chance of a tank spawning within the first map of a campaign
versus_tank_flow_team_variation 0.1 "sv", "cheat" Window of flow distance that the tank can spawn in for the second team in versus
versus_wandering_zombie_density 0.027 "sv", "cheat", "matsys"
versus_winning_team_goes_last 1 "sv", "cheat" In versus mode, the team that is losing plays as survivors first
versus_witch_chance 0.75 "sv", "cheat" Chance of a witch spawning within a regular versus map
versus_witch_chance_finale 0.1 "sv", "cheat" Chance of a witch spawning within the finale map of a campaign
versus_witch_chance_intro 0.3 "sv", "cheat" Chance of a witch spawning within the first map of a campaign
versus_witch_flow_team_variation 0.0 "sv", "cheat" Window of flow distance that the witch can spawn in for the second team in versus
vgui_drawfocus 0 "launcher" Report which panel is under the mouse.
vgui_drawkeyfocus 0 "launcher" Report which panel has keyboard focus.
vgui_drawtree 0 "cheat" Draws the vgui panel hiearchy to the specified depth level.
+vgui_drawtree cmd
-vgui_drawtree cmd
vgui_drawtree_bounds 0 "launcher" Show panel bounds.
vgui_drawtree_clear cmd
vgui_drawtree_draw_selected 0 "launcher" Highlight the selected panel
vgui_drawtree_freeze 0 "launcher" Set to 1 to stop updating the vgui_drawtree view.
vgui_drawtree_hidden 0 "launcher" Draw the hidden panels.
vgui_drawtree_panelalpha 0 "launcher" Show the panel alpha values in the vgui_drawtree view.
vgui_drawtree_panelptr 0 "launcher" Show the panel pointer values in the vgui_drawtree view.
vgui_drawtree_popupsonly 0 "launcher" Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
vgui_drawtree_render_order 0 "launcher" List the vgui_drawtree panels in render order.
vgui_drawtree_scheme 0 "launcher" Show scheme file for each panel
vgui_drawtree_visible 1 "launcher" Draw the visible panels.
vgui_dump_panels cmd vgui_dump_panels [visible]
vgui_show_glyph_miss 0 "launcher"
vgui_spew_fonts cmd
vgui_togglepanel cmd show/hide vgui panel by name.
view_offset 0 "rep", "cl", "launcher"
view_offset_down 16 "cheat", "rep", "cl"
view_offset_forward 8 "cheat", "rep", "cl"
view_offset_up -16 "cheat", "rep", "cl"
viewanim_addkeyframe cmd "cheat", "cl"
viewanim_create cmd "cl" viewanim_create
viewanim_load cmd "cl" load animation from file
viewanim_reset cmd "cheat", "cl" reset view angles!
viewanim_save cmd "cl" Save current animation to file
viewanim_test cmd "cl" test view animation
viewmodel_fov 50 "cl"
viewmodel_offset_x 0.0 "a", "cl"
viewmodel_offset_y 0.0 "a", "cl"
viewmodel_offset_z 0.0 "a", "cl"
violence_ablood 1 "launcher" Draw alien blood
violence_agibs 1 "launcher" Show alien gib entities
violence_hblood 1 "launcher" Draw human blood
violence_hgibs 1 "launcher" Show human gib entities
vis_debug 0 "sv", "cheat"
vis_force 0 "sv", "cheat"
vismon_poll_frequency .5 "sv", "cheat"
vismon_trace_limit 12 "sv", "cheat"
vm_camera 1 "cl", "launcher"
vm_camera_interp_speed 8.0 "cl", "launcher"
vm_camera_no_roll 0 "cl", "launcher"
vm_camera_scale 1.0f "cl", "launcher"
vm_debug 0 "cheat", "cl"
vm_draw_addon 1 "cl", "launcher"
vm_draw_always 0 "cl", "launcher"
vm_fade 1 "cl", "launcher"
voice_all_icons 0 "cheat", "cl" Draw all players' voice icons
voice_avggain 0.5 "launcher"
voice_clientdebug 0 "cl", "launcher"
voice_debugfeedback 0 "launcher"
voice_debugfeedbackfrom 0 "launcher"
voice_enable 1 "a"
voice_fadeouttime 0.1 "launcher"
voice_forcemicrecord 1 "a"
voice_head_icon_height 20 "cl", "launcher" Voice icons are this many inches over player eye positions
voice_head_icon_size 6 "cl", "launcher" Size of voice icon over player heads in inches
voice_inputfromfile 0 Get voice input from 'voice_input.wav' rather than from the microphone.
voice_local_icon 0 "cl", "launcher" Draw local player's voice icon
voice_loopback 0 "user"
voice_maxgain 10 "launcher"
voice_minimum_gain 0.5 "launcher"
voice_modenable 1 "a", "clientcmd_can_execute", "cl" Enable/disable voice in this mod.
voice_mute cmd Mute a specific Steam user
voice_overdrive 2 "launcher"
voice_overdrivefadetime 0.4 "launcher"
voice_profile 0 "launcher"
voice_recordtofile 0 Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
voice_reset_mutelist cmd Reset all mute information for all players who were ever muted.
voice_scale 0.7 "a"
voice_serverdebug 0 "sv", "launcher"
voice_show_mute cmd Show whether current players are muted.
voice_showchannels 0 "launcher"
voice_showincoming 0 "launcher"
voice_spatialize 0 "user", "cl" Spatializes voice chat
voice_steal 2 "launcher"
voice_threshold 2000 "a"
voice_unmute cmd Unmute a specific Steam user, or `all` to unmute all connected players.
voice_vox 0 "a", "cl" Voice chat uses a vox-style always on
voice_writevoices 0 "launcher" Saves each speaker's voice data into separate .wav files
voice_xsend_debug 0 "launcher"
+voicerecord cmd
-voicerecord cmd
voicerecord_toggle cmd
volume 1.0 "a" Sound volume
vomitjar_duration_infected_bot 20 "sv", "cheat", "rep"
vomitjar_duration_infected_pz 20 "sv", "cheat", "rep"
vomitjar_duration_survivor 5 "sv", "cheat", "rep"
vomitjar_radius 110 "sv", "cheat", "rep"
vomitjar_radius_survivors 0 "sv", "cheat", "rep"
vox_reload cmd "cheat" Reload sentences.txt file
voxeltree_box cmd "sv", "cheat" View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
voxeltree_playerview cmd "sv", "cheat" View entities in the voxel-tree at the player position.
voxeltree_sphere cmd "sv", "cheat" View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
voxeltree_view cmd "sv", "cheat" View entities in the voxel-tree.
vphys_sleep_timeout cmd set sleep timeout: large values mean stuff won't ever sleep
vphysics_client_threaded 1 "cl", "launcher"
vphysics_client_threaded_min_cpus 4 "cl", "launcher"
vprof cmd Toggle VProf profiler
vprof_adddebuggroup1 cmd add a new budget group dynamically for debugging
vprof_cachemiss cmd Toggle VProf cache miss checking
vprof_cachemiss_off cmd Turn off VProf cache miss checking
vprof_cachemiss_on cmd Turn on VProf cache miss checking
vprof_child cmd
vprof_collapse_all cmd Collapse the whole vprof tree
vprof_counters 0 "launcher"
vprof_counters_show_minmax 0 "launcher"
vprof_dump_counters cmd Dump vprof counters to the console
vprof_dump_groupnames cmd Write the names of all of the vprof groups to the console.
vprof_dump_oninterval 0 "launcher" Interval (in seconds) at which vprof will batch up data and dump it to the console.
vprof_dump_spikes 0 "launcher" Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
vprof_dump_spikes_budget_group "launcher" Budget gtNode to start report from when doing a dump spikes
vprof_dump_spikes_hiearchy 0 "launcher" Set to 1 to get a hierarchy report whith vprof_dump_spikes
vprof_dump_spikes_node "launcher" Node to start report from when doing a dump spikes
vprof_dump_spikes_terse 0 "launcher" Whether to use most terse output
vprof_expand_all cmd Expand the whole vprof tree
vprof_expand_group cmd Expand a budget group in the vprof tree by name
vprof_generate_report cmd Generate a report to the console.
vprof_generate_report_AI cmd Generate a report to the console.
vprof_generate_report_AI_only cmd Generate a report to the console.
vprof_generate_report_budget cmd Generate a report to the console based on budget group.
vprof_generate_report_hierarchy cmd Generate a report to the console.
vprof_generate_report_hierarchy_per_frame_and_count_only cmd Generate a minimal hiearchical report to the console.
vprof_generate_report_map_load cmd Generate a report to the console.
vprof_graph 0 "launcher" Draw the vprof graph.
vprof_graphheight 256 "a"
vprof_graphwidth 512 "a"
vprof_nextsibling cmd
vprof_off cmd Turn off VProf profiler
vprof_on cmd Turn on VProf profiler
vprof_parent cmd
vprof_playback_average cmd Average the next N frames.
vprof_playback_start cmd Start playing back a recorded .vprof file.
vprof_playback_step cmd While playing back a .vprof file, step to the next tick.
vprof_playback_stepback cmd While playing back a .vprof file, step to the previous tick.
vprof_playback_stop cmd Stop playing back a recorded .vprof file.
vprof_prevsibling cmd
vprof_record_start cmd Start recording vprof data for playback later.
vprof_record_stop cmd Stop recording vprof data
vprof_remote_start cmd Request a VProf data stream from the remote server (requires authentication)
vprof_remote_stop cmd Stop an existing remote VProf data request
vprof_reset cmd Reset the stats in VProf profiler
vprof_reset_peaks cmd Reset just the peak time in VProf profiler
vprof_scope "launcher" Set a specific scope to start showing vprof tree
vprof_scope_entity_gamephys 0 "sv", "launcher"
vprof_scope_entity_thinks 0 "sv", "launcher"
vprof_server_spike_threshold 999.0 "launcher"
vprof_server_thread 0 "launcher"
vprof_think_limit 0 "sv", "launcher"
vprof_to_csv cmd Convert a recorded .vprof file to .csv.
vprof_unaccounted_limit 0.3 "a" number of milliseconds that a node must exceed to turn red in the vprof panel
vprof_verbose 1 "a" Set to one to show average and peak times
vprof_vtune_group cmd enable vtune for a particular vprof group ("disable" to disable)
vprof_warningmsec 10 "a" Above this many milliseconds render the label red to indicate slow code.
vs_defib_penalty 25 "cheat", "rep", "cl" Score penalty for each time a defibrillator is used
vs_incap_bonus 10 "cheat", "rep", "cl" Bonus score for infected, per incap in a chapter
vs_max_team_switches 1 "sv", "cheat"
vs_score_pp_health 0.5 "sv", "launcher"
vs_score_pp_healthbuffer 0.25 "sv", "launcher"
vs_survival_bonus 25 "cheat", "rep", "cl" Bonus score per survivor for completing a chapter
vs_survivor_damage_reduction 0.8 "sv", "cheat"
vs_tank_damage 24 "sv", "cheat" Amount of damage done by a vs tank's melee attack
vs_threat_initial_distance_first_map_max 12000 "sv", "cheat" Max distance of starting threat area in vs mode on the first map
vs_threat_initial_distance_first_map_min 8000 "sv", "cheat" Min distance of starting threat area in vs mode on the first map
vs_threat_initial_distance_max 8000 "sv", "cheat" Max distance of starting threat area in vs mode
vs_threat_initial_distance_min 3000 "sv", "cheat" Min distance of starting threat area in vs mode
vs_threat_radius 200 "sv", "cheat" Distance from the escape route for placing threats
vs_tiebreak_bonus 25 "cheat", "rep", "cl" Score awarded for winning a versus tiebreaker
vtune cmd Controls VTune's sampling.

W

Command Type
Default
Parameters Description
+walk cmd "cl"
-walk cmd "cl"
warp_all_survivors_here cmd "sv", "cheat" Warp all survivors to the player's cursor
warp_all_survivors_to_battlefield cmd "sv", "cheat" Warp all Survivors to the battlefield
warp_all_survivors_to_checkpoint cmd "sv", "cheat" Warp all Survivors to the exit checkpoint
warp_all_survivors_to_finale cmd "sv", "cheat" Warp all Survivors to the finale radio
warp_far_survivor_here cmd "sv", "cheat" Teleport the farthest away Survivor to your cursor position
warp_to_start_area cmd "sv", "cheat" Warp yourself to a survivor spawn area
weapon_reparse_client cmd "cheat", "cl" Reloads the weapon script files
weapon_reparse_server cmd "sv", "cheat" Reloads the weapon script files
weapon_showproficiency 0 "sv", "launcher"
weapon_spawn_fade_distance 1000 "cl", "launcher" Maximum visible distance of weapon spawns
windows_speaker_config 4 "a"
wipe_attributes cmd "sv", "cheat" Clear all attributes of selected area.
wipe_nav_attributes cmd "sv", "cheat" Clear all nav attributes of selected area.
witch_force_wander 0 "sv", "cheat"
witch_rage_ramp_duration 5.0 "sv", "launcher"
workshop_filter_items_by_history 0 "cheat" Tells the client if it should filter items using the play history.
writeid cmd Writes a list of permanently-banned user IDs to banned_user.cfg.
writeip cmd Save the ban list to banned_ip.cfg.

X

Command Type
Default
Parameters Description
x360_audio_english 0 "cl", "launcher" Keeps track of whether we're forcing english in a localized language.
xbox_autothrottle 1 "a", "sv"
xbox_steering_deadzone 0.0 "sv", "launcher"
xbox_throttlebias 100 "a", "sv"
xbox_throttlespoof 200 "a", "sv"
xc_crouch_debounce 0 "sv", "launcher"
xload cmd Load a saved game from a 360 storage device.
xlook cmd "cl"
xmove cmd "cl"
xsave cmd "norecord" Saves current game to a 360 storage device.

Y

N/A

Z

Command Type
Default
Parameters Description
z_acquire_far_range 2500 "sv", "cheat"
z_acquire_far_time 5.0 "sv", "cheat"
z_acquire_near_range 200 "sv", "cheat"
z_acquire_near_time 0.5 "sv", "cheat"
z_acquire_time_variance_factor 0.25 "sv", "cheat"
z_add cmd "sv", "cheat" Add an Infected - optional x y z arguments for world position to add them
z_added_light_debug 0 "cheat", "cl"
z_added_light_max 0.25 "rep", "cl", "launcher"
z_added_light_min 0.025 "rep", "cl", "launcher"
z_added_light_scale 0.2 "cl", "launcher" Scales added light after min/max clamping
z_alert_dot 0.3 "sv", "cheat"
z_alert_range 1000 "sv", "cheat"
z_allow_ai_to_use_abilities 1 "sv", "cheat" If zero, Hunters wont pounce, Tanks wont throw rocks, etc
z_anim_idle_speed_max 85 "rep", "cl", "launcher" Players moving slower than this and not pressing any movement buttons use an ACT_IDLE variant
z_anim_idle_speed_min 20 "rep", "cl", "launcher" Players moving slower than this use an ACT_IDLE variant
z_atomize_gibbed_limbs_probability 100 "cl", "launcher"
z_attack_change_target_range 100 "sv", "rep", "launcher"
z_attack_flow_range 1500 "sv", "cheat"
z_attack_incapacitated_damage 10 "sv", "cheat"
z_attack_infected_it_damage 10 "sv", "cheat" Damage done per claw hit by infected on other infected who are IT
z_attack_interval 1 "sv", "rep", "launcher"
z_attack_max_range 20 "sv", "rep", "launcher"
z_attack_min_range 10 "sv", "rep", "launcher"
z_attack_movement_penalty 0.5 "sv", "launcher"
z_attack_on_the_run_range 35 "sv", "rep", "launcher"
z_attack_pz_it_damage 20 "sv", "cheat" Damage done by infected on IT PZs
z_attention_range_lying_modifier 0.15 "sv", "cheat"
z_attention_range_sitting_modifier 0.35 "sv", "cheat"
z_avoid_max_range 100 "sv", "cheat"
z_avoid_min_range 30 "sv", "cheat"
z_avoid_power 10 "sv", "cheat"
z_avoidforce 2500 "cheat", "rep", "cl"
z_avoidteammates 1 "cheat", "rep", "cl"
z_award_debug 0 "cheat", "rep", "cl" 1|2|3 for none|yes-no thoughts|every thought|every spammy calc)
z_background_limit 20 "sv", "cheat" How many common infected are on the background map at once.
z_backspeed 450 "cheat", "rep", "cl"
z_bbq_min 0.0 "sv", "launcher" Min amount for the bbq effect
z_bbq_rate 0.005 "sv", "launcher" How fast the bbq effect grows on burning players
z_boomer_gibs 1 "cheat", "cl"
z_boomer_limit 1 "sv", "cheat"
z_boomer_near_dist 180 "sv", "cheat"
z_boss_crouch 0 "sv", "cheat" Forces boss zombie bots to crouch
z_boundary_clear_type 1 "sv", "cheat" 0 = floodfill, 1 = new creep
z_boundary_max_range 5000 "sv", "cheat"
z_boundary_spread_speed 200 "sv", "cheat"
z_brawl_chance 2 "sv", "cheat"
z_breakable_damage 4 "sv", "cheat"
z_burn_decay_rate 0.0 "cl", "launcher" How fast the burn effect dies on burning ragdolls
z_burn_effect_duration 10.0f "cheat", "cl"
z_burn_effect_strength 0.6f "cheat", "cl"
z_burn_max 0.85 "sv", "launcher" Max amount for the burn effect
z_burn_rate 0.01 "sv", "launcher" How fast the burn effect grows on burning players
z_burning_lifetime 30 "sv", "cheat" Number of seconds a burning zombie takes to crisp
z_camo_decay_rate 0.001 "cheat", "cl" How fast the camouflage effect dies on ragdolls
z_carry_max_mass 250 "cheat", "rep", "cl"
z_chance 60 "sv", "cheat"
z_charge_duration 2.5 "cheat", "rep", "cl"
z_charge_impact_angle .7 "sv", "cheat"
z_charge_impact_radius 120 "sv", "cheat"
z_charge_interval 12 "cheat", "rep", "cl"
z_charge_max_damage 10 "cheat", "rep", "cl"
z_charge_max_force 800 "cheat", "rep", "cl"
z_charge_max_speed 500 "cheat", "rep", "cl"
z_charge_min_force 550 "cheat", "rep", "cl"
z_charge_prop_damage 20 "sv", "cheat"
z_charge_start_speed 250 "cheat", "rep", "cl"
z_charge_tooshort 0 "cheat", "rep", "cl"
z_charge_warmup 0.5 "cheat", "rep", "cl"
z_charger_allow_shove 0 "sv", "cheat" 0 = Cannot be shoved, 1 = Can be shoved
z_charger_health 600 "sv", "cheat" Charger max health
z_charger_impact_epsilon 8 "sv", "cheat"
z_charger_limit 1 "sv", "cheat"
z_charger_max_prop_force 3000 "sv", "cheat"
z_charger_pound_dmg 15 "sv", "cheat"
z_charger_probe_alone 6 "sv", "cheat"
z_charger_probe_attack 24 "sv", "cheat"
z_checkpoint_debug 0 "sv", "launcher"
z_claw_hit_pitch_max 20 "sv", "cheat"
z_claw_hit_pitch_min -20 "sv", "cheat"
z_claw_hit_yaw_max 20 "sv", "cheat"
z_claw_hit_yaw_min -20 "sv", "cheat"
z_clear_area_range 300 "sv", "cheat"
z_clear_max_time 5 "sv", "cheat"
z_clear_min_time 0.2 "sv", "cheat"
z_clear_min_time_range 300 "sv", "cheat"
z_clear_range 750 "sv", "cheat"
z_close_target_notice_distance 60 "sv", "cheat" How far an attacking zombie will look for a nearby target on their way to their chosen victim.
z_common_limit 30 "sv", "cheat" How many common infecteds we can have at once.
z_cooldown_spawn_safety_range 1000 "sv", "cheat"
z_cough_cloud_expire 14 "sv", "cheat" You don't cough after a smoke cloud has existed this long.
z_cough_cloud_initial_cough_delay 0 "sv", "cheat" You don't cough until smoke cloud exists for this long.
z_cough_cloud_radius 175 "sv", "cheat" How far from center of smoke cloud makes you cough.
z_credits_interval 0 "sv", "cheat"
z_crouch_speed 75 "cheat", "rep", "cl"
z_cull_timeout 5 "sv", "cheat" Grace period before player zombie is culled for being too far away
z_damage_screen_fade_alpha 30 "sv", "launcher"
z_damage_screen_fade_duration 0.5 "sv", "launcher"
z_deafen_radius_one 100 "sv", "cheat"
z_deafen_radius_three 200 "sv", "cheat"
z_deafen_radius_two 150 "sv", "cheat"
z_debug 0 "sv", "cheat"
z_debug_avoid 0 "sv", "cheat"
z_debug_breakables 0 "sv", "cheat"
z_debug_climb 0 "sv", "cheat"
z_debug_cull "sv", "cheat"
z_debug_escape_route 0 "sv", "cheat" If nonzero, display information when escape route fails
z_debug_escape_scan 0 "sv", "cheat"
z_debug_falling_damage 0 "sv", "cheat"
z_debug_fog 0 "sv", "cheat"
z_debug_infected_anim 0 "cl", "launcher"
z_debug_infected_anim_report cmd "sv", "cheat" Prints the server's layer info for the specified infected
z_debug_infected_server_anim 0 "sv", "launcher"
z_debug_ledges 0 "sv", "cheat"
z_debug_mob_spawn 0 "sv", "cheat"
z_debug_neighbors 0 "sv", "cheat"
z_debug_path_stress_test cmd "sv", "cheat" Stress-tests Path::Compute() on an Infected. Optional argument is number of times to invoke Compute()
z_debug_population 0 "sv", "cheat"
z_debug_shared_random 0 "rep", "cl", "launcher"
z_debug_spawn_ahead 0 "sv", "cheat"
z_debug_spawn_set -1 "sv", "cheat" 0=Anywhere, 1=Behind, 2=IT, 3=Specials in front, 4=Specials anywhere, 5=Far Away, 6=Above
z_debug_spawnable_areas 0 "sv", "cheat" Draws areas mobs can spawn from in green (normal) or blue (marked as OBSCURED in the nav)
z_debug_stuck "sv", "launcher"
z_debug_tank_spawn 1 "sv", "cheat" When console spawning a tank automatically give it to a player.
z_decals cmd "sv", "cheat" Splat decals on all infected
z_density_region_length 1500 "sv", "cheat"
z_destroy_on_attack 0 "sv", "cheat" When an infected starts punching its victim, destroy it. Useful for demos.
z_difficulty Normal "rep", "cl" Difficulty of the current game (Easy, Normal, Hard, Impossible)
z_director_special_spawn_delay 10 "sv", "cheat"
z_discard_min_range 1000 "sv", "cheat" Don't relocate PZs closer than this regardless of flow distance
z_discard_range 2500 "sv", "cheat" Discard Zombies farther away than this
z_do_tracers 1 "cheat", "rep", "cl" Do we want tracers at all?
z_dont_clear 0 "sv", "cheat"
z_door_pound_damage 60 "sv", "rep", "launcher"
z_door_reopen_interval 0.5 "sv", "cheat" Closed doors can be re-opened after this amount of time
z_door_retry_interval 1 "sv", "cheat" Interval at which blocked doors will try to reopen
z_escape_route_alpha 25 "cheat", "cl"
z_escape_route_far 500 "cl", "launcher" Escape route draws segments that are this close to the local player
z_escape_route_force_visible 0 "cheat", "cl"
z_escape_route_near 200 "cl", "launcher" Escape route draws segments that are this far from the local player
z_escape_route_segment_fade_in_rate 150 "cl", "launcher"
z_escape_route_segment_fade_out_rate 150 "cl", "launcher"
z_experimental_blast_damage_probability 100 "sv", "cheat" Damage to zombie from explosion will use new cutouts - probability, %
z_exploding_force 5000 "sv", "launcher"
z_exploding_health 50 "sv", "cheat" Exploding Zombie max health
z_exploding_inner_radius 130 "sv", "launcher"
z_exploding_outer_radius 200 "sv", "launcher"
z_exploding_shove_interval 10 "sv", "cheat"
z_exploding_shove_max 5 "sv", "cheat"
z_exploding_shove_min 4 "sv", "cheat"
z_exploding_speed 175 "cheat", "rep", "cl"
z_exploding_splat 50 "sv", "cheat" Boomers splat instead of making a thud when taking this much falling damage
z_exploding_splat_radius 200 "sv", "cheat" Boomers splattering on the ground make survivors inside this radius it
z_expressions 1 "sv", "cheat"
z_fallen_kill_suppress_time 300 "sv", "cheat"
z_fallen_max_count 1 "sv", "cheat"
z_falling_land_forward_speed 200 "sv", "cheat" Minimum falling speed to cause a stumbling forward landing animation to occur
z_falling_land_hard_speed 200 "sv", "cheat" Minimum falling speed to cause a 'hard' landing animation to occur
z_falling_land_speed 200 "sv", "cheat" Minimum falling speed to cause a landing animation to occur
z_fatal_blast_incineration_probability 0 "sv", "launcher"
z_fatal_blast_max_ragdolls 16 "sv", "launcher"
z_fatal_blast_min_ragdolls 2 "sv", "launcher"
z_female_boomer_spawn_chance 25 "sv", "cheat" **Chance (0 - 100) if a female Boomer shouldn't be allowed to spawn. Setting to 100 means no female Boomers.
z_finale_chance 100 "sv", "cheat"
z_finale_ghost_player_spawn_on_survivor 1 "sv", "cheat" If set to zero, ghost spawn warping in finale's put the ghost out of the world instead of cycling through survivors.
z_finale_spawn_mob_safety_range 600 "sv", "cheat"
z_finale_spawn_safety_range 300 "sv", "cheat"
z_finale_spawn_safety_range_override 0.0 "sv", "launcher"
z_finale_spawn_tank_safety_range 600 "sv", "cheat"
z_fog_spawn 0 "sv", "cheat" Set to 1 to use fogged areas as valid spawn areas
z_force_attack_from_sound_range 750 "sv", "cheat"
z_forcezombiemodel 0 "sv", "cheat" remove variability in infected models and instead use the specified model from z_zombieforcemodelname
z_forcezombiemodelname common_male01 "sv", "cheat" base name for the model from the models/infected directory to use for all infected if z_forcezombiemodel is set.
z_forwardspeed 450 "cheat", "rep", "cl"
z_friendly_fire_forgiveness 1 "sv", "cheat" Ignore friendly fire that appears to be unintentional.
z_frustration 1 "cheat", "rep", "cl" **If disabled, tanks do not lose rage.
z_frustration_blink_percent 0.75 "cheat", "cl"
z_frustration_blink_rate 10 "cheat", "cl"
z_frustration_lifetime 20 "sv", "cheat" **Frustration will accumulate for this many seconds before passing tank.
z_frustration_los_delay 2 "sv", "cheat"
z_frustration_spawn_delay 10 "sv", "cheat" **"Grace period" after spawning where you do not lose rage.
z_gas_health 250 "sv", "cheat" Gas Zombie max health
z_gas_speed 210 "cheat", "rep", "cl"
z_ghost_ahead_flow 500 "rep", "cl", "launcher" Ghosts must be this far ahead of the survivors to materialize
z_ghost_checkpoint_spawn_interval 30 "sv", "cheat" Interval for spawning special zombies while survivors are in the checkpoint
z_ghost_cooldown 0 "sv", "launcher"
z_ghost_delay_max 30 "sv", "cheat"
z_ghost_delay_min 20 "sv", "cheat"
z_ghost_delay_minspawn 3 "sv", "rep", "launcher"
z_ghost_duration 1 "sv", "launcher" dead PZs will become ghosts when they are this close to being able to spawn
z_ghost_finale_spawn_interval 20 "sv", "cheat" Interval for spawning special zombies during the finale
z_ghost_friction 1.5 "rep", "cl", "launcher"
z_ghost_group_spawn 1 "sv", "launcher" Should ghosts all spawn at once instead of a set time after death?
z_ghost_line_of_scrimmage_far 2000 "sv", "launcher"
z_ghost_line_of_scrimmage_near 1000 "sv", "launcher"
z_ghost_line_of_scrimmage_safety 10 "sv", "launcher" If the survivors are this close to the checkpoint, allow ghosts based on time
z_ghost_line_of_scrimmage_threat_bonus 1000 "sv", "launcher"
z_ghost_los_expected_progress 1500 "sv", "launcher"
z_ghost_offer_acceptance_time 0 "sv", "launcher" Ghosts who accept offers extend their timers to this much
z_ghost_offer_spawn_safety_time 20 "sv", "launcher" Ghost offers don't go to ghosts who spawn sooner than this
z_ghost_runner_spawn_multiplier 0.5 "sv", "cheat", "launcher"
z_ghost_runner_spawn_multiplier_dist 3000 "sv", "cheat", "launcher"
z_ghost_spawn_distance 300 "sv", "launcher" ghosts will be placed this far ahead of survivors when they cross the line of scrimmage
z_ghost_spawn_in_start 0 "sv", "cheat" Allow ghosts to materialize while players are in the start area
z_ghost_spawn_interval 60 "sv", "cheat" Interval for spawning special zombies
z_ghost_speed 450 "cheat", "rep", "cl"
z_ghost_travel_distance 1000 "sv", "cheat" Ghosts this far away from survivors in travel distance can materialize regardless of linear distance from survivors
z_gib_despawn_time 10.0f "cheat", "cl"
z_gib_explosion_force_factor 0.1 "sv", "cheat"
z_gib_force_factor 10.0 "sv", "cheat"
z_gib_limb_distance 400 "cheat", "cl" Rifles and sniper rifles can dismember at this range
z_gib_limb_distance_zoomed 800 "cheat", "cl" Sniper rifles can dismember at this range when zoomed
z_gib_spread_force 10000 "cl", "launcher"
z_gib_spread_randomize 0.1 "cl", "launcher"
z_gib_spread_torque 150 "cl", "launcher"
z_gibs_per_frame 2 "cheat", "cl"
z_grab_force 0 "sv", "cheat" For testing - always grab ledges regardless of estimated falling damage
z_grab_ledges_solo 0 "sv", "cheat" For testing - grab ledges even if you're the last survivor
z_gun_damage 10 "cheat", "rep", "cl"
z_gun_debug_player_index 0 "cheat", "rep", "cl" ** Show information about weapon animation instructions sent by server/accepted by client. Information includes action name and time.
z_gun_debug_spread 0 "sv", "cheat", "rep", "cl" ** Show weapon accuracy information (bullet spread) of the specified survivor character (netprop m_survivorCharacter).
z_gun_force 300 "sv", "cheat"
z_gun_horiz_punch 0 "cheat", "rep", "cl" Toggles horizontal punchangles for guns
z_gun_kick 0 "cheat", "rep", "cl" Firing a gun can knock the player's view this amount of the current spread
z_gun_physics_force 25 "sv", "cheat" How hard we push things that aren't players or doors.
z_gun_range 75 "cheat", "rep", "cl" ** How far shove attack acts on entities.
z_gun_stun_duration 1.25 "cheat", "rep", "cl"
z_gun_survivor_force 200 "sv", "cheat"
z_gun_survivor_friend_push 1 "cheat", "rep", "cl" Allow survivors to push survivors with a right click.
z_gun_survivor_shove_dot 0.95 "sv", "cheat" Max dot of a shove swing that can push a fellow survivor
z_gun_swing_coop_max_penalty 8 "rep", "cl", "launcher" **The number of swings before the maximum punch/melee/shove fatigue delay is set in (coop).
z_gun_swing_coop_min_penalty 5 "rep", "cl", "launcher" **The number of swings before the minimum punch/melee/shove fatigue delay is set in (coop).
z_gun_swing_duration 0.2 "cheat", "rep", "cl" ** How long shove attack is active (can shove an entities).
z_gun_swing_interval 0.7 "cheat", "rep", "cl" ** Base interval time between shoves.
z_gun_swing_vs_amt_penalty 1.0 "rep", "cl", "launcher"
z_gun_swing_vs_cooldown 1.0 "rep", "cl", "launcher"
z_gun_swing_vs_max_penalty 6 "rep", "cl", "launcher" **The number of swings before the maximum punch/melee/shove fatigue delay is set in (vs).
z_gun_swing_vs_min_penalty 3 "rep", "cl", "launcher" **The number of swings before the minimum punch/melee/shove fatigue delay is set in (vs).
z_gun_swing_vs_restore_time 4.0 "rep", "cl", "launcher"
z_gun_vertical_punch 1 "cheat", "rep", "cl" Toggles vertical punchangles for guns
z_head_damage_causes_wounds 0 "sv", "launcher" Head damage with any weapon can cause wounds. Used in realism mode.
z_health 50 "sv", "cheat" Zombie max health
z_hear_gunfire_range 200 "sv", "cheat"
z_hear_runner_far_range 750 "sv", "cheat"
z_hear_runner_near_range 500 "sv", "cheat"
z_hit_chainsawer_factor 0.5 "sv", "cheat" Damage multiplier if zombie hits someone using a chainsaw
z_hit_from_behind_cosine 0.0 "sv", "cheat"
z_hit_from_behind_factor 0.5 "sv", "cheat" Damage multiplier if zombie hits Survivor from behind
z_hit_incap_factor_easy 0.1 "sv", "cheat" Damage multiplier if zombie hits incapacitated Survivor
z_hit_incap_factor_expert 1.0 "sv", "cheat" Damage multiplier if zombie hits incapacitated Survivor
z_hit_incap_factor_hard 1.0 "sv", "cheat" Damage multiplier if zombie hits incapacitated Survivor
z_hit_incap_factor_normal 1.0 "sv", "cheat" Damage multiplier if zombie hits incapacitated Survivor
z_holiday_gift_drop_chance 0.3 "sv", "cheat"
z_hunter_ground_normal 0.2 "cheat", "rep", "cl"
z_hunter_health 250 "sv", "cheat" Zombie max health
z_hunter_limit 1 "sv", "cheat"
z_hunter_lunge_distance 750 "sv", "launcher" Distance at which bot hunters will try to lunge
z_hunter_lunge_pitch 25 "sv", "launcher" Extra pitch bot hunters will lunge with at their max range (goes to 0 when bots are lunging up close)
z_hunter_lunge_stagger_time 1 "sv", "cheat"
z_hunter_max_pounce_bonus_damage 24 "sv", "cheat", "launcher"
z_hunter_speed 300 "cheat", "rep", "cl"
z_increment_head cmd "sv", "cheat" Switch to next head bodygroup
z_increment_lower cmd "sv", "cheat" Switch to next lower body bodygroup
z_increment_skin cmd "sv", "cheat" Switch to next skin
z_increment_upper cmd "sv", "cheat" Switch to next upper body bodygroup
z_infected_burn_strength 0.9 "cheat", "cl"
z_infected_damage_cutouts 1 "rep", "cl", "launcher"
z_Infected_debug 0 "sv", "cheat"
z_infected_decals 1 "cl", "launcher"
z_infected_flashlight 1 "sv", "cheat"
z_infected_gib_count 1 "cl", "launcher"
z_infected_gib_max_speed 500 "cl", "launcher"
z_infected_gib_min_speed 300 "cl", "launcher"
z_infected_invuln 0 "sv", "cheat"
z_infected_move 1 "sv", "cheat"
z_infected_shadows 1 "cl", "launcher"
z_infected_tinting 1 "rep", "cl", "launcher"
z_it_decay_rate 0.001 "cl", "launcher" How fast the IT effect dies
z_jockey_area_current_factor 1.0 "sv", "cheat"
z_jockey_area_hazard_bonus 3000.0 "sv", "cheat"
z_jockey_area_range_factor 2.0 "sv", "cheat"
z_jockey_area_visibility_factor 500.0 "sv", "cheat"
z_jockey_attach_delay 0.2 "cheat", "cl" Time between hitting a player and visually attaching
z_jockey_blend_rate 1.0 "sv", "cheat"
z_jockey_control_max 0.8 "sv", "cheat"
z_jockey_control_min 0.8 "sv", "cheat"
z_jockey_control_variance 0.7 "sv", "cheat"
z_jockey_debug 0 "sv", "cheat"
z_jockey_health 325 "sv", "cheat" Zombie max health
z_jockey_leap_again_timer 5.0 "sv", "cheat" How long after a dismount before the jockey can leap again.
z_jockey_leap_range 200 "sv", "cheat" If victim is this close, leap at them
z_jockey_leap_time 1.0 "sv", "cheat" Time allowed between jockey bot leaps.
z_jockey_limit 1 "sv", "cheat"
z_jockey_lookahead 400.0 "sv", "cheat"
z_jockey_min_ledge_distance 200.0f "sv", "cheat" z-delta required for the jockey to try to run you off a ledge
z_jockey_min_mounted_speed 0.6 "cheat", "rep", "cl"
z_jockey_pounced_surv_bark 1 "sv", "cheat" Select between behaviors for survivor shouts when pounced by jockey. 0 dispatches a SurvivorJockeyed concept to all players via THEN_ANY, 1 dispatches SurvivorJockeyed only to the pounced player and SurvivorJockeyedOther to all other players.
z_jockey_ride_damage 4 "sv", "cheat"
z_jockey_ride_damage_delay 1.0 "sv", "cheat"
z_jockey_ride_damage_interval 1.0 "sv", "cheat"
z_jockey_ride_hazard_scan_distance 500.0 "sv", "cheat"
z_jockey_ride_scan_distance 800.0 "sv", "cheat"
z_jockey_ride_scan_interval 3.0 "sv", "cheat"
z_jockey_speed 250.0 "cheat", "rep", "cl"
z_jockey_speed_blend 2.0 "sv", "cheat"
z_jockey_stagger_amount 0.0 "sv", "cheat"
z_jockey_stagger_speed 2.0 "sv", "cheat"
z_kill cmd "sv", "cheat" Kill the pointed-at common infected
z_large_volume_mob_too_far_xy 1600 "sv", "cheat"
z_large_volume_mob_too_far_z 128 "sv", "cheat"
z_last_area_update_tolerance 4.0 "sv", "cheat" Distance a character needs to travel in order to invalidate cached area
z_last_man_run_interval 3 "sv", "cheat"
z_lean_wall_align_speed 300 "sv", "cheat"
z_leap_attach_distance 60.0 "sv", "cheat"
z_leap_cooldown 0.0 "rep", "cl", "launcher" Cooldown after leap where zombies can't attack
z_leap_far_attach_delay 0.4 "sv", "cheat"
z_leap_force_attach_distance 40.0 "sv", "cheat"
z_leap_interval 0.5 "cheat", "rep", "cl"
z_leap_interval_post_incap 30.0 "cheat", "rep", "cl"
z_leap_interval_post_ride 6.0 "cheat", "rep", "cl"
z_leap_max_distance 200.0 "cheat", "rep", "cl"
z_leap_power 400 "cheat", "rep", "cl"
z_look_at_local_player 0 "sv", "cheat" For demo purposes
z_lunge_cooldown 0.1 "rep", "cl", "launcher" Cooldown after lunge where zombies can't attack
z_lunge_interval 0.1 "cheat", "rep", "cl"
z_lunge_power 600 "cheat", "rep", "cl"
z_lunge_reflect 0 "rep", "cl", "launcher" Reflects wall-kick lunges
z_lunge_up 200 "cheat", "rep", "cl"
z_max_blood_scale 3 "cheat", "cl" The biggest starting scale a blood puff can be.
z_max_hunter_pounce_stagger_duration 0.5 "sv", "cheat" Max time a PZ staggers when bashed by a survivor that was pounced by said hunter.
z_max_neighbor_range 200 "sv", "cheat" Max range for neighbor collection for avoidance
z_max_path_length 5000 "sv", "cheat"
z_max_player_zombies 4 "rep", "cl", "launcher" Max number of humans that can be controlling zombies at one time.
z_max_stagger_duration 6 "sv", "cheat" Max time a PZ staggers when bashed by a survivor.
z_max_survivor_damage 300 "sv", "launcher"
z_mega_mob_size 50 "sv", "cheat"
z_mega_mob_spawn_max_interval 900 "sv", "cheat"
z_mega_mob_spawn_min_interval 420 "sv", "cheat"
z_min_ladder_mount_dot 0.5 "cheat", "rep", "cl" Minimum 2D dot product from player's view to a ladder to be able to grab it
z_minigun_atomize 0 "sv", "launcher" minigun should atomize zombies
z_minigun_cooldown_time 3 "sv", "cheat" Minigun cooldown time
z_minigun_damage_rate 48000 "sv", "cheat" Minigun damage rate, in health/minute
z_minigun_debug 0 "rep", "cl", "launcher"
z_minigun_fire_anim_speed 1 "rep", "cl", "launcher" cycle rate for main sequence when firing miniguns
z_minigun_fire_think_interval 0.2 "sv", "cheat"
z_minigun_firing_speed 15 "rep", "cl", "launcher"
z_minigun_overheat_time 20 "sv", "cheat" Minigun overheat time
z_minigun_particles 1 "cl", "launcher" 1=attachment, 2=control points (like smoker_tongue drip)
z_minigun_rate_of_fire 1500 "sv", "cheat" Minigun rate of fire, in bullets/minute
z_minigun_spin_down_speed 4 "rep", "cl", "launcher"
z_minigun_spin_up_speed 15 "rep", "cl", "launcher"
z_minigun_spread 7 "rep", "cl", "launcher" Minigun spray in degrees from forward
z_minigun_stand_distance 36 "rep", "cl", "launcher"
z_minion_aim_tolerance 0.05 "sv", "cheat"
z_minion_limit 3 "sv", "cheat"
z_mob_min_notify_count 10 "sv", "cheat" Mobs at least this large trigger 'mob' events
z_mob_music_size 2 "sv", "cheat" Spotting a mob this large plays music
z_mob_population_density 0.0064 "sv", "cheat" Density of mob spawns, per square inch (0.0064 = 4 per 1x1 nav area)
z_mob_recharge_rate 0.0025 "sv", "cheat"
z_mob_sacrifice_timeout 5 "sv", "cheat"
z_mob_simple_shadows 0 "cl", "launcher" Control shadow quality on mobs: 0 - full shadows, 1 - blobby, 2 - no shadows
z_mob_spawn_finale_size 20 "sv", "cheat"
z_mob_spawn_max_interval_easy 240 "sv", "cheat"
z_mob_spawn_max_interval_expert 180 "sv", "cheat"
z_mob_spawn_max_interval_hard 180 "sv", "cheat"
z_mob_spawn_max_interval_normal 180 "sv", "cheat"
z_mob_spawn_max_size 30 "sv", "cheat"
z_mob_spawn_min_interval_easy 120 "sv", "cheat"
z_mob_spawn_min_interval_expert 90 "sv", "cheat"
z_mob_spawn_min_interval_hard 90 "sv", "cheat"
z_mob_spawn_min_interval_normal 90 "sv", "cheat"
z_mob_spawn_min_size 10 "sv", "cheat"
z_mounted_gun_fire_think_interval 0.05 "sv", "cheat"
z_must_wander 0 "sv", "cheat" For testing. 0: default. 1: wandering zombies don't sit/lie down. -1: wandering zombies always sit/lie down.
z_mute_infected 0 "sv", "cheat" If nonzero, common infected will not growl, yell, etc
z_nav_debug 0 "sv", "cheat"
z_network_compression 1 "launcher" Enables bz2 compression
z_nightvision_b 128 "a", "cl"
z_nightvision_g 192 "a", "cl"
z_nightvision_r 255 "a", "cl"
z_no_cull 0 "sv", "cheat" If nonzero, the Director will not cull common infected
z_noise_level_display 0 "sv", "cheat" Show noise levels on players?
z_noise_level_fade_rate 40 "cheat", "rep", "cl" How much noise we lose each tick, after hold_time expires.
z_noise_level_footstep 135 "sv", "cheat" How much noise we make with a footstep.
z_noise_level_hold_time 0.5 "cheat", "rep", "cl" How long we hold a given noise level before it starts to fade.
z_noise_level_max 135 "cheat", "rep", "cl" The highest the noise level can go.
z_noise_level_vocalize 135 "sv", "cheat" How much noise we make when we say things.
z_non_head_damage_factor_easy 2 "sv", "cheat" Damage to zombie from non-headshots is multiplied by this factor
z_non_head_damage_factor_expert 0.5 "sv", "cheat" Damage to zombie from non-headshots is multiplied by this factor
z_non_head_damage_factor_hard 0.75 "sv", "cheat" Damage to zombie from non-headshots is multiplied by this factor
z_non_head_damage_factor_multiplier 1.0 "sv", "launcher" Damage to zombie from non-headshots is multiplied by this factor. Used in realism mode.
z_non_head_damage_factor_normal 1.0 "sv", "cheat" Damage to zombie from non-headshots is multiplied by this factor
z_notice_it_range 1500 "sv", "cheat"
z_notice_near_range 100 "sv", "cheat"
z_play_activity cmd "sv", "cheat" Play a specific activity on the pointed-at common infected
z_player_lunge_up 150 "cheat", "rep", "cl"
z_player_zombie_debug 0 "sv", "cheat"
z_player_zombie_land_delay 0.5 "sv", "cheat"
z_population c1streets "sv", "launcher" Default population on the current map (saved/loaded in the nav mesh)
z_pounce_allow_partial_hidden 1 "sv", "cheat"
z_pounce_crouch_delay 1 "cheat", "rep", "cl"
z_pounce_damage 5 "sv", "cheat"
z_pounce_damage_delay 1 "sv", "cheat"
z_pounce_damage_interrupt 50 "sv", "cheat" Taking this much damage interrupts a pounce attempt
z_pounce_damage_interval 0.5 "sv", "cheat"
z_pounce_delay 0 "sv", "cheat"
z_pounce_door_damage 500 "sv", "cheat"
z_pounce_shake_amplitude 4 "sv", "launcher"
z_pounce_shake_duration 1.5 "sv", "launcher"
z_pounce_shake_radius 250 "sv", "launcher"
z_pounce_silence_range 500 "sv", "cheat"
z_pounce_stumble_force 5 "sv", "cheat" Force of the stumble effect when a hunter pounces on someone
z_pounce_stumble_radius 0 "sv", "launcher" Radius of the stumble effect when a hunter pounces on someone
z_prevent_burrowing 1 "sv", "cheat" Use extra tracelines to prevent burrowing zombies
z_puking_eye_height 44 "cheat", "rep", "cl"
z_push_force 2000 "sv", "cheat"
z_push_mass_max 200 "sv", "cheat"
z_pushaway_force 100 "sv", "cheat" How hard the infected shove non-IT Survivors out of their way to reach the IT victim
z_ragdoll_discard_range 2000 "sv", "launcher" Discard ragdolls farther away than this
z_ragdoll_impact_strength 500 "cl", "launcher"
z_randombodygroups 1 "sv", "cheat" Set to zero to disable random body groups on infected
z_randomskins 1 "sv", "cheat" Set to zero to disable random skins on infected
z_reload_chatter_debug 0 "sv", "cheat" Should we give devtext explanations of why we didn't say "Reloading"?
z_reload_chatter_intensity 0.25 "sv", "cheat" Intensity level at which players start saying "Reloading"
z_reload_chatter_nearby_friend_range 600 "sv", "cheat" A friend needs to be this close to say"Reloading"
z_reload_chatter_recent_enemy 1.5 "sv", "cheat" An enemy needs to have been seen this recently to say "Reloading"
z_reload_chatter_shotgun_ammo_threshold 6 "sv", "cheat" Players don't say "Reloading" when reloading a shotgun that has this many shells already
z_reload_chatter_shotgun_interval 10 "sv", "cheat"
z_removeitems cmd "sv", "cheat" Removes all items from survivors
z_reserved_wanderers 0 "sv", "cheat"
z_reset_population_counter cmd "sv", "cheat" For debugging
z_respawn_distance 100 "sv", "cheat" Infected can try a respawn within this far of their original spawn
z_respawn_interval 10 "sv", "cheat" Infected can try a respawn within this many seconds of spawning
z_restrict_team_change 0 "sv", "cheat"
z_round_start_attack_prevention 1 "rep", "cl", "launcher" How many seconds after round start until a player is allowed to use a weapon.
z_round_start_replacement_time 30 "sv", "cheat"
z_run_exertion_interval 1 "sv", "cheat"
z_safe_spawn_range 250 "sv", "cheat" Minimum range for spawning special zombies
z_scout_mob_spawn_range 3000 "sv", "cheat"
z_scrimmage_a_far 255 "cl", "launcher"
z_scrimmage_a_near 10 "cl", "launcher"
z_scrimmage_b 0 "cl", "launcher"
z_scrimmage_creep_delay 30 "rep", "cl", "launcher"
z_scrimmage_creep_rate 50 "rep", "cl", "launcher"
z_scrimmage_debug 0 "cl", "launcher"
z_scrimmage_far 3000 "cl", "launcher"
z_scrimmage_g 255 "cl", "launcher"
z_scrimmage_height 50 "cl", "launcher"
z_scrimmage_r 0 "cl", "launcher"
z_scrimmage_reset 0 "cl", "launcher"
z_scrimmage_sphere 1 "sv", "launcher"
z_scrimmage_yardline_a_far 25 "cl", "launcher"
z_scrimmage_yardline_a_near 15 "cl", "launcher"
z_scrimmage_yardline_b 0 "cl", "launcher"
z_scrimmage_yardline_far 500 "cl", "launcher"
z_scrimmage_yardline_g 255 "cl", "launcher"
z_scrimmage_yardline_height 6 "cl", "launcher"
z_scrimmage_yardline_r 0 "cl", "launcher"
z_scrimmage_yardline_width 12 "cl", "launcher"
z_shotgun_bonus_damage_multiplier 5 "sv", "cheat" The multiplier to damage from a shotgun pellet within z_shotgun_bonus_damage_range range.
z_shotgun_bonus_damage_range 100 "sv", "cheat" A shotgun pellet hitting a common infected within this distance will get the z_shotgun_bonus_damage_multiplier bonus.
z_shove_friend_speed 130 "sv", "cheat"
z_show_bottlenecks 0 "sv", "cheat"
z_show_clear 0 "sv", "cheat"
z_show_completely_visible_to_survivor_team 0 "sv", "cheat"
z_show_damaging 0 "sv", "cheat"
z_show_escape_route 0 "sv", "cheat"
z_show_flow_delta 0 "sv", "cheat"
z_show_flow_distance 0 "sv", "cheat"
z_show_infected 0 "sv", "cheat"
z_show_last_area 0 "sv", "cheat" Draws a line from each player to the center of their last known nav area
z_show_mutually_visible_set 0 "sv", "cheat"
z_show_population_density 0 "sv", "cheat"
z_show_potentially_visible 0 "sv", "cheat"
z_show_potentially_visible_to_survivor_team 0 "sv", "cheat"
z_show_swings 0 "cheat", "rep", "cl"
z_show_traffic 0 "sv", "cheat"
z_sidespeed 450 "cheat", "rep", "cl"
z_skip_wounds 0 "sv"
z_skirmish_spawn_max_interval 90 "sv", "cheat"
z_skirmish_spawn_max_size 4 "sv", "cheat"
z_skirmish_spawn_min_interval 45 "sv", "cheat"
z_skirmish_spawn_min_size 1 "sv", "cheat"
z_smoker_limit 1 "sv", "cheat"
z_spawn cmd "sv", "cheat" boomer|smoker|witch|hunter|spitter|jockey|charger|mob|common> <auto> <ragdoll> <area>. Spawns the specified zombie(s) under your cursor, or out in the world/in the targetted nav area if auto or area is specified.
z_spawn_const_ang cmd "sv", "cheat" z_spawn will spawn new zombies at the yaw angle specified. Pass no arguments to disable.
z_spawn_const_distance -1 "sv", "cheat" If positive, it's the distance from the player where z_spawn spawns a character (as opposed to raycasting to the nearest obstacle)
z_spawn_const_pos cmd "sv", "cheat" z_spawn will spawn new zombies at the x y z coordinates specified. Pass no arguments to disable.
z_spawn_flow_limit 1500 "sv", "cheat"
z_spawn_health 0 "sv", "cheat" If non-0, health given to a zombie spawned with z_spawn
z_spawn_height 12 "sv", "cheat" Height above ground z_spawn places new infected
z_spawn_mobs_behind_chance 75 "sv", "cheat" Percentage chance that a mob will spawn behind the Survivor team
z_spawn_mobs_from_selected_set 0 "sv", "cheat" Spawn subsequent mobs from the currently selected set via the nav mesh editor
z_spawn_old cmd "sv", "cheat" boomer|smoker|witch|hunter|spitter|jockey|charger|mob|common> <auto> <ragdoll> <area>. Spawns the specified zombie(s) under your cursor, or out in the world/in the targetted nav area if auto or area is specified.
z_spawn_range 1500 "sv", "cheat"
z_spawn_safety_range 550 "sv", "cheat"
z_spawn_speed 450 "cheat", "rep", "cl"
z_spec_nightvision 1 "rep", "cl", "launcher" In-eye spectators will see 0=no glow, 1=normal glow, 2=weak glow
z_special_burn_dmg_scale 3 "sv", "cheat"
z_special_spawn_interval 45 "sv", "cheat" Interval for spawning special zombies
z_speed 250 "cheat", "rep", "cl"
z_spew_areas 0 "sv", "cheat"
z_spit_detonate_delay 0.1 "sv", "cheat"
z_spit_interval 20 "cheat", "rep", "cl"
z_spit_latency 0.3 "cheat", "rep", "cl"
z_spit_range 900 "cheat", "rep", "cl"
z_spit_spread_delay 0.2 "sv", "cheat"
z_spit_velocity 900 "sv", "cheat"
z_spitter_health 100 "sv", "cheat" Spitter zombie max health
z_spitter_high_chance 10 "sv", "cheat"
z_spitter_limit 1 "sv", "cheat"
z_spitter_max_wait_time 30 "sv", "cheat"
z_spitter_range 850 "sv", "cheat"
z_spitter_speed 210 "cheat", "rep", "cl"
z_splat_survivor_pitch_max 25 "sv", "cheat"
z_splat_survivor_pitch_min 15 "sv", "cheat"
z_splat_survivor_shake_amplitude 50 "sv", "cheat"
z_splat_survivor_shake_duration 1 "sv", "cheat"
z_splat_survivor_shake_frequency 150 "sv", "cheat"
z_splat_survivor_shake_radius 10 "sv", "cheat"
z_splat_survivor_yaw_max 10 "sv", "cheat"
z_splat_survivor_yaw_min -10 "sv", "cheat"
z_splatter_delay 0.25 "cl", "launcher"
z_splatter_delay_melee 0.1 "cl", "launcher"
z_splatterdistance 100 "rep", "cl", "launcher"
z_stand_still 0 "sv", "cheat" For testing. 0: default. 1: unalerted common infected will stand still instead of wandering, turning, sitting, etc.
z_state_debug 0 "sv", "cheat" Gives feedback on current zombie state.
z_stomp_always 0 "sv", "cheat" Force melee attacks on single infected to always be stomps.
z_stumble_max_curve_accel 5 "sv", "cheat" Rate of turn increase per second
z_stumble_max_curve_rate 10 "sv", "cheat" Maximum degrees/sec turning while stumbling forward
z_survivor_respawn_health 50 "sv", "launcher" How much health does a respawned survivor get?
z_tank_attack_interval 1.5 "sv", "cheat"
z_tank_autoshotgun_dmg_scale 0.85 "sv", "cheat" percent damage taken by the tank from the autoshotgun
z_tank_damage_slow_max_range 400 "sv", "cheat" Range at which Tank is slowed by gunfire
z_tank_damage_slow_min_range 200 "sv", "cheat" Range at which Tank is slowed by gunfire
z_tank_footstep_shake_amplitude 5 "sv", "launcher"
z_tank_footstep_shake_duration 2 "sv", "launcher"
z_tank_footstep_shake_interval 0.4 "sv", "launcher"
z_tank_footstep_shake_radius 750 "sv", "launcher"
z_tank_grenade_damage 750 "sv", "cheat" How much damage a Tank takes from a grenade.
z_tank_grenade_launcher_dmg_scale 3.0 "sv", "cheat" percent increase in damage done to the tank by grenade launcher
z_tank_grenade_roll -10 "cheat", "rep", "cl"
z_tank_grenade_slowdown 0 "sv", "cheat" The speed setting put on a Tank when hit by a grenade.
z_tank_has_special_blood 0 "sv", "cheat" Does the Tank get his own blood effect instead of the normal infected one?
z_tank_health 4000 "sv", "cheat" Tank Zombie max health
z_tank_incapacitated_decay_rate 1 "sv", "cheat" How much health a dying Tank loses each update.
z_tank_incapacitated_health 5000 "sv", "cheat" Health Tank starts with in death throes.
z_tank_max_stagger_distance 400 "sv", "cheat" Max distance a Tank staggers when hurt by a grenade.
z_tank_max_stagger_duration 6 "sv", "cheat" Max time a Tank staggers when hit by a grenade.
z_tank_max_stagger_fade_duration 6 "sv", "cheat" Fade in time when a Tank is staggered by a grenade.
z_tank_rock_debug 0 "sv", "cheat" Show debug for the rock thinking about detonating on people.
z_tank_rock_radius 100 "sv", "cheat"
z_tank_speed 210 "cheat", "rep", "cl"
z_tank_speed_vs 210 "cheat", "rep", "cl"
z_tank_stagger_fade_alpha 192 "sv", "cheat" How opaque the screen fade is when a Tank is hit by a grenade.
z_tank_stagger_fade_duration 3 "sv", "cheat" How long the screen fade lasts when a Tank is hit by a grenade.
z_tank_throw_fail_interval 0 "cheat", "rep", "cl" How soon a tank can try again after failing to throw.
z_tank_throw_force 800 "sv", "cheat"
z_tank_throw_health 50 "sv", "cheat" Health of the tank projectile (0 disables)
z_tank_throw_interval 5 "cheat", "rep", "cl" How often a tank can throw.
z_tank_walk_speed 100 "cheat", "rep", "cl"
z_tanks_block_molotovs 1 "sv", "cheat"
z_throttle_hit_interval_easy 0.5 "sv", "cheat" Minimum time between damaging a Survivor from a mob
z_throttle_hit_interval_expert 1 "sv", "cheat" Minimum time between damaging a Survivor from a mob
z_throttle_hit_interval_hard 0.5 "sv", "cheat" Minimum time between damaging a Survivor from a mob
z_throttle_hit_interval_normal 0.33 "sv", "cheat" Minimum time between damaging a Survivor from a mob
z_tracer_particles 1 "rep", "cl", "launcher"
z_tracer_spacing 1 "cheat", "rep", "cl" One in how many bullets is a tracer in automatic weapons.
z_transitioning_player_addon_rebuild 1 "cl", "launcher"
z_transitioning_players_remove 1 "sv", "cheat"
z_unwound_all cmd "sv", "cheat" Clears all wounds from all infected
z_use_belt_item_tolerance 0.98 "cheat", "rep", "cl", "launcher"
z_use_next_difficulty_damage_factor 0 "sv", "launcher" If set, uses the next higher difficulty mode for the purposes of damage factoring.
z_use_tolerance 0.82 "cheat", "rep", "cl"
z_versus_boomer_limit 1 "sv", "cheat", "launcher"
z_versus_charger_limit 1 "sv", "cheat", "launcher"
z_versus_hunter_limit 1 "sv", "cheat", "launcher"
z_versus_jockey_limit 1 "sv", "cheat", "launcher"
z_versus_smoker_limit 1 "sv", "cheat", "launcher"
z_versus_spitter_limit 1 "sv", "cheat", "launcher"
z_view_distance 0 "cheat", "cl" Default camera distance when in-eye (non-zero is pulled back like staggering, hanging, etc)
z_vision_range 500 "sv", "cheat" How far a Zombie can see.
z_vision_range_alert 1500 "sv", "cheat" How far a Zombie can see when alert.
z_vision_range_daylight 2400 "sv", "cheat" How far a Zombie can see in daylight
z_vision_range_obscured 500 "sv", "cheat" How far a Zombie can see in OBSCURED areas.
z_vision_range_obscured_alert 750 "sv", "cheat" How far a Zombie can see in OBSCURED areas when alert.
z_vocalize_burn_max_interval 3 "sv", "cheat" The maximum time between vocalizing being burned
z_vocalize_burn_min_interval 2 "sv", "cheat" The minimum time between vocalizing being burned
z_vocalize_shot_interval .5 "sv", "cheat" The minimum time between vocalizing being shot
z_vomit 1 "sv", "cheat"
z_vomit_boxsize 1.0 "sv", "cheat" Size of vomit damage entities.
z_vomit_debug 0 "cheat", "rep", "cl" Visualize the vomit damage.
z_vomit_drag 0.89 "sv", "cheat" Air drag of vomit damage entities.
z_vomit_duration 1.5 "cheat", "rep", "cl" How long a puker continuously pukes for.
z_vomit_fade_duration 5 "cheat", "rep", "cl" How long the fade takes
z_vomit_fade_start 5 "cheat", "rep", "cl" When the vomit starts to fade away
z_vomit_fatigue 3000 "cheat", "rep", "cl" Stamina impact of puking. High number will pin in place for a long time, lower will just slow.
z_vomit_float -130.0 "sv", "cheat" Upward float velocity of vomit damage entities.
z_vomit_hit_pitch_max 15 "sv", "cheat"
z_vomit_hit_pitch_min -15 "sv", "cheat"
z_vomit_hit_yaw_max 10 "sv", "cheat"
z_vomit_hit_yaw_min -10 "sv", "cheat"
z_vomit_interval 30 "cheat", "rep", "cl" How often a puker can puke.
z_vomit_lifetime 0.5 "sv", "cheat" Time to live of vomit damage entities.
z_vomit_maxdamagedist 350.0 "sv", "cheat" Maximum damage distance for vomit.
z_vomit_range 300 "cheat", "rep", "cl"
z_vomit_slide_mult 0.5 "cheat", "rep", "cl" Multiplier for second texture slide rate
z_vomit_slide_rate 0.1 "cheat", "rep", "cl" Percentage of screen height per second
z_vomit_target_dot 0.6 "cheat", "cl"
z_vomit_target_range 280 "cheat", "cl"
z_vomit_vecrand 0.05 "sv", "cheat" Random vector added to initial velocity of vomit damage entities.
z_vomit_velocity 1700.0 "sv", "cheat" Initial velocity of vomit damage entities.
z_vomit_velocityfadeend .5 "sv", "cheat" Time at which attacker's velocity contribution finishes fading.
z_vomit_velocityfadestart .3 "sv", "cheat" Time at which attacker's velocity contribution starts to fade.
z_walk_speed 85 "cheat", "rep", "cl"
z_wandering_density 0.03 "sv", "cheat"
z_wind_dir cmd "cl" sets wind direction and strength
z_witch_allow_change_victim 1 "sv", "cheat"
z_witch_always_kills 0 "sv", "launcher"
z_witch_anger_rate 0.2 "sv", "cheat" **Rate at which Witches become agitated, a higher value will increase the speed Witches become agitated.
z_witch_attack_range 60 "sv", "cheat"
z_witch_berserk_range 200 "sv", "cheat"
z_witch_burn_time 15 "sv", "cheat"
z_witch_damage 100 "sv", "cheat"
z_witch_damage_per_kill_hit 30 "sv", "cheat"
z_witch_discard_range 2000 "sv", "cheat"
z_witch_flashlight_range 400 "sv", "cheat" **Range at which survivors can continue to agitate witches by pointing flashlights at her, survivors at this range will not initially agitate Witches.
z_witch_health 1000 "sv", "cheat" Witch max health
z_witch_hostile_at_me_anger 2 "sv", "cheat"
z_witch_max_retreat_range 2000 "sv", "cheat"
z_witch_max_threat_time 7 "sv", "cheat"
z_witch_min_retreat_range 750 "sv", "cheat"
z_witch_min_threat_time 5 "sv", "cheat"
z_witch_personal_space 100 "sv", "cheat" **Range at which survivors will always agitate sitting Witches, even if the Witch cannot see or hear the survivor.
z_witch_rage_smoothing 0.9 "cl", "launcher"
z_witch_relax_rate 0.05 "sv", "cheat" **Rate at which Witches will relax after being agitated.
z_witch_retreat_exit_hidden_duration 10 "sv", "cheat"
z_witch_retreat_exit_range 1000 "sv", "cheat"
z_witch_retreat_min_duration 10 "sv", "cheat"
z_witch_speed 300 "sv", "cheat", "rep"
z_witch_speed_inured 200 "sv", "cheat", "rep"
z_witch_threat_hostile_range 600 "sv", "cheat" **Range at which survivors can continue to agitate witches by committing 'hostile' actions, survivors at this range will not initially agitate Witches.
z_witch_threat_normal_range 300 "sv", "cheat" **Range at which survivors can agitate Witches based on line-of-sight and sound.
z_witch_tongue_range 100 "sv", "launcher" If a tongue passes this close to a witch's head, she will snap it
z_witch_wander_hear_radius 72 "sv", "cheat"
z_witch_wander_music_max_dist 2000000 "sv", "cheat"
z_witch_wander_music_max_interval 20.0 "sv", "cheat"
z_witch_wander_music_min_dist 90000 "sv", "cheat"
z_witch_wander_music_min_interval 3.0 "sv", "cheat"
z_witch_wander_personal_space 240 "sv", "cheat"
z_witch_wander_personal_time 10 "sv", "cheat"
z_wound cmd "sv", "cheat" Cause a specified wound on the pointed-at common infected
z_wound_all cmd "sv", "cheat" Cause a random wound on every common infected
z_wound_client_disabled 0 "a", "cl"
z_wound_offset_enabled 0 "cheat", "cl"
z_wound_particles 1 "cheat", "cl"
z_zombie_knockoff_death 0 "cheat", "rep", "cl" Knocking off a pouncing zombie instantly kills them.
z_zombie_lunge_push 0 "sv", "cheat" Does the zombie lunge push players?
+zoom cmd "cl"
-zoom cmd "cl"
zoom_sensitivity_ratio 1.0 "cl", "launcher" Additional mouse sensitivity scale factor applied when FOV is zoomed in.

(4996 total convars/concommands)

See also

External links