List of L4D2 Soundscapes
Below is a list of soundscapes for use in Left 4 Dead 2.
An easy way of testing them is to use the playsoundscape
console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference. To stop the soundscapes use the stopsound
console command to abruptly stop all sounds playing.

Contents
- 1 soundscapes_campaign1/Dead Center
- 2 soundscapes_campaign3
- 3 soundscapes_campaign4
- 4 soundscapes_campaign5
- 5 soundscapes_rural2
- 6 soundscapes_swamps
- 7 soundscapes_urban2
- 8 Left 4 Dead 1 Soundscapes
- 9 soundscapes_airport
- 10 soundscapes_farm
- 11 soundscapes_hospital
- 12 soundscapes_rural
- 13 soundscapes_smalltown
- 14 soundscapes_urban
- 15 soundscapes_lighthouse
- 16 soundscapes_river
soundscapes_campaign1/Dead Center
Name | Description and Notes |
---|---|
fire.debris.metal
|
Somewhat distant metal crashes and straining, with the occasional sound of burning. This soundscape should be used with others, as the sound cuts in and out. |
fire.debris.wood
|
Similar to the above, except with the sounds of wood collapsing and breaking instead of metal. |
fire.debris.junk
|
Similar to the above, except with the sounds of generic rubble, glass and rocks(?) moving and falling around. |
structure.groans
|
Pretty self-explanatory, occasional sounds of metal eerily groaning and straining. This soundscape should be used with others, as the sound cuts in and out. |
mall.randomverbs
|
Very distant, echoing sounds of something small falling over. |
c1m1.spawn
|
Constant soundscape of rooftop winds, distant birds and cicadas, and a raging fire not too far away. |
c1m1.stairwell
|
Generic wind-humming, maybe from an AC or a vent. |
c1m1.hotel.int.3rdfloorhall
|
Similar to the above, except the humming is quieter and there's a very frequent sound of wood/junk breaking and falling. |
c1m1.hotel.int.3rdfloor
|
A loud, raging fire with metal groaning and breaking. |
c1m1.hotelroom.exterior.fire
|
High winds, birds and cicadas, and a very close raging fire. |
c1m1.hotelroom.2ndfloor
|
Very loud blazing inferno with wood breaking and rubble collapsing. |
c1m1.storeroom.2ndfloor
|
Similar to the above, except the fire is slightly quieter and the metal groaning is louder. |
c1m1.elevator.2ndfloor
|
Similar to the above, except the fire is even quieter and the metal straining is closer. |
c1m1.stairwell.fire
|
Silence(?) |
c1m1.hotelexterior.2ndfloor
|
Very close and frequent bird calls and cicadas, with the same high winds as before - probably in a windy, forested area. No fire, however. |
c1m1.hotel.int.1stfloor
|
Nothing but a very loud fire and metal collapsing. |
c1m1.hotel.int.1stfloor.lobby
|
A relatively quieter fire, but the debris sounds are more frequent, varied and louder (but not very loud) - everything between glass, debris and metal. Probably only a few rooms away from the fire. |
c1m1.saferoom
|
Distant fire with a fluorescent/generator hum nearby, and metal groaning/debris breaking somewhere close. |
c1m2.spawn
|
Somewhat quiet fluorescent/generator hum with a faint wind outside the door. No fire or debris, somehow. |
c1m2.exterior.01
|
Noisy birds and cicadas right above the player, with faint gusts of wind blowing by. Very soothing. Could be used for anything between a small wooded area or a lively subtropical forest. |
c1m2.stairwell
|
Generic wind-humming. Literally identical to c1m1.stairwell. |
c1m2.streetalley
|
Similar to c1m2.exterior.01, except the birds and cicadas are muffled, quiet and echo-y, and the faint wind is louder. |
c1m2.exterior.02
|
Similar to c1m2.exterior.01, but the faint wind is quieter - almost not even there. Just birds and cicadas. |
c1m2.exterior.03
|
Similar to the above, except the wildlife is quiet and more distant. |
c1m2.interior.01
|
Generic sound of air moving through a room, maybe from an AC unit or an open door. Very (almost absurdly) boring, more so than the sound of air moving should be. |
c1m2.store.interior
|
The humming of a cooler or fluorescent light, and an annoying fly at position 1. |
c1m2.safehouse
|
More air moving through a room, maybe some quiet machinery like a vending machine nearby. |
c1m3.spawn
|
Even more air moving through a room, except with a fly at position 1. |
c1m3.mall.interior1
|
More moving air, but louder and with a humming, like from an AC vent. Also some occasional, distant sounds like doors closing, small things falling down, etc. These are taken from "mall.randomverbs". |
c1m3.mall.interior2
|
Similar to above, but the humming is gone completely and the air is lower-pitched and deeper. Almost like being underwater, except for the occasional "mall.randomverbs" ambient sounds in the distance. |
c1m3.mall.hallway
|
Even more moving air. Identical to "c1m1.stairwell", except more "open", like in a bigger room. |
c1m3.security
|
Looping 2-second sound of fluorescent humming, or maybe an old monitor humming. |
c1m3.safehouse
|
Moving air with quietly humming machinery, literally identical to "c1m2.safehouse". |
c1m4.spawn
|
Identical to above, except a little bit quieter. |
c1m4.atrium.hallway
|
More quietly moving air coming from a vent. |
c1m4.atrium.interior
|
Identical to "c1m3.mall.interior2". |
c1m4.elevator.int
|
Similar to above, but without the "mall.randomverbs" ambient sounds, and the constant humming of machinery (like an elevator motor) at position 1. |
soundscapes_campaign3
Name | Description and Notes |
---|---|
c3m1.gasstationspawn
|
Cicadas and other critters. Probably night. Very calm. |
c3m1.gasstaionspawn
|
Bugged version of "c3m1.gasstationspawn". The looping cicada sounds fade out after one second, but other critters sounds still play sometimes. |
c3m1.houseinteriors
|
Same as "c3m1.gasstationspawn", but a little quieter. |
c3m1.dock
|
Flies buzzing around very close, frogs in the distance, calm sill water, a few birds. Like a swamp. |
c3m1.openinterior
|
Cicadas, seagulls in the distance, distant gunfire and explosions. |
c3m1.plankswamp
|
Flies buzing around very close, a lot of frogs in near distance, steady stream of water, birds that make a odd noise |
c3m1.saferoom
|
Medium big room or corridor, wind flowing calmly, water dripping in the far distance |
c3m2.tunnelspawn
|
Same as "c3m1.saferoom", but quieter |
c3m2.swamp
|
A lot of frogs, a lot of flies, several cicadas, resting water, birds can be heard aswell. |
c3m2.swamp02
|
Simmilar to "c3m2.swamp" bit with a very repetitive sound that i can only describe as loud creaking wood. Maybe it's a swamp animal. |
c3m2.swamp03
|
Several flies, many more cicadas in the distance, loud frogs, barely audible calm water |
c3m2.houseinterior
|
Cicadas, flies, distant frogs, creaking wood, very distant and dull explosion sound. |
c3m2.elevatedground
|
Very close low pitched humming noise, like a vending machine. Wood creaking loudly and often |
c3m2.safehouse
|
Wood creaking, frogs and cicadas in the distance. also has low pitched humming noise. |
c3m3.housespawn
|
An awful lot of lies buzzing around very close and loudly, has creaking wood. |
c3m3.townoutside_01
|
Loud cicadas and very close flies, occasional birds. Has sounds of metal banging, like a trashcan falling over |
c3m3.houseinterior
|
Cicadas in the distance and creaking wood. |
c3m3.houseinterior_02
|
Cicadas in the distance, loud flies, several frogs in the distance, very close wood creaking. |
c3m3.townoutside_02
|
A lot of nearby frogs and cicadas, a few buzzing flies. Has calm water and occasional bird noises. |
c3m3.swamp
|
Many distant and a few close cicadas, a couple of frogs in nearby distance. |
c3m3.outside_dry
|
Like "c3m1.gasstationspawn". Cicadas and other critters. Probably night. Very calm. |
c3m3.safehouse
|
starts with a few cicadas, after two seconds fades into indoor sound of low humming and wood creaking. |
c3m4.housespawn
|
Distant cicadas and a low humming noise, probably a vending maching or other simmilar machinery |
c3m4.plantationoutside
|
Loud cicadas, standing waters, several woodland insects making noise. |
c3m4.houseinterior
|
Has "c3m4.plantationoutside" but quieter in the background with wood creaking sounds in the foreground. |
c3m4.orchard_entrance
|
Distant cicadas, alot of birds singing, maybe a rattlesnake rattling sometimes. |
c3m4.plantation.int
|
Only indoor sounds of creaking wood with a low humming noise in the background. |
c3m4.plantation_backyard
|
Cicadas and other insects, calm water, occasional singing birds. |
c3m4.plantation_dock
|
A lot of frogs nearby, a few cicadas, singing birds and calm water. |
soundscapes_campaign4
Name | Description and Notes |
---|---|
milltown.emptystub
|
To do: add description |
rain.hardsurface.soft.dynamic
|
To do: add description |
rain.hardsurface.soft
|
To do: add description |
rain.hardsurface.med
|
To do: add description |
rain.hardsurface.med.dynamic
|
To do: add description |
rain.hardsurface.hard
|
To do: add description |
rain.water.soft
|
To do: add description |
rain.water.med
|
To do: add description |
rain.water.hard
|
To do: add description |
rain.interior.soft.dynamic
|
To do: add description |
rain.interior.soft
|
To do: add description |
rain.interior.med.dynamic
|
To do: add description |
rain.interior.med
|
To do: add description |
rain.interiorverb.med.dynamic
|
To do: add description |
rain.interiorverb.med
|
To do: add description |
rain.interiorverb.hard.dynamic
|
To do: add description |
rain.interiorverb.hard
|
To do: add description |
distant.thunder
|
To do: add description |
storm.dynamic
|
To do: add description |
storm.dynamic.mill
|
To do: add description |
milltown.spawn
|
To do: add description |
milltown.a.ext
|
To do: add description |
burgertank.interior
|
To do: add description |
c4.house.interior
|
To do: add description |
milltown.a.safehouse
|
To do: add description |
sugarmill.a.spawn
|
To do: add description |
sugarmill.a.exterior
|
To do: add description |
sugarmill.a.office.int
|
To do: add description |
sugarmill.a.office.closed
|
To do: add description |
sugarmill.a.pipeyard
|
To do: add description |
sugarmill.a.pipeyard.transition
|
To do: add description |
sugarmill.a.courtyard
|
To do: add description |
sugarmill.a.trailerinterior
|
To do: add description |
sugarmill.a.lockerroom.int
|
To do: add description |
sugarmill.a.mill
|
To do: add description |
sugarmill.a.cornfield
|
To do: add description |
sugarmill.a.gasstation.int
|
To do: add description |
sugarmill.b.spawn
|
To do: add description |
sugarmill.b.gasstation.int
|
To do: add description |
sugarmill.b.cornfield
|
To do: add description |
sugarmill.b.mill
|
To do: add description |
sugarmill.b.lockerroom.int
|
To do: add description |
sugarmill.b.trailerinterior
|
To do: add description |
sugarmill.b.courtyard
|
To do: add description |
sugarmill.b.pipeyard.transition
|
To do: add description |
sugarmill.b.pipeyard
|
To do: add description |
sugarmill.b.office.closed
|
To do: add description |
sugarmill.b.office.int
|
To do: add description |
sugarmill.b.exterior
|
To do: add description |
sugarmill.b.spawn
|
To do: add description |
milltown.b.safehouse
|
To do: add description |
milltown.b.ext
|
To do: add description |
c4.house.b.interior
|
To do: add description |
burgertank.b.interior
|
To do: add description |
milltown.b.spawn
|
To do: add description |
soundscapes_campaign5
Name | Description and Notes |
---|---|
c5m1.waterfront | Very close waves, seagulls. Like a shoreline. |
c5m1.waterfrontspawn | Same as above, but the waves are a bit quieter |
c5m1.restaurant | Single fly at soundscape origin, Distraught woman weeping at another location, audible breathing, creaking wood, pebble-sized debris crumbling and falling, cicadas, distant explosions and gunshots. Jet planes flying in the far distance. |
c5m1.street | Cicadas, very audible gunshots and explosion in close proximity, jet planes in close distance, wind and occasional seagulls. |
c5m1.smallstore | Freezer aisle or fridge humming |
c5m1.alley | Lots of cicadas and other such critters very close, wind howling through large areas, odd metal banging noise pretty close to player. |
c5m1.park | Wind rustling trees and bushes very close, very distant explosions and gunshots, occasional cicadas and one bird. |
c5m1.bathroom | Indoor area with wind flowing through, pretty obvious looping sound of what appears to be water gurgling through a pipe. |
c5m1.decon | Very close machine humming. |
c5m1.terminal | Large indoor area with wind flowing, occasional Loud metallic bangs and squeaking. |
c5m1.depot | Cicadas in close proximity, loud wind, a groaning metal structure, occasional gunshots and explosion in the far distance, jet planes flying sometimes |
c5m1.highwayspawn | White noise, perhaps flowing air, accompanied by a obviously looping sound that is hard to describe. |
c5m2.highwayspawn | Same as above |
c5m2.junkyard | Crackling fire at soundscape origin, cicadas, wind over large open area, rustling trees, occasional jet planes in far and closer distance, distant gunshots and explosions |
c5m2.suburbanstreet | Wind, cicadas, distant explosions, gunshots and jet planes. |
c5m2.houseinterior | Machine humming, louder creaking wood, occasional banging noises that could be very distant explosions. |
c5m2.cornerstore | Very simmilar to above, perhaps even the same. |
c5m2.burnedhouses | Wind over large area, occasional very close cicada, a few very distant explosions and gunshots |
c5m2.tunnel | burst pipe at soundscape origin (steam escaping), water flowing through pipes, wind going through corridors, occasional loud banging noises. |
c5m2.underground | Odd creepy ambience sound that is not natural and hard to describe. Accompanied by closer water droplets and distant constant water drops. |
c5m2.impoundlot | Cicadas and other such critters, wind, occasional jet planes flying in the distance, few distant explosions and gunshots |
c5m2.highway | Same as above |
c5m2.cemetery | Wind rustling through trees, occasional cicadas, crickets and birds. Accompanied by distant gunshots and explosions |
c5m2.urbanstreet | Wind, closer occasional gunshots, explosions and jet planes. |
c5m2.storagespawn | Machine white noise, perhaps a freezer or AC unit. Odd, slightly annoying, background noise that plays for about five seconds and loops, very hard to describe. |
c5m3.storagespawn | Same as above but louder white noise and a fly at soundscape origin |
c5m3.courtyard | Wind, a lot of singing birds, occasional flies and metal banging noises. Scarce Distant gunshots and explosions. |
c5m3.smallstore | Fly at soundscape origin, a machine humming, perhaps a freezer. |
c5m3.office | Machine humming, distant cicadas, occasional distant gunshots, explosions and jet planes |
c5m3.street | Wind, a lot of birds singing, distant explosions, gunshots and jets, some metal creaking in various locations. Sounds more like a forest, rather than a street as the name implies. |
c5m3.smallclub | Creepy background noise with pretty deep and audible bass in its background. Accompanied by wood creaking. |
c5m3.largeclub | Same as above |
c5m3.alley | Wind, several birds singing, loud metal structures banging almost every ten seconds. |
c5m3.hotelstairwell | Fly at soundscape origin, Wind in corridors, machine humming, creaking wood, occasional rather creepy breathing or perhaps even whispering, explosions, groaning structures and woman sobbing loudly. |
c5m3.hotelinterior | Same as above. |
c5m3.apartmentshell | Same as the two above |
c5m3.apartment | Same as the three above. |
c5m3.lot | Wind, several birds singing in close distance, occasional banging sounds of larger structures echoing of walls. This soundscape sounds as if you were in a small area with close walls. |
c5m3.waterfront | Close cicadas, wind, waves in close distance, seagulls, distant explosions, gunshots and jets. |
c5m3.towerspawn | Same as c5m2.storagespawn, but with quieter machine humming |
c5m4.towerspawn | Close waves and seagulls, a large structure groaning (probably the bridge from the parish). |
c5m4.bridgeoutside | Very close waves, seagulls, a large groaning structure and occasional foghorn noises in the very far distance. |
c5m4.dockfar | Very close waves with seagulls. |
c5m4.dock | Same as above but quieter waves |
soundscapes_rural2
Name | Description and Notes |
---|---|
rural2.woods
|
To do: add description |
rural2.woods3
|
To do: add description |
rural2.morning
|
To do: add description |
rural2.bridge
|
To do: add description |
rural2.smallbuilding
|
To do: add description |
rural2.smallbuilding2
|
To do: add description |
rural2.river
|
To do: add description |
rural2.caveclosed
|
To do: add description |
rural2.caveopen
|
To do: add description |
rural2.traintunnel
|
To do: add description |
rural2.pumproom
|
To do: add description |
rural2.bigroom
|
To do: add description |
rural2.drainagebig
|
To do: add description |
rural2.drainagesmall
|
To do: add description |
rural2.drainageopen
|
To do: add description |
rural2.trainyardentrance
|
To do: add description |
rural2.trainyardrespawn
|
To do: add description |
rural2.trainyardbuilding
|
To do: add description |
rural2.trainyardbuilding2
|
To do: add description |
rural2.trainyardbuilding2window
|
To do: add description |
rural2.trainyard
|
To do: add description |
rural2.trainyard2
|
To do: add description |
rural2.house
|
To do: add description |
rural2.town
|
To do: add description |
rural2.towninside
|
To do: add description |
rural2.townalley
|
To do: add description |
rural2.boatinterior
|
To do: add description |
rural2.boatexterior
|
To do: add description |
rural2.shoreline
|
To do: add description |
rural2.town_02
|
To do: add description |
rural2.shack
|
To do: add description |
rural2.combat_far_heavy
|
To do: add description |
rural2.combat_far_medium
|
To do: add description |
rural2.combat_close_light
|
To do: add description |
soundscapes_swamps
Name | Description and Notes |
---|---|
swamps.frogs_01
|
To do: add description |
swamps.frogs_02
|
To do: add description |
swamps.frogs_03
|
To do: add description |
swamps.frogs_04
|
To do: add description |
swamps.frogs_05
|
To do: add description |
swamps.frogs_06
|
To do: add description |
swamps.bullfrogs_01
|
To do: add description |
swamps.flies
|
To do: add description |
swamps.gators
|
To do: add description |
swamps.gasstation
|
To do: add description |
swamps.dock
|
To do: add description |
swamps.plankswamp_01
|
To do: add description |
swamps.swamp_01
|
To do: add description |
swamps.swamp_02
|
To do: add description |
swamps.swamp_03
|
To do: add description |
swamps.shantyoutside
|
To do: add description |
swamps.plantation_outside
|
To do: add description |
swamps.orchard
|
To do: add description |
rural2.combat_far_heavy
|
To do: add description |
rural2.combat_far_medium
|
To do: add description |
rural2.combat_close_light
|
To do: add description |
soundscapes_urban2
Name | Description and Notes |
---|---|
urban2.util_cicadas
|
To do: add description |
urban2.util_grasshoppers
|
To do: add description |
urban2.utilbirdsgroup1
|
To do: add description |
urban2.util_interiorslams
|
To do: add description |
urban2.util_metalslams
|
To do: add description |
urban2.util_metalslams 2
|
To do: add description |
urban2.util_woodfloorsqueaks
|
To do: add description |
urban2.util_woodqueaks_new
|
To do: add description |
urban2.util_windgust
|
To do: add description |
urban2.util_distantcombat
|
To do: add description |
urban2.util_distantexplosions
|
To do: add description |
urban2.util_rat_scratches
|
To do: add description |
urban2.util_genericrooftop
|
To do: add description |
urban2.util_genericexterior_from_interior_1
|
To do: add description |
urban2.util_genericexterior_from_interior_2
|
To do: add description |
urban2.util_flies
|
To do: add description |
urban2.util_steam
|
To do: add description |
urban2.util_pipes
|
To do: add description |
urban2.rooftop_1b
|
To do: add description |
urban2.rooftop_1b_interior
|
To do: add description |
urban2.rooftop_1b_interior2
|
To do: add description |
urban2.underground_1
|
To do: add description |
urban2.underground_2
|
To do: add description |
urban2.underground_3
|
To do: add description |
urban2.controlroom
|
To do: add description |
urban2.warehouse_1
|
To do: add description |
urban2.steamtunnel
|
To do: add description |
urban2.boilerroom
|
To do: add description |
urban2.hospital_interior
|
To do: add description |
urban2.flies
|
To do: add description |
urban2.rooftop
|
To do: add description |
urban2.junkyard
|
To do: add description |
urban2.street
|
To do: add description |
urban2.courtyard
|
To do: add description |
urban2.alley
|
To do: add description |
urban2.sewer
|
To do: add description |
urban2.pipetunnel
|
To do: add description |
urban2.apartment
|
To do: add description |
urban2.generatorroom_off
|
To do: add description |
urban2.generatorroom
|
To do: add description |
urban2.respawn
|
To do: add description |
urban2.rooftopspawn
|
To do: add description |
urban2.hospitalspawn
|
To do: add description |
urban2.spawnrain
|
To do: add description |
urban2.hospital
|
To do: add description |
urban2.office
|
To do: add description |
urban2.subway
|
To do: add description |
urban2.pillarsroom
|
To do: add description |
urban2.conveniencestore
|
To do: add description |
urban2.warehouseoutside
|
To do: add description |
urban2.bathroom
|
To do: add description |
urban2.club
|
To do: add description |
urban2.tankroom
|
To do: add description |
urban2.powerplant
|
To do: add description |
urban2.powerplantinside
|
To do: add description |
urban2.parkinggarage
|
To do: add description |
urban2.elevator
|
To do: add description |
urban2.construction
|
To do: add description |
urban2.finaleinside
|
To do: add description |
urban2.finaleoutside
|
To do: add description |
urban2.finaleroof
|
To do: add description |
urban2.cemetery
|
To do: add description |
urban2.burnedhouse
|
To do: add description |
urban2.dock
|
To do: add description |
urban2.dockfar
|
To do: add description |
urban2.bridgeoutside
|
To do: add description |
Left 4 Dead 1 Soundscapes
Below is a list of all Left 4 Dead 1 Soundscapes. They are also available in Left 4 Dead 2.
soundscapes_airport
Name | Description and Notes |
---|---|
urban.airport.rooftop.spawn
|
To do: add description |
airport.finaleoutside
|
To do: add description |
airport_01.rooftop
|
To do: add description |
airport_01.apartment
|
To do: add description |
airport_01.street
|
To do: add description |
airport_01.alley
|
To do: add description |
airport_01.rooftopspawn
|
To do: add description |
airport_01.inn
|
To do: add description |
airport_01.hotel
|
To do: add description |
airport_01.greenhouse
|
To do: add description |
airport_02.street
|
To do: add description |
airport_02.alley
|
To do: add description |
airport_02.apartment
|
To do: add description |
airport_02.rooftop
|
To do: add description |
airport_02.pillarsroom
|
To do: add description |
airport_02.office
|
To do: add description |
airport_02.respawn
|
To do: add description |
airport_03.alley
|
To do: add description |
airport_03.boilerroom
|
To do: add description |
airport_03.street
|
To do: add description |
airport_03.streetoffices
|
To do: add description |
airport_03.pumproomsmall
|
To do: add description |
airport_03.powerplant
|
To do: add description |
airport_03.powerplantinside
|
To do: add description |
airport_03.controlroom
|
To do: add description |
airport_03.respawn
|
To do: add description |
airport_03.parkinggarage
|
To do: add description |
airport_03.skybridge
|
To do: add description |
airport_03.airportinterior
|
To do: add description |
airport_04.office
|
To do: add description |
airport_04.baggageclaim
|
To do: add description |
airport_04.terminal
|
To do: add description |
airport_04.conveyor
|
To do: add description |
airport_04.respawn
|
To do: add description |
airport_04.ramp
|
To do: add description |
airport_04.bathroom
|
To do: add description |
airport_04.ticketing
|
To do: add description |
airport_04.security
|
To do: add description |
airport_05.street
|
To do: add description |
airport_05.finaleinside
|
To do: add description |
airport_05.finaleoutside
|
To do: add description |
airport_05.respawn
|
To do: add description |
airport_05.finaleroof
|
To do: add description |
soundscapes_farm
Name | Description and Notes |
---|---|
farm_01.morning
|
To do: add description |
farm_01.bridge
|
To do: add description |
farm_01.smallbuilding
|
To do: add description |
farm_01.trainyardentrance
|
To do: add description |
farm_01.trainyardrespawn
|
To do: add description |
farm_02.trainyardentrance
|
To do: add description |
farm_02.trainyardrespawn
|
To do: add description |
farm_02.trainyardbuilding2
|
To do: add description |
farm_02.trainyardbuilding2window
|
To do: add description |
farm_02.trainyard2
|
To do: add description |
farm_02.traintunnel
|
To do: add description |
farm_02.drainagesmall
|
To do: add description |
farm_03.drainagesmall
|
To do: add description |
farm_03.drainagebig
|
To do: add description |
farm_03.traintunnel
|
To do: add description |
farm_03.morning
|
To do: add description |
farm_03.house
|
To do: add description |
farm_04.morning
|
To do: add description |
farm_04.trainyardentrance
|
To do: add description |
farm_04.bridge
|
To do: add description |
farm_04.smallbuilding2
|
To do: add description |
farm_04.house
|
To do: add description |
farm_05.trainyardentrance
|
To do: add description |
farm_05.morning
|
To do: add description |
farm_05.smallbuilding2
|
To do: add description |
farm_05.smallbuilding2
|
To do: add description |
soundscapes_hospital
Name | Description and Notes |
---|---|
background_menu.streetrain
|
To do: add description |
hospital_01.alleyrain
|
To do: add description |
hospital_01.streetrain
|
To do: add description |
hospital_01.subway
|
To do: add description |
hospital_01.rooftop_1b_interior2
|
To do: add description |
hospital_01.street
|
To do: add description |
hospital_01.rooftop_1b
|
To do: add description |
hospital_01.rooftop_1b_interior
|
To do: add description |
hospital_02.rooftop_1b_interior2
|
To do: add description |
hospital_02.underground_2
|
To do: add description |
hospital_02.underground_1
|
To do: add description |
hospital_02.underground_3
|
To do: add description |
hospital_02.pillarsroom
|
To do: add description |
hospital_02.alleyrain
|
To do: add description |
hospital_02.generatorroom_off
|
To do: add description |
hospital_02.generatorroom
|
To do: add description |
hospital_02.streetrain
|
To do: add description |
hospital_02.rooftop_1b_interior
|
To do: add description |
hospital_02.rooftop
|
To do: add description |
hospital_02.controlroom
|
To do: add description |
hospital_02.warehouseoutside
|
To do: add description |
hospital_03.alleyrain
|
To do: add description |
hospital_03.rooftop_1b_interior2
|
To do: add description |
hospital_03.warehouse_1
|
To do: add description |
hospital_03.steamtunnel
|
To do: add description |
hospital_03.boilerroom
|
To do: add description |
hospital_03.sewer
|
To do: add description |
hospital_03.pipetunnel
|
To do: add description |
hospital_03.streetrain
|
To do: add description |
hospital_03.hospital
|
To do: add description |
hospital_03.rooftop_1b_interior
|
To do: add description |
hospital_03.respawn
|
To do: add description |
hospital_04.hospital_interior
|
To do: add description |
hospital_04.hospital_atrium
|
To do: add description |
hospital_04.elevator
|
To do: add description |
hospital_04.finaleoutside
|
To do: add description |
hospital_04.construction
|
To do: add description |
hospital_04.street
|
To do: add description |
hospital_04.respawn
|
To do: add description |
hospital_05.street
|
To do: add description |
hospital_05.finaleinside
|
To do: add description |
hospital_05.finaleoutside
|
To do: add description |
hospital_05.respawn
|
To do: add description |
hospital_05.finaleroof
|
To do: add description |
hospital_05.elevatorshaft
|
To do: add description |
soundscapes_rural
Name | Description and Notes |
---|---|
rural.woods
|
To do: add description |
rural.woods3
|
To do: add description |
rural.morning
|
To do: add description |
rural.bridge
|
To do: add description |
rural.smallbuilding
|
To do: add description |
rural.smallbuilding2
|
To do: add description |
rural.river
|
To do: add description |
rural.caveclosed
|
To do: add description |
rural.caveopen
|
To do: add description |
rural.traintunnel
|
To do: add description |
rural.pumproom
|
To do: add description |
rural.bigroom
|
To do: add description |
rural.drainagebig
|
To do: add description |
rural.drainagesmall
|
To do: add description |
rural.drainageopen
|
To do: add description |
rural.trainyardentrance
|
To do: add description |
rural.trainyardrespawn
|
To do: add description |
rural.trainyardbuilding
|
To do: add description |
rural.trainyardbuilding2
|
To do: add description |
rural.trainyardbuilding2window
|
To do: add description |
rural.trainyard
|
To do: add description |
rural.trainyard2
|
To do: add description |
rural.house
|
To do: add description |
rural.town
|
To do: add description |
rural.towninside
|
To do: add description |
rural.townalley
|
To do: add description |
rural.boatinterior
|
To do: add description |
rural.boatexterior
|
To do: add description |
rural.shoreline
|
To do: add description |
rural.town_02
|
To do: add description |
rural.shack
|
To do: add description |
rural.combat_far_heavy
|
To do: add description |
rural.combat_far_medium
|
To do: add description |
rural.combat_close_light
|
To do: add description |
soundscapes_smalltown
Name | Description and Notes |
---|---|
smalltown_01.woods_start
|
To do: add description |
smalltown_01.woods
|
To do: add description |
smalltown_01.riverbed
|
To do: add description |
smalltown_01.tunnel
|
To do: add description |
smalltown_01.tunnel_hall
|
To do: add description |
smalltown_01.tunnel_bigroom
|
To do: add description |
smalltown_01.river
|
To do: add description |
smalltown_01.caveclosed
|
To do: add description |
smalltown_01.caveopen
|
To do: add description |
smalltown_01.pumproom
|
To do: add description |
smalltown_02.pumproom
|
To do: add description |
smalltown_02.drainagesmall
|
To do: add description |
smalltown_02.drainagemedium
|
To do: add description |
smalltown_02.drainagebig
|
To do: add description |
smalltown_02.drainageopen
|
To do: add description |
smalltown_02.trainyardbuilding
|
To do: add description |
smalltown_02.woods
|
To do: add description |
smalltown_03.trainyardbuilding
|
To do: add description |
smalltown_03.trainyard
|
To do: add description |
smalltown_03.woods_far
|
To do: add description |
smalltown_03.woods_medium
|
To do: add description |
smalltown_03.woods_close
|
To do: add description |
smalltown_03.graveyard
|
To do: add description |
smalltown_03.church
|
To do: add description |
smalltown_03.house
|
To do: add description |
smalltown_03.town
|
To do: add description |
smalltown_03.towninside
|
To do: add description |
smalltown_03.townalley
|
To do: add description |
smalltown_04.town
|
To do: add description |
smalltown_04.towninside
|
To do: add description |
smalltown_04.townalley
|
To do: add description |
smalltown_04.street
|
To do: add description |
smalltown_04.house
|
To do: add description |
smalltown_04.trainyardbuilding
|
To do: add description |
smalltown_05.park
|
To do: add description |
smalltown_05.shack
|
To do: add description |
smalltown_05.town
|
To do: add description |
smalltown_05.boatinterior
|
To do: add description |
smalltown_05.boatexterior
|
To do: add description |
smalltown_05.shoreline
|
To do: add description |
smalltown_05.house
|
To do: add description |
soundscapes_urban
Name | Description and Notes |
---|---|
urban.util_interiorslams
|
To do: add description |
urban.util_metalslams
|
To do: add description |
urban.util_metalslams 2
|
To do: add description |
urban.util_woodfloorsqueaks
|
To do: add description |
urban.util_windgust
|
To do: add description |
urban.util_distantcombat
|
To do: add description |
urban.util_distantexplosions
|
To do: add description |
urban.util_rat_scratches
|
To do: add description |
urban.util_genericrooftop
|
To do: add description |
urban.util_genericexterior_from_interior_1
|
To do: add description |
urban.util_genericexterior_from_interior_2
|
To do: add description |
urban.util_flies
|
To do: add description |
urban.util_steam
|
To do: add description |
urban.util_pipes
|
To do: add description |
urban.rooftop_1b
|
To do: add description |
urban.rooftop_1b_interior
|
To do: add description |
urban.rooftop_1b_interior2
|
To do: add description |
urban.underground_1
|
To do: add description |
urban.underground_2
|
To do: add description |
urban.underground_3
|
To do: add description |
urban.controlroom
|
To do: add description |
urban.warehouse_1
|
To do: add description |
urban.steamtunnel
|
To do: add description |
urban.boilerroom
|
To do: add description |
urban.hospital_interior
|
To do: add description |
urban.flies
|
To do: add description |
urban.rooftop
|
To do: add description |
urban.street
|
To do: add description |
urban.streetrain
|
To do: add description |
urban.alley
|
To do: add description |
urban.alleyrain
|
To do: add description |
urban.sewer
|
To do: add description |
urban.pipetunnel
|
To do: add description |
urban.apartment
|
To do: add description |
urban.generatorroom_off
|
To do: add description |
urban.generatorroom
|
To do: add description |
urban.respawn
|
To do: add description |
hospital.respawn
|
To do: add description |
urban.rooftopspawn
|
To do: add description |
urban.hospitalspawn
|
To do: add description |
urban.spawnrain
|
To do: add description |
urban.hospital
|
To do: add description |
urban.office
|
To do: add description |
urban.subway
|
To do: add description |
urban.pillarsroom
|
To do: add description |
urban.conveniencestore
|
To do: add description |
urban.warehouseoutside
|
To do: add description |
urban.warehouseinside
|
To do: add description |
urban.tankroom
|
To do: add description |
urban.powerplant
|
To do: add description |
urban.powerplantinside
|
To do: add description |
urban.parkinggarage
|
To do: add description |
urban.elevator
|
To do: add description |
urban.construction
|
To do: add description |
urban.finaleinside
|
To do: add description |
urban.finaleoutside
|
To do: add description |
urban.finaleroof
|
To do: add description |
soundscapes_lighthouse
Name | Description and Notes |
---|---|
lighthouse.woods
|
To do: add description |
lighthouse.house
|
To do: add description |
soundscapes_river
Name | Description and Notes |
---|---|
river.shoreline
|
To do: add description |
river.fishingboat
|
To do: add description |
river.woods
|
To do: add description |
river.rooftop
|
To do: add description |
river_01.spawn
|
To do: add description |
river_01.shore
|
To do: add description |
river_01.street
|
To do: add description |
river_01.alley
|
To do: add description |
river_01.interiors
|
To do: add description |
river_01.brickfactory
|
To do: add description |
river_01.checkpoint
|
To do: add description |
river_02.woods
|
To do: add description |
river_02.oilbuilding
|
To do: add description |
river_02.bargecrossing
|
To do: add description |
river_02.freighter
|
To do: add description |
river_02.hull
|
To do: add description |
river_02.gravelpile
|
To do: add description |
river_02.checkpoint
|
To do: add description |
river_02.highrise
|
To do: add description |