List of L4D2 Soundscapes

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Left 4 Dead 2 Level Creation

Here is a list of 352 soundscapes for use in Left 4 Dead 2 Left 4 Dead 2.The game also contains all of Left 4 Dead Left 4 Dead soundscapes. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.

Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the env_soundscape entity's properties. If these locations are not given, the sounds will not be heard.

campaign1 (Dead Center)

Name Description DSP Position Number Position Description
fire.debris.metal Somewhat distant metal crashes and straining, with the occasional sound of burning. This soundscape should be used with others, as the sound cuts in and out. 1
fire.debris.wood Similar to the above, except with the sounds of wood collapsing and breaking instead of metal. 1
fire.debris.junk Similar to the above, except with the sounds of generic rubble, glass and rocks(?) moving and falling around. 1
structure.groans Pretty self-explanatory, occasional sounds of metal eerily groaning and straining. This soundscape should be used with others, as the sound cuts in and out. 1
mall.randomverbs Very distant, echoing sounds of something small falling over. 1
c1m1.spawn Constant soundscape of rooftop winds, distant birds and cicadas, and a raging fire not too far away. 1
c1m1.stairwell Generic wind-humming, maybe from an AC or a vent. 1
c1m1.hotel.int.3rdfloorhall Similar to the above, except the humming is quieter and there's a very frequent sound of wood/junk breaking and falling. 1
c1m1.hotel.int.3rdfloor A loud, raging fire with metal groaning and breaking. 1
c1m1.hotelroom.exterior.fire High winds, birds and cicadas, and a very close raging fire. 19
c1m1.hotelroom.2ndfloor Very loud blazing inferno with wood breaking and rubble collapsing. 1
c1m1.storeroom.2ndfloor Similar to the above, except the fire is slightly quieter and the metal groaning is louder. 1
c1m1.elevator.2ndfloor Similar to the above, except the fire is even quieter and the metal straining is closer. 1
c1m1.stairwell.fire Quiet and distant raging fire. 1
c1m1.hotelexterior.2ndfloor Very close and frequent bird calls and cicadas, with the same high winds as before - probably in a windy, forested area. 1
c1m1.hotel.int.1stfloor Nothing but a very loud fire and metal collapsing. 1
c1m1.hotel.int.1stfloor.lobby A relatively quieter fire, but the debris sounds are more frequent, varied and louder (but not very loud) - everything between glass, debris and metal. Probably only a few rooms away from the fire. 1
c1m1.saferoom Distant fire with a fluorescent/generator hum nearby, and metal groaning/debris breaking somewhere close. 1
c1m2.spawn Somewhat quiet fluorescent/generator hum with a faint wind outside the door. No fire or debris, somehow. 1
c1m2.exterior.01 Noisy birds and cicadas right above the player, with faint gusts of wind blowing by. Very soothing. Could be used for anything between a small wooded area or a lively subtropical forest. 1
c1m2.stairwell Identical to c1m1.stairwell. 1
c1m2.streetalley Similar to c1m2.exterior.01, except the birds and cicadas are muffled, quiet and echo-y, and the faint wind is louder. 1
c1m2.exterior.02 Similar to c1m2.exterior.01, but the faint wind is quieter - almost not even there. Just birds and cicadas. 1
c1m2.exterior.03 Similar to the above, except the wildlife is quiet and more distant. 1
c1m2.interior.01 Generic sound of air moving through a room, maybe from an AC unit or an open door. Very (almost absurdly) boring, more so than the sound of air moving should be. 1
c1m2.store.interior The humming of a cooler or fluorescent light, and an annoying fly at position 1. 1
c1m2.safehouse More air moving through a room, maybe some quiet machinery like a vending machine nearby. 1
c1m3.spawn Even more air moving through a room, except with a fly at position 1. 1
c1m3.mall.interior1 More moving air, but louder and with a humming, like from an AC vent. Also some occasional, distant sounds like doors closing, small things falling down, etc. 1
c1m3.mall.interior2 Similar to above, but the humming is gone completely and the air is lower-pitched and deeper. 1
c1m3.mall.hallway Even more moving air. Identical to "c1m1.stairwell", except more "open", like in a bigger room. 1
c1m3.security Looping 2-second sound of fluorescent humming, or maybe an old monitor humming. 1
c1m3.safehouse Identical to c1m2.safehouse. 1
c1m4.spawn Identical to above, except a little bit quieter. 1
c1m4.atrium.hallway More quietly moving air coming from a vent. 1
c1m4.atrium.interior Identical to c1m3.mall.interior2. 1
c1m4.elevator.int Similar to above,with constant humming of machinery like an elevator motor. 1

soundscapes_campaign1.txt

campaign2 (Dark Carnival)

Name Description DSP Position Number Position Description
c2m1.hiway.spawn Cicadas in close proximity. 1
c2m1.hotel.outdoors More cicada sounds, distant wind. 1
c2m1.hotel.indoors Distant cicadas, room with echoing sounds. 1
c2m1.parkinglot Cicadas very close proximity, wind nearby. 1
c2m1.ravine Cicadas, crickets, frogs, flies, distant birds(?), identical to swamps.swamp_01. 1
c2m1.saferoom Distant cicadas, and echoing sounds. 1
c2m2.spawn Cicadas nearby, with echoing sounds. 1
c2m2.fairgrounds.ext1 Sound of cicadas nearby, Wind (distant) hitting a flagpole. 1
c2m2.fairgrounds.ext2 Identical to c2m2.fairgrounds.ext1 but with less wind. 1
c2m2.fairgrounds.interior.small Very quiet buzzing sound, perhaps a light in an office or a bathroom. 1
c2m2.fairgrounds.interior.med Very quiet buzzing sound, distant echoing metal hitting something. 1
c2m2.fairgrounds.interior.large Quiet buzzing sound, air moving through a room. 1
c2m2.fairgrounds.interior.open very distant crickets or cicadas, frogs, and flies, identical to swamps.swamp_03. 1
c2m2.safehouse wood creaking. 1
c2m3.spawn Identical to c2m2.safehouse, but a very distant explosion 1
c2m3.tunneloflove water, AC unit far away, metal creaking, air moving through a room or a hallway. 1
c2m3.duct Air moving through, feel of unease. 1
c2m3.tunnel.store.room air moving through, metal scraping or creaking. 1
c2m3.medium.room Silence. 1
c2m3.pumproom somewhat quiet fluorescent/generator hum with quiet water. 1
c2m3.coaster.ext1 Cicadas very close to proximity with wind. 1
c2m3.coaster Cicadas near proximity, wind nearby and wood and metal creaking. 1
c2m3.coaster.tunnel Cicadas nearby, wood creaking with a possible wind going through. 1
c2m3.saferoom Cicadas nearby with tiny gust of wind. 1
c2m4.spawn Identical to c2m3.saferoom 1
c2m4.exterior01 Cicadas very close with gust of wind. 1
c2m4.bumpercars Nearby cicadas with metal creaking. 1
c2m4.interior01 Identical to c2m3.medium.room. 1
c2m4.barn.int Wood creaking with rats squeaking, maybe flies nearby. 1
c2m4.tunnel.ent Hint of possible wind going through the room with a quiet machine hum. 1
c2m4.saferoom Cicadas nearby with quiet gust of wind. 1
c2m5.spawn Echo-y room with fluorescent light. 1
c2m5.arena.underground Sound of echo with quiet machine hum, maybe a vending machine. 1
c2m5.arena Distant metal hitting something, gust of wind, and crickets nearby. 1
c2m5.arena.bathroom Silence. 1

soundscapes_campaign2.txt

campaign3 (Swamp Fever)

Name Description DSP Position Number Position Description
c3m1.gasstationspawn Cicadas and other critters. Probably night. Very calm. 1
c3m1.gasstaionspawn Bugged version of c3m1.gasstationspawn. The looping cicada sounds fade out after one second, but other critters sounds still play sometimes. 1
c3m1.houseinteriors Identical to c3m1.gasstationspawn, but a little quieter. 1
c3m1.dock Flies buzzing around very close, frogs in the distance, calm sill water, a few birds. Like a swamp. 1
c3m1.openinterior Cicadas, seagulls in the distance, distant gunfire and explosions. 1
c3m1.plankswamp Flies buzing around very close, a lot of frogs in near distance, steady stream of water, birds that make a odd noise. 1
c3m1.saferoom Medium big room or corridor, wind flowing calmly, water dripping in the far distance. 1
c3m2.tunnelspawn Identical to c3m1.saferoom, but quieter. 1
c3m2.swamp A lot of frogs, a lot of flies, several cicadas, resting water, birds can be heard as well. 1
c3m2.swamp02 similar to c3m2.swamp bit with a very repetitive sound that i can only describe as loud creaking wood. 1
c3m2.swamp03 Several flies, many more cicadas in the distance, loud frogs, barely audible calm water. 1
c3m2.houseinterior Cicadas, flies, distant frogs, creaking wood, very distant and dull explosion sound. 1
c3m2.elevatedground Very close low pitched humming noise, like a vending machine. Wood creaking loudly and often. 1
c3m2.safehouse Wood creaking, frogs and cicadas in the distance. also has low pitched humming noise. 1
c3m3.housespawn An awful lot of lies buzzing around very close and loudly, has creaking wood. 1
c3m3.townoutside_01 Loud cicadas and very close flies, occasional birds. Has sounds of metal banging. 1
c3m3.houseinterior Cicadas in the distance and creaking wood. 1
c3m3.houseinterior_02 Cicadas in the distance, loud flies, several frogs in the distance, very close wood creaking. 1
c3m3.townoutside_02 A lot of nearby frogs and cicadas, a few buzzing flies. Has calm water and occasional bird noises. 1
c3m3.swamp Many distant and a few close cicadas, a couple of frogs in nearby distance. 1
c3m3.outside_dry Like c3m1.gasstationspawn. Cicadas and other critters. Probably night. Very calm. 1
c3m3.safehouse Starts with a few cicadas, after two seconds fades into indoor sound of low humming and wood creaking. 1
c3m4.housespawn Distant cicadas and a low humming noise, probably a vending maching or other simmilar machinery. 1
c3m4.plantationoutside Loud cicadas, standing waters, several woodland insects making noise. 1
c3m4.houseinterior Similar to c3m4.plantationoutside, but quieter with wood creaking sounds in the foreground. 1
c3m4.orchard_entrance Distant cicadas, a lot of birds singing, maybe a rattlesnake rattling sometimes. 1
c3m4.plantation.int Only indoor sounds of creaking wood with a low humming noise in the background. 1
c3m4.plantation_backyard Cicadas and other insects, calm water, occasional singing birds. 1
c3m4.plantation_dock A lot of frogs nearby, a few cicadas, singing birds and calm water. 1

soundscapes_campaign3.txt

campaign4 (Hard Rain)

Name Description DSP Position Number Position Description
milltown.emptystub Silence/nothing. 1
rain.hardsurface.soft.dynamic Light rain hitting hard surface. 1
rain.hardsurface.soft Identical to the above but hitting other things. 1
rain.hardsurface.med Raining, not to hard or soft. 1
rain.hardsurface.med.dynamic Rain hitting a hard surface from a gutter, quiet wind. 1
rain.hardsurface.hard Rain pouring down, maybe a storm, with possible wind. 1
rain.water.soft Light rain hitting water or some kind of body of water. 1
rain.water.med Rain hitting a body of water, maybe be a river. 1
rain.water.hard Rain poring down with sounds of wind. 1
rain.interior.soft.dynamic Light rain hitting roof or other, but loud. 1
rain.interior.soft Identical to the above but quiet. 1
rain.interior.med.dynamic Rain hitting roof or other, but loud. 1
rain.interior.med Identical to the above but quiet. 1
rain.interiorverb.med.dynamic Rain hitting the ground with an echo. 1
rain.interiorverb.med Identical to the above but quiet. 1
rain.interiorverb.hard.dynamic Rain (perhaps a storm) hitting the ground hard with echo. 1
rain.interiorverb.hard Identical to the above. 1
distant.thunder Distant thunder. 1
storm.dynamic Storm with very loud wind and whipping through trees. Possible distant thunder. 1
storm.dynamic.mill identical to above but less wind hitting trees. 1
milltown.spawn Cicadas nearby with water dripping and gust of wind. 1
milltown.a.ext occasionally cicadas nearby, gust of wind, birds, and water dripping. 1
burgertank.interior Cicadas, wind passing through, water dripping echo. 1
c4.house.interior Identical to rain.interior.med but rain hitting hard. 1
milltown.a.safehouse Identical to the above but a bit louder. 1
sugarmill.a.spawn Different room sound but identical to the above. 1
sugarmill.a.exterior Idenctial to rain.hardsurface.med.dynamic but a bit louder. Gust of wind and Cicadas. 1
sugarmill.a.office.int Rain or water droplets echoing with gust of wind. 1
sugarmill.a.office.closed Identical to rain.interior.med but a bit louder, with a sound of machine hum or a an AC unit nearby. 1
sugarmill.a.pipeyard Identical to rain.hardsurface.med with cicadas and wind. 1
sugarmill.a.pipeyard.transition Identical to the above but quieter. 1
sugarmill.a.courtyard Identical to sugarmill.a.pipeyard. 1
sugarmill.a.trailerinterior identical to rain.interior.med but with a wind/air sound. 1
sugarmill.a.lockerroom.int Identical to the above 1
sugarmill.a.mill Identical to sugarmill.a.office.int with cicadas. 1
sugarmill.a.cornfield Identical to rain.hardsurface.med.dynamic but with wind. 1
sugarmill.a.gasstation.int Identical to rain.interior.med.dynamic with air/wind moving through. 1
sugarmill.b.spawn Identical to the above but light rain. 1
sugarmill.b.gasstation.int Identical to the above but quieter. 1
sugarmill.b.cornfield Identical to storm.dynamic. 1
sugarmill.b.mill loud Wind and wind whipping through room(s) and trees, with distant thunder. 1
sugarmill.b.lockerroom.int Identical to sugarmill.a.lockerroom.int but light rain. 1
sugarmill.b.trailerinterior Identical to rain.water.hard. 1
sugarmill.b.courtyard Storm with very loud wind and whipping through trees. Near to proximity thunder. 1
sugarmill.b.pipeyard.transition Identical to rain.water.med. 1
sugarmill.b.pipeyard Identical to storm.dynamic. 1
sugarmill.b.office.closed Identical to sugarmill.a.office.closed but quieter. 1
sugarmill.b.office.int Identical to rain.interiorverb.hard.dynamic. 1
sugarmill.b.exterior Identical to storm.dynamic. 1
sugarmill.b.spawn Rain hitting roof with air/wind going through the room. 1
milltown.b.safehouse Identical to the above. 1
milltown.b.ext Identical to storm.dynamic. 1
c4.house.b.interior Rain hitting roof, silence/quiet). 1
burgertank.b.interior Identical to burgertank.a.interior but more open. 1
milltown.b.spawn Identical to storm.dynamic. 1

soundscapes_campaign4.txt

campaign5 (The Parish)

Name Description DSP Position Number Position Description
c5m1.waterfront Very close waves, seagulls. Like a shoreline. 1
c5m1.waterfrontspawn Same as above, but the waves are a bit quieter 1
c5m1.restaurant Single fly, distraught woman weeping, audible breathing, creaking wood, pebble-sized debris crumbling and falling, cicadas, distant explosions and gunshots. 1
c5m1.street Cicadas, very audible gunshots and explosion in close proximity, jet planes in close distance, wind and occasional seagulls. 1
c5m1.smallstore Freezer aisle or fridge humming. 1
c5m1.alley Lots of cicadas and other such critters very close, wind howling through large areas, odd metal banging noise pretty close to player. 1
c5m1.park Wind rustling trees and bushes very close, very distant explosions and gunshots, occasional cicadas and one bird. 1
c5m1.bathroom Indoor area with wind flowing through, pretty obvious looping sound of what appears to be water gurgling through a pipe. 1
c5m1.decon Very close machine humming. 1
c5m1.terminal Large indoor area with wind flowing, occasional Loud metallic bangs and squeaking. 1
c5m1.depot Cicadas in close proximity, loud wind, a groaning metal structure, occasional gunshots and explosion in the far distance, jet planes flying sometimes. 1
c5m1.highwayspawn White noise, perhaps flowing air, accompanied by a obviously looping sound that is hard to describe. 1
c5m2.highwayspawn Identical to above. 1
c5m2.junkyard Crackling fire at soundscape origin, cicadas, wind over large open area, rustling trees, occasional jet planes in far and closer distance, distant gunshots and explosions 1
c5m2.suburbanstreet Wind, cicadas, distant explosions, gunshots and jet planes. 1
c5m2.houseinterior Machine humming, louder creaking wood, occasional banging noises that could be very distant explosions. 1
c5m2.cornerstore Identical to above. 1
c5m2.burnedhouses Wind over large area, occasional very close cicada, a few very distant explosions and gunshots. 1
c5m2.tunnel Burst pipe at soundscape origin (steam escaping), water flowing through pipes, wind going through corridors, occasional loud banging noises. 1
c5m2.underground Odd creepy ambience sound that is not natural and hard to describe. Accompanied by closer water droplets and distant constant water drops. 1
c5m2.impoundlot Cicadas and other such critters, wind, occasional jet planes flying in the distance, few distant explosions and gunshots 1
c5m2.highway Identical to above. 1
c5m2.cemetery Wind rustling through trees, occasional cicadas, crickets and birds. Accompanied by distant gunshots and explosions. 1
c5m2.urbanstreet Wind, closer occasional gunshots, explosions and jet planes. 1
c5m2.storagespawn Machine white noise, perhaps a freezer or AC unit. Odd, slightly annoying, background noise that plays for about five seconds and loops, very hard to describe. 1
c5m3.storagespawn Same as above but louder white noise. 1
c5m3.courtyard Wind, a lot of singing birds, occasional flies and metal banging noises. Scarce Distant gunshots and explosions. 1
c5m3.smallstore Fly at soundscape origin, a machine humming, perhaps a freezer. 1
c5m3.office Machine humming, distant cicadas, occasional distant gunshots, explosions and jet planes. 1
c5m3.street Wind, a lot of birds singing, distant explosions, gunshots and jets, some metal creaking in various locations. Sounds more like a forest, rather than a street as the name implies. 1
c5m3.smallclub Creepy background noise with pretty deep and audible bass in its background. Accompanied by wood creaking. 1
c5m3.largeclub Identical to above. 1
c5m3.alley Wind, several birds singing, loud metal structures banging almost every ten seconds. 1
c5m3.hotelstairwell Fly, wind in corridors, machine humming, creaking wood, occasional rather creepy breathing or perhaps even whispering, explosions, groaning structures and woman sobbing loudly. 1
c5m3.hotelinterior Identical to above. 1
c5m3.apartmentshell Identical to c5m3.hotelstairwell. 1
c5m3.apartment Identical to c5m3.hotelstairwell. 1
c5m3.lot Wind, several birds singing in close distance, occasional banging sounds of larger structures echoing of walls. 1
c5m3.waterfront Close cicadas, wind, waves in close distance, seagulls, distant explosions, gunshots and jets. 1
c5m3.towerspawn Similar to c5m2.storagespawn, but with quieter machine humming 1
c5m4.towerspawn Close waves and seagulls, a large structure groaning. 1
c5m4.bridgeoutside Very close waves, seagulls, a large groaning structure and occasional foghorn noises in the very far distance. 1
c5m4.dockfar Very close waves with seagulls. 1
c5m4.dock Similar to above but quieter waves 1

soundscapes_campaign5.txt

campaign6 (The Passing)

Name Description DSP Position Number Position Description
util_debris Silence, Distant debris. 1
c6m1_spawn_river Identical to storm.dynamic. 1
c6m1_building_interior rain (bit quetly) hitting roof with air moving through the room. 1
c6m1_outdoor_01 Identical to storm.dynamic. 1
c6m1_tent_int Rain hitting the tent. 1
c6.house.interior rain hitting roof with air moving through the room. 1
c6m1.safehouse Identical to the above. 1
c6m2.safehouse Light rain hitting the roof with air moving through the room. 1
c6m2_outdoor_01 Rain hitting the ground with quiet wind. 1
c6m2_outdoor_02 Light rain Rain hitting the ground with quiet wind. 1
c6m2_outdoor_03 Identical to c6m2_outdoor_01. 1
c6.truck.interior Light rain hitting the roof. 1
c6.conduit.int Echo-y rain. 1
c6m2_building_interior Identical to c6m1_building_interior. 1
c6m2_building_interior_02 Rain hitting the roof, silence. 1
c6m2_underground_interior_01 Echo room with rocks/bricks falling. 1
c6m2_int.stairwell Echo, wind gusts, distant and nearby metal stress, and distant water dripping. 1
c6m2_int.water Echo, wind gusts, occasionally nearby metal stress, and distant water dripping. 1
c6m2_int.tunnel Less echo, nearby metal stress, and very far water dripping. 1
c6m2_water.tunnel Echo and water echoing, maybe water dripping, metal stress, and wing gust. 1
c6m3.port.spawn Identical to c6m2.safehouse. 1
port.spawn.ext Identical to rain.interiorverb.med.dynamic. 1
port.patio.ext Identical to rain.water.hard but quieter. 1
port.alcove Identical to the above but quieter. 1
port.waterfront (Light) rain hitting the floor, possible river nearby, quiet wind. 1
port.elevator.bottom Rain hitting the roof, echo-y room/shaft. 1
port.outdoor.general Rain hitting the ground, possible gust of wind. 1
port.building.interior Identical to c6m1_building_interior but silence. 1
brick.bldg.interior Rain hitting the roof, some kind of distinct plastic roof. 1
sugarmill.b.office.int Rain echoing. 1
sugarmill.b.spawn Identical to sugarmill.a.spawn but queter. 1

soundscapes_campaign6.txt

Swamps

Name Description DSP Position Number Position Description
swamps.frogs_01 2 to 3 seconds of silence until frogs ribbit. 1
swamps.frogs_02 Frogs ribbiting. 1
swamps.frogs_03 2 to 4 seconds of silence until a frog echoes a ribbit. 1
swamps.frogs_04 Frog ribbits. 1
swamps.frogs_05 Frog ribbits. 1
swamps.frogs_06 Frog ribbits. 1
swamps.bullfrogs_01 Bull frog Ribbits. 1
swamps.flies Flies passing by or on a dead animal corpse. 1
swamps.gators silence. 1
swamps.gasstation Nearby crickets, a calm night. 1
swamps.dock Crickets nearby, distant frogs, flies passing by, and water hitting the docks. 1
swamps.plankswamp_01 Flies very close by, quiet crickets, alligators nearby, distant frogs, and water. 1
swamps.swamp_01 Mostly frog sounds, flies passing by, alligators nearby, quiet water and distant crickets. 1
swamps.swamp_02 Identical to the above but with a bull frog sound. 1
swamps.swamp_03 Distant crickets and frogs, flies passing by, a calm night. 1
swamps.shantyoutside Crickets nearby, frogs a bit near to proximity. 1
swamps.plantation_outside Crickets close to proximity, distant frogs, and maybe a gust of wind. 1
swamps.orchard Crickets, nearby birds, distant frogs. 1
rural2.combat_far_heavy Distant gun shots.
rural2.combat_far_medium A bit nearby gunshots (all around?).
rural2.combat_close_light Near to proximity gun shots.

soundscapes_swamps.txt

Rural 2

Name Description DSP Position Number Position Description
rural2.woods Wind hitting the trees, very distant Crickets. 1
rural2.woods3 Wind passing by, Distant crickets. 1
rural2.morning Crickets nearby, possible animal sound, wind passing by. 1
rural2.bridge Identical to the above with crows, maybe a suspended wooden bridge swinging. 1
rural2.smallbuilding Nearby crickets, crows, and wind passing by outside, distant frogs. Air moving through the room. 1
rural2.smallbuilding2 Identical to the above but an echo-y room with floor squeaking. 1
rural2.river Wind and maybe a wave splashing by. 1
rural2.caveclosed Very echo-y cave with gust of wind, and (undefinable) very far metal hit or something rumbling(?). 1
rural2.caveopen distant frogs and gust of wind, rocks sliding. 1
rural2.traintunnel Rocks or bricks sliding or falling, a cricket nearby, and an echo. 1
rural2.pumproom Machine hum or a motor, and water hitting the pipes. 1
rural2.bigroom Wind or air moving through with a machine hum or a motor, water hitting something, maybe in a pipe. 1
rural2.drainagebig Echo room with water, metal groaning and gust of wind. 1
rural2.drainagesmall Echo room with occasionally water dripping, and metal groans. 1
rural2.drainageopen Identical to the above but less echo and distant crickets. 1
rural2.trainyardentrance Air moving through with metal creaking or groaning and something hitting. 1
rural2.trainyardrespawn Air moving through the room, and a quiet machine hum, maybe a vending machine. 1
rural2.trainyardbuilding Echo room with metal hitting something or creaking, rats squeaking. 1
rural2.trainyardbuilding2 Air moving through a room and metal hitting something. 1
rural2.trainyardbuilding2window Rats squeaking, air moving (loud) and maybe wind. 1
rural2.trainyard Distant crickets and wind. 1
rural2.trainyard2 Crickets nearby, crows, and (maybe gust) wind. 1
rural2.house Crickets nearby with gust of wind, something swaying, maybe a sign and wood creaking. 1
rural2.town Wind moving through the streets, something swinging or scraping, maybe an echo in the town? 1
rural2.towninside Air moving through a room, some kind of machine hum. 1
rural2.townalley Wind or gust of wind, Nearby explosion(s) and gun shots, rats squeaking. 1
rural2.boatinterior Crickets nearby, air moving in the room and wood creaking. 1
rural2.boatexterior Distant boat horn with seagulls, crickets nearby with water hitting the shore. 1
rural2.shoreline Crickets nearby and water hitting the shoreline (not splashing). 1
rural2.town_02 Crickets nearby and gust of wind, dog(s) barking and howling. 1
rural2.shack Distant crickets and animal sound, rats squeaking. 1
rural2.combat_far_heavy Distant gun shots and grenades or explosion.
rural2.combat_far_medium Identical to the above but less combat.
rural2.combat_close_light Identical to the above but nearby.

soundscapes_rural2.txt

Urban 2

Name Description DSP Position Number Position Description
urban2.util_cicadas Silence approximately 3 to 5 seconds and a cicada sound. 1
urban2.util_grasshoppers Identical to the above but grasshopper sound. 1
urban2.utilbirdsgroup1 Nearby birds. 1
urban2.util_interiorslams Distant slamming and a quick echoing through the room. 1
urban2.util_metalslams Nearby metal slamming and echoing through the room. 1
urban2.util_metalslams 2 Identical to the above but near. 1
urban2.util_woodfloorsqueaks Wooden floor squeaking. 1
urban2.util_woodqueaks_new Wood squeaking. 1
urban2.util_windgust Gust of wind passing by. 1
urban2.util_distantcombat Distant gun shots then silence for 3-5 seconds, repeats. 1
urban2.util_distantexplosions Distant explosions. 1
urban2.util_rat_scratches Rat scratching something. 1
urban2.util_genericrooftop Windy and (light) rain. 1
urban2.util_genericexterior_from_interior_1 Light rain and wind. 1
urban2.util_genericexterior_from_interior_2 Identical to the above but without wind. 1
urban2.util_flies Flies close by, perhaps on a dead body. 1
urban2.util_steam Steam, can be a broken pipe. 1
urban2.util_pipes Identical to the above but a bit quiet. 1
urban2.rooftop_1b Flies nearby, rain and distant gunshots and explosions and metal hitting something, and wind or a air moving through a room. 1
urban2.rooftop_1b_interior Echo room with light rain, wood creaking, in the distant metal hitting or creaking. 1
urban2.rooftop_1b_interior2 Identical to the above but maybe distant gunshots. 1
urban2.underground_1 Echo room with metal hitting something and fire nearby with flies. 1
urban2.underground_2 Identical to the above but distant metal hitting. 1
urban2.underground_3 Air moving through the room, fluorescent flicker with steam nearby and distant metal groaning/hitting. 1
urban2.controlroom Air moving through a room with a machine hum. 1
urban2.warehouse_1 Quiet air moving through a room with distant metal hitting something and groaning. 1
urban2.steamtunnel Echo room with metal groan and steam. 1
urban2.boilerroom Flies nearby with distant metal hit, and a boiler sound. 1
urban2.hospital_interior Lots of flies nearby in an echo room and distant metal squeaking. 1
urban2.flies Flies nearby. 1
urban2.rooftop Light rain and quiet wind with distant gunshots and explosions. 1
urban2.junkyard Fire nearby with crickets and wind, distant gunshots and explosions. 1
urban2.street Crickets nearby with guts of wind and distant gunshots and explosions. 1
urban2.courtyard Distant birds and metal groaning with wind. 1
urban2.alley Gust of wind with distant metal hitting, groaning, and squeaking with very distant cicadas, possible rope rattle. 1
urban2.sewer Echo room with occasional water dripping with gust of wind. 1
urban2.pipetunnel Less echo but occasional water dripping with quiet gust of wind. 1
urban2.apartment Air moving through a room with wood creaking and a very quiet fluorescent flicker, distant explosions. 1
urban2.generatorroom_off Air moving through a room with machine hum and distant metal squeaking. 1
urban2.generatorroom Air moving through a room with a generator on. 1
urban2.respawn Air moving through the room. 1
urban2.rooftopspawn Very windy (possible a small echo). 1
urban2.hospitalspawn Identical to the above 1
urban2.spawnrain (Maybe light) rain hitting the ground with nearby crows. 1
urban2.hospital Air moving through a room with distant metal squeaking and maybe a quiet machine hum. 1
urban2.office A little bit of an echo room with a machine hum. 1
urban2.subway Quiet echo room with nearby flies and distant metal groaning or hitting. 1
urban2.pillarsroom An echo room with a quiet gust of wind. 1
urban2.conveniencestore Silence but with a machine hum, maybe a freezer. 1
urban2.warehouseoutside (Maybe light) rain hitting the ground with gust of air. 1
urban2.bathroom Silence. 1
urban2.club Wooden floor and wood creaking, air moving through a room with a quiet gust of wind. 1
urban2.tankroom Distant water dripping, rats squeaking. 1
urban2.powerplant A machine hum and a quiet buzz sound, maybe wires. 1
urban2.powerplantinside Possible echo, air moving through a room with a machine hum, distant metal groaning or squeaking. 1
urban2.parkinggarage Echo room with gust of wind. 1
urban2.elevator Echo room with distant and maybe nearby metal groans and squeaking. 1
urban2.construction Very windy with metal groaning or hitting something. 1
urban2.finaleinside Air moving through a room or wind, distant metal groaning, squeaking, and possibly hitting something. 1
urban2.finaleoutside Rain hitting the ground with metal groaning, very windy. 1
urban2.finaleroof Rain hitting the ground with wind, distant metal hitting something. 1
urban2.cemetery Distant crickets and wind. 1
urban2.burnedhouse Distant gunshots and explosion with a bit of wind and a cicada nearby. 1
urban2.dock A bit of wind, water hitting the dock and a distant seagull. 1
urban2.dockfar Water hitting the shore and wind, with distant seagulls. 1
urban2.bridgeoutside Identical to the above but with metal creaking and groaning. 1

soundscapes_urban2.txt

Environment articles:
Soundsystem SoundscapesSoundscriptsSoundcacheSound OperatorsLooping SoundMusic Composition SoftwareHammer Sound Browser
Choreography Choreography CreationResponse SystemFaceposerScene Implementation