VVIS++
		
		
		
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 VVIS++ is a community-made modification of Source's VVIS developed by ficool2. It significantly reduce VVIS compile times, while providing same result as regular VVIS.
 VVIS++ is a community-made modification of Source's VVIS developed by ficool2. It significantly reduce VVIS compile times, while providing same result as regular VVIS.
Differences
- Depending how big the map is, or how the map was optimized, VVIS++ will be 50% to 2700% faster compared to original VVIS.
- Scales up to 64 threads
- Added AppID mounting if steam_appid.txtis present beside the exe
Supported games
VVIS++ is currently available for all games on  Team Fortress 2 branch and
 Team Fortress 2 branch and  Garry's Mod.
 Garry's Mod.
Other games/mods tested
VVIS++ also unofficially works with the following games, other VBSPs or engine branch:
| Game | Engine branch (game) | VVIS++ Version | Notes      | 
|---|---|---|---|
| All  Source 2013 Singleplayer games  Half-Life 2 (including Episodes)  Half-Life: Source  Portal | Source 2013 Singleplayer | Team Fortress 2 branch | Install to any Team Fortress 2 branch game or Source SDK Base 2013 - Multiplayer's  bin/x64folder normally, then open Hammer (or Hammer++) in your Source 2013 SP game, change VIS executable and point it to$SteamUserDir\Your TF2 branch game\bin\x64\vvisplusplus.exe.Source 2013 SP's .bspand VBSP are compatible with VVIS++. Tested with Half-Life 2 (with VVIS++ installed on Half-Life 2: Deathmatch directory). | 
|  Mapbase games or Mapbase's VBSP | Source 2013 Singleplayer with Mapbase | Team Fortress 2 branch | Mapbase's VBSP are compatible with VVIS++. For installation, follow the same instructions as Source 2013 SP games. | 
External links
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