List of Half-Life: Source entities
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This article or section needs to be cleaned up to conform to a higher standard of quality because:
add missing entities
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page. This is a list of all Half-Life: Source entities that can be placed through
Hammer.

ai_*
- ai_ally_manager
- ai_battle_line
- ai_changehintgroup
- ai_changetarget
- ai_citizen_response_system
- ai_goal_actbusy
- ai_goal_actbusy_queue
- ai_goal_assault
- ai_goal_follow
- ai_goal_injured_follow
- ai_goal_lead
- ai_goal_lead_weapon
- ai_goal_police
- ai_goal_standoff
- ai_npc_eventresponsesystem
- ai_relationship
- ai_script_conditions
aiscripted_*
ammo_*
- ammo_357
- ammo_9mmAR
- ammo_9mmbox
- ammo_9mmclip
- ammo_ARgrenades
- ammo_buckshot
- ammo_crossbow
- ammo_gaussclip
- ammo_glockclip
- ammo_rpgclip
assault_*
cycler_*
env_*
- env_beverage
- env_funnel
- env_global
- env_glow
- env_gunfire
- env_laser
- env_muzzleflash
- env_render
- env_sound
- env_terrainmorph
func_*
- func_friction
- func_healthcharger
- func_ladder
- func_lookdoor
- func_monitor
- func_mortar_field
- func_pushable
- func_recharge
- func_tank
- func_tanklaser
- func_tankmortar
- func_tankphyscannister
- func_tankpulselaser
- func_tankrocket
- func_vehicleclip
- func_wall
generic_*
info_*
item_*
logic_*
monster_*
multi_*
path_*
phys_*
player_*
point_*
prop_*
scripted_*
target_*
trigger_*
- trigger_auto
- trigger_autosave
- trigger_cdaudio
- trigger_changelevel
- trigger_changetarget
- trigger_counter
- trigger_endsection
- trigger_gravity
- trigger_relay
- trigger_transition
- trigger_vphysics_motion
weapon_*
- weapon_357
- weapon_crossbow
- weapon_crowbar
- weapon_egon
- weapon_gauss
- weapon_glock
- weapon_handgrenade
- weapon_hornetgun
- weapon_mp5
- weapon_rpg
- weapon_satchel
- weapon_shotgun
- weapon_snark
- weapon_tripmine