BSP Decompiler 005: Difference between revisions
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Warning:New versions of this decompiler create sources for
GoldSrc without geometry!
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{{gldsrc topicon}} | {{gldsrc topicon}} | ||
{{Source topicon}} | {{Source topicon}} | ||
{{SoftwareBox | |||
<!-- Basic info --> | |||
| title = {{005|4}} | |||
<!-- Details --> | |||
| developer = Will Fowler | |||
| initial_release = Dec 10, 2013 | |||
| stable_release = Apr 26, 2023<br><small>(V5.0.0 r90)</small> | |||
| written_in = csharp | |||
| type = Map Converter | |||
| distribution = Freeware | |||
| website = [https://github.com/wfowler1/bsp-decompiler Github Repository] | |||
| download = [https://github.com/wfowler1/bsp-decompiler/releases Download] | |||
| version = V5.0.0 r90 | |||
<!-- Operating system(s)--> | |||
| windows = 1 | |||
<!-- Target engine(s)--> | |||
| gldsrc = 1 | |||
| source = 1 | |||
}} | |||
{{005|4|nt=0}} is a decompiler for most [[BSP]] formats. Support may vary between engines. Also supports outputting to many different map editor file formats. | {{005|4|nt=0}} is a decompiler for most [[BSP]] formats. Support may vary between engines. Also supports outputting to many different map editor file formats. | ||
Revision as of 04:53, 28 November 2025
Developer(s)
Will Fowler
Initial release
Dec 10, 2013
Stable release
Apr 26, 2023
(V5.0.0 r90)
(V5.0.0 r90)
Type
Map Converter
Distribution
Freeware
Website
Download
Version
V5.0.0 r90
005 is a decompiler for most BSP formats. Support may vary between engines. Also supports outputting to many different map editor file formats.
Features
- Applies "Null" textures.
- Runs natively in
Windows
Drawbacks
- Decompiles Half-Life maps poorly.
Support
GoldSrc
Half-Life (Poor support)
Half-Life: Blue Shift (Poor support)
James Bond 007: Nightfire (Fully supported)
Source
Vampire: The Masquerade – Bloodlines and Half-Life 2 Beta (BSP v17)
Half-Life 2 Beta (BSP v18)
Source 2004 (BSP v19)
Source 2004 (since 2005) to Source 2013 (BSP v20)
Left 4 Dead (BSP v20)
Left 4 Dead 2 (BSP v21)
Alien Swarm engine branch to
CS:GO engine branch (BSP v21)
INFRA,
Tactical Intervention (BSP v22)
Dota 2 engine branch - pre-Reborn (BSP v23)
Contagion (BSP v27)
Titanfall branch (BSP v29)
Screenshots
LibBSP
- C# library for parsing and reading BSP structures in Quake-based game engines
- The classes in this project exist to parse and store BSP structure information from various formats from many Quake engine forks, including Source and Quake III.
- The BSP Importer for Unity3D and the BSP Decompiler projects both use this library.
External links
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