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BSP Decompiler 005: Difference between revisions

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{{gldsrc topicon}}
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{{Source topicon}}
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{{SoftwareBox
<!-- Basic info -->
| title = {{005|4}}
<!-- Details -->
| developer = Will Fowler
| initial_release = Dec 10, 2013
| stable_release = Apr 26, 2023<br><small>(V5.0.0 r90)</small>
| written_in = csharp
| type = Map Converter
| distribution = Freeware
| website = [https://github.com/wfowler1/bsp-decompiler Github Repository]
| download = [https://github.com/wfowler1/bsp-decompiler/releases Download]
| version = V5.0.0 r90
<!-- Operating system(s)-->
| windows = 1
<!-- Target engine(s)-->
| gldsrc = 1
| source = 1
}}


{{005|4|nt=0}} is a decompiler for most [[BSP]] formats. Support may vary between engines. Also supports outputting to many different map editor file formats.
{{005|4|nt=0}} is a decompiler for most [[BSP]] formats. Support may vary between engines. Also supports outputting to many different map editor file formats.

Revision as of 04:53, 28 November 2025

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Developer(s)
Will Fowler
Initial release
Dec 10, 2013
Stable release
Apr 26, 2023
(V5.0.0 r90)
Written in
C#
Operating system
Windows
Type
Map Converter
Target engine(s)
GoldSrc Source
Distribution
Freeware
Download
Version
V5.0.0 r90

005 Decompiler 005 is a decompiler for most BSP formats. Support may vary between engines. Also supports outputting to many different map editor file formats.

Warning.pngWarning:New versions of this decompiler create sources for GoldSrc GoldSrc without geometry!


Features

  • Applies "Null" textures.
  • Runs natively in Windows Windows

Drawbacks

Support



Screenshots

LibBSP

  • C# library for parsing and reading BSP structures in Quake-based game engines
  • The classes in this project exist to parse and store BSP structure information from various formats from many Quake engine forks, including Source and Quake III.
  • The BSP Importer for Unity3D and the BSP Decompiler projects both use this library.

External links

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