BSP Decompiler 005: Difference between revisions
Jump to navigation
Jump to search
Warning:New versions of this decompiler create sources for
GoldSrc without geometry!
(→Support: - Source version number here is misleading, just fixed that.) |
mNo edit summary |
||
Line 3: | Line 3: | ||
{{Source topicon}} | {{Source topicon}} | ||
{{005|4|nt=0}} is a decompiler for most [[BSP]] formats. Support may vary between engines. Also supports | {{005|4|nt=0}} is a decompiler for most [[BSP]] formats. Support may vary between engines. Also supports outputting to many different map editor file formats. | ||
{{warning|New versions of this decompiler create sources for {{gldsrc|4}} without geometry!}} | {{warning|New versions of this decompiler create sources for {{gldsrc|4}} without geometry!}} | ||
Latest revision as of 21:54, 11 October 2025
005 is a decompiler for most BSP formats. Support may vary between engines. Also supports outputting to many different map editor file formats.


Features
- Applies "Null" textures.
- Runs natively in
Windows
Drawbacks
- Decompiles Half-Life maps poorly.
Support
GoldSrc
Half-Life (Poor support)
Half-Life: Blue Shift (Poor support)
James Bond 007: Nightfire (Fully supported)
Source
Vampire: The Masquerade – Bloodlines and Half-Life 2 Beta (BSP v17)
Half-Life 2 Beta (BSP v18)
Source 2004 (BSP v19)
Source 2004 (since 2005) to Source 2013 (BSP v20)
Left 4 Dead (BSP v20)
Left 4 Dead 2 (BSP v21)
Alien Swarm engine branch to
CS:GO engine branch (BSP v21)
INFRA,
Tactical Intervention (BSP v22)
Dota 2 engine branch - pre-Reborn (BSP v23)
Contagion (BSP v27)
Titanfall branch (BSP v29)
Screenshots
LibBSP
- C# library for parsing and reading BSP structures in Quake-based game engines
- The classes in this project exist to parse and store BSP structure information from various formats from many Quake engine forks, including Source and Quake III.
- The BSP Importer for Unity3D and the BSP Decompiler projects both use this library.
External links
|
|