BSP Decompiler 005: Difference between revisions
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Warning:New versions of this decompiler create sources for
GoldSrc without geometry!
SirYodaJedi (talk | contribs) mNo edit summary |
(→Support: - Source version number here is misleading, just fixed that.) |
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== Support == | == Support == | ||
* {{gldsrc|4}} | * {{gldsrc|4}} | ||
** {{hl| | ** {{hl|2}} (Poor support) | ||
** {{hlbs| | ** {{hlbs|2}} (Poor support) | ||
** {{nightfire| | ** {{nightfire|2}} (Fully supported) | ||
</br> | </br> | ||
* {{source|4}} | * {{source|4}} | ||
** | ** {{vtmb|2}} and {{hl2|1}} Beta (BSP v17) | ||
** | ** {{hl2|2|addtext= Beta}} (BSP v18) | ||
** | ** {{src04|2}} (BSP v19) | ||
** | ** {{src04}} {{src04|name}} (since 2005) to {{src13|1}} (BSP v20) | ||
** | ** {{l4d|2}} (BSP v20) | ||
** {{ | ** {{l4d2|2}} (BSP v21) | ||
** {{ | ** {{asbranch|2}} to {{csgobranch|2}} (BSP v21) | ||
** {{tfbranch| | ** {{infra|2}}, {{tacint|2}} (BSP v22) | ||
** {{dota2branch|2}} - pre-Reborn (BSP v23) | |||
** {{Contagion|2}} (BSP v27) | |||
** {{tfbranch|2}} (BSP v29) | |||
</br> | </br> | ||
* {{Quake| | * {{quake|4|addtext= Engine / id Tech}} | ||
** {{quake2| | ** {{Quake|2}} | ||
** {{quake3| | ** {{quake2|2}} | ||
** {{quake3|2}} | |||
== Screenshots == | == Screenshots == | ||
Revision as of 20:54, 11 October 2025
005 is a decompiler for most BSP formats. Support may vary between engines. Also supports outputing to many different map editor file formats.
Features
- Applies "Null" textures.
- Runs natively in
Windows
Drawbacks
- Decompiles Half-Life maps poorly.
Support
GoldSrc
Half-Life (Poor support)
Half-Life: Blue Shift (Poor support)
James Bond 007: Nightfire (Fully supported)
Source
Vampire: The Masquerade – Bloodlines and Half-Life 2 Beta (BSP v17)
Half-Life 2 Beta (BSP v18)
Source 2004 (BSP v19)
Source 2004 (since 2005) to Source 2013 (BSP v20)
Left 4 Dead (BSP v20)
Left 4 Dead 2 (BSP v21)
Alien Swarm engine branch to
CS:GO engine branch (BSP v21)
INFRA,
Tactical Intervention (BSP v22)
Dota 2 engine branch - pre-Reborn (BSP v23)
Contagion (BSP v27)
Titanfall branch (BSP v29)
Screenshots
LibBSP
- C# library for parsing and reading BSP structures in Quake-based game engines
- The classes in this project exist to parse and store BSP structure information from various formats from many Quake engine forks, including Source and Quake III.
- The BSP Importer for Unity3D and the BSP Decompiler projects both use this library.
External links
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