Category:Programming: Difference between revisions

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m (Relocated two fixes from Multiplayer table to the Fixes table.)
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{{seealso|For GoldSrc Programming, see [[:Category:GoldSrc Programming]]}}
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== Getting started ==
== Getting started ==
=== Source SDK 2013 ===
* [[My First Mod]] ''(or [[Swarm SDK Create a Mod]])''
* [[Source SDK 2013 | Installing and Building]]
* [[Building without Visual Studio]]
* [[Setup mod on steam]]
* [[Launching from Visual Studio 2013]]
 
=== Previous SDK Versions ===
* [[Installing and Debugging the Source Code]] ''(or [[Swarm SDK Create a Mod|with Alien Swarm]])''
* [[Source control|Introduction to Source Control]]
<!--* [[Using Source Control with the Source SDK]]-->
* [[My First Mod]] ''(or [[Swarm C++ Code Overview|Alien Swarm overview]])''
* [[My First Entity]]
* [[My First Entity]]
*# [[Authoring a Logical Entity]]
*# [[Authoring a Logical Entity]]
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* [[Generalities On Entities]]
* [[Generalities On Entities]]
* [[Solution Configuration setup]]
* [[Solution Configuration setup]]
* [[Compiler choices]]
=== Source SDK 2013 ===
* [[Source SDK 2013 | Installing and Building]]
* [[Building without Visual Studio]]
* [[Setup mod on Steam]]
* [[Launching from Visual Studio 2013]]
* [[Source SDK 2013 community repos]]
* [[Compiling under VS2022]]
* [[Fix Visual Studio Warning Level Error]]
=== Alien Swarm SDK ===
* [[Swarm C++ Code Overview]]
=== Source SDK 2007 ===
* [[Launching from Visual Studio]]
* [[Launching from Visual Studio]]
 
* [[Source control|Introduction to Source Control]]
==== Compiling ====
* [[Compiler Choices]]
** [[Compiling under VS2005]]
** [[Compiling under VS2008]]
** [[Compiling under VS2010]]
** [[Compiling under VS2012]]
** [[Compiling under Linux]]


== Common techniques ==
== Common techniques ==
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* [[UTIL_TraceLine|TraceLines]]
* [[UTIL_TraceLine|TraceLines]]
* [[Animating a model]]
* [[Animating a model]]
* [[Sound In Code|Sound]]
* [[Vector]]s
* [[Vector]]s
* [[Game initialization]] (defines C++ player class, [[GameRules]], etc.)
* [[Game initialization]] (defines C++ player class, [[GameRules]], etc.)
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* [[:Category:Free source code|Free source code]]
* [[:Category:Free source code|Free source code]]
* [[Gibs]]
* [[Gibs]]
* [[Class System]]
* [[Player and NPC Cloak|Invisibility cloak]]
* [[Player and NPC Cloak|Invisibility cloak]]
* [[Regenerating_Health|Regenerating Health]]
* [[Regenerating_Health|Regenerating Health]]
* [[Adding Call of Duty Style Low Health Regeneration]]
* [[Fading Out NPC Ragdolls]]
* [[Fading Out NPC Ragdolls]]
* [[Adding an inventory]]
* [[Adding an inventory]]
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* [[Importing CSS Weapons Into HL2]]
* [[Importing CSS Weapons Into HL2]]
* [[Hand_Viewmodels|Separate Viewmodel for Arms]]
* [[Hand_Viewmodels|Separate Viewmodel for Arms]]
* [[Editing VPC scripts|Edit VPC scripts]]
* [[Adding Weapon Inspect]]
* [[Adding a Camera Bone to a Viewmodel]]
* [[Viewmodel Blood Splatter Overlay]]
* [[Adding Empty Reload Animations]]
* [[Legs in Firstperson (2013)]]
* [[Forcing previous2021 Beta]]


== SDK Fixes and Tips ==
== SDK Fixes and Tips ==
* [[General SDK Snippets & Fixes]]
* [[Duck Jump Fix]]
* [[Duck Jump Fix]]
* [[Duplicate Animation Events Fix]]
* [[Duplicate Animation Events Fix]]
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* [[Viewmodel Prediction Fix]]
* [[Viewmodel Prediction Fix]]
* [[Client missing DT class CWaterBullet]]
* [[Client missing DT class CWaterBullet]]
* [[Detail props/Aspect ratio fix]]
* [[Detail props/Aspect ratio fix|prop_detail (Aspect Ratio Fix)]]
* [[env_projectedtexture/fixes]]
* [[env_projectedtexture/fixes|env_projectedtexture Fixes]]
* [[Fixing first time HL2DM compile problems]]
* [[Fixing first time HL2DM compile problems]]
* [[First Person Fix]]
* [[First Person Fix]]
* [[Fixing AI in multiplayer]]
* [[Fixing VPK mounting for older Source SDK Bases]]


== Plugins ==
== Plugins ==
* [[Creating A New Plugin]]
* [[Client plugins]]
* [[Mani Admin Plugin]]
* [[SourceMod (server plugin)]]
* [[Server Plugins]]
* [[Server Plugins]]
* [[Developer Console Control]]
* [[Left 4 Dead Plugins]]
* [[Left 4 Dead Plugins]]
* '''[[Metamod (Source)|Metamod]]'''


== Reference ==
== Reference ==
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* [[:Category:Classes]]
* [[:Category:Classes]]


==Weapons==
== Weapons ==
* '''[[:Category:Weapons programming]]'''
* '''[[:Category:Weapons programming]]'''
* '''[[Adding a new weapon to your mod]]'''
* '''[[Authoring a weapon entity]]'''
* '''[[Authoring a weapon entity]]'''
* '''[[Lowering your weapon on sprint]]'''
* '''[[Lowering your weapon on sprint]]'''
* '''[[Adding New Ammotypes]]'''
* '''[[Adding New Ammotypes]]'''
** [[Ammunition#Ammunition_coding|Ammo-related coding]]
** [[Ammunition#Ammunition_coding|Ammo-related coding]]
* [[Adding Ironsights]]
* [[Weapon script]]
* [[Weapon script]]
* [[Adding a Dynamic Scope]]
* [[Adding a Dynamic Scope]]
* [[Dual Pistols (CSS Style)]]
* [[Dual Pistols (CSS Style)]]
* [[Muzzle Flash (CSS Style)]]
* [[Muzzle Flash Lighting]]
* [[Muzzle Flash Lighting]]
* [[Grapple Hook]]
* [[Grapple Hook]]
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* [[Battlefield Style Hitmarker]]
* [[Battlefield Style Hitmarker]]
* [[Quick Grenade]]
* [[Quick Grenade]]
* [[Changing the viewmodel bob]]
* [[Delayed Attacks]]




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* [[Material proxies]]
* [[Material proxies]]
* [[Shader Authoring]]
* [[Shader Authoring]]
* [[Source SDK 2013: Shader Authoring]]
* [[Particles In Code|Particles]]
* [[Particles In Code|Particles]]
* [[Fading The Player In Thirdperson]]
* [[Fading The Player In Thirdperson]]
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* [[TF2 Glow Effect (2013 SDK)|TF2 Glow Outline Effect]]
* [[TF2 Glow Effect (2013 SDK)|TF2 Glow Outline Effect]]
* [[Parallax Corrected Cubemaps]]
* [[Parallax Corrected Cubemaps]]
* [[Adding_PBR_to_your_mod|Physically Based Rendering]]
* [[Adding a dynamic sky to your mod]]


== User interface (VGUI) ==
== User interface (VGUI) ==
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* [[Coded_keypad|Creating an interactive keypad at the screen]]
* [[Coded_keypad|Creating an interactive keypad at the screen]]
* [[Override_GameUI|Overriding the main menu with GameUI]]
* [[Override_GameUI|Overriding the main menu with GameUI]]
* [[Animated_Menu_Background|Animated menu background with .bik file support]]
* [[Animated_Menu_Background|Animated Main Menu Background]]
* [[Custom_loading_screen|Creating a custom loading screen depending on the map]]
* [[Game_Window_Cursor_Clipping|Clipping the cursor to the game window]]
* [[HL2DM_Mod_Chat_Color|Changing the default Orange color in a HL2DM Chat box]]
* [[programming/creating_vgui_soundscape_maker|Creating a VGUI Soundscape maker]]


== External libraries ==
== External libraries ==
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* [[Implementing Awesomium]]
* [[Implementing Awesomium]]
* [[Implementing Discord RPC]]
* [[Implementing Discord RPC]]
* [[Implementing Sentry]]


== Changing genres ==
== Changing genres ==
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* [[Server-Side Bots|Creating server-side bots]]
* [[Server-Side Bots|Creating server-side bots]]
* [[Adding the Game Instructor]]
* [[Adding the Game Instructor]]
* [[Fixing Per-Material Footsteps in HL2MP]]
* [[Fixing AI in multiplayer]]
* [[Randomizer Gamemode]]


== Alien Swarm ==
== Alien Swarm ==
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== Game movement and camera ==
== Game movement and camera ==
* [[Brush ladders|Using a tool texture for ladders]]
* [[Brush ladders|Using a tool texture for ladders]]
* [[First Person Ragdolls]]
* [[First Person Ragdolls|First Person Ragdolls in Multiplayer]]
* [[First Person Ragdolls In Singleplayer|First Person Ragdolls in Singleplayer]]
* [[Legs in Firstperson|Legs in First Person]]
* [[Camera Bob]]
* [[Camera Bob]]
* [[Camera]]
* [[Camera]]
* [[Legs in Firstperson]]
* [[View_roll|View roll]]
* [[Legs in Firstperson (2013)]]
 
== Vehicles ==
* '''[[:Category:Vehicle Programming]]'''
* [[Vehicles (programming)|Vehicles]]
* [[Adding Headlights to the Buggy]]
 
== See also ==
* [[:Category:GoldSrc Programming|Programming for GoldSRC.]]


== External Links ==
== External links ==
* [[Programming Sites]] - sites about programming, including tutorials & articles.
* [[Programming Sites]] - sites about programming, including tutorials & articles.


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[[Category:Modding]]
[[Category:Modding]]

Latest revision as of 16:33, 17 July 2025

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See also:  For GoldSrc Programming, see Category:GoldSrc Programming

Getting started

Source SDK 2013

Alien Swarm SDK

Source SDK 2007

Common techniques

Abstract coding

Miscellaneous

SDK Fixes and Tips

Plugins

Reference

Weapons


Artificial Intelligence

Networking

UTIL_

Rendering

User interface (VGUI)

External libraries

Changing genres

Multiplayer

Alien Swarm

Game movement and camera

Vehicles

See also

External links

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