Clientside UserMessages

From Valve Developer Community
Jump to navigation Jump to search
Wikipedia - Letter.png
This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these template messages)
Dead End - Icon.png
This article has no Wikipedia icon links to other VDC articles. Please help improve this article by adding links Wikipedia icon that are relevant to the context within the existing text.
January 2024

This code lets you send usermessages to clients completely clientside. (This code only works in the Client project)

#include "cbase.h"
#include "usermessages.h"
#include "utlbuffer.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"

CON_COMMAND_F(testum, "TEEEST", FCVAR_CLIENTCMD_CAN_EXECUTE) {
	CUtlBuffer msg_data;
	msg_data.PutChar(0);
	msg_data.PutString("BAM, SayText");
	msg_data.PutChar(1);
	usermessages->DispatchUserMessage(usermessages->LookupUserMessage("SayText"), bf_read(msg_data.Base(), msg_data.TellPut()));
}