ModeManager
Jump to navigation
Jump to search
ModeManager is a required global object that manages ClientModes. Since no Valve game has more than one ClientMode any more, it is almost entirely vestigial. There is no base implementation of the IVModeManager
interface.
Minimum implementation
#include "ivmodemanager.h"
class CSkeletonModeManager : public IVModeManager
{
void Init() {}
void SwitchMode( bool commander, bool force ) {}
void LevelInit( const char* newmap ) {}
void LevelShutdown() { g_pClientMode->LevelShutdown(); }
};
IVModeManager* modemanager = (IVModeManager*)new CSkeletonModeManager;
SwitchMode()
and LevelInit()
are both called when a new map is loaded.