Client plugins
From Valve Developer Community
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Client plugins are server plugins running in a client (rather than a dedicated server). They have access to client interfaces that dedicated servers cannot provide.
Warning: Client plugins must be signed by Valve before they can be loaded - you'll have to email and ask. During development, run the game in
-insecure
mode to bypass the signature check.
Client interfaces

-
IClient
(iclient.h
) -
IClientEntity
(icliententity.h
) -
IClientEntityList
(icliententitylist.h
)