#ifndef FMOD_MANAGER_H
#define FMOD_MANAGER_H
#ifdef _WIN32
#pragma once
#endif
#include "fmod.hpp"
class CFMODManager
{
public:
CFMODManager();
~CFMODManager();
void InitFMOD();
void ExitFMOD();
void FadeThink();
bool IsSoundPlaying( const char* pathToFileFromSoundsFolder );
void PlayAmbientSound( const char* pathToFileFromSoundsFolder, bool fadeIn );
void StopAmbientSound( bool fadeOut );
void TransitionAmbientSounds( const char* pathToFileFromSoundsFolder );
private:
const char* GetFullPathToSound( const char* pathToFileFromModFolder );
const char* GetCurrentSoundName( void );
const char* currentSound;
const char* newSoundFileToTransitionTo;
bool m_bShouldTransition;
bool m_bFadeIn;
bool m_bFadeOut;
float m_fFadeDelay;
};
extern CFMODManager* FMODManager();
#endif //FMOD_MANAGER_H
See also