FollowEntity()
C++ function used to control the parent of the current entity.
Syntax
FollowEntity( CBaseEntity *pBaseEntity, bool bBoneMerge = true )
Values
pBaseEntity
- Defines a parent. In doing so:
- Zeroes origin and angles
- Sets
MOVETYPE_NONE
- Adds
FSOLID_NOT_SOLID
pBaseEntity = NULL
- The entity leaves its parent and moves on its own.
StopFollowingEntity()
may also be used, but it will not reset the entity'sMoveType
. bBoneMerge = false
- Prevent the current entity from moving with
pBaseEntity
's animations. It will move relative topBaseEntity
's origin only.
Todo: How to choose an attachment point?
Related functions
GetFollowedEntity()
returns the parent entity asC_BaseEntity
.IsFollowingEntity()
returnstrue
if the entity has a parent.