Changes related to "Category:Programming"

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Show new changes starting from 00:31, 16 December 2019
   
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12 December 2019

 m   15:48  Authoring a Model Entity:zh-cn‎ (diff | hist) . . (-3). . Kalenclark (talk | contribs)

10 December 2019

     15:53  Data Descriptions‎ (diff | hist) . . (+327). . Blixibon (talk | contribs) (Revised article, updated information and formatting)

9 December 2019

N    22:44  Custom loading screen‎ (diff | hist) . . (+10,079). . MaestroFenix (talk | contribs) (Created page with "File:Custom loading screen test.jpg|thumb|600px|Showing the final results, in this case, loading a custom screen upon detecting a defined map. Note: The RES file for the loa...")
N    15:30  Source SDK 2013: Your First Shader:zh-cn‎‎ (4 changes | history) . . (+23,047). . [Kalenclark‎ (4×)]
 m    15:30 (cur | prev) . . (0). . Kalenclark (talk | contribs) (练习)
 m    15:29 (cur | prev) . . (+29). . Kalenclark (talk | contribs)
 m    15:21 (cur | prev) . . (-68). . Kalenclark (talk | contribs)
N     15:07 (cur | prev) . . (+23,086). . Kalenclark (talk | contribs) (Created page with "{{otherlang2|en=:Source_SDK_2013:_Your_First_Shader}} = Introduction = This page will teach you how to create a screen space pixel shader for use with Source SDK 2013. =...")
 m   15:04  Source SDK 2013: Your First Shader‎‎ (2 changes | history) . . (+64). . [Kalenclark‎ (2×)]
 m    15:04 (cur | prev) . . (+14). . Kalenclark (talk | contribs)
 m    15:03 (cur | prev) . . (+50). . Kalenclark (talk | contribs)