Source SDK 2013 community repos
		
		
		
		
		
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Important:Some of the community repos are built on older 
 Source SDK 2013 code prior to Team Fortress 2 branch.
		
	
The 
 Source modding community has stepped up to maintain various repositories that include 
 Valve's SDK code with various additions and bug fixes.
Below is a list of some of these community created code repositories. If you've made your own GitHub repository and would like to release it to the general Source modding community, please feel free to add it to this list:
| Repo | Description | 
|---|---|
| jimbomcb/source-sdk-2013 [dead link] | John McBroom's repo contains the SDK 2013 source with bug fixes. | 
| saul/source-sdk-2013 | Saul Rennison's repo contains the SDK 2013 source with bug fixes and a few features. | 
| interglyph/Source-SDK-2013 [dead link] | Marc-Antoine Lortie's repo contains the SDK 2013 source with bug fixes and a port of the SDK 2007 Multiplayer template to Source SDK 2013. | 
| fuzzzzzz/source-sdk-2013 [dead link] | Nicolas Kirsch's repo contains the SDK 2013 source with bug fixes and a few features. | 
| sandern/py-source-sdk-2013 | Sander van Noort's repo contains the SDK 2013 source with auto generated bindings for Python 3. | 
| Nbc66/source-sdk-2013-ce | Nbc66 & Ian B.'s repo contains the SDK 2013 source with bug fixes and optional enhancements/experimental additions. It also includes support for the v143 toolset which grants the ability to compile with VS2022, eliminating the need to use VS2013. | 
| Improves the engine and entities to be more capable and stable for mapping and other kinds of modding without changing too much of the game itself. It's designed to be used as a platform for mappers to build their maps on and for larger mods to draw code from. Mapbase is generally used as a massive package of utility features and general-purpose fixes. | |
| tonysergi/source-sdk-2013 | Tony "Omega" Sergi's fork, with some official changes that got lost in the transition to GitHub. | 
| Arsenio2044/arsenio-src | Huge changes to the gameplay and engine, including new GameUI. | 
| Source-SDK-Resources/source-sdk-vs2022 | Ozxybox's repo contains the SDK 2013 source, tweaked to work with VS2022. | 
| Creators-of-Strilling/AdrikikiSource | Adrikikicp's repo adds LUA support into the engine. Still being tested. Fork of Source SDK 2013 Community Edition. | 
| yurakone/hl2dm_ce | Server sided fixes and optimization for HL2DM. | 
| SCell555/Source-PlusPlus | SDK 2013 MP base with graphical enhancements such as render-to-texture shadows, cascade shadow mapping, uberlight, volumetrics. | 
| Fork of source code to the Vance mod, containing gameplay changes and graphical enhancements. | |
| Rewrites default SDK and Mapbase shaders to fix bugs, decrease compile times, add features, etc. | |
| ENDERZOMBI102/Aurora-Source | Aurorians's custom version of the Source SDK 2013. | 
| Planimeter/hl2sb-2013 | A free and open-source sandbox Source engine modification. | 
| ManuHeel/source-sdk-2013-fmod | The 2013 edition of the Source SDK + FMOD integration. | 
| luttje/template-source-sdk-2013-lua | Fork of the 2013 edition of the Source SDK. It provides a minimal starting point for a multiplayer mod with Lua 5.4 embedded. | 
| A community-driven filmmaking tool built on Source. | |
| Map Labs | Map Labs is an ongoing anthology of Half-Life 2/Source Engine levels, all designed for the various Map Labs mapping challenges. | 
| TheMaster974/source-code-tutorials | The 2013 edition of the Source SDK, including modifications from TheMaster974's  | 
| STEVE4git/source-sdk-2013-headers | Headers from 2013 edition of the Source SDK. |