View roll
		
		
		
		
		
		Jump to navigation
		Jump to search
		
 Note:Works on all branches.
Note:Works on all branches.
 Tip: If you want users to be able to change the value when
Tip: If you want users to be able to change the value when 
		
	
This page shows you how to add the view rolling effect, which is used in  Half-Life,
 Half-Life,  Black Mesa, and
 Black Mesa, and  Quake to your mod.
 Quake to your mod.
 Note:Works on all branches.
Note:Works on all branches.The code
First, go to movevars_shared.cpp and search around line 82 for this:
ConVar sv_rollangle ( "sv_rollangle", "0", FCVAR_NOTIFY | FCVAR_REPLICATED | FCVAR_DEVELOPMENTONLY, "Max view roll angle");
Change the 0 to anything between 0 and 10. Example:
ConVar sv_rollangle ( "sv_rollangle", "3", FCVAR_NOTIFY | FCVAR_REPLICATED | FCVAR_DEVELOPMENTONLY, "Max view roll angle");
 Tip: If you want users to be able to change the value when
Tip: If you want users to be able to change the value when sv_cheats is enabled, replace FCVAR_DEVELOPMENTONLY with FCVAR_CHEATAfter that, compile your mod and you should have view rolling in your mod.
