Viewmodel Prediction Fix

From Valve Developer Community
Jump to: navigation, search
English (en)русский (ru)
... Icon-Important.png

Apply this patch to game/shared/baseviewmodel_shared.cpp

@@ -392,12 +392,12 @@
 	}
 	// Add model-specific bob even if no weapon associated (for head bob for off hand models)
 	AddViewModelBob( owner, vmorigin, vmangles );
-	// Add lag
-	CalcViewModelLag( vmorigin, vmangles, vmangoriginal );
 
 #if defined( CLIENT_DLL )
 	if ( !prediction->InPrediction() )
 	{
+		// Add lag
+		CalcViewModelLag( vmorigin, vmangles, vmangoriginal );
 		// Let the viewmodel shake at about 10% of the amplitude of the player's view
 		vieweffects->ApplyShake( vmorigin, vmangles, 0.1 );	
 	}