Category:Programming: Difference between revisions
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{{ | {{LanguageBar}} | ||
{{seealso|For GoldSrc Programming, see [[:Category:GoldSrc Programming]]}} | |||
{{category header|background-color=#E0E0E0|border-color=lightgray}} | {{category header|background-color=#E0E0E0|border-color=lightgray}} | ||
{{category newcolumn|rowspan=99|width=50%|background-color=#F7F7F7|border-color=lightgray}} | {{category newcolumn|rowspan=99|width=50%|background-color=#F7F7F7|border-color=lightgray}} | ||
== Getting started == | == Getting started == | ||
* [[ | * [[My First Mod]] ''(or [[Swarm SDK Create a Mod]])'' | ||
* [[My First Entity]] | |||
* [[My | |||
*# [[Authoring a Logical Entity]] | *# [[Authoring a Logical Entity]] | ||
*# [[Authoring a Model Entity]] | *# [[Authoring a Model Entity]] | ||
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* [[Generalities On Entities]] | * [[Generalities On Entities]] | ||
* [[Solution Configuration setup]] | * [[Solution Configuration setup]] | ||
* [[ | * [[Compiler choices]] | ||
=== | === Source SDK 2013 === | ||
* [[ | * [[Source SDK 2013 | Installing and Building]] | ||
** [[ | * [[Building without Visual Studio]] | ||
** [[ | * [[Setup mod on Steam]] | ||
* [[Launching from Visual Studio 2013]] | |||
* [[Source SDK 2013 community repos]] | |||
* [[Compiling under VS2022]] | |||
* [[Fix Visual Studio Warning Level Error]] | |||
=== Alien Swarm SDK === | |||
* [[Swarm C++ Code Overview]] | |||
=== Source SDK 2007 === | |||
* [[Launching from Visual Studio]] | * [[Launching from Visual Studio]] | ||
* [[Source control|Introduction to Source Control]] | |||
== Common techniques == | == Common techniques == | ||
* [[Accessing other entities]] | * [[Accessing other entities]] | ||
* <code>[[Think()]]</code> | * <code>[[Think()]]</code> | ||
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* [[UTIL_TraceLine|TraceLines]] | * [[UTIL_TraceLine|TraceLines]] | ||
* [[Animating a model]] | * [[Animating a model]] | ||
* [[Sound In Code|Sound]] | |||
* [[Vector]]s | * [[Vector]]s | ||
* [[Game initialization]] (defines C++ player class, [[GameRules]], etc.) | * [[Game initialization]] (defines C++ player class, [[GameRules]], etc.) | ||
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== Miscellaneous == | == Miscellaneous == | ||
* [[:Category:Free source code|Free source code]] | * [[:Category:Free source code|Free source code]] | ||
* [[Gibs]] | * [[Gibs]] | ||
* [[ | * [[Player and NPC Cloak|Invisibility cloak]] | ||
* [[Regenerating_Health|Regenerating Health]] | * [[Regenerating_Health|Regenerating Health]] | ||
* [[Adding Call of Duty Style Low Health Regeneration]] | |||
* [[Fading Out NPC Ragdolls]] | * [[Fading Out NPC Ragdolls]] | ||
* [[Adding an inventory]] | * [[Adding an inventory]] | ||
* [[Adding MySQL++]] | * [[Adding MySQL++]] | ||
* [[Adding Proximity Voice]] | * [[Adding Proximity Voice]] | ||
* [[Legs in Firstperson]] | * [[Importing CSS Weapons Into HL2]] | ||
* [[Hand_Viewmodels|Separate Viewmodel for Arms]] | |||
* [[Editing VPC scripts|Edit VPC scripts]] | |||
* [[Adding Weapon Inspect]] | |||
* [[Adding a Camera Bone to a Viewmodel]] | |||
* [[Viewmodel Blood Splatter Overlay]] | |||
* [[Adding Empty Reload Animations]] | |||
* [[Legs in Firstperson (2013)]] | |||
* [[Forcing previous2021 Beta]] | |||
== SDK Fixes and Tips == | == SDK Fixes and Tips == | ||
* [[General SDK Snippets & Fixes]] | |||
* [[Duck Jump Fix]] | * [[Duck Jump Fix]] | ||
* [[Duplicate Animation Events Fix]] | * [[Duplicate Animation Events Fix]] | ||
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* [[Viewmodel Prediction Fix]] | * [[Viewmodel Prediction Fix]] | ||
* [[Client missing DT class CWaterBullet]] | * [[Client missing DT class CWaterBullet]] | ||
* [[Detail props/Aspect ratio fix]] | * [[Detail props/Aspect ratio fix|prop_detail (Aspect Ratio Fix)]] | ||
* [[env_projectedtexture/fixes]] | * [[env_projectedtexture/fixes|env_projectedtexture Fixes]] | ||
* [[Fixing first time HL2DM compile problems]] | * [[Fixing first time HL2DM compile problems]] | ||
* [[First Person Fix]] | |||
* [[Fixing VPK mounting for older Source SDK Bases]] | |||
== Plugins == | == Plugins == | ||
* [[Creating A New Plugin]] | |||
* [[Client plugins]] | |||
* [[Mani Admin Plugin]] | |||
* [[SourceMod (server plugin)]] | |||
* [[Server Plugins]] | * [[Server Plugins]] | ||
* [[Left 4 Dead Plugins]] | * [[Left 4 Dead Plugins]] | ||
* '''[[Metamod (Source)|Metamod]]''' | |||
== Reference == | == Reference == | ||
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* [[:Category:Classes]] | * [[:Category:Classes]] | ||
==Weapons== | == Weapons == | ||
* '''[[:Category:Weapons programming]]''' | * '''[[:Category:Weapons programming]]''' | ||
* '''[[Adding a new weapon to your mod]]''' | |||
* '''[[Authoring a weapon entity]]''' | * '''[[Authoring a weapon entity]]''' | ||
* '''[[Lowering your weapon on sprint]]''' | * '''[[Lowering your weapon on sprint]]''' | ||
* '''[[Adding New Ammotypes]]''' | * '''[[Adding New Ammotypes]]''' | ||
** [[Ammunition#Ammunition_coding|Ammo-related coding]] | ** [[Ammunition#Ammunition_coding|Ammo-related coding]] | ||
* [[Adding Ironsights]] | |||
* [[Weapon script]] | * [[Weapon script]] | ||
* [[Adding a Dynamic Scope]] | * [[Adding a Dynamic Scope]] | ||
* [[Dual Pistols (CSS Style)]] | * [[Dual Pistols (CSS Style)]] | ||
* [[Muzzle Flash (CSS Style)]] | |||
* [[Muzzle Flash Lighting]] | * [[Muzzle Flash Lighting]] | ||
* [[Grapple Hook]] | * [[Grapple Hook]] | ||
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* [[Weapons on Spawn]] | * [[Weapons on Spawn]] | ||
* [[Battlefield Style Hitmarker]] | * [[Battlefield Style Hitmarker]] | ||
* [[Quick Grenade]] | |||
* [[Changing the viewmodel bob]] | |||
* [[Delayed Attacks]] | |||
{{category | |||
{{category newcolumn|rowspan=99|width=50%|background-color=#F7F7F7|border-color=lightgray}} | |||
== Artificial Intelligence == | == Artificial Intelligence == | ||
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* '''[[AI Programming]]''' | * '''[[AI Programming]]''' | ||
* More about AI Programming here: '''[[:Category:AI]]''' | * More about AI Programming here: '''[[:Category:AI]]''' | ||
== Networking == | == Networking == | ||
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* [[Server Queries]] | * [[Server Queries]] | ||
* [[Source RCON Protocol]] | * [[Source RCON Protocol]] | ||
== UTIL_ == | == UTIL_ == | ||
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* [[UTIL_EntitiesInSphere]] | * [[UTIL_EntitiesInSphere]] | ||
* [[UTIL_GetLocalPlayer]] | * [[UTIL_GetLocalPlayer]] | ||
== Rendering == | == Rendering == | ||
* [[Material proxies]] | * [[Material proxies]] | ||
* [[Shader Authoring]] | * [[Shader Authoring]] | ||
* [[Source SDK 2013: Shader Authoring]] | |||
* [[Particles In Code|Particles]] | * [[Particles In Code|Particles]] | ||
* [[Fading The Player In Thirdperson]] | * [[Fading The Player In Thirdperson]] | ||
* [[Overlaying a material onto model entities]] | * [[Overlaying a material onto model entities]] | ||
* [[L4D Glow Effect]] | * [[L4D Glow Effect]] | ||
* [[TF2 Glow Effect (2013 SDK)|TF2 Glow Outline Effect]] | |||
* [[Parallax Corrected Cubemaps]] | |||
* [[Adding_PBR_to_your_mod|Physically Based Rendering]] | |||
* [[Adding a dynamic sky to your mod]] | |||
== User interface (VGUI) == | == User interface (VGUI) == | ||
* '''[[:Category:VGUI]]''' | * '''[[:Category:VGUI]]''' | ||
* '''[[VGUI Documentation]]''' | * '''[[VGUI Documentation]]''' | ||
* [[Custom_Menu_Screen|Create graphical menu (with images)]] | |||
* [[Understanding VGUI2 Resource Files]] | * [[Understanding VGUI2 Resource Files]] | ||
* [[Understanding VGUI2 Animation]] | * [[Understanding VGUI2 Animation]] | ||
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* [[VGUI Task List|Creating a VGUI task list]] | * [[VGUI Task List|Creating a VGUI task list]] | ||
* [[VGUI Health bar|Creating a health progress bar]] | * [[VGUI Health bar|Creating a health progress bar]] | ||
* [[Coded_keypad|Creating an interactive keypad at the screen]] | |||
* [[Override_GameUI|Overriding the main menu with GameUI]] | |||
* [[Animated_Menu_Background|Animated Main Menu Background]] | |||
* [[Custom_loading_screen|Creating a custom loading screen depending on the map]] | |||
* [[Game_Window_Cursor_Clipping|Clipping the cursor to the game window]] | |||
* [[HL2DM_Mod_Chat_Color|Changing the default Orange color in a HL2DM Chat box]] | |||
* [[programming/creating_vgui_soundscape_maker|Creating a VGUI Soundscape maker]] | |||
== External libraries == | == External libraries == | ||
* [[Adding Lua]] | * [[Adding Lua]] | ||
* [[Adding Python]] | * [[Adding Python]] | ||
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* [[Implementing Adobe Flash]] | * [[Implementing Adobe Flash]] | ||
* [[Implementing Awesomium]] | * [[Implementing Awesomium]] | ||
* [[Implementing Discord RPC]] | |||
* [[Implementing Sentry]] | |||
== Changing genres == | == Changing genres == | ||
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* [[2D Fighter/Arcade game]] | * [[2D Fighter/Arcade game]] | ||
* [[Over the Shoulder View]] | * [[Over the Shoulder View]] | ||
== Multiplayer == | == Multiplayer == | ||
* [[Team Icons]] | * [[Team Icons]] | ||
* [[MOTD Removal]] | * [[MOTD Removal]] | ||
* [[Death notices with custom weapons]] | * [[Death notices with custom weapons]] | ||
* [[Alternate Multiplayer Physics]] | * [[Alternate Multiplayer Physics]] | ||
* [[Server-Side Bots|Creating server-side bots]] | * [[Server-Side Bots|Creating server-side bots]] | ||
* [[Adding the Game Instructor]] | |||
* [[Fixing Per-Material Footsteps in HL2MP]] | |||
* [[Fixing AI in multiplayer]] | |||
* [[Randomizer Gamemode]] | |||
== Alien Swarm == | == Alien Swarm == | ||
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* [[Swarm 2DArcadeSideView|2D Fighter/Arcade Game View]] | * [[Swarm 2DArcadeSideView|2D Fighter/Arcade Game View]] | ||
* [[Swarm C++ Code Overview]] | * [[Swarm C++ Code Overview]] | ||
== Game movement and camera == | |||
* [[Brush ladders|Using a tool texture for ladders]] | |||
* [[First Person Ragdolls|First Person Ragdolls in Multiplayer]] | |||
* [[First Person Ragdolls In Singleplayer|First Person Ragdolls in Singleplayer]] | |||
* [[Legs in Firstperson|Legs in First Person]] | |||
* [[Camera Bob]] | |||
* [[Camera]] | |||
* [[View_roll|View roll]] | |||
* [[Legs in Firstperson (2013)]] | |||
== Vehicles == | |||
* '''[[:Category:Vehicle Programming]]''' | |||
* [[Vehicles (programming)|Vehicles]] | |||
* [[Adding Headlights to the Buggy]] | |||
== See also == | |||
* [[:Category:GoldSrc Programming|Programming for GoldSRC.]] | |||
== External links == | |||
* [[Programming Sites]] - sites about programming, including tutorials & articles. | |||
{{category end}}__NOTOC__ | {{category end}}__NOTOC__ | ||
{{cleanup|Merge with something or move...}} | |||
[[Category:Modding]] | [[Category:Modding]] |
Latest revision as of 16:33, 17 July 2025
See also: For GoldSrc Programming, see Category:GoldSrc Programming

This article or section needs to be cleaned up to conform to a higher standard of quality because:
Merge with something or move...
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.Subcategories
This category has the following 26 subcategories, out of 26 total.
A
- Abstract Coding (13 P)
- AI Programming (37 P)
- Alien Swarm (53 P)
B
- Base Entities (2 P)
C
- CBasePlayer (9 P)
- Constants (22 P)
D
E
- Engine Structure (5 P)
F
M
- Macros (7 P)
N
R
- Ru/Shaders (4 P)
S
- SDK Documentation (2 P)
- Structures (10 P)
U
- UTIL (72 P)
V
- Variables (24 P)
- Vehicle Programming (3 P)
Pages in category "Programming"
The following 200 pages are in this category, out of 365 total.
(previous page) (next page)A
- Accessing Other Entities
- Activity List
- Adding a Weapon Drop System
- Adding an experience system
- Adding an inventory
- Adding class based health differences
- Adding Headlights to the Buggy
- Adding MySQL++
- Adding New Ammotypes
- Adding Portal-style regenerating health
- Adding Proximity Voice
- Adding the Game Instructor
- Adding Voice To Scratch SDK
- Alien Swarm Glow
- Alternate Multiplayer Physics
- Animated Menu Background
- Animated Menu Background/menu background.cpp
- Animated Menu Background/menu background.h
- Animating a model
- Authoring a Brush Entity
- Authoring a Brush Entity/Code
- Authoring a Logical Entity
- Authoring a Logical Entity/Code
- Authoring a Model Entity
- Authoring a Model Entity/Code
- Awpblock.vmf
C
- Camera Bob
- CapabilitiesAdd
- CBaseEntity
- CBaseEntity Functions
- CCommand
- Change Player Model in Third Person
- Changing default spawn weapons
- Changing max ammo in HL2
- Changing Maximum Player Count
- Changing the fading speed of the GUI Windows
- Class hierarchy
- Class hierarchy (clientside)
- Class hierarchy (GoldSrc)
- Class System
- Client missing DT class CWaterBullet
- ClientCommand
- ClientMode
- Clientside UserMessages
- CMeshBuilder
- Coded keypad
- Coding
- CollisionProperty
- Compiler choices
- Compiling under Linux
- Compiling under VS2002
- Compiling under VS2003
- Compiling under VS2005
- Compiling under VS2005/Older SDK
- Compiling under VS2008
- Compiling under VS2010
- Compiling under VS2012
- Compiling under VS2022
- Compiling vgui controls.lib
- Consecutive Key Presses
- Console command flags
- Creating A Class System
- Creating A New Plugin
- Creating a Roundtimer
- Creating simple pickup
- Creating Teams
- CScriptParser
- CSGO Panorama API
- CSGO Panorama CSS Properties
- CSM to a Source Mod
- CSpeakModifiers
- Custom loading screen
- Custom Menu Screen
- Custom Menu Screen 2
- Custom ViewRender
- Customizable triggered HUD-message
D
E
F
- Fading Out NPC Ragdolls
- Fading The Player In Thirdperson
- Fading The Player In Thirdperson 2013
- First Person Fix
- First Person Ragdolls
- First Person Ragdolls In Singleplayer
- Fix Missing Player Animations
- Fixing first time HL2DM compile problems
- Fixing the player animation state (Single Player)
- Fixing VGUI Screens in Source 2007
- Fixing VGUI Screens in Source 2013 Singleplayer
- Fmod manager.cpp
- Fmod manager.h
- FORCEINLINE
- Forcing previous2021 Beta
- Frame Order
- Frametime
G
H
I
- ICE
- ICE Key Generator
- IGameEventManager
- Implementing Adobe Flash
- Implementing Awesomium
- Implementing Deferred lighting into Source 2013
- Implementing Discord RPC
- Implementing FMOD
- Implementing libcurl
- Implementing Sentry
- Ingame menu for server plugins (CS:S only)
- Installing and Debugging the Source Code
L
M
N
O
P
- P2C
- PanelList SubPanel
- Particles In Code
- Physics Entities on Server & Client
- PKV
- Player and NPC Cloak
- Porting GoldSrc content (maps, models, etc.) to Source
- Porting Source content to GoldSrc
- PrecacheMaterial
- PrecacheModel
- PrecacheParticleSystem
- PrecacheScriptSound
- Precaching assets
- Prediction
- PrimaryAttack()
- Printing to Multiple Locations
- Procedural Materials
- Programming Sites
- Prop Footsteps
- PVS
Media in category "Programming"
The following 2 files are in this category, out of 2 total.
- COM TimestampedLog.png 777 × 136; 5 KB
- Timestamped.log.png 1,044 × 394; 224 KB