BSP Decompiler 005
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005 is a decompiler for most BSP formats. Support may vary between engines. Also supports outputting to many different map editor file formats.


Features
- Applies "Null" textures.
- Runs natively in
Windows
Drawbacks
- Decompiles Half-Life maps poorly.
Support
GoldSrc
Half-Life (Poor support)
Half-Life: Blue Shift (Poor support)
James Bond 007: Nightfire (Fully supported)
Source
Vampire: The Masquerade – Bloodlines and Half-Life 2 Beta (BSP v17)
Half-Life 2 Beta (BSP v18)
Source 2004 (BSP v19)
Source 2004 (since 2005) to Source 2013 (BSP v20)
Left 4 Dead (BSP v20)
Left 4 Dead 2 (BSP v21)
Alien Swarm engine branch to
CS:GO engine branch (BSP v21)
INFRA,
Tactical Intervention (BSP v22)
Dota 2 engine branch - pre-Reborn (BSP v23)
Contagion (BSP v27)
Titanfall branch (BSP v29)
Screenshots
LibBSP
- C# library for parsing and reading BSP structures in Quake-based game engines
- The classes in this project exist to parse and store BSP structure information from various formats from many Quake engine forks, including Source and Quake III.
- The BSP Importer for Unity3D and the BSP Decompiler projects both use this library.
External links
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