Zh/Left 4 Dead 2 Level Creation: Difference between revisions
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m (→自制游戏元素: 将物品替换为可破坏的物品) |
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* {{L|Creating_a_Material|自制材质和纹理}} | {{L|Left 4 Dead Graffiti Tutorial|墙壁涂鸦文字教程}} | [[Water_(shader)#Flow|流水制作教程]] | * {{L|Creating_a_Material|自制材质和纹理}} | {{L|Left 4 Dead Graffiti Tutorial|墙壁涂鸦文字教程}} | [[Water_(shader)#Flow|流水制作教程]] | ||
* {{LCategory|Modeling|自制模型和动画}} | * {{LCategory|Modeling|自制模型和动画}} | ||
:{{L|Creating_custom_gibs| | :{{L|Creating_custom_gibs|自制游戏世界里可破坏物品}} | {{L|Cinematic Physics|物理效果}} | {{L|Deadline_AddonInfo_File|武器 (通过 addoninfo)}} | {{L|L4D2_Custom_Melee_Weapons|近战武器}} | {{L|Point_viewcontrol_survivor|开场和结束摄像机}} | ||
* {{L|L4D2 Custom Sound and Music Tutorial|自制声音和音乐}} | * {{L|L4D2 Custom Sound and Music Tutorial|自制声音和音乐}} | ||
:{{L|Soundscripts|声音脚本}} | {{L|Soundscapes|音景(环境音效)}} | :{{L|Soundscripts|声音脚本}} | {{L|Soundscapes|音景(环境音效)}} |
Latest revision as of 23:33, 3 October 2025
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