Category:Zh/Level Design: Difference between revisions
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{{lang|Category:Level Design|title=分类:关卡设计}} | {{lang|Category:Level Design|title=分类:关卡设计}} | ||
{{back| | {{back|SDK Docs/zh|Source SDK开发文档}} | ||
[[File:Source-logo.png|200px|link=|Source]] <b>欢迎来到Source地图编辑</b> | [[File:Source-logo.png|200px|link=|Source]] <b>欢迎来到Source地图编辑</b> | ||
{{category header}} | {{category header}} | ||
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* [[Optimization (level design):zh-cn|优化]] [[File:cn.png]] | * [[Optimization (level design):zh-cn|优化]] [[File:cn.png]] | ||
* [[Hammer Face Edit Dialog:zh-cn|表面编辑]] [[File:cn.png]] | * [[Hammer Face Edit Dialog:zh-cn|表面编辑]] [[File:cn.png]] | ||
* [[Displacement | * [[Displacement/zh|置换表层(地形)]] [[File:cn.png]] | ||
* [[Prop Types Overview | * [[Prop Types Overview/zh|道具类型概述]] [[File:cn.png]] | ||
* [[Skybox (2D) | * [[Skybox (2D)|2D天空盒]] [[File:cn.png]] | ||
* [[Grouping and VisGrouping | * [[Grouping and VisGrouping/zh|组与可见组]] [[File:cn.png]] | ||
* [[Entity Hierarchy (parenting) | * [[Entity Hierarchy (parenting)/zh|实体层级(依赖关系)]] [[File:cn.png]] | ||
* [[Filter Applications:zh-cn|应用过滤]] | * [[Filter Applications:zh-cn|应用过滤]] | ||
* [[List of entities:zh-cn|实体列表]] [[File:cn.png]] | * [[List of entities:zh-cn|实体列表]] [[File:cn.png]] | ||
* [[Prefab:zh-cn|创建和使用预制库]] | * [[Prefab:zh-cn|创建和使用预制库]] | ||
* [[Instances|实例]] | * [[Instances|实例]] | ||
* [[Adding Water | * [[Adding Water/zh|添加水]] [[File:cn.png]] | ||
* [[Trigger Events Between Levels|跨关卡触发事件]] | * [[Trigger Events Between Levels|跨关卡触发事件]] | ||
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== 连接区域 == | == 连接区域 == | ||
* [[Doors | * [[Doors/zh|门]] | ||
* [[Working Ladders:zh-cn|可用的梯子]] | * [[Working Ladders:zh-cn|可用的梯子]] | ||
* [[Elevators | * [[Elevators/zh|升降机]] | ||
* [[Teleporters:zh-cn|传送门]] [[File:cn.png]] | * [[Teleporters:zh-cn|传送门]] [[File:cn.png]] | ||
* [[Creating a Curved Hallway|弯曲的走廊]] | * [[Creating a Curved Hallway|弯曲的走廊]] | ||
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== 细节 == | == 细节 == | ||
* [[Environmental Lighting, Sun, Weather, & | * [[Environmental Lighting, Sun, Weather, & OutDoors/zh|环境灯光、太阳、天气和室外]] [[File:cn.png]] | ||
* [[Displacement Grass:zh-cn|置换草地]] | * [[Displacement Grass:zh-cn|置换草地]] | ||
* [[Glass & Windows:zh-cn|玻璃和窗户]] [[File:cn.png]] | * [[Glass & Windows:zh-cn|玻璃和窗户]] [[File:cn.png]] | ||
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* [[Physics:zh-cn|物理]] | * [[Physics:zh-cn|物理]] | ||
* [[Physics Entity Overview:zh-cn|物理实体概述]] | * [[Physics Entity Overview:zh-cn|物理实体概述]] | ||
* [[Trains | * [[Trains/zh|火车]] | ||
* [[Beams and Lasers | * [[Beams and Lasers/zh|光线和激光]] | ||
* [[Explosions | * [[Explosions:zh-cn|爆炸]] | ||
* [[Dust, Fog, & Smoke:zh-cn|沙尘、雾和烟]] [[File:cn.png]] | * [[Dust, Fog, & Smoke:zh-cn|沙尘、雾和烟]] [[File:cn.png]] | ||
* [[Color correction (concept):zh-cn|颜色修正]] | * [[Color correction (concept):zh-cn|颜色修正]] | ||
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===Source 引擎=== | ===Source 引擎=== | ||
:{{src}} [[Source Mods Level Creation:zh-cn|Source Mods]] | :{{src}} [[Source Mods Level Creation:zh-cn|Source Mods]] | ||
:{{as}} [[Alien Swarm | :{{as}} [[:Category:Alien Swarm/zh|异形丛生 关卡创作]] | ||
:{{csgo}} [[Counter-Strike: Global Offensive Level Creation:zh-cn|反恐精英:全球攻势 关卡创作]] [[File:cn.png]] | :{{csgo}} [[Counter-Strike: Global Offensive Level Creation:zh-cn|反恐精英:全球攻势 关卡创作]] [[File:cn.png]] | ||
:{{css}} [[Counter-Strike: Source Level Creation | :{{css}} [[Counter-Strike: Source Level Creation/zh|反恐精英:起源 关卡创作]] [[File:cn.png]] | ||
:{{dm}} [[Dark Messiah Level Creation:zh-cn|黑暗弥塞亚 关卡创作]] | :{{dm}} [[Dark Messiah Level Creation:zh-cn|黑暗弥塞亚 关卡创作]] | ||
:{{dods}} [[Day of Defeat: Source Level Creation:zh-cn|胜利之日:起源 关卡创作]] | :{{dods}} [[Day of Defeat: Source Level Creation:zh-cn|胜利之日:起源 关卡创作]] | ||
:{{hl2}} [[Half-Life 2 | :{{hl2}} [[:Category:Half-Life 2 level design/zh|半条命2 关卡创作]] [[File:cn.png]] | ||
:{{INFRA}} [[INFRA Level Creation:zh-cn|基建危机 关卡创作]] [[File:cn.png]] | :{{INFRA}} [[INFRA Level Creation:zh-cn|基建危机 关卡创作]] [[File:cn.png]] | ||
:{{l4d}} [[Left 4 Dead Level Creation | :{{l4d}} [[Left 4 Dead Level Creation/zh|求生之路 关卡创作]] [[File:cn.png]] | ||
:{{l4d2}} [[Left 4 Dead Level Creation | :{{l4d2}} [[Left 4 Dead Level Creation/zh|求生之路2 关卡创作]] [[File:cn.png]] | ||
:{{portal}} [[Portal Level Creation|传送门 关卡创作]] | :{{portal}} [[Portal Level Creation|传送门 关卡创作]] | ||
:{{portal2}} [[:Category:Portal 2 Level Design:zh-cn|传送门2 关卡创作]][[File:cn.png]] | :{{portal2}} [[:Category:Portal 2 Level Design:zh-cn|传送门2 关卡创作]][[File:cn.png]] | ||
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== 最后收尾 == | == 最后收尾 == | ||
* [[ | * [[3D Skybox/zh|3D 天空盒]] [[File:cn.png]] | ||
* [[Cubemaps:zh-cn|反射贴图]] | * [[Cubemaps:zh-cn|反射贴图]] | ||
* [[Optimization (level design):zh-cn|优化]] [[File:cn.png]] | * [[Optimization (level design):zh-cn|优化]] [[File:cn.png]] |
Revision as of 11:10, 4 July 2024
欢迎来到Source地图编辑
入门指南Hammer编辑器Level Design Overview 概要光照连接区域
细节特殊效果NPC与AI |
具体游戏Source 2 引擎Source 引擎
GoldSource引擎最后收尾设计原理
解决问题 |
外部链接 |
Subcategories
This category has the following 21 subcategories, out of 21 total.
A
- Zh/Abstract Mapping (30 P)
D
- Zh/Displacements (2 P)
E
H
- Zh/Half-Life 2 level design (empty)
I
- Zh/Internal entities (1 P)
L
- Zh/Level Design FAQ (3 P)
- Zh/Level Design Tutorials (3 P)
P
- Zh/Point entities (77 P)
- Zh/Portal level design (empty)
R
- Zh/Regions & Atmospheres (4 P)
S
- Zh/Skybox (12 P)
- Zh/Sound System (12 P)
关
- Zh/Dark Messiah level design (empty)
- Zh/Day of Defeat Level Design (empty)
- Zh/Half-Life Level Design (empty)
- Zh/Ricochet Level Design (empty)
- Zh/The Ship level design (empty)
Pages in category "Zh/Level Design"
The following 169 pages are in this category, out of 169 total.
A
C
- Zh/Choosing Player Models
- Zh/Clip texture
- Zh/Color Correction
- Zh/Color Theory in Level Design
- Zh/Compile Errors
- Zh/Compile Pal
- Zh/Controlling portals
- Zh/Counter-Strike: Global Offensive Level Creation
- Zh/Counter-Strike: Global Offensive/Game Modes/Arms Race
- Zh/Counter-Strike: Global Offensive/Game Modes/Demolition
- Zh/Counter-Strike: Source Level Creation
- Zh/Creating a Curved Hallway
- Zh/Creating a portal/object fizzler
- Zh/Creating a Room
- Zh/Creating a wake-up bed
- Zh/Creating a working mini-map
- Zh/Creating An Auto Portal
- Zh/Creating Angled Geometry
- Zh/Creating Brush Entities
- Zh/Creating multiple buttons for one door
- Zh/CSTVIS
- Zh/Cubemaps (Source 2)
- Zh/Cubemaps
D
G
H
L
- Zh/L4D Level Design Basics Tutorial
- Zh/L4D Level Design/Additional Finale Components
- Zh/L4D Level Design/Advanced Nav Editing
- Zh/L4D Level Design/Breakable Walls
- Zh/L4D Level Design/Checkpoint Rooms
- Zh/L4D Level Design/Checkpoints
- Zh/L4D Level Design/Clip Brushes
- Zh/L4D Level Design/Elevators
- Zh/L4D Level Design/Finale Events Part 1
- Zh/L4D Level Design/Finale Events Part 2
- Zh/L4D Level Design/Finale Events Part 3
- Zh/L4D Level Design/Getting Started
- Zh/L4D Level Design/Ladders
- Zh/L4D Level Design/Level Organization
- Zh/L4D Level Design/Level Standards
- Zh/L4D Level Design/Nav Flow
- Zh/L4D Level Design/Nav Meshes
- Zh/L4D Level Design/Outdoor Levels
- Zh/L4D Level Design/Panic Events
- Zh/L4D Level Design/Versus Maps
- Zh/L4D Level Design/Visibility
- Zh/L4D Level Design/Your First L4D Level
- Zh/L4D2 Level Design/Hard Rain
- Zh/L4D2 Level Design/VMF Instances
- Zh/Leak
- Zh/Left 4 Dead 2 Level Creation
- Zh/Left 4 Dead 2 Sky List
- Zh/Left 4 Dead 2/Scripting/Expanded Mutation System
- Zh/Left 4 Dead Infected Populations
- Zh/Left 4 Dictionary
- Zh/Level Design Overview
- Zh/Level Design Video Tutorials
- Zh/Level Transitions
- Zh/Lighting
- Zh/List of entities
- Zh/List of HL2 entities
- Zh/List of L4D Series Nav Mesh Attributes
- Zh/List of L4D2 Entities
- Zh/List of L4D2 Soundscapes
- Zh/List of Portal 2 Entities
- Zh/List of Portal entities
- Zh/List of Portal soundscapes
- Zh/List of Skyboxes
M
P
T
V
关
- Zh/3D model
- Zh/Adding More Detail to a map
- Zh/Advanced Lighting
- Zh/Bonus Maps
- Zh/Bounce (level design)
- Zh/Box dropper
- Zh/Cables and Ropes
- Zh/Complex Brush Creation
- Zh/Counter-Strike/Level Design
- Zh/Doors
- Zh/Filter Applications
- Zh/Instance
- Zh/Intermediate Lighting
- Zh/Logic gate
- Zh/Loops (level design)
- Zh/Map Analyst
- Zh/Map Resource Extractor
- Zh/Mapping Sites
- Zh/Nodegraph
- Zh/Packbsp
- Zh/Prefab
- Zh/Projected tractor beam entity
- Zh/Push Gameplay
- Zh/SiN Episodes Level Creation
- Zh/Single-Player Mapping Tips
- Zh/Sprite
- Zh/Trigger Events Between Levels
- Zh/VIS optimization
- Zh/Visleaf
- Zh/VMF (Valve Map Format)
- Zh/World brush