Category:Programming: Difference between revisions

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{{seealso|For GoldSrc Programming, see [[:Category:GoldSrc Programming]]}}
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==Basics==
== Getting started ==
* [[Installing and Debugging the Source Code]]
* [[My First Mod]] ''(or [[Swarm SDK Create a Mod]])''
* [[Developer Console Control]]
* [[My First Mod]]
* [[My First Entity]]
* [[My First Entity]]
* [[Authoring a Logical Entity]]
*# [[Authoring a Logical Entity]]
* [[Authoring a Model Entity]]
*# [[Authoring a Model Entity]]
* [[Authoring a Brush Entity]]
*# [[Authoring a Brush Entity]]
* [[Using TraceLines]]
* [[Generalities On Entities]]
* [[Generalities On Entities]]
* [[Projectile based Weapons]]
* [[Solution Configuration setup]]
* [[Semi or Burst fire]]
* [[Compiler choices]]
 
=== Source SDK 2013 ===
* [[Source SDK 2013 | Installing and Building]]
* [[Building without Visual Studio]]
* [[Setup mod on Steam]]
* [[Launching from Visual Studio 2013]]
* [[Source SDK 2013 community repos]]
* [[Compiling under VS2022]]
* [[Fix Visual Studio Warning Level Error]]


==Compiling==
=== Alien Swarm SDK ===
* [[Swarm C++ Code Overview]]


* [[Compiler Choices]]
=== Source SDK 2007 ===
* [[Compiler Requirements]]
* [[Launching from Visual Studio]]
* [[Compiling under VS2005]]
* [[Source control|Introduction to Source Control]]
* [[Compiling under VS2002]]
* [[Compiling under Linux]]
* [[Microsoft Visual Studio 6.0 Usage]]


==APIs==
== Common techniques ==
* [[:category:Interfaces|Interfaces]]
* [[Accessing other entities]]
* <code>[[Think()]]</code>
* <code>[[Create()]]</code>
* [[Developer Console Control]]
* [[UTIL_TraceLine|TraceLines]]
* [[Animating a model]]
* [[Sound In Code|Sound]]
* [[Vector]]s
* [[Game initialization]] (defines C++ player class, [[GameRules]], etc.)


==Miscellaneous==
== Abstract coding ==
* [[Authoring Shaders]]
* '''[[:Category:Abstract Coding]]'''
* [[Using Source Control with the Source SDK]]
* [[Adding an experience system|Levels & XP]]
* [[First Person Ragdolls]]
* [[Optimization (Programming)|Optimization]]
* [[Clip style reloads]]
* [[Procedural Textures]]
* [http://resonus.net/doxygen_source/ Doxygen API Docs for the full Source SDK]
* [[Scopes & Sniperrifles]]
* [http://07261982.net/sourcesdk08042006/html/index.html Doxygen API Docs for the full Source SDK (new host)]
* [[Special effects]]
* [[Vehicles (programming)|Vehicles]]
* [[Threads]]
* [[Save Game Files]]
* [[Dynamic Weapon Spawns]]
* [[Dynamic Weapon Spawns (Advanced)]]


==Artificial Intelligence==
== Miscellaneous ==
* [[AI Programming]]
* [[:Category:Free source code|Free source code]]
* [[Fixing AI in multiplayer]]
* [[Gibs]]
* [[Player and NPC Cloak|Invisibility cloak]]
* [[Regenerating_Health|Regenerating Health]]
* [[Adding Call of Duty Style Low Health Regeneration]]
* [[Fading Out NPC Ragdolls]]
* [[Adding an inventory]]
* [[Adding MySQL++]]
* [[Adding Proximity Voice]]
* [[Importing CSS Weapons Into HL2]]
* [[Hand_Viewmodels|Separate Viewmodel for Arms]]
* [[Editing VPC scripts|Edit VPC scripts]]
* [[Adding Weapon Inspect]]
* [[Adding a Camera Bone to a Viewmodel]]
* [[Viewmodel Blood Splatter Overlay]]
* [[Adding Empty Reload Animations]]
* [[Legs in Firstperson (2013)]]
* [[Forcing previous2021 Beta]]


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== SDK Fixes and Tips ==
* [[General SDK Snippets & Fixes]]
* [[Duck Jump Fix]]
* [[Duplicate Animation Events Fix]]
* [[Weapon Respawn Fix]]
* [[Source SDK missing files]]
* [[Source 2007 Template Fixes]]
* [[Viewmodel Prediction Fix]]
* [[Client missing DT class CWaterBullet]]
* [[Detail props/Aspect ratio fix|prop_detail (Aspect Ratio Fix)]]
* [[env_projectedtexture/fixes|env_projectedtexture Fixes]]
* [[Fixing first time HL2DM compile problems]]
* [[First Person Fix]]
* [[Fixing VPK mounting for older Source SDK Bases]]


==Abstract Coding==
== Plugins ==
{{abstract coding ideas}}
* [[Creating A New Plugin]]
* [[Client plugins]]
* [[Mani Admin Plugin]]
* [[SourceMod (server plugin)]]
* [[Server Plugins]]
* [[Left 4 Dead Plugins]]
* '''[[Metamod (Source)|Metamod]]'''


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== Reference ==
* [[Programming Sites]]
* [[Engine Structure]]
* [[Frame Order]]
* [[:Category:Interfaces]]
* [[:Category:Functions]]
* [[:Category:Classes]]


==Special Effects==
== Weapons ==
* [[Special Effects - Introduction|Introduction]]
* '''[[:Category:Weapons programming]]'''
* [[Special Effects - Server Control|Server Control]]
* '''[[Adding a new weapon to your mod]]'''
* '''[[Authoring a weapon entity]]'''
* '''[[Lowering your weapon on sprint]]'''
* '''[[Adding New Ammotypes]]'''
** [[Ammunition#Ammunition_coding|Ammo-related coding]]
* [[Adding Ironsights]]
* [[Weapon script]]
* [[Adding a Dynamic Scope]]
* [[Dual Pistols (CSS Style)]]
* [[Muzzle Flash (CSS Style)]]
* [[Muzzle Flash Lighting]]
* [[Grapple Hook]]
* [[Making a weapon Heal players]]
* [[Weapons on Spawn]]
* [[Battlefield Style Hitmarker]]
* [[Quick Grenade]]
* [[Changing the viewmodel bob]]
* [[Delayed Attacks]]


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==User Interface (VGUI)==
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* [[VGUI Documentation]]
* [[VGUI2 Programming Best Practices]]
* [[HUD Elements]]
* [[Adding Your Logo to the Menu]]
* [[Making GameUI Panels]]
* [[Models on VGUI Panels]]
* [[Creating a VGUI Screen]]
* [[Creating a VGUI Task List]]


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== Artificial Intelligence ==
* '''[[:Category:AI Programming]]'''
* '''[[AI Programming]]'''
* More about AI Programming here: '''[[:Category:AI]]'''


==Networking==
== Networking ==
* [[Precaching Assets]]
* '''[[:Category:Networking]]'''
* [[Data Descriptions]]
* '''[[Source Multiplayer Networking]]'''
* [[Networking Entities]]
* [[Networking Events & Messages]]
* [[Networking Events & Messages]]
* [[Networking Entities]]
* [[Source Server Queries]]
* [[Physics Entities on Server & Client]]
* [[Working With Prediction]]
* [[Working With Prediction]]
* [[Server Plugins]]
* [[Master Server Query Protocol]]
* [[Creating Server-Side Bots]]
* [[Server Queries]]
* [[Source RCON Protocol]]
 
== UTIL_ ==
* '''[[:Category:UTIL]]'''
* [[UTIL_Remove]]
* [[UTIL_TraceLine]]
* [[UTIL_EntitiesInBox]]
* [[UTIL_EntitiesInSphere]]
* [[UTIL_GetLocalPlayer]]
 
== Rendering ==
* [[Material proxies]]
* [[Shader Authoring]]
* [[Source SDK 2013: Shader Authoring]]
* [[Particles In Code|Particles]]
* [[Fading The Player In Thirdperson]]
* [[Overlaying a material onto model entities]]
* [[L4D Glow Effect]]
* [[TF2 Glow Effect (2013 SDK)|TF2 Glow Outline Effect]]
* [[Parallax Corrected Cubemaps]]
* [[Adding_PBR_to_your_mod|Physically Based Rendering]]
* [[Adding a dynamic sky to your mod]]
 
== User interface (VGUI) ==
* '''[[:Category:VGUI]]'''
* '''[[VGUI Documentation]]'''
* [[Custom_Menu_Screen|Create graphical menu (with images)]]
* [[Understanding VGUI2 Resource Files]]
* [[Understanding VGUI2 Animation]]
* [[VGUI2 Programming Best Practices]]
* [[GameUI]]
* [[HUD Elements]] and [[Basic Hud Modification]]
* [[VGUI: Making GameUI Panels|Making GameUI panels]]
* [[VGUI2: Hardcoded_Controls|Hardcoded Controls]]
* [[Models on VGUI Panels]]
* [[VGUI HTML Screen]]
* [[VGUI Creating A Custom Screen]]
* [[VGUI Screen Creation|Creating a VGUI screen]]
* [[VGUI Task List|Creating a VGUI task list]]
* [[VGUI Health bar|Creating a health progress bar]]
* [[Coded_keypad|Creating an interactive keypad at the screen]]
* [[Override_GameUI|Overriding the main menu with GameUI]]
* [[Animated_Menu_Background|Animated Main Menu Background]]
* [[Custom_loading_screen|Creating a custom loading screen depending on the map]]
* [[Game_Window_Cursor_Clipping|Clipping the cursor to the game window]]
* [[HL2DM_Mod_Chat_Color|Changing the default Orange color in a HL2DM Chat box]]
* [[programming/creating_vgui_soundscape_maker|Creating a VGUI Soundscape maker]]
 
== External libraries ==
* [[Adding Lua]]
* [[Adding Python]]
* [[:Category:SourceShaderEditor|Adding the Source Shader Editor]]
* [[Embedding Lua in the Source Engine]]
* [[Implementing FMOD]]
* [[Implementing libcurl]]
* [[Implementing Adobe Flash]]
* [[Implementing Awesomium]]
* [[Implementing Discord RPC]]
* [[Implementing Sentry]]


==Conversions==
== Changing genres ==
* [[Thirdperson]]
* [[Third Person Camera]]
* [[2D Fighter/Arcade game]]
* [[2D Fighter/Arcade game]]
* [[Over the Shoulder View]]
== Multiplayer ==
* [[Team Icons]]
* [[MOTD Removal]]
* [[Death notices with custom weapons]]
* [[Alternate Multiplayer Physics]]
* [[Server-Side Bots|Creating server-side bots]]
* [[Adding the Game Instructor]]
* [[Fixing Per-Material Footsteps in HL2MP]]
* [[Fixing AI in multiplayer]]
* [[Randomizer Gamemode]]
== Alien Swarm ==
* [[Alien Swarm Glow|L4D Glow Effect in Swarm]]
* [[Swarm ThirdPersonView|Third Person View]]
* [[Swarm FirstPersonView|First Person View]]
* [[Swarm 2DArcadeSideView|2D Fighter/Arcade Game View]]
* [[Swarm C++ Code Overview]]
== Game movement and camera ==
* [[Brush ladders|Using a tool texture for ladders]]
* [[First Person Ragdolls|First Person Ragdolls in Multiplayer]]
* [[First Person Ragdolls In Singleplayer|First Person Ragdolls in Singleplayer]]
* [[Legs in Firstperson|Legs in First Person]]
* [[Camera Bob]]
* [[Camera]]
* [[View_roll|View roll]]
* [[Legs in Firstperson (2013)]]
== Vehicles ==
* '''[[:Category:Vehicle Programming]]'''
* [[Vehicles (programming)|Vehicles]]
* [[Adding Headlights to the Buggy]]
== See also ==
* [[:Category:GoldSrc Programming|Programming for GoldSRC.]]
== External links ==
* [[Programming Sites]] - sites about programming, including tutorials & articles.


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__NOTOC__[[Category:Modding]]
[[Category:Modding]]

Latest revision as of 16:33, 17 July 2025

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See also:  For GoldSrc Programming, see Category:GoldSrc Programming

Getting started

Source SDK 2013

Alien Swarm SDK

Source SDK 2007

Common techniques

Abstract coding

Miscellaneous

SDK Fixes and Tips

Plugins

Reference

Weapons


Artificial Intelligence

Networking

UTIL_

Rendering

User interface (VGUI)

External libraries

Changing genres

Multiplayer

Alien Swarm

Game movement and camera

Vehicles

See also

External links

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