Source 2 Viewer: Difference between revisions

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[[File:Source2Viewer-00.png|480px|thumb|right|Viewing de_mirage from {{Cs2|4}}]]
[[File:Source2Viewer-00.png|480px|thumb|right|Viewing de_mirage from {{Cs2|4}}]]


'''{{VRF|4|nt=1}}''' is a powerful tool that allows you to browse {{ext|vpk|2}} archives, view, extract, and decompile {{source2|4}} assets, including maps, models, materials, textures, sounds, and more.
'''{{VRF|4|nt=1}}''' is a powerful tool that allows you to browse {{ext|vpk|2}} archives, view, extract, and decompile {{source2|4}} game assets, including maps, models, textures, shaders, sounds, and more.


This application allows exporting maps and models to glTF format, decompile maps to {{Mono|.[[vmap]]}} for use in {{hammer5|4.1|nt=0}}, and models to {{modeldoc|4.1}} format.
GitHub repository: https://github.com/ValveResourceFormat/ValveResourceFormat


It also allows creating {{ext|vpk|2}} archives from a folder on disk with a single click.
Official site: [https://s2v.app s2v.app]


This open-source project is based entirely on a reverse engineered effort as there is no Source 2 SDK.
== Features ==
 
This project includes a '''ValveResourceFormat''' .NET library that powers Source 2 Viewer, also known as VRF. This library can be used to open and extract Source 2 resource files programmatically.
 
== Links ==
Official page: '''https://valveresourceformat.github.io/'''


GitHub repository: '''https://github.com/ValveResourceFormat/ValveResourceFormat'''
* ✨Outline
    * Resources
        * Read Source 2 resource files (_c file extension)
            * View Resource Blocks in separate tabs
            * Decode data to user-friendly text representation
            * Interactive viewer for many resource types
                * 3D Renderer: Maps, Models, Physics, Particles
                    * Modern renderer with Source 2-Like implementation using the [[OpenGL]] 4 API
                    * Reverse-engineered [[Physically Based Rendering|PBR]] shaders
                    * Debugging tools, visualizations
                    * WASD Camera Controls
                * Texture Viewer: Textures, Svgs
                    * Isolated view for: color channels, depth layers, and mips
                    * Perform decoding on GPU or CPU
                    * Rasterize SVG to image
                    * Ability to export exactly what is being displayed
                    * Zoom, Pan Controls
            * glTF exporter for many resource types
                * Export Maps, Models, Physics, and Animations to glTF 2.0
                * Convert Source 2 material channels to glTF channels where possible
            * Content decompilers for many resource types
                * Produce editable assets for use in Source 2 Workshop Tools
                * Retain as much data as possible
                * Most notable decompilers:
                    * Maps (vmap_c -> [[vmap]])
                    * Models (vmdl_c -> [[vmdl]])
                    * Materials (vmat_c -> [[vmat]])
            * Support for all resource file versions (as early as 2014)
    * Packages
        * Read {{ext|vpk|2}} Valve Package files (vpk file extension)
        * List Files in TreeView, or ListView
            * Sort by file size
        * Extract files from package
        * Discover deleted files
        * Create new archives from a folder on disk with a single click.
        * Support all vpk versions (including Source 1)
    * Shaders
        * Read Source 2 shader packages (vcs file extension)
        * Inspect shader metadata and bytecode
        * TreeView for visualizing static and dynamic combos
        * Convert [[Vulkan]] bytecode (SPIRV) to user-friendly shading language
        * Support all publicly available file versions
    * Other file types
        * [[Nav|NavigationMesh]] (.nav), ToolsAssetInfo (.bin)
        * Support various image files (png, jpg, tga)
        * Support for viewing various files with text or binary content
        * Support for all [[KeyValues]], [[KeyValues2]], and [[KeyValues3]] formats
            * Convert binary keyvalues to text


== Features ==


<gallery perrow="2" widths="480px" heights="480px">
<gallery perrow="2" widths="480px" heights="480px">
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Source2Viewer-04.png|Use the command line utility
Source2Viewer-04.png|Use the command line utility
</gallery>
</gallery>
Source 2 Viewer is powered by the '''ValveResourceFormat''' .NET library (VRF). This library makes it easy for other developers to process Source 2 resource files with their own code.


{{sdktools/source2|0}}
{{sdktools/source2|0}}

Latest revision as of 03:44, 14 September 2025

English (en)中文 (zh)Translate (Translate)
Viewing de_mirage from Counter-Strike 2 Counter-Strike 2

Source 2 Viewer Source 2 Viewer is a powerful tool that allows you to browse vpk archives, view, extract, and decompile Source 2 Source 2 game assets, including maps, models, textures, shaders, sounds, and more.

GitHub repository: https://github.com/ValveResourceFormat/ValveResourceFormat

Official site: s2v.app

Features

  • ✨Outline
   * Resources
       * Read Source 2 resource files (_c file extension)
           * View Resource Blocks in separate tabs
           * Decode data to user-friendly text representation
           * Interactive viewer for many resource types
               * 3D Renderer: Maps, Models, Physics, Particles
                   * Modern renderer with Source 2-Like implementation using the OpenGL 4 API
                   * Reverse-engineered PBR shaders
                   * Debugging tools, visualizations
                   * WASD Camera Controls
               * Texture Viewer: Textures, Svgs
                   * Isolated view for: color channels, depth layers, and mips
                   * Perform decoding on GPU or CPU
                   * Rasterize SVG to image
                   * Ability to export exactly what is being displayed
                   * Zoom, Pan Controls
           * glTF exporter for many resource types
               * Export Maps, Models, Physics, and Animations to glTF 2.0
               * Convert Source 2 material channels to glTF channels where possible
           * Content decompilers for many resource types
               * Produce editable assets for use in Source 2 Workshop Tools
               * Retain as much data as possible
               * Most notable decompilers:
                   * Maps (vmap_c -> vmap)
                   * Models (vmdl_c -> vmdl)
                   * Materials (vmat_c -> vmat)
           * Support for all resource file versions (as early as 2014)
   * Packages
       * Read vpk Valve Package files (vpk file extension)
       * List Files in TreeView, or ListView
           * Sort by file size
       * Extract files from package
       * Discover deleted files
       * Create new archives from a folder on disk with a single click.
       * Support all vpk versions (including Source 1)
   * Shaders
       * Read Source 2 shader packages (vcs file extension)
       * Inspect shader metadata and bytecode
       * TreeView for visualizing static and dynamic combos
       * Convert Vulkan bytecode (SPIRV) to user-friendly shading language
       * Support all publicly available file versions
   * Other file types
       * NavigationMesh (.nav), ToolsAssetInfo (.bin)
       * Support various image files (png, jpg, tga)
       * Support for viewing various files with text or binary content
       * Support for all KeyValues, KeyValues2, and KeyValues3 formats
           * Convert binary keyvalues to text


Source 2 Viewer is powered by the ValveResourceFormat .NET library (VRF). This library makes it easy for other developers to process Source 2 resource files with their own code.