VMF Updater: Difference between revisions
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Bug:info_player_deathmatch is changed to info_player_start, breaking multiplayer maps.
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{{vu|4}} a program that fixes map sources files. Useful for porting {{gldsrc|4}} and {{hl2|4|addtext='Beta}} maps. | {{vu|4}} a program that fixes map sources files. Useful for porting {{gldsrc|4}} and {{hl2|4|addtext='Beta}} maps. | ||
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* Fixes "black" brushes and models | * Fixes "black" brushes and models | ||
* Updates HL1 entities to HL2 ones and sets Inputs/Outputs automatically. | * Updates HL1 entities to HL2 ones and sets Inputs/Outputs automatically. | ||
{{bug|{{ent|info_player_deathmatch}} is changed to {{ent|info_player_start}}, breaking multiplayer maps.}} | {{bug|hidetested=1|{{ent|info_player_deathmatch}} is changed to {{ent|info_player_start}}, breaking multiplayer maps.}} | ||
* Automatically adds Inputs/Outputs | * Automatically adds Inputs/Outputs | ||
* Moves keyvalues from entitie's axis into MoveDir keyvalue for func_button, func_door and some other entities | * Moves keyvalues from entitie's axis into MoveDir keyvalue for func_button, func_door and some other entities |
Latest revision as of 07:22, 20 May 2025



This is a draft page. It is a work in progress open to editing by anyone.
Remember to check for any notes left by the tagger at this article's talk page.
Remember to check for any notes left by the tagger at this article's talk page.

This article or section needs to be cleaned up to conform to a higher standard of quality.
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.
VMF Updater a program that fixes map sources files. Useful for porting
GoldSrc and
Half-Life 2'Beta maps.
Features
- Automatically replaces specific missing textures, models and skyboxes with ones from the beta
- Fixes "black" brushes and models
- Updates HL1 entities to HL2 ones and sets Inputs/Outputs automatically.

- Automatically adds Inputs/Outputs
- Moves keyvalues from entitie's axis into MoveDir keyvalue for func_button, func_door and some other entities
- Replaces env_sound for working env_soundscape with proper keyvalues
- Adds correct SOLID keyvalue for prop_static entity
- Adds correct MoveSound keyvalues for func_tractrain
- Moves values from "mass" keyvalue into "massScale" keyvalue, supported by the engine
- Replaces npcweapon_mp5k with weapon_smg1 for npc_metropolice
- Fixes sound names that were ranamed since 2001 for func_door_rotating and ambient_generic
- This script was written on LUA, so you can easily edit it at your discretion.
INSTRUCTIONS
- Unzip the VMF Updater folder from this archive
- Run VMFUpdater.exe, press Load File and select the .vmf file you want to fix
- Press Update and wait for a few seconds
- Save the fixed file, don't forget to append ".vmf"
Media
[Todo]
External links
- HL2Beta Forum
- Archive.org Mirror
- ModDB Mirror
- GameBanana Mirror
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