List of Gunman Chronicles entities: Difference between revisions

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{{gunman}} This is a list of all {{gunman|4}} entities that can be placed through a Leveleditor.
{{gunman}} This is a list of all {{gunman|4}} entities that can be placed through a Level editor.
 
{{todo|add non-fgd entities from[https://github.com/alliedmodders/metamod-hl1/blob/master/metamod/ents/gunman]}}
__NOTOC__
__NOTOC__
{{ColumnBox|count=4|
{{ColumnBox|count=4|
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===ammo*===
===ammo*===
*[[ammo_beamgunclip]]
*[[ammo_beamgunclip]]
*[[ammo_buckshot_(Gunman Chronicles)]ammo_buckshot]]
*[[ammo_buckshot_(Gunman Chronicles)|ammo_buckshot]]
*[[ammo_chemical]]
*[[ammo_chemical]]
*[[ammo_dmlclip]]
*[[ammo_dmlclip]]
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*[[cycler (GoldSrc)|cycler]]
*[[cycler (GoldSrc)|cycler]]
*[[cycler_sprite (GoldSrc)|cycler_sprite]]
*[[cycler_sprite (GoldSrc)|cycler_sprite]]
*[[cycler_weapon_(GoldSource_Engine)|cycler_weapon]]
*[[cycler_weapon_(GoldSrc)|cycler_weapon]]


===decore_*===
===decore_*===
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===demoman_*===
===demoman_*===
*[[demoman_mine]]===
*[[demoman_mine]]


===entity_*===
===entity_*===
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*[[env_laser (GoldSrc)|env_laser]]
*[[env_laser (GoldSrc)|env_laser]]
*[[env_message (GoldSrc)|env_message]]
*[[env_message (GoldSrc)|env_message]]
*[[env_rain (GoldSrc)|env_rain]]
*[[env_render (GoldSrc)|env_render]]
*[[env_render (GoldSrc)|env_render]]
*[[env_shake (GoldSrc)|env_shake]]
*[[env_shake (GoldSrc)|env_shake]]
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*[[func_door (GoldSrc)|func_door]]
*[[func_door (GoldSrc)|func_door]]
*[[func_door_rotating (GoldSrc)|func_door_rotating]]
*[[func_door_rotating (GoldSrc)|func_door_rotating]]
*[[func_friction (GoldSrc)|func_friction]]
*[[func_friction (GoldSrc)|func_friction]]
*[[func_friction (GoldSrc)|func_friction]]
*[[func_guntarget (GoldSrc)|func_guntarget]]
*[[func_guntarget (GoldSrc)|func_guntarget]]
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===item_*===
===item_*===
*[[item_armor]]
*[[item_armor]]*
*[[item_gascan]]
*[[item_gascan]]
*[[item_healthkit]]
*[[item_healthkit]]*


===light_*===
===light_*===
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*[[light_spot (GoldSrc)|light_spot]]
*[[light_spot (GoldSrc)|light_spot]]


==meteor_*==
===meteor_*===
*[[meteor_god]]
*[[meteor_god]]
*[[meteor_target]]
*[[meteor_target]]
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*[[monster_furniture (GoldSrc)|monster_furniture]]
*[[monster_furniture (GoldSrc)|monster_furniture]]
*[[monster_gator]]
*[[monster_gator]]
*[[monster_generic_(GoldSource_Engine)|monster_generic]]
*[[monster_generic_(GoldSrc)|monster_generic]]
*[[monster_gunner_friendly]]
*[[monster_gunner_friendly]]
*[[monster_hatchetfish]]
*[[monster_hatchetfish]]
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*[[monster_rustflier]]
*[[monster_rustflier]]
*[[monster_rustgunr]]
*[[monster_rustgunr]]
*[[monster_scientist (GoldSrc)|monster_scientist]]
*[[monster_scientist (Gunman Chronicles)|monster_scientist]]{{clarify|Same as in HL1?}}
*[[monster_scorpion]]
*[[monster scorpion (Gunman_Chronicles)|monster_scorpion]]
*[[monster_sentry (GoldSrc)|monster_sentry]]
*[[monster_sentry (GoldSrc)|monster_sentry]]
*[[monster_sentry_mini]]
*[[monster_sentry_mini]]
*[[monster_sitting_scientist]]
*[[monster_sitting_scientist Gunman Chronicles|monster_sitting_scientist]]{{clarify|Same as in HL1?}}
*[[monster_tank]]
*[[monster_tank]]
*[[monster_targetrocket]]
*[[monster_targetrocket]]
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===player_*===
===player_*===
*[[player_giveitems]]
*[[player_giveitems]]
*[[player_loadsaved_(GoldSource_Engine)|player_loadsaved]]
*[[player_loadsaved_(GoldSrc)|player_loadsaved]]
*[[player_speaker]]
*[[player_speaker]]
*[[player_togglehud]]
*[[player_togglehud]]
*[[player_weaponstrip_(GoldSource_Engine)|player_weaponstrip]]
*[[player_weaponstrip_(GoldSrc)|player_weaponstrip]]


===random_*===
===random_*===
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===target_*===
===target_*===
* [[target_cdaudio_(GoldSource_Engine)|target_cdaudio]]
* [[target_cdaudio_(GoldSrc)|target_cdaudio]]


===trigger_*===
===trigger_*===
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*[[weapon_beamgun]]
*[[weapon_beamgun]]
*[[weapon_dml]]
*[[weapon_dml]]
*[[weapon_fists]]
*[[weapon_fists]]*
*[[weapon_gausspistol]]
*[[weapon_gausspistol]]
*[[weapon_minigun]]
*[[weapon_minigun]]
*[[weapon_shotgun]]
*[[weapon_shotgun]]*
*[[weapon_spchemicalgun]]
*[[weapon_spchemicalgun]]


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}}
}}


[[Category:Entities by game]]
[[Category:Entities by game]]
[[Category:Gunman Chronicles Level Design]]
[[Category:Gunman Chronicles Level Design]]

Latest revision as of 15:06, 14 September 2024

Gunman Chronicles This is a list of all Gunman Chronicles Gunman Chronicles entities that can be placed through a Level editor.

Todo: add non-fgd entities from[1]

aiscripted_*

ambient_*

ammo*

button*

cycler_*

decore_*

demoman_*

entity_*

env_*

func_*

game_*

gibshooter

gunman_*

hologram_*

info_*

item_*

light_*

meteor_*

momentary_*

monster_*

multi_*

path_*

player_*

random_*

scripted_*

speaker

sphere_*

targ_*

sphere_*

target_*

trigger_*

weapon*

worldspawn