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monster_endboss

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Screenshot of the giant mecha endboss.

monster_endboss is a point entity available in Gunman Chronicles Gunman Chronicles. Creates the giant mecha NPC the general uses at the end of the game.

Keyvalues

Monster:

TriggerTarget (TriggerTarget) <targetname>
Name of entity to target when the trigger conditions are met.
Trigger Condition (TriggerCondition) <choices>
Condition to use for TriggerTarget
  • 0 : "No Trigger"
  • 1 : "See Player, Mad at Player"
  • 2 : "Take Damage"
  • 3 : "50% Health Remaining"
  • 4 : "Death"
  • 7 : "Hear World"
  • 8 : "Hear Player"
  • 9 : "Hear Combat"
  • 10: "See Player Unconditional"
  • 11: "See Player, Not In Combat"

Target:

Target (target) <targetname>
The targetname of the first path_corner in a path this monster will move to when spawned.
Name (targetname) <string>
The targetname that other entities refer to this entity by, usually via the target, killtarget, and TriggerTarget KVs.
Render Mode (rendermode) <choices>
Render Mode to use.
Render modes
  1. Normal
  2. Color
  3. Texture
  4. Glow
  5. Solid
  6. Additive
Render Amount (0-255) (renderamt) <integer>
Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
Render Color (R G B) (rendercolor) <color255>
Color to use by the specified render mode.
Also used on brush entities to control the speed of scrolling textures; see func_conveyor for more information.
Render FX (renderfx) <choices>
Render FX mode to use, for special effects.
Render effects
  1. Normal
  2. Slow Pulse
  3. Fast Pulse
  4. Slow Wide Pulse
  5. Fast Wide Pulse
  6. Slow Fade Away
  7. Fast Fade Away
  8. Slow Become Solid
  9. Fast Become Solid
  10. Slow Strobe
  11. Fast Strobe
  12. Faster Strobe
  13. Slow Flicker
  14. Fast Flicker
  15. Constant Glow
  16. Distort
  17. Hologram (Distort + fade)


Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.


TriggerTarget (TriggerTarget) <string>
The event to trigger when the Trigger Condition is met.
Trigger Condition (TriggerCondition) <choices>
Type of Trigger Condition.
Value Description
0 No Trigger
1 See Player, Mad at Player
2 Take Damage
3 50% Health Remaining
4 Death
7 Hear World
8 Hear Player
9 Hear Combat
10 See Player Unconditional
11 See Player, Not In Combat
Spawn Dead (spawndeadpose) <choices>
Spawns the NPC in dead pose.
Value Description
36 Normal Die
37 Backward
38 Forward
39 Violent
66 HeadShot
67 ChestShot
68 GutShot
69 BackShot
Squadname for Squadmonsters (netname) <string>
Squadname for squadmonsters.

Flags

WaitTillSeen : [1]
Gag : [2]
MonsterClip : [4]
Prisoner : [16]
WaitForScript : [128]
Pre-Disaster : [256]
Fade Corpse : [512]