Half-Life Model Viewer++
		
		
		
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| Half-Life Model Viewer++ | |
|---|---|
|  | |
| Type | Third Party Tool | 
| Developers | ficool2 | 
| Engine |  Source | 
| Platforms |  Windows | 
 Half-Life Model Viewer++ is a community-made modification of
 Half-Life Model Viewer++ is a community-made modification of  Half-Life Model Viewer for
 Half-Life Model Viewer for  Source that provides an updated, feature-rich version of the model viewer. HLMV++ is made by ficool2, the same programmer that created
 Source that provides an updated, feature-rich version of the model viewer. HLMV++ is made by ficool2, the same programmer that created  Hammer++, and the two are cross-compatible.
 Hammer++, and the two are cross-compatible.  
HLMV++ currently supports the following branches of the Source Engine:
 Team Fortress 2 Team Fortress 2- Various Team Fortress 2 Source mods such as Team Fortress 2 Classic, Pre-Fortress 2 and Open Fortress can make use of the Team Fortress 2 build by following the steps outlined in this guide. This will no longer be necessary once the Source 2013 Multiplayer build is released.
 
 Left 4 Dead 2 Left 4 Dead 2
 Garry's Mod (test build available here) Garry's Mod (test build available here)
Support for other engines/branches is planned. Current new builds being worked on may include:
Features
 Note:A more indepth list of features can be found here, with even more recent changes listed in the most recent release.
Note:A more indepth list of features can be found here, with even more recent changes listed in the most recent release.- Mvscript support.
- Live VMT materials editing.
- Ability to change picmip, antialias and anistropic settings without needing to modify the dxsupport.cfgfile to do so.
- Loading and rendering particle effects that can be attached to bones.
- Showing/hiding the bottom-third tabs pane.
- A reworked Flexes panel with pagination.
- This feature also reworks how the Flexes panel functions, removing the usage of dropdown boxes which subsequently fixes an age-old bug where changing a targeted flex via a dropdown could sometimes revert all the flex changes you had made up to that point.
 
- Facial flex saving via registry keys.
- Saving a screenshot with or without an automatically generated alpha channel.
- When saving a transparent screenshot of a model with an attached particle effect, the automatic generation of the alpha channel will fail to properly capture anything that uses $additivematerials. This is due to the specific algorithm used to generate the screenshot.
- Another minor issue with transparent screenshots is that there will usually always be a couple pixels in the bottom-right hand corner of the image that will need to be manually erased.
 
- When saving a transparent screenshot of a model with an attached particle effect, the automatic generation of the alpha channel will fail to properly capture anything that uses 
- A new Make Video option that exports multiple TGA frames to create animated GIFs/APNGs.
- A new cosmetic item model browser that parses the contents of the items_game.txtfile. (only in ) )
- Ability to create and place up to 4 different independent light sources and customize each light source's type (point, directional or spot), cone, color and ambient color. (only in  ) )- Lights feature was intended for the Left 4 Dead 2 build as well, but the Left 4 Dead engine branch doesn't seem to be able to support more than 2 light sources without causing HLMV++ to crash.
 
Bugs
- There seem to be no bugs yet
Fixes
Version 1
- TBA
Version 2
- TBA
Version 3
- TBA
Version 4
- TBA
Version 5
- Fixed .mdls/.mvscripts passed on command line not working. This fixes HLMV++ not working with the "Preview" mode from  Crowbar. Crowbar.
- Fixed sounds not playing.
- Fixed crash in BoneWeights view.
- Fixed Reset Lighting also resetting background color.
- Fixed particles not being saved across sessions.
Version 6
- TBA
External links
- HLMV++ - official GitHub repository and binary download
- HLMV++ - official GameBanana download
- HLMV++ Twitter
- HLMV++ Discord
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