Source 2 Viewer: Difference between revisions

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             * Interactive viewer for many resource types
             * Interactive viewer for many resource types
                 * 3D Renderer: Maps, Models, Physics, Particles
                 * 3D Renderer: Maps, Models, Physics, Particles
                     * Modern efficient renderer with Source 2-Like implementation using the latest OpenGL 4 API
                     * Modern renderer with Source 2-Like implementation using the [[OpenGL]] 4 API
                     * Physically Based Shading
                     * Reverse-engineered [[Physically Based Rendering|PBR]] shaders
                     * Debugging tools, visualizations
                     * Debugging tools, visualizations
                     * WASD Camera Controls
                     * WASD Camera Controls
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                     * Ability to export exactly what is being displayed
                     * Ability to export exactly what is being displayed
                     * Zoom, Pan Controls
                     * Zoom, Pan Controls
             * Support for all file versions (as early as 2014)
            * glTF exporter for many resource types
                * Export Maps, Models, Physics, and Animations to glTF 2.0
                * Convert Source 2 material channels to glTF channels where possible
            * Content decompilers for many resource types
                * Produce editable assets for use in Source 2 Workshop Tools
                * Retain as much data as possible
                * Most notable decompilers:
                    * Maps (vmap_c -> [[vmap]])
                    * Models (vmdl_c -> [[vmdl]])
                    * Materials (vmat_c -> [[vmat]])
             * Support for all resource file versions (as early as 2014)
     * Packages
     * Packages
         * Read {{ext|vpk|2}} Valve Package files (vpk file extension)
         * Read {{ext|vpk|2}} Valve Package files (vpk file extension)
         * List Files in File Explorer-like TreeView, or ListView
         * List Files in TreeView, or ListView
             * Sort by file size
             * Sort by file size
         * Extract files from package
         * Extract files from package
         * Discover deleted files
         * Discover deleted files
         * Create archives from a folder on disk with a single click.
         * Create new archives from a folder on disk with a single click.
         * Support all vpk versions (including Source 1)
         * Support all vpk versions (including Source 1)
     * Shaders
     * Shaders
         * Read Source 2 shader packages (vcs file extension)
         * Read Source 2 shader packages (vcs file extension)
         * Inspect shader metadata and bytecode
         * Inspect shader metadata and bytecode
         * Convert Vulkan bytecode (SPIRV) to user-friendly shading language
        * TreeView for visualizing static and dynamic combos
         * Very wide file version support
         * Convert [[Vulkan]] bytecode (SPIRV) to user-friendly shading language
         * Support all publicly available file versions
     * Other file types
     * Other file types
         * NavigationMesh (.nav), ToolsAssetInfo (.bin)
         * [[Nav|NavigationMesh]] (.nav), ToolsAssetInfo (.bin)
         * Support various image files
         * Support various image files (png, jpg, tga)
         * Support for viewing various files with text or binary content
         * Support for viewing various files with text or binary content
         * Support for all KeyValues, KeyValues2, and KeyValues3 formats
         * Support for all [[KeyValues]], [[KeyValues2]], and [[KeyValues3]] formats
             * Convert binary keyvalues to text
             * Convert binary keyvalues to text



Latest revision as of 03:44, 14 September 2025

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Viewing de_mirage from Counter-Strike 2 Counter-Strike 2

Source 2 Viewer Source 2 Viewer is a powerful tool that allows you to browse vpk archives, view, extract, and decompile Source 2 Source 2 game assets, including maps, models, textures, shaders, sounds, and more.

GitHub repository: https://github.com/ValveResourceFormat/ValveResourceFormat

Official site: s2v.app

Features

  • ✨Outline
   * Resources
       * Read Source 2 resource files (_c file extension)
           * View Resource Blocks in separate tabs
           * Decode data to user-friendly text representation
           * Interactive viewer for many resource types
               * 3D Renderer: Maps, Models, Physics, Particles
                   * Modern renderer with Source 2-Like implementation using the OpenGL 4 API
                   * Reverse-engineered PBR shaders
                   * Debugging tools, visualizations
                   * WASD Camera Controls
               * Texture Viewer: Textures, Svgs
                   * Isolated view for: color channels, depth layers, and mips
                   * Perform decoding on GPU or CPU
                   * Rasterize SVG to image
                   * Ability to export exactly what is being displayed
                   * Zoom, Pan Controls
           * glTF exporter for many resource types
               * Export Maps, Models, Physics, and Animations to glTF 2.0
               * Convert Source 2 material channels to glTF channels where possible
           * Content decompilers for many resource types
               * Produce editable assets for use in Source 2 Workshop Tools
               * Retain as much data as possible
               * Most notable decompilers:
                   * Maps (vmap_c -> vmap)
                   * Models (vmdl_c -> vmdl)
                   * Materials (vmat_c -> vmat)
           * Support for all resource file versions (as early as 2014)
   * Packages
       * Read vpk Valve Package files (vpk file extension)
       * List Files in TreeView, or ListView
           * Sort by file size
       * Extract files from package
       * Discover deleted files
       * Create new archives from a folder on disk with a single click.
       * Support all vpk versions (including Source 1)
   * Shaders
       * Read Source 2 shader packages (vcs file extension)
       * Inspect shader metadata and bytecode
       * TreeView for visualizing static and dynamic combos
       * Convert Vulkan bytecode (SPIRV) to user-friendly shading language
       * Support all publicly available file versions
   * Other file types
       * NavigationMesh (.nav), ToolsAssetInfo (.bin)
       * Support various image files (png, jpg, tga)
       * Support for viewing various files with text or binary content
       * Support for all KeyValues, KeyValues2, and KeyValues3 formats
           * Convert binary keyvalues to text


Source 2 Viewer is powered by the ValveResourceFormat .NET library (VRF). This library makes it easy for other developers to process Source 2 resource files with their own code.