List of Deathmatch Classic entities: Difference between revisions
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Note:This list contains only FGD entities.
(Created page with "__NOTOC__Category:Entity lists {{dmc}} This is a list of all {{dmc|3}} entities that can be placed through {{hammer|4}} or {{jack|4}}. {{note|This list contains only FGD e...") |
Thunder4ik (talk | contribs) m (clean up) |
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__NOTOC__[[Category:Entity lists]] | [[Category:Entities by game]]__NOTOC__[[Category:Entity lists]] | ||
{{dmc}} This is a list of all {{dmc|3}} entities that can be placed through {{hammer|4}} or {{jack|4}}. | {{dmc}} This is a list of all {{dmc|3}} entities that can be placed through {{hammer|4}} or {{jack|4}}. | ||
{{note|This list contains only FGD entities.}} | {{note|This list contains only FGD entities.}} | ||
{{ColumnBox|count=4| | {{ColumnBox|count=4| | ||
==ambient_*== | |||
*{{ent|ambient_generic (GoldSrc)|alt=ambient_generic}} | *{{ent|ambient_generic (GoldSrc)|alt=ambient_generic}} | ||
==button_*== | |||
*{{ent|button_target (GoldSrc)|alt=button_target}} | *{{ent|button_target (GoldSrc)|alt=button_target}} | ||
==env_*== | |||
*{{ent|env_beam (GoldSrc)|alt=env_beam}} | *{{ent|env_beam (GoldSrc)|alt=env_beam}} | ||
*{{ent|env_beverage (GoldSrc)|alt=env_beverage}} | *{{ent|env_beverage (GoldSrc)|alt=env_beverage}} | ||
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*{{ent|env_sprite (GoldSrc)|alt=env_sprite}} | *{{ent|env_sprite (GoldSrc)|alt=env_sprite}} | ||
==func_*== | |||
*{{ent|func_breakable (GoldSrc)|alt=func_breakable}} | *{{ent|func_breakable (GoldSrc)|alt=func_breakable}} | ||
*{{ent|func_button (GoldSrc)|alt=func_button}} | *{{ent|func_button (GoldSrc)|alt=func_button}} | ||
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*{{ent|func_water (GoldSrc)|alt=func_water}} | *{{ent|func_water (GoldSrc)|alt=func_water}} | ||
==game_*== | |||
*{{ent|game_counter (GoldSrc)|alt=game_counter}} | *{{ent|game_counter (GoldSrc)|alt=game_counter}} | ||
*{{ent|game_counter_set (GoldSrc)|alt=game_counter_set}} | *{{ent|game_counter_set (GoldSrc)|alt=game_counter_set}} | ||
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*{{ent|game_zone_player (GoldSrc)|alt=game_zone_player}} | *{{ent|game_zone_player (GoldSrc)|alt=game_zone_player}} | ||
==info_*== | |||
*{{ent|info_intermission (GoldSrc)|alt=info_intermission}} | *{{ent|info_intermission (GoldSrc)|alt=info_intermission}} | ||
*{{ent|info_landmark (GoldSrc)|alt=info_landmark}} | *{{ent|info_landmark (GoldSrc)|alt=info_landmark}} | ||
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*{{ent|info_teleport_destination (GoldSrc)|alt=info_teleport_destination}} | *{{ent|info_teleport_destination (GoldSrc)|alt=info_teleport_destination}} | ||
==item_*== | |||
*{{ent|item_armor1 (GoldSrc)|alt=item_armor1}} | *{{ent|item_armor1 (GoldSrc)|alt=item_armor1}} | ||
*{{ent|item_armor2 (GoldSrc)|alt=item_armor2}} | *{{ent|item_armor2 (GoldSrc)|alt=item_armor2}} | ||
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*{{ent|item_spikes (GoldSrc)|alt=item_spikes}} | *{{ent|item_spikes (GoldSrc)|alt=item_spikes}} | ||
==light_*== | |||
*{{ent|light_environment (GoldSrc)|alt=light_environment}} | *{{ent|light_environment (GoldSrc)|alt=light_environment}} | ||
*{{ent|light_spot (GoldSrc)|alt=light_spot}} | *{{ent|light_spot (GoldSrc)|alt=light_spot}} | ||
==momentary_*== | |||
*{{ent|momentary_door (GoldSrc)|alt=momentary_door}} | *{{ent|momentary_door (GoldSrc)|alt=momentary_door}} | ||
*{{ent|momentary_rot_button (GoldSrc)|alt=momentary_rot_button}} | *{{ent|momentary_rot_button (GoldSrc)|alt=momentary_rot_button}} | ||
==monster_*== | |||
*{{ent|monster_hevsuit_dead (GoldSrc)|alt=monster_hevsuit_dead}} | *{{ent|monster_hevsuit_dead (GoldSrc)|alt=monster_hevsuit_dead}} | ||
==multi_*== | |||
*{{ent|multi_manager (GoldSrc)|alt=multi_manager}} | *{{ent|multi_manager (GoldSrc)|alt=multi_manager}} | ||
==path_*== | |||
*{{ent|path_corner (GoldSrc)|alt=path_corner}} | *{{ent|path_corner (GoldSrc)|alt=path_corner}} | ||
*{{ent|path_track (GoldSrc)|alt=path_track}} | *{{ent|path_track (GoldSrc)|alt=path_track}} | ||
==player_*== | |||
*{{ent|player_loadsaved (GoldSrc)|alt=player_loadsaved}} | *{{ent|player_loadsaved (GoldSrc)|alt=player_loadsaved}} | ||
*{{ent|player_weaponstrip (GoldSrc)|alt=player_weaponstrip}} | *{{ent|player_weaponstrip (GoldSrc)|alt=player_weaponstrip}} | ||
==target_*== | |||
*{{ent|target_cdaudio (GoldSrc)|alt=target_cdaudio}} | *{{ent|target_cdaudio (GoldSrc)|alt=target_cdaudio}} | ||
==trigger_*== | |||
*{{ent|trigger_auto (GoldSrc)|alt=trigger_auto}} | *{{ent|trigger_auto (GoldSrc)|alt=trigger_auto}} | ||
*{{ent|trigger_autosave (GoldSrc)|alt=trigger_autosave}} | *{{ent|trigger_autosave (GoldSrc)|alt=trigger_autosave}} | ||
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*{{ent|trigger_teleport (GoldSrc)|alt=trigger_teleport}} | *{{ent|trigger_teleport (GoldSrc)|alt=trigger_teleport}} | ||
==weapon_*== | |||
*{{ent|weapon_grenadelauncher (GoldSrc)|alt=weapon_grenadelauncher}} | *{{ent|weapon_grenadelauncher (GoldSrc)|alt=weapon_grenadelauncher}} | ||
*{{ent|weapon_lightning (GoldSrc)|alt=weapon_lightning}} | *{{ent|weapon_lightning (GoldSrc)|alt=weapon_lightning}} | ||
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*{{ent|weapon_supershotgun (GoldSrc)|alt=weapon_supershotgun}} | *{{ent|weapon_supershotgun (GoldSrc)|alt=weapon_supershotgun}} | ||
== Unincluded == | |||
*{{ent|gibshooter (GoldSrc)|alt=gibshooter}} | *{{ent|gibshooter (GoldSrc)|alt=gibshooter}} | ||
*{{ent|infodecal (GoldSrc)|alt=infodecal}} | *{{ent|infodecal (GoldSrc)|alt=infodecal}} |
Latest revision as of 11:00, 2 March 2024
This is a list of all Deathmatch Classic entities that can be placed through
Hammer or
J.A.C.K..

ambient_*
button_*
env_*
- env_beam
- env_beverage
- env_blood
- env_bubbles
- env_explosion
- env_fade
- env_fog
- env_funnel
- env_global
- env_glow
- env_laser
- env_message
- env_render
- env_shake
- env_shooter
- env_sound
- env_spark
- env_sprite
func_*
- func_breakable
- func_button
- func_conveyor
- func_door
- func_door_rotating
- func_friction
- func_guntarget
- func_illusionary
- func_ladder
- func_pendulum
- func_plat
- func_platrot
- func_pushable
- func_rotating
- func_rot_button
- func_trackautochange
- func_trackchange
- func_tracktrain
- func_traincontrols
- func_train
- func_wall
- func_wall_toggle
- func_water
game_*
- game_counter
- game_counter_set
- game_end
- game_player_equip
- game_player_hurt
- game_player_team
- game_score
- game_team_master
- game_team_set
- game_text
- game_zone_player
info_*
- info_intermission
- info_landmark
- info_node_air
- info_node
- info_null
- info_player_deathmatch
- info_player_start
- info_target
- info_teleport_destination
item_*
- item_armor1
- item_armor2
- item_armorInv
- item_artifact_envirosuit
- item_artifact_invisibility
- item_artifact_invulnerability
- item_artifact_super_damage
- item_cells
- item_health
- item_rockets
- item_shells
- item_spikes
light_*
momentary_*
monster_*
multi_*
path_*
player_*
target_*
trigger_*
- trigger_auto
- trigger_autosave
- trigger_camera
- trigger_cdaudio
- trigger_changetarget
- trigger_counter
- trigger_endsection
- trigger_gravity
- trigger_hurt
- trigger_multiple
- trigger_once
- trigger_push
- trigger_relay
- trigger_teleport
weapon_*
- weapon_grenadelauncher
- weapon_lightning
- weapon_nailgun
- weapon_rocketlauncher
- weapon_supernailgun
- weapon_supershotgun