List of Deathmatch Classic entities: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Created page with "__NOTOC__Category:Entity lists {{dmc}} This is a list of all {{dmc|3}} entities that can be placed through {{hammer|4}} or {{jack|4}}. {{note|This list contains only FGD e...")
 
m (clean up)
 
Line 1: Line 1:
__NOTOC__[[Category:Entity lists]]
[[Category:Entities by game]]__NOTOC__[[Category:Entity lists]]
{{dmc}} This is a list of all {{dmc|3}} entities that can be placed through {{hammer|4}} or {{jack|4}}.
{{dmc}} This is a list of all {{dmc|3}} entities that can be placed through {{hammer|4}} or {{jack|4}}.
{{note|This list contains only FGD entities.}}
{{note|This list contains only FGD entities.}}


{{ColumnBox|count=4|
{{ColumnBox|count=4|
===ambient_*===
==ambient_*==
*{{ent|ambient_generic (GoldSrc)|alt=ambient_generic}}
*{{ent|ambient_generic (GoldSrc)|alt=ambient_generic}}


===button_*===
==button_*==
*{{ent|button_target (GoldSrc)|alt=button_target}}
*{{ent|button_target (GoldSrc)|alt=button_target}}


===env_*===
==env_*==
*{{ent|env_beam (GoldSrc)|alt=env_beam}}
*{{ent|env_beam (GoldSrc)|alt=env_beam}}
*{{ent|env_beverage (GoldSrc)|alt=env_beverage}}
*{{ent|env_beverage (GoldSrc)|alt=env_beverage}}
Line 30: Line 30:
*{{ent|env_sprite (GoldSrc)|alt=env_sprite}}
*{{ent|env_sprite (GoldSrc)|alt=env_sprite}}


===func_*===
==func_*==
*{{ent|func_breakable (GoldSrc)|alt=func_breakable}}
*{{ent|func_breakable (GoldSrc)|alt=func_breakable}}
*{{ent|func_button (GoldSrc)|alt=func_button}}
*{{ent|func_button (GoldSrc)|alt=func_button}}
Line 55: Line 55:
*{{ent|func_water (GoldSrc)|alt=func_water}}
*{{ent|func_water (GoldSrc)|alt=func_water}}


===game_*===
==game_*==
*{{ent|game_counter (GoldSrc)|alt=game_counter}}
*{{ent|game_counter (GoldSrc)|alt=game_counter}}
*{{ent|game_counter_set (GoldSrc)|alt=game_counter_set}}
*{{ent|game_counter_set (GoldSrc)|alt=game_counter_set}}
Line 68: Line 68:
*{{ent|game_zone_player (GoldSrc)|alt=game_zone_player}}
*{{ent|game_zone_player (GoldSrc)|alt=game_zone_player}}


===info_*===
==info_*==
*{{ent|info_intermission (GoldSrc)|alt=info_intermission}}
*{{ent|info_intermission (GoldSrc)|alt=info_intermission}}
*{{ent|info_landmark (GoldSrc)|alt=info_landmark}}
*{{ent|info_landmark (GoldSrc)|alt=info_landmark}}
Line 79: Line 79:
*{{ent|info_teleport_destination (GoldSrc)|alt=info_teleport_destination}}
*{{ent|info_teleport_destination (GoldSrc)|alt=info_teleport_destination}}


===item_*===
==item_*==
*{{ent|item_armor1 (GoldSrc)|alt=item_armor1}}
*{{ent|item_armor1 (GoldSrc)|alt=item_armor1}}
*{{ent|item_armor2 (GoldSrc)|alt=item_armor2}}
*{{ent|item_armor2 (GoldSrc)|alt=item_armor2}}
Line 93: Line 93:
*{{ent|item_spikes (GoldSrc)|alt=item_spikes}}
*{{ent|item_spikes (GoldSrc)|alt=item_spikes}}


===light_*===
==light_*==
*{{ent|light_environment (GoldSrc)|alt=light_environment}}
*{{ent|light_environment (GoldSrc)|alt=light_environment}}
*{{ent|light_spot (GoldSrc)|alt=light_spot}}
*{{ent|light_spot (GoldSrc)|alt=light_spot}}


===momentary_*===
==momentary_*==
*{{ent|momentary_door (GoldSrc)|alt=momentary_door}}
*{{ent|momentary_door (GoldSrc)|alt=momentary_door}}
*{{ent|momentary_rot_button (GoldSrc)|alt=momentary_rot_button}}
*{{ent|momentary_rot_button (GoldSrc)|alt=momentary_rot_button}}


===monster_*===
==monster_*==
*{{ent|monster_hevsuit_dead (GoldSrc)|alt=monster_hevsuit_dead}}
*{{ent|monster_hevsuit_dead (GoldSrc)|alt=monster_hevsuit_dead}}


===multi_*===
==multi_*==
*{{ent|multi_manager (GoldSrc)|alt=multi_manager}}
*{{ent|multi_manager (GoldSrc)|alt=multi_manager}}


===path_*===
==path_*==
*{{ent|path_corner (GoldSrc)|alt=path_corner}}
*{{ent|path_corner (GoldSrc)|alt=path_corner}}
*{{ent|path_track (GoldSrc)|alt=path_track}}
*{{ent|path_track (GoldSrc)|alt=path_track}}


===player_*===
==player_*==
*{{ent|player_loadsaved (GoldSrc)|alt=player_loadsaved}}
*{{ent|player_loadsaved (GoldSrc)|alt=player_loadsaved}}
*{{ent|player_weaponstrip (GoldSrc)|alt=player_weaponstrip}}
*{{ent|player_weaponstrip (GoldSrc)|alt=player_weaponstrip}}


===target_*===
==target_*==
*{{ent|target_cdaudio (GoldSrc)|alt=target_cdaudio}}
*{{ent|target_cdaudio (GoldSrc)|alt=target_cdaudio}}


===trigger_*===
==trigger_*==
*{{ent|trigger_auto (GoldSrc)|alt=trigger_auto}}
*{{ent|trigger_auto (GoldSrc)|alt=trigger_auto}}
*{{ent|trigger_autosave (GoldSrc)|alt=trigger_autosave}}
*{{ent|trigger_autosave (GoldSrc)|alt=trigger_autosave}}
Line 134: Line 134:
*{{ent|trigger_teleport (GoldSrc)|alt=trigger_teleport}}
*{{ent|trigger_teleport (GoldSrc)|alt=trigger_teleport}}


===weapon_*===
==weapon_*==
*{{ent|weapon_grenadelauncher (GoldSrc)|alt=weapon_grenadelauncher}}
*{{ent|weapon_grenadelauncher (GoldSrc)|alt=weapon_grenadelauncher}}
*{{ent|weapon_lightning (GoldSrc)|alt=weapon_lightning}}
*{{ent|weapon_lightning (GoldSrc)|alt=weapon_lightning}}
Line 142: Line 142:
*{{ent|weapon_supershotgun (GoldSrc)|alt=weapon_supershotgun}}
*{{ent|weapon_supershotgun (GoldSrc)|alt=weapon_supershotgun}}


=== Unincluded ===
== Unincluded ==
*{{ent|gibshooter (GoldSrc)|alt=gibshooter}}
*{{ent|gibshooter (GoldSrc)|alt=gibshooter}}
*{{ent|infodecal (GoldSrc)|alt=infodecal}}
*{{ent|infodecal (GoldSrc)|alt=infodecal}}

Latest revision as of 11:00, 2 March 2024

Deathmatch Classic This is a list of all Deathmatch Classic entities that can be placed through Hammer Hammer or J.A.C.K. J.A.C.K..

Note.pngNote:This list contains only FGD entities.

ambient_*

button_*

env_*

func_*

game_*

info_*

item_*

light_*

momentary_*

monster_*

multi_*

path_*

player_*

target_*

trigger_*

weapon_*

Unincluded