item_health
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CItemHealth |
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item_health
is a model entity available in Deathmatch Classic. This entity is used to create the healthpack.
Keyvalues
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Rotten : [1]
- If enabled, this health item uses a different model and give 15 HP instead of the default 25 HP.
- Megahealth : [2]
- If enabled, this health item uses a different model and give 100 HP instead of the default 25 HP. This is the only variant of health that can make the player HP go beyond 100 HP (the max. limit being 250 HP).
- Not In Deathmatch : [2048]
- Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.
Tip:This is intercepted before the entity spawns (hardcoded in the engine), and as such prevents it from ever contributing to the edict limit. As such, it may be desirable to set this on entities that delete themselves in multiplayer anyway, such as monsters and info_null, to prevent them from contributing towards map spawn edict limit crashes on maps with lots of entities.