item_health

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C++ Class hierarchy
CItemHealth
CQuakeItem
CBaseEntity
C++ quake_items.cpp

item_health is a model entity available in Deathmatch Classic Deathmatch Classic.

Warning.pngWarning:
  • The {{{game}}} parameter is inconsistent with the name defined by the {{Deathmatch Classic}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to something like GoldSrc.
    If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.

This entity is used to create the healthpack.

Keyvalues

Name (targetname) <string>
The targetname that other entities refer to this entity by, usually via the target, killtarget, and TriggerTarget KVs.
Target (target) <targetname>
The targetname of an entity this entity will trigger when activated.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Rotten : [1]
If enabled, this health item uses a different model and give 15 HP instead of the default 25 HP.
Megahealth : [2]
If enabled, this health item uses a different model and give 100 HP instead of the default 25 HP. This is the only variant of health that can make the player HP go beyond 100 HP (the max. limit being 250 HP).
Not In Deathmatch : [2048]
Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.


See also