List of Deathmatch Classic entities
This is a list of all Deathmatch Classic entities that can be placed through Hammer or J.A.C.K..
Note:This list contains only FGD entities.
ambient_*
button_*
env_*
env_beam
env_beverage
env_blood
env_bubbles
env_explosion
env_fade
env_fog
env_funnel
env_global
env_glow
env_laser
env_message
env_render
env_shake
env_shooter
env_sound
env_spark
env_sprite
func_*
func_breakable
func_button
func_conveyor
func_door
func_door_rotating
func_friction
func_guntarget
func_illusionary
func_ladder
func_pendulum
func_plat
func_platrot
func_pushable
func_rotating
func_rot_button
func_trackautochange
func_trackchange
func_tracktrain
func_traincontrols
func_train
func_wall
func_wall_toggle
func_water
game_*
game_counter
game_counter_set
game_end
game_player_equip
game_player_hurt
game_player_team
game_score
game_team_master
game_team_set
game_text
game_zone_player
info_*
info_intermission
info_landmark
info_node_air
info_node
info_null
info_player_deathmatch
info_player_start
info_target
info_teleport_destination
item_*
item_armor1
item_armor2
item_armorInv
item_artifact_envirosuit
item_artifact_invisibility
item_artifact_invulnerability
item_artifact_super_damage
item_cells
item_health
item_rockets
item_shells
item_spikes
light_*
momentary_*
monster_*
multi_*
path_*
player_*
target_*
trigger_*
trigger_auto
trigger_autosave
trigger_camera
trigger_cdaudio
trigger_changetarget
trigger_counter
trigger_endsection
trigger_gravity
trigger_hurt
trigger_multiple
trigger_once
trigger_push
trigger_relay
trigger_teleport
weapon_*
weapon_grenadelauncher
weapon_lightning
weapon_nailgun
weapon_rocketlauncher
weapon_supernailgun
weapon_supershotgun