List of Deathmatch Classic entities
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This is a list of all Deathmatch Classic entities that can be placed through Hammer or J.A.C.K..
Note:This list contains only FGD entities.
ambient_*
button_*
env_*
- env_beam
- env_beverage
- env_blood
- env_bubbles
- env_explosion
- env_fade
- env_fog
- env_funnel
- env_global
- env_glow
- env_laser
- env_message
- env_render
- env_shake
- env_shooter
- env_sound
- env_spark
- env_sprite
func_*
- func_breakable
- func_button
- func_conveyor
- func_door
- func_door_rotating
- func_friction
- func_guntarget
- func_illusionary
- func_ladder
- func_pendulum
- func_plat
- func_platrot
- func_pushable
- func_rotating
- func_rot_button
- func_trackautochange
- func_trackchange
- func_tracktrain
- func_traincontrols
- func_train
- func_wall
- func_wall_toggle
- func_water
game_*
- game_counter
- game_counter_set
- game_end
- game_player_equip
- game_player_hurt
- game_player_team
- game_score
- game_team_master
- game_team_set
- game_text
- game_zone_player
info_*
- info_intermission
- info_landmark
- info_node_air
- info_node
- info_null
- info_player_deathmatch
- info_player_start
- info_target
- info_teleport_destination
item_*
- item_armor1
- item_armor2
- item_armorInv
- item_artifact_envirosuit
- item_artifact_invisibility
- item_artifact_invulnerability
- item_artifact_super_damage
- item_cells
- item_health
- item_rockets
- item_shells
- item_spikes
light_*
momentary_*
monster_*
multi_*
path_*
player_*
target_*
trigger_*
- trigger_auto
- trigger_autosave
- trigger_camera
- trigger_cdaudio
- trigger_changetarget
- trigger_counter
- trigger_endsection
- trigger_gravity
- trigger_hurt
- trigger_multiple
- trigger_once
- trigger_push
- trigger_relay
- trigger_teleport
weapon_*
- weapon_grenadelauncher
- weapon_lightning
- weapon_nailgun
- weapon_rocketlauncher
- weapon_supernailgun
- weapon_supershotgun