StudioMDL++: Difference between revisions
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== Supported games == | == Supported games == | ||
StudioMDL++ is currently available for all games on {{tf2branch|2}}. | StudioMDL++ is currently available for all games on the {{tf2branch|2}}. | ||
==External links== | ==External links== | ||
Latest revision as of 07:33, 13 December 2025
StudioMDL++ is a community-made modification of Source's StudioMDL developed by ficool2.
Differences
- Added appid mounting in
gameinfo.txt - Added
-nodx80option to not emit.dx80.vtxfiles - Added
reversecommand for$sequence - Added
posandrotoptions tomatchcommand for animations - Added
copycommand for animations - Added basic
if/else/else ifconditionals to animations - Added default argument support to macros
- Added new
$endmacroterminator for macros, allows omitting - Made offset optional for
$attachment, can be explicitly defined withoffsettoken - Significantly faster compilation
- Raised maximum amount of source bones to 1024
$collisionmodeland$replacemodelno longer require explicitly providing extension name- Fixed
$renamebonenot affecting the collision model - Fixed crash if source bones limit is exceeded
- Fixed crash if blank bodygroup was used with
$staticprop - Reduced default weight culling from 5% to 0.01%
- Removed
.sw.vtxoutput
Supported games
StudioMDL++ is currently available for all games on the
Team Fortress 2 branch.
External links
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