Half-Life Model Viewer++: Difference between revisions

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==External links==
==External links==
* [https://github.com/ImguRandom/HLMVPlusPlus HLMV++] - official GitHub repository and binary download
* [https://github.com/ImguRandom/HLMVPlusPlus HLMV++] - official GitHub repository and binary download
* [https://gamebanana.com/mods/472982 HLMV++] - official GameBanana download
* [https://gamebanana.com/tools/15070 HLMV++] - official GameBanana download
* [https://twitter.com/HLMVPlusPlus HLMV++ Twitter]
* [https://twitter.com/HLMVPlusPlus HLMV++ Twitter]
* [https://discord.gg/GeqVxrJfRs HLMV++ Discord]
* [https://discord.gg/GeqVxrJfRs HLMV++ Discord]

Revision as of 02:22, 14 October 2023

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Half-Life Model Viewer++
Hlmvpp-48px.png
TypeThird Party Tool
Developersficool2
EngineSource Source
PlatformsWindows Windows
 
GitHub
Gamebanana
Join Discord server
X (Twitter)
A screenshot of HLMV++'s UI.

HLMV++ Half-Life Model Viewer++ is a community-made modification of HLMV Half-Life Model Viewer for Source Source that provides an updated, feature-rich version of the model viewer. HLMV++ is made by ficool2, the same programmer that created Hammer++ Hammer++, and the two are cross-compatible.

HLMV++ currently supports the following branches of the Source Engine:

Support for other engines/branches is planned. Current new builds being worked on may include:

Features

Note.pngNote:A more indepth list of features can be found here.
  • Mvscript support.
  • Live VMT materials editing.
  • Ability to change picmip, antialias and anistropic settings without needing to modify the dxsupport.cfg file to do so.
  • Loading and rendering particle effects that can be attached to bones.
  • Showing/hiding the bottom-third tabs pane.
  • A reworked Flexes panel with pagination.
    • This feature also reworks how the Flexes panel functions, removing the usage of dropdown boxes which subsequently fixes an age-old bug where changing a targeted flex via a dropdown could sometimes revert all the flex changes you had made up to that point.
  • Facial flex saving via registry keys.
  • Saving a screenshot with or without an automatically generated alpha channel.
    • When saving a transparent screenshot of a model with an attached particle effect, the automatic generation of the alpha channel will fail to properly capture anything that uses $additive materials. This is due to the specific algorithm used to generate the screenshot.
    • Another minor issue with transparent screenshots is that there will usually always be a couple pixels in the bottom-right hand corner of the image that will need to be manually erased.
  • A new Make Video option that exports multiple TGA frames to create animated GIFs/APNGs/VTFs.
  • A new cosmetic item model browser that parses the contents of the items_game.txt file. (only in Team Fortress 2)
  • Ability to create and place up to 4 different independent light sources and customize each light source's type (point, directional or spot), cone, color and ambient color. (only in Team Fortress 2)
    • Lights feature was intended for the Left 4 Dead 2 build as well, but the Left 4 Dead engine branch doesn't seem to be able to support more than 2 light sources without causing HLMV++ to crash.

Bugs

  • There seem to be no bugs yet

Fixes

Version 1

  • TBA

Version 2

  • TBA

Version 3

  • TBA

Version 4

  • TBA

Version 5

  • Fixed .mdls/.mvscripts passed on command line not working. This fixes HLMV++ not working with the "Preview" mode from Crowbar Crowbar.
  • Fixed sounds not playing.
  • Fixed crash in BoneWeights view.
  • Fixed Reset Lighting also resetting background color.
  • Fixed particles not being saved across sessions.

Version 6

  • TBA

External links