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| {{LanguageBar}} | |||
| [[File:Source2Viewer-00.png|480px|thumb|right|Viewing de_mirage from {{Cs2|4}}]] | |||
| '''{{VRF|4|nt=1}}''' is a powerful tool that allows you to browse {{ext|vpk|2}} archives, view, extract, and decompile {{source2|4}} game assets, including maps, models, textures, shaders, sounds, and more. | |||
| ==  | GitHub repository: https://github.com/ValveResourceFormat/ValveResourceFormat | ||
| * [[ | |||
| Official site: [https://s2v.app s2v.app] | |||
| == Features == | |||
| * ✨Outline | |||
|     * Resources | |||
|         * Read Source 2 resource files (_c file extension) | |||
|             * View Resource Blocks in separate tabs | |||
|             * Decode data to user-friendly text representation | |||
|             * Interactive viewer for many resource types | |||
|                 * 3D Renderer: Maps, Models, Physics, Particles | |||
|                     * Modern renderer with Source 2-Like implementation using the [[OpenGL]] 4 API | |||
|                     * Reverse-engineered [[Physically Based Rendering|PBR]] shaders | |||
|                     * Debugging tools, visualizations | |||
|                     * WASD Camera Controls | |||
|                 * Texture Viewer: Textures, Svgs | |||
|                     * Isolated view for: color channels, depth layers, and mips | |||
|                     * Perform decoding on GPU or CPU | |||
|                     * Rasterize SVG to image | |||
|                     * Ability to export exactly what is being displayed | |||
|                     * Zoom, Pan Controls | |||
|             * glTF exporter for many resource types | |||
|                 * Export Maps, Models, Physics, and Animations to glTF 2.0 | |||
|                 * Convert Source 2 material channels to glTF channels where possible | |||
|             * Content decompilers for many resource types | |||
|                 * Produce editable assets for use in Source 2 Workshop Tools | |||
|                 * Retain as much data as possible | |||
|                 * Most notable decompilers: | |||
|                     * Maps (vmap_c -> [[vmap]]) | |||
|                     * Models (vmdl_c -> [[vmdl]]) | |||
|                     * Materials (vmat_c -> [[vmat]]) | |||
|             * Support for all resource file versions (as early as 2014) | |||
|     * Packages | |||
|         * Read {{ext|vpk|2}} Valve Package files (vpk file extension) | |||
|         * List Files in TreeView, or ListView | |||
|             * Sort by file size | |||
|         * Extract files from package | |||
|         * Discover deleted files | |||
|         * Create new archives from a folder on disk with a single click. | |||
|         * Support all vpk versions (including Source 1) | |||
|     * Shaders | |||
|         * Read Source 2 shader packages (vcs file extension) | |||
|         * Inspect shader metadata and bytecode | |||
|         * TreeView for visualizing static and dynamic combos | |||
|         * Convert [[Vulkan]] bytecode (SPIRV) to user-friendly shading language | |||
|         * Support all publicly available file versions | |||
|     * Other file types | |||
|         * [[Nav|NavigationMesh]] (.nav), ToolsAssetInfo (.bin) | |||
|         * Support various image files (png, jpg, tga) | |||
|         * Support for viewing various files with text or binary content | |||
|         * Support for all [[KeyValues]], [[KeyValues2]], and [[KeyValues3]] formats | |||
|             * Convert binary keyvalues to text | |||
| <gallery perrow="2" widths="480px" heights="480px"> | |||
| Source2Viewer-01.png|View and export files in VPK packages | |||
| Source2Viewer-02.png|Preview maps and models in 3D space | |||
| Source2Viewer-03.png|View and export textures along with other resources | |||
| Source2Viewer-04.png|Use the command line utility | |||
| </gallery> | |||
| Source 2 Viewer is powered by the '''ValveResourceFormat''' .NET library (VRF). This library makes it easy for other developers to process Source 2 resource files with their own code. | |||
| {{sdktools/source2|0}} | |||
| {{sdktools|0}} | {{sdktools|0}} | ||
| [[Category: Third Party Tools]] | [[Category: Third Party Tools]] | ||
| [[Category: Third Party Source 2 Tools]] | |||
Latest revision as of 03:44, 14 September 2025
 
  Viewing de_mirage from  Counter-Strike 2
 Counter-Strike 2
 Counter-Strike 2
 Counter-Strike 2 Source 2 Viewer is a powerful tool that allows you to browse vpk archives, view, extract, and decompile
 Source 2 Viewer is a powerful tool that allows you to browse vpk archives, view, extract, and decompile  Source 2 game assets, including maps, models, textures, shaders, sounds, and more.
 Source 2 game assets, including maps, models, textures, shaders, sounds, and more.
GitHub repository: https://github.com/ValveResourceFormat/ValveResourceFormat
Official site: s2v.app
Features
- ✨Outline
   * Resources
       * Read Source 2 resource files (_c file extension)
           * View Resource Blocks in separate tabs
           * Decode data to user-friendly text representation
           * Interactive viewer for many resource types
               * 3D Renderer: Maps, Models, Physics, Particles
                   * Modern renderer with Source 2-Like implementation using the OpenGL 4 API
                   * Reverse-engineered PBR shaders
                   * Debugging tools, visualizations
                   * WASD Camera Controls
               * Texture Viewer: Textures, Svgs
                   * Isolated view for: color channels, depth layers, and mips
                   * Perform decoding on GPU or CPU
                   * Rasterize SVG to image
                   * Ability to export exactly what is being displayed
                   * Zoom, Pan Controls
           * glTF exporter for many resource types
               * Export Maps, Models, Physics, and Animations to glTF 2.0
               * Convert Source 2 material channels to glTF channels where possible
           * Content decompilers for many resource types
               * Produce editable assets for use in Source 2 Workshop Tools
               * Retain as much data as possible
               * Most notable decompilers:
                   * Maps (vmap_c -> vmap)
                   * Models (vmdl_c -> vmdl)
                   * Materials (vmat_c -> vmat)
           * Support for all resource file versions (as early as 2014)
   * Packages
       * Read vpk Valve Package files (vpk file extension)
       * List Files in TreeView, or ListView
           * Sort by file size
       * Extract files from package
       * Discover deleted files
       * Create new archives from a folder on disk with a single click.
       * Support all vpk versions (including Source 1)
   * Shaders
       * Read Source 2 shader packages (vcs file extension)
       * Inspect shader metadata and bytecode
       * TreeView for visualizing static and dynamic combos
       * Convert Vulkan bytecode (SPIRV) to user-friendly shading language
       * Support all publicly available file versions
   * Other file types
       * NavigationMesh (.nav), ToolsAssetInfo (.bin)
       * Support various image files (png, jpg, tga)
       * Support for viewing various files with text or binary content
       * Support for all KeyValues, KeyValues2, and KeyValues3 formats
           * Convert binary keyvalues to text
Source 2 Viewer is powered by the ValveResourceFormat .NET library (VRF). This library makes it easy for other developers to process Source 2 resource files with their own code.
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