User:SirYodaJedi/YBSP

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YBSP ("Yui's BSP") is an upcoming fork of VBSP for Source 2013 Multiplayer, with almost all of Mapbase VBSP's features, plus additional features.

Features

New features

  • todo

From Mapbase

  • Thread limit increased to 32
  • Removed warnings for occluders straddling multiple brushes, as this is believed to have only been a problem in 2004-2006 versions of Source
  • Fixed func_detail smoothing groups (from ValveSoftware/source-sdk-2013 #391)
  • Applied various manifest fixes (from DeathByNukes/source-sdk-2013)
  • Allowed all models with $staticprop to be used as prop_static (replicated from Slammin' Source)
  • Parallax corrected cubemap support (from the VDC article)
  • -leaktest enabled by default and replaced with a -noleaktest command (replicated from Slammin' Source)

%* compileNoShadows command (replicated from Slammin' Source)

  • Areaportal leaks terminate VBSP, just like regular leak testing (disabled when -noleaktest is used)
  • Default cubemaps not generated by default due to an in-shader alternative used by Mapbase; new -defaultcubemap command to reinstate behavior (was previously just -nodefaultcubemap, which was replicated from Slammin' Source)
  • Raised limits based on research from ficool2:
  • Raised maximum VBSP entities from 8192 to 65536 (Not in-game entities! This is for static props and other internal entities)
  • Raised maximum VBSP overlays from 512 to 8192
Note.pngNote:Maximum VRAD worldlights is also raised to 65536, but this project does not touch VRAD itself, and as such will not include a custom VRAD build.

External links