CSTRAD: Difference between revisions
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Note:While it was originally intended to be a complete replacement set of compiling tools, the CST series is now largely deprecated, lacking the newer features such as HDR.
Note:
Slammin' Source Map Tools is recommended instead.
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{{note|While it was originally intended to be a complete replacement set of compiling tools, the CST series is now largely deprecated, lacking the newer features such as [[HDR]].}} | {{note|While it was originally intended to be a complete replacement set of compiling tools, the CST series is now largely deprecated, lacking the newer features such as [[HDR]].}} | ||
{{note|{{slamminsrc|4.1}} is recommended instead.}} | |||
== See also == | == See also == | ||
* [http://www.ammahls.com ammahls.com] - the author's website. | * [http://www.ammahls.com ammahls.com] - the author's website. |
Latest revision as of 12:27, 4 December 2023
CSTRAD is a custom version of VRAD compiler written by Adam McKern. Similar in function to its Valve counterpart, CSTRAD creates a lightmap data (radiosity lighting) that will light your map.
Although CSTRAD itself can be skipped during compile to create an unlit map, using the other two tools, CSTBSP and CSTVIS, is highly recommended for optimal results.



See also
- ammahls.com - the author's website.
- Map Compiling Theory
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