User talk:Toligon

From Valve Developer Community
Jump to: navigation, search
Icon-message-48px.png
Welcome to User talk:Toligon!
This is the start of the Toligon discussion page.

To add a new message, click on "Add Topic/Reply" button below, and set the "Subject".
To add a Reply, do the same as above, but leave the "Subject" blank.

Icons

Icon-user.png
Empty.png
Polish Mafia Financier19:58, 16 November 2023 (UTC)
Thank you for adding all those program icons! I was looking at that a few weeks ago after I had set up the hlmvpp icon template, and had a brief thought of "I should go through and try to find icons for some other things". Then I forgot about it and noticed you start doing it. Kudos! You've added a lot of color to the SDK Tools navbox.
my bad, I had forgotten to move the actual 3dsmax tools and mdldecompiler pages when I changed the names to properly capitalize them as they should have been. I've fixed the link issue now. TF2CutContent (talk) 09:57, 17 November 2023 (PST)

FireAlpaca

ERR
UserAvatarFrame-NOUG4AT.png
Noug4at1:35, 17 December 2023 (UTC+7:30)
This Wikipedia does not contain random tools from third-party developers, to be honest, even the content of GIMP and Photoshop here are questionable, but their presence can be justified, since there are plugins associated with them (Source/Goldsrc engines). What about FireAlpaca? With such success, we can make an article for Windows Paint, because in it you can also edit images and save them in the BMP.
ERR
Empty.png
Toligon19:20, 16 December 2023 (UTC)
Yes yes you are right I am not going to argue with that but then stuff like wings3d why does it have a page. When it doesn't have an exporter for smds or why is there a page for s.t.a.l.k.e.r. SOC like yeah its page hasn't been touched in more than a decade but still anyway you are the more seasoned veteran and Iam just a rookie.
ERR
UserAvatarFrame-NOUG4AT.png
Noug4at2:52, 17 December 2023 (UTC+7:30)
you know, I'm not an expert or anything like that, and I could be wrong, so your opinion is also important, answer if you have a position on all this, we will find a common denominator. and yes, thank you for the edits.
ERR
UserAvatarFrame-NOUG4AT.png
Noug4at3:00, 17 December 2023 (UTC+7:30)
I also try to follow some canons, at least some users deleted non-valve stuff. in fact, there is anarchy going on in this Wiki, you can say that I am imposing my position on these pages, but still I believe that everything should be limited to a connection (at least indirectly) with valve. it is necessary to develop new rules and, if necessary, remove old things that are superfluous. You give examples of some tools, but their content is indeed unclear. but you know, even the Valve admins of this Wiki did not delete Stuff not related to Valve.

A bit of a problem with images

ERR
Empty.png
Wisdurm16:20, 10 January 2024 (UTC+2)
Hey, quick note about the images showcasing the different anti-aliasing settings, I think there's a bit of a problem with them. While the trees and grated textures seem like the perfect way to showcase it in theory, I don't think the anti-aliasing actually affects them at all. I'm not 100% sure, but from my knowledge in Source textures aren't affected at all by AA. Comparing 8x MSAA and No AA, which should have the most extreme differences, you can see that the only part of the grating which changes are edges of the brush, the tree also has the same problem since the leaves are just a bunch of overlaid transparent branch images. Though the grating prop does change quite a lot, and I'm not sure why that happens, since I think it's also texture (keyword, think). So yeah, great work with the page, just wanted to note a small problem with the images.
ERR
Empty.png
Toligon14:20, 10 January 2024 (UTC)
Yeah I noticed that too really the only big difference is the rope and that grate prop.(well atleast for msaa) Honestly the best way to show anti-aliasing is to show it while the player is moving backwards and forwards. I might make

a GIF for it or something.

ERR
UserAvatarFrame-NOUG4AT.png
Noug4at21:58, 26 January 2024 (UTC+7:30)
I wanted to say the same about the images, but before that I watched a video where people compare anti-aliasing and for some reason sometimes the difference was minimal (if there was any at all), it can be said that it is not always possible to demonstrate the difference...


I don't think that GIF will provide us with a better opportunity, we still mean image compression, which will lead to losses.

ERR
Empty.png
Toligon14:26, 26 January 2024 (UTC)
Oh I already gave up on it as well yeah the GIFs compression would completely destroy anti aliasing.

Does Mapbase belong on Template:branch-navbox?

ERR
UserAvatarFrame-Equalizer5118.png
Equalizer10:06, 12 January 2024 (UTC−7)
Hey man, I'm asking all active editors of the VDC to respond to the survey on my user page on whether or not Mapbase is an engine branch or not. I would like it if you submitted a response!

Slammin' Source Map Tools Opinion.

ERR
UserAvatarFrame-NOUG4AT.png
Noug4at21:39, 26 January 2024 (UTC+7:30)
Hey. I want to say you one thing, if you create articles in the future, do not hesitate to attach citations. Especially in some statements. This is quite a useful thing for a wiki. I'm currently really enjoying your article on Slammin' Source Map Tools Slammin' Source Map Tools. Great job, this is how articles should be. Accurate. IMHO!

Vance

ERR
UserAvatarFrame-NOUG4AT.png
Noug4at1:20, 27 February 2024 (UTC+7:30)
Hey! You need to know. I specifically deleted the Vance template that was there before, this is a project that was deleted, and to be honest, its contents here are questionable.
ERR
Empty.png
Toligon20:58, 26 February 2024 (UTC)
All right I am honestly not really familiar with what, vance was really supposed to be as I was just more interested in its code, but what do you mean questionable?
ERR
UserAvatarFrame-NOUG4AT.png
Noug4at12:35, 27 February 2024 (UTC+7:30)
I wasn't sure about its content here since it was removed, but in fact the contain may well be justified, this mod was popular at one time.

Don't do it

ERR
UserAvatarFrame-NOUG4AT.png
Noug4at14:31, 8 April 2024 (UTC+7:30)
Its incorrect. Your line {{this is a|name=light_deferred|e0|game=asd}}{{also|{{lw}}}}.
You should write it in this format, if this entity exists in various games -> game=asd|game1=lw => {{this is a|name=light_deferred|e0|game=asd|game1=lw}}